It sounds good on paper, but in practice it would probably be tedious.
1) Why would you need 12 players to run a maze? You'd only need 1 person, and if the puzzles require more than 1 then you would want it . . . . .
Indoril_Nerevar wrote: »Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.
This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;
Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.
Indoril_Nerevar wrote: »Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.
This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;
Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.
Are you asking for people's opinions or just all round agreement?
I don't like the idea either, for the same reasons.
Urzigurumash wrote: »I would very much enjoy something like this, in no small part out of nostalgia for the dungeon crawlers of yore where you had to use graphing paper to find your way.
ZOS_FelipeF wrote: »We've removed some posts from this thread to remove flaming/baiting posts and to keep the conversation on topic. Please keep the discussion civil and constructive.
Even before battlegrounds were a thing I'd always hoped for 4v4v4 race/objective oriented play in a large dungeon/delve setting.
My first idea, to take place in Cloud Ruler Temple, was to have three start areas (armory, library, main hall), intersecting tunnels winding down below the temple, dolmen style fight in an underground room (still 4v4v4), grab 4 pinions and head back topside for the final boss and pinion to close the anchor there.
About the time ZOS did the Morrowind anniversary thing I started thinking about other anniversaries they could do. In 2017 I was hoping they would just drop Battlespire, wholesale, into the game with almost no rewrite. It had co-op and pvp. New graphics, update to allow more players (even 4v4v4), make chronological and quest corrections. Could possibly even be the same quest with minor changes.
RogueShark wrote: »I enjoyed palace of the dead content in FF. I could get behind that style of gameplay in ESO. Why not? More content, different playstyle.
Mazes with and puzzles were a staple of computer RPGs in the 80ies and early 90ies. They went the way of the dodo with the advent of isometric view and tactical combat. These days, having your path blocked by stuff that can't be simply dpsed out of the way is, ironically, something you mainly see in shooters.
I would certainly play some solo mazes, but I doubt it would work as group content. So it would be solo content for a niche audience in an MMO. I think there are more pressing matters that need to be sorted out before we can expect fancy stuff for a select few.
Indoril_Nerevar wrote: »