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New Game Mode: Labyrinth Trials

Indoril_Nerevar
Indoril_Nerevar
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These Details are Brief. Feel free to add modifications, changes or other suggestions.

1 - 8 Players or less

The objective is to find your way out of large mazes that consist of traps, distractions, confusion, puzzles, riddles, mobs and a final boss. A GREAT way for us to start using THE GRAPPLE HOOK

Possible Additional Features:
Chests, Heavy Sacks, Theives Troves, Gear Sets, PVP, Alliance Points, Tel Var Stones, etc
Edited by Indoril_Nerevar on November 13, 2019 4:03PM

New Game Mode: Labyrinth Trials 133 votes

Yes. Great idea.
32%
Sorianajnjdun_ESOMisterBigglesworthMalthorneSaelentdaemoniosHidesFromSunpreeviousGunecyclonus11adreejad11mumblerceironTheValkynHallothielTheHsNQbikenAlucuTommy_The_GunDrathly 43 votes
I do not like this idea.
41%
DaveMoeDeexaraanp_tsakirisb16_ESOKhenarthiLauranaestarkerealmsrfrogg23SheridanRhaegar75Dev_Null_00peacenoteEnemy-of-ColdharbourvonScuzzmanKelku5hkylewwefanSpiderKnightAmbrokidricho262Kahlis 55 votes
Yes, but I would change. . .
2%
CireousNumber_51gatekeeper13 3 votes
It has potential.
24%
xenowarrior92eb17_ESOWeerW3irTaleof2CitiessvartornhydrocynusArcVelarianWoodoochillVaohlagrueSnowZeniaLadyNalcaryaWolfkeksPuzzlenutsmeekmikoFroilToanisRogueSharkWrathOfInnostgrippaSt_Anger 32 votes
  • Guyle
    Guyle
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    I do not like this idea.
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.

    This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;

    Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.
    Edited by Indoril_Nerevar on November 13, 2019 10:06AM
  • Guyle
    Guyle
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    I do not like this idea.
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Terrible perspective.

    lol well I think its a terrible idea, so there XD
  • starkerealm
    starkerealm
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    I do not like this idea.
    v6JHwtK.gif
  • Guyle
    Guyle
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    I do not like this idea.
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.

    This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;

    Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.

    How can you ask us to give our view on an idea for something in game without us comparing it to how the game has been done in other ways with similar things? I enjoy ESO plenty, the combat, mechanics of trials and dungeons, and story telling they do. Trying to find my way out of a hedge maze doesn't sound like fun, it sounds boring. We have traps and puzzles in the game already, so I can only assume it would be done pretty much the same way in a "Labyrinth Trial". Most traps are as I said, hurry up and wait, and most of the puzzles/riddles are unfortunately pretty weak. More and longer of that doesn't sound good to me. I'm sorry you don't like my opinion, but you did ask for it.
  • starkerealm
    starkerealm
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    I do not like this idea.
    Yeah, I'm with @Guyle on this. I've seen labyrinths done in other games, and there's limited value to the concept.

    Maybe you're trying to suggest a Roguelike version of the game, which could be interesting, but, honestly, that's kinda played out. If you want a Roguelike, play a Roguelike.

    Also, you can't introduce content requiring the grappling hook, for the simple reason that you don't know if the player has the grappling hook.
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    :D

    Let me make it simple (snip)

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    (edited for trolling and baiting)
    Edited by ZOS_FalcoYamaoka on November 13, 2019 2:26PM
  • Guyle
    Guyle
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    I do not like this idea.
    :D

    Let me make it simple (snip)

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    (edited for trolling and baiting)

    (snip) Dude, you started this thread, in what appeared to be a genuine request for ppls thoughts on the subject. I gave you mine in a straight forward and dispassionate manner. Take the chip off your shoulder.

    (edited to remain on topic)
    Edited by ZOS_FalcoYamaoka on November 13, 2019 2:28PM
  • UntilValhalla13
    UntilValhalla13
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    I'd honestly just like the current trials, and game in general, to work properly, to begin with.
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    I'd honestly just like the current trials, and game in general, to work properly, to begin with.

    Right? lol
  • Tommy_The_Gun
    Tommy_The_Gun
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    Yes. Great idea.
    I was thinking of something similar. But i had slighlty different idea:
    - Main objective would be to reach exit, rather than defeat finall boss.
    - It wont be a trial, but rather a massive dungeon with check-point wayshrines, so you can do a break and resume next day for example (just like nMA & vMA rounds).
    - The doungeon will be made out of procedurally - generated segments / "bricks", so each playthrough will be different.
    - Sometimes you will have to defeat a boss, or solve a puzzle, or fight wave of enemies etc. to reach next segment.
    - It will have solo and group modes and different achievements and rewards.
    Edited by Tommy_The_Gun on November 13, 2019 10:35AM
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    I was thinking of something similar. But i had slighlty different idea:
    - Main objective would be to reach exit, rather than defeat finall boss.
    - It wont be a trial, but rather a massive dungeon with check-point wayshrines, so you can do a break and resume next day for example (just like nMA & vMA rounds).
    - The doungeon will be made out of procedurally - generated segments / "bricks", so each playthrough will be different.
    - It will have solo and group modes and different achievements and rewards.

    Great ideas in my opinion
  • Khenarthi
    Khenarthi
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    I do not like this idea.
    Personally, I do not find mazes fun, and would not play this game mode.
    PC-EU
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    Khenarthi wrote: »
    Personally, I do not find mazes fun, and would not play this game mode.

    Thank you. Would there be anything that might make it worth while for you?
  • Guyle
    Guyle
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    I do not like this idea.
    Guyle wrote: »
    :D

    Let me make it simple for the trolls and losers who rub off eachother.

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    So now you're calling me a troll and a loser because I don't like the idea, and a bunch of Twitter ppl do? Dude, you started this thread, in what appeared to be a genuine request for ppls thoughts on the subject. I gave you mine in a straight forward and dispassionate manner. Take the chip off your shoulder.





    Because you think Im running a godamn poll but its much larger than that.

    All I know is this conversation has started to feel like a Labyrinth Trial, and has made me double down on my original opinion. Its boring
  • Indoril_Nerevar
    Indoril_Nerevar
    ✭✭✭
    It has potential.
    Guyle wrote: »
    Guyle wrote: »
    :D

    Let me make it simple for the trolls and losers who rub off eachother.

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    So now you're calling me a troll and a loser because I don't like the idea, and a bunch of Twitter ppl do? Dude, you started this thread, in what appeared to be a genuine request for ppls thoughts on the subject. I gave you mine in a straight forward and dispassionate manner. Take the chip off your shoulder.





    Because you think Im running a godamn poll but its much larger than that.

    All I know is this conversation has started to feel like a Labyrinth Trial, and has made me double down on my original opinion. Its boring

    Awesome opinions thank you. Bye
  • lagrue
    lagrue
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    It has potential.
    It's definitely not the worst idea I've heard, but some of it sounds unfun.

    Particularly puzzles, something ZOS has traditionally made for the lowest common denominator. I mean really who wants to go around looking for a Whale, Snake and Dragon on the wall, and then press 3 buttons with the same shapes *yawn*

    We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.

    The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign.

    I'm not really sure either - what distinguishes this from Trials or Vet Dungeons? I mean they have all of these things as well - it's just the mystery of mechanics and riddles goes away once one person in the community figures it out - then it's forever known. It's hard to make something like puzzles and riddles hold up under the scope of replayability. Puzzles and riddles have solutions; once they're known, they're known.

    Just because 17k people on twitter clicked Yes, doesn't mean they've at all considered this thing in its depth - I'm not even sure you have, the grappling hook says it all - you haven't thought extensively on this.
    Edited by lagrue on November 13, 2019 11:04AM
    "You must defeat me every time. I need defeat you only once"
  • Wolfkeks
    Wolfkeks
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    It has potential.
    Would this look like the new moon trials in dragonhold (fixed ones) or would this be a ever changing labyrinth? :smile:
    Edited by Wolfkeks on November 13, 2019 11:04AM
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
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  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    lagrue wrote: »
    It's definitely not the worst idea I've heard, but some of it sounds unfun.

    Particularly puzzles, something ZOS has traditionally made for the lowest common denominator. I mean really who wants to go around looking for a Whale, Snake and Dragon on the wall, and then press 3 buttons with the same shapes *yawn*

    We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.

    The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign.

    I'm not really sure either - what distinguishes this from Trials or Vet Dungeons? I mean they have all of these things as well - it's just the mystery of mechanics and riddles goes away once one person in the community figures it out - then it's forever known. It's hard to make something like puzzles and riddles hold up under the scope of replayability. Puzzles and riddles have solutions; once they're known, they're known.

    Just because 17k people on twitter clicked Yes, doesn't mean they've at all considered this thing in its depth - I'm not even sure you have, the grappling hook says it all - you haven't thought extensively on this.

    I like your take on this.

    The only thing I can say - is to design these labrynths to be exactly that - More exciting.


    Are you all going to seriously tell me that if you were Indiana Jones -ing it right now :D with a Grapple Hook like in Majora's Mask :D in an obstacle course WITH OR WITHOUT these additional features that you MAY or MAY not like - wouldnt be fun?

    Please. Pft :wink: We find it fun to do things that are lesser than this. Open up your mind! Dont assume that it cant be done to be more exciting! Thats why its brief and there is room for modifications!

    Not all Labyrinths have to have puzzles! Grapling Hooks, etc! Whatever is boring about it when you picture this - remove that boring idea and replace it with a better one :)

    Edited by Indoril_Nerevar on November 13, 2019 11:22AM
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    Wolfkeks wrote: »
    Would this look like the new moon trials in dragonhold (fixed ones) or would this be a ever changing labyrinth? :smile:

    They are Trial modes or whatever they can be. The concept is that there is NOT only ONE. But there are many.

    So, yes, perhaps some have a grapple hook and some dont. Some have puzzles and some dont. Some have. . . shifting walls and grounds and some dont. Right?

    It's the most creative way to go about designing dungeons. . . . . You dont always start in the same spots, with the same eoutes and the same enemies. Maybe their are SETTINGS that can be filtered to CREATE the game mode.



    If you need DLC or membership to play certain dungeons and trials

    Than that is also the exact equivalent to be incapable of joining Labyrinths where you need to use a Grapple Hook but do not own one or have the Quest/Dlc done.

    If people dont like puzzles and riddles or cant use grapple hooks than dont que for Ruins of Maz - just like you wont que for the Labyrinths you dislike or dont have dlc for. They arent all the same and there are more than one.
    Edited by Indoril_Nerevar on November 13, 2019 11:33AM
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    Players design houses and make obstacle courses.


    This is the exact same thing but, way more action packed and creative. Try thinking like Tomb Raider and Indiana Jones, and The Mummy, Gods of Egypt movies/films when it comes to these Labryinths.
  • bmnoble
    bmnoble
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    I do not like this idea.
    I don't know people already try to do enough damage to skip mechanics in existing content, sounds like this idea will feature mechanics heavily, unless they somehow make those mechanics more interesting than those in existing content or offer extremely good rewards, don't see many willing to bother with this kind of content in the long run.


    Maybe as a duo or 4 man version of Maelstrom arena or a bigger version of the existing group arena's or something like that as an alternative, just don't see people getting a group of 12 together for something like this beyond the first few weeks after its released.


    That and it will be competing with existing trials for the larger groups that players are able to organize, could end up making forming trial groups take longer than they already do outside of guilds.


    Then again I could be wrong and people desperately want this kind of content this is just my pessimistic view on the topic.
  • redgreensunset
    redgreensunset
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    It has potential.
    lagrue wrote: »
    [snip]

    We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.

    The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign. [snip]

    A couple of things here.
    No the puzzles in this game have so far not been greatbut as this would be optional content like arenas or trials, there's no reason to dumb it down here. Whereas in story content I think they feel obligated tolet everyone have a chance here would eb a good place to let the puzzle solver to shine.
    Further the last thing we need in this game imo is more fast paced content, we have plenty of that alread. It would be nice with one piece of content where you have to slow down and play attention (maybe even read the books for once). Not saying this should be standard content just that it would be nice wirh one piece of content that catered to a group who wanted something other than a rush through dungeon or trial where all that matters is your reflexes.

    Finally the grapple hook. There's no reason why it couldn't be made available in the labyrith itself, maybe provide a short optional intro so that those who haven't played Dragonhold learns how it work.

    Personally I'd love to see something aling these lines in the game. Would be more welcome to me than yet another mindless Arena or Trial for group and/or solo content.
    Edited by redgreensunset on November 13, 2019 12:02PM
  • amir412
    amir412
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    Yes. Great idea.
    :D

    Let me make it simple (snip)

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    (edited for baiting and trolling)

    Dont bother suggesting anything in this forum,
    95% of this community dont like new and usefull things, still trying to figure out why, i'll update.
    Edited by ZOS_FalcoYamaoka on November 13, 2019 2:38PM
    PC | EU | AD | "@Saidden"| 1700 CP|
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I do not like this idea.
    :D

    Let me make it simple (snip)

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    (edited for baiting and trolling)

    Man up child. This poll votes here are by ESO players, so is representative sample. Twitter on the other hand, with it's gazillion bots cannot provide a representative sample.
    Edited by ZOS_FalcoYamaoka on November 13, 2019 2:39PM
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.

    lagrue wrote: »
    [snip]

    We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.

    The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign. [snip]

    A couple of things here.
    No the puzzles in this game have so far not been greatbut as this would be optional content like arenas or trials, there's no reason to dumb it down here. Whereas in story content I think they feel obligated tolet everyone have a chance here would eb a good place to let the puzzle solver to shine.
    Further the last thing we need in this game imo is more fast paced content, we have plenty of that alread. It would be nice with one piece of content where you have to slow down and play attention (maybe even read the books for once). Not saying this should be standard content just that it would be nice wirh one piece of content that catered to a group who wanted something other than a rush through dungeon or trial where all that matters is your reflexes.

    Finally the grapple hook. There's no reason why it couldn't be made available in the labyrith itself, maybe provide a short optional intro so that those who haven't played Dragonhold learns how it work.

    Personally I'd love to see something aling these lines in the game. Would be more welcome to me than yet another mindless Arena or Trial for group and/or solo content.

    Thank you, I found this insightful, really :)

    I imagine The Grapple Hooks could be in all Labyrinths, but they just did not necessarily lead further into the maze as a requirement to progress thru it, itself - but perhaps instead leads to bonus areas in some cases with treasures or whatever? But yeah I agree.
    Edited by Indoril_Nerevar on November 13, 2019 12:09PM
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    amir412 wrote: »
    :D

    Let me make it simple for the trolls and losers who rub off eachother.

    The Twitter petition for this Game Mode:

    17.8k Yes
    2.3k No.

    Yo. Comment away :D I give everyone a chance atleaat once, I know how social media gets :D

    It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.

    Dont bother suggesting anything in this forum,
    95% of this community dont like new and usefull things, still trying to figure out why, i'll update.

    I have noticed this myself over time but I never let it bother me. People can say or think whatever they want. I never worry about it.

    It's social media, man. A magnet for losers but open to all. But everything has a little truth in it somewhere.

    I find the only real problem to be, is the influence of the forum population/community. I only assume if they listened to more people such as myself, there would be better results overall and long term.
    Edited by Indoril_Nerevar on November 13, 2019 12:18PM
  • WeerW3ir
    WeerW3ir
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    It has potential.
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Have you ever tried to get the Outbreak Perfected in Destiny 2?
  • Indoril_Nerevar
    Indoril_Nerevar
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    It has potential.
    WeerW3ir wrote: »
    Guyle wrote: »
    Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.

    Have you ever tried to get the Outbreak Perfected in Destiny 2?

    Lol my fault for making it a poll.


    Please provide details I have not :(
    Edited by Indoril_Nerevar on November 13, 2019 12:27PM
  • Wolfkeks
    Wolfkeks
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    It has potential.
    I mean sounds kinda fun as long as it isn't too hard or too time consuming per se.
    Not that I don't like puzzles but I can imagine that people attempting vetPuzzleTrial speedrun will get frustrated a bit.
    But I like the ideas of traps and stuff. In vSO there are already a lot of holes you can fall through if you are not careful enough ^^
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer,God Slayer

    Guilds
    Alith Legion - Social - EP 🐉
    The Brotherhood of Askir - Social - EP 🐉
    The Coins (Rolling Coins, Flipping Coins, Shinning Coins) - Trading - AD 🦅
    Brave Cat Guild - Trading - AD 🦅
    Casual Canines - Endgame PvE and PvP - DC 🦁
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