Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

New Game Mode: Labyrinth Trials

  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    I do not like this idea.
    implemention of labirinth as a mandatory part

    of the game to progrss made me stop playing POE

    (and i played since closed beta)


    no need to make ESO looks like assasins creed or lara croft...

    or wow or whatever else. let ESO be ESO



  • WeerW3ir
    WeerW3ir
    ✭✭✭✭✭
    It has potential.
    I would change it to be 4 person arena. a little fun.
    So the idea would be a normal arena for like until a boss. like in prison.
    after it. there would a big big maze. with a viewer spit. one person would stay on the top and control the rest of the team. in the maze. you would have to collect several items, fragments for the key. but the maze would be full with traps and a roaming unkillable minotaur.
    if you die inside. you fail. if you manage it. at the end you get the key to exit. at the exit. a boss the final boss would wait. he gets killed. you get the rewards.
    if you beat it in 15 min. you get the Mazerunner title.
    green grass skin if nodeath.
  • richo262
    richo262
    ✭✭✭✭✭
    I do not like this idea.
    It sounds good on paper, but in practice it would probably be tedious.

    1) Why would you need 12 players to run a maze? You'd only need 1 person, and if the puzzles require more than 1 then you would want it to be 2, 3 or 4 man but 12 man would be excessive.

    2) Unless it uses randomly generated scenarios (which would be very difficult, clipping issues as pieces are snapped together and probably full of bugs) then once you have completed the maze and know the way out, it is no longer a maze anymore, play it enough and you'll memorize the path and it won't keep the effect you wish to preserve.

    3) Puzzles will also suffer the same thing, repetition turns the puzzle from a challenge to a chore.

    If you were to have a trial that uses the Grapple what it would be is a 12 man trial where 2 or 3 players have to venture off a different path (Similar to the Quest that leads you do Dragon Guard Santum how you run a separate path to open doors for Sai and co) in order the open the doors for the bulk of the party.
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    richo262 wrote: »
    It sounds good on paper, but in practice it would probably be tedious.

    1) Why would you need 12 players to run a maze? You'd only need 1 person, and if the puzzles require more than 1 then you would want it . . . . .

    It was just a general number. Anything between 1 - 12. I am spitballing golden ideas thats all. Nothing is set in stone or anything
  • pdblake
    pdblake
    ✭✭✭✭✭
    I do not like this idea.
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.

    This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;

    Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.

    Are you asking for people's opinions or just all round agreement?

    I don't like the idea either, for the same reasons.
    Edited by pdblake on November 13, 2019 12:59PM
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    pdblake wrote: »
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.

    This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;

    Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.

    Are you asking for people's opinions or just all round agreement?

    I don't like the idea either, for the same reasons.

    Thank you.
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    It has potential.
    You could have solo and group events, where three/four teams ace to the exit first. Traps would have to randomly generated and bosses would have to be designed to encourage teamwork. I could see it working pretty well as a new type of Battlegrounds. Maybe with unique style rewards like titles, motifs and collectibles. But not sets. That tends to upset people.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes. Great idea.
    Great idea! I liked those cubes from Moongrave Fane, we need more stuff like that. Standing in 5 meters of boss and then dodging one shot mechanics.. is not bad, but we already have ton of those.
  • Inaya
    Inaya
    ✭✭✭✭✭
    I do not like this idea.
    Just NO!
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Yes. Great idea.
    I would very much enjoy something like this, in no small part out of nostalgia for the dungeon crawlers of yore where you had to use graphing paper to find your way.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • RogueShark
    RogueShark
    ✭✭✭✭✭
    It has potential.
    I enjoyed palace of the dead content in FF. I could get behind that style of gameplay in ESO. Why not? More content, different playstyle.
    PC NA
    Will heal DPS for memes.
  • Number_51
    Number_51
    ✭✭✭✭✭
    Yes, but I would change. . .
    Even before battlegrounds were a thing I'd always hoped for 4v4v4 race/objective oriented play in a large dungeon/delve setting.

    My first idea, to take place in Cloud Ruler Temple, was to have three start areas (armory, library, main hall), intersecting tunnels winding down below the temple, dolmen style fight in an underground room (still 4v4v4), grab 4 pinions and head back topside for the final boss and pinion to close the anchor there.

    2098917-1499469995.jpg

    About the time ZOS did the Morrowind anniversary thing I started thinking about other anniversaries they could do. In 2017 I was hoping they would just drop Battlespire, wholesale, into the game with almost no rewrite. It had co-op and pvp. New graphics, update to allow more players (even 4v4v4), make chronological and quest corrections. Could possibly even be the same quest with minor changes.

    BS-The_Battlespire1.jpg
    Edited by Number_51 on November 13, 2019 2:35PM
  • ZOS_FalcoYamaoka
    We've removed some posts from this thread to remove flaming/baiting posts and to keep the conversation on topic. Please keep the discussion civil and constructive.
    Staff Post
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    I do not like this idea.
    I've disliked labyrinths since "YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE." at early stone age.

  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    I would very much enjoy something like this, in no small part out of nostalgia for the dungeon crawlers of yore where you had to use graphing paper to find your way.

    lol well said haha
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    We've removed some posts from this thread to remove flaming/baiting posts and to keep the conversation on topic. Please keep the discussion civil and constructive.

    Wat the hexk really lol I missed it. Thank you. Guys. Just tell me what can be better, but if you dislike it give me a no and perhaps why :)
    Edited by Indoril_Nerevar on November 13, 2019 3:07PM
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    Number_51 wrote: »
    Even before battlegrounds were a thing I'd always hoped for 4v4v4 race/objective oriented play in a large dungeon/delve setting.

    My first idea, to take place in Cloud Ruler Temple, was to have three start areas (armory, library, main hall), intersecting tunnels winding down below the temple, dolmen style fight in an underground room (still 4v4v4), grab 4 pinions and head back topside for the final boss and pinion to close the anchor there.

    2098917-1499469995.jpg

    About the time ZOS did the Morrowind anniversary thing I started thinking about other anniversaries they could do. In 2017 I was hoping they would just drop Battlespire, wholesale, into the game with almost no rewrite. It had co-op and pvp. New graphics, update to allow more players (even 4v4v4), make chronological and quest corrections. Could possibly even be the same quest with minor changes.

    BS-The_Battlespire1.jpg

    This is actually interesting IMO
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    RogueShark wrote: »
    I enjoyed palace of the dead content in FF. I could get behind that style of gameplay in ESO. Why not? More content, different playstyle.

    Precisely! Always room for improvement, too! Its refreshing and new and it is fun.
    Edited by Indoril_Nerevar on November 13, 2019 3:10PM
  • Toanis
    Toanis
    ✭✭✭✭✭
    It has potential.
    Mazes and puzzles were a staple of computer RPGs in the 80's and early 90's. They went the way of the dodo with the advent of isometric view and tactical combat. These days, having your path blocked by stuff that can't be simply dpsed out of the way is, ironically, something you mainly see in shooters.

    I would certainly play some solo mazes, but I doubt it would work as group content. So it would be solo content for a niche audience in an MMO. I think there are more pressing matters that need to be sorted out before we can expect fancy stuff for a select few.
    Edited by Toanis on November 13, 2019 3:46PM
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    Toanis wrote: »
    Mazes with and puzzles were a staple of computer RPGs in the 80ies and early 90ies. They went the way of the dodo with the advent of isometric view and tactical combat. These days, having your path blocked by stuff that can't be simply dpsed out of the way is, ironically, something you mainly see in shooters.

    I would certainly play some solo mazes, but I doubt it would work as group content. So it would be solo content for a niche audience in an MMO. I think there are more pressing matters that need to be sorted out before we can expect fancy stuff for a select few.

    Perfect! Thanks!
  • chrightt
    chrightt
    ✭✭✭✭
    It has potential.
    Would like it if it was just a typical team rather than something that could stretch to 12 players. This actually sound fun if the labyrinth is randomly generated and the map is unseen until explored. This means that replayability is increased dramatically as you don’t just “know” the solution after one run through nor can people make “set” guides. Sure they can show you common themes and riddles in the labyrinth but sequences and combinations are always randomly generated so you need to make your own judgment, which is something I find that isn’t all that common in ESO.
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    I do not like this idea.
    I wouldn't sign up to do those. It sounds just a little too much like the Adventures in Wildstar. Overly drawn out gimmicky instanced content in MMOs tends to be a one-and-done thing. It will basically be abandoned by the bulk of the playerbase in favor of more focused and efficient ways of farming gear and exp.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    It has potential.
    Dungeoneering! My only hesitation is that I’m not sure I would trust each labyrinth to have a solution, with all the bugs that constantly appear in this game.
  • Khenarthi
    Khenarthi
    ✭✭✭✭✭
    I do not like this idea.
    Khenarthi wrote: »
    Personally, I do not find mazes fun, and would not play this game mode.

    Thank you. Would there be anything that might make it worth while for you?

    Not really. The game has so many activities to choose from that I only play what I consider fun (regardless of rewards). For example, I would love to have a VetDSA ot VetMA weapon... but the content is not fun for a potato like me, so I do not play it.
    PC-EU
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do not like this idea.
    no thank you

    the gimmicks they throw in already like grapple and moving blocks is already tedious when you have to repeat it constantly in a dungeon.

    Something like this would be ok in a quest, but not a trial or dungeon situation.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    I do not like this idea.
    Puzzles in games like this tend to be really corny. Usually obvious and mindless, possibly with reading obvious and tedious clues by some nearby document. They also tend to be deterministic, which would mean people will just follow directions online for a shortcut.

    Are there any puzzles in any TES games that were fun? If there were, were they fun the second time?

    I haven't seen the grappling hook yet, but is it like the things in Murkmire, which were pretty cool? I'd rather just see those leveraged in conventional content.

    I also don't get the point of an 8 person puzzle. With a single person puzzle, at least one person might be using their head to figure it out. What kid of puzzle will feel like a puzzle to 8 people who likely aren't even communicating? Are they just going to have to all stand on plates to unlock doors?
  • static_recharge
    static_recharge
    ✭✭✭✭
    I don't like this idea, BUT you did give me another idea: give us grapple points as a furnishing item so I can build my own in my house!
  • BoraxFlux
    BoraxFlux
    ✭✭✭✭✭
    It has potential.
    I like the idea, would be nice to implement it in existing structures, e.g Imperial City, Dragonguard HQ, mountain / cliff sides at various Tamriel locations, city-locations, rather then a separate group game.

    On the fence for a new separate group game, as you water down player community to a point where it is harder to form a group, and disappointment might follow.

    Why not make old area's interesting again.
  • Kagukan
    Kagukan
    ✭✭✭✭✭
    I do not like this idea.
    I hate mazes.
  • tgrippa
    tgrippa
    ✭✭✭✭✭
    It has potential.
    New content is always a good thing in a game.
    PCEU
    heh.
    heh.
Sign In or Register to comment.