Indoril_Nerevar wrote: »Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Have you ever tried to get the Outbreak Perfected in Destiny 2?
Lol my fault for making it a poll.
Please provide details I have not
Indoril_Nerevar wrote: »Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Have you ever tried to get the Outbreak Perfected in Destiny 2?
Lol my fault for making it a poll.
Please provide details I have not
After a hard fight you must do a long jumping part where if you fail you die. If you manage it. You reach a maze where there are 4 button to activate the victory lift. Sounds easy enough no? Well
No. Because a giant ripper wall is roaming in the maze. If its catches you. You fail and die. If you manage it. You have to do another jumping maze and then a fight with the endboss. All this under 20 minute. If times up. The place kicks you out.
Even before battlegrounds were a thing I'd always hoped for 4v4v4 race/objective oriented play in a large dungeon/delve setting.
In 2017 I was hoping they would just drop Battlespire, wholesale, into the game with almost no rewrite. It had co-op and pvp. New graphics, update to allow more players (even 4v4v4), make chronological and quest corrections. Could possibly even be the same quest with minor changes.
Indoril_Nerevar wrote: »ZOS_FelipeF wrote: »We've removed some posts from this thread to remove flaming/baiting posts and to keep the conversation on topic. Please keep the discussion civil and constructive.
Wat the hexk really lol I missed it. Thank you. Guys. Just tell me what can be better, but if you dislike it give me a no and perhaps why
I'm not sure there would be enough bang for the buck. My concern is the same as others. Once you figure it out it loses most its appeal. Puzzles for groups also bother me a bit. One person in the group figuring out the puzzle ahead of others can ruin the experience there. So anything including a puzzle needs to be solo.
Someone mentioned jump puzzles and mazes in homes. Those can be fun but the players that create those (in my experience) change them up often to keep people coming back. Not sure the time it would take to put that out in the open world would be worth the time and resources needed.
I did really enjoy playing games like The Incredible Machine but when I feel like playing something like that I can hop out of ESO.