Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Indoril_Nerevar wrote: »Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Terrible perspective.
Indoril_Nerevar wrote: »Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Ugh, this remark is a terrible perspective. Don't compare it to other content in game, it's something different than that.
This is an understatment. If this idea is boring, than you shouldn't be enjoying anything in ESO;
Because you didnt describe Labrynth Trials just there. You described your experience with other game modes. #Food for thought.
Indoril_Nerevar wrote: »
Let me make it simple (snip)
The Twitter petition for this Game Mode:
17.8k Yes
2.3k No.
Yo. Comment awayI give everyone a chance atleaat once, I know how social media gets
It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.
UntilValhalla13 wrote: »I'd honestly just like the current trials, and game in general, to work properly, to begin with.
Tommy_The_Gun wrote: »I was thinking of something similar. But i had slighlty different idea:
- Main objective would be to reach exit, rather than defeat finall boss.
- It wont be a trial, but rather a massive dungeon with check-point wayshrines, so you can do a break and resume next day for example (just like nMA & vMA rounds).
- The doungeon will be made out of procedurally - generated segments / "bricks", so each playthrough will be different.
- It will have solo and group modes and different achievements and rewards.
Indoril_Nerevar wrote: »Indoril_Nerevar wrote: »
Let me make it simple for the trolls and losers who rub off eachother.
The Twitter petition for this Game Mode:
17.8k Yes
2.3k No.
Yo. Comment awayI give everyone a chance atleaat once, I know how social media gets
It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.
So now you're calling me a troll and a loser because I don't like the idea, and a bunch of Twitter ppl do? Dude, you started this thread, in what appeared to be a genuine request for ppls thoughts on the subject. I gave you mine in a straight forward and dispassionate manner. Take the chip off your shoulder.
Because you think Im running a godamn poll but its much larger than that.
Indoril_Nerevar wrote: »Indoril_Nerevar wrote: »
Let me make it simple for the trolls and losers who rub off eachother.
The Twitter petition for this Game Mode:
17.8k Yes
2.3k No.
Yo. Comment awayI give everyone a chance atleaat once, I know how social media gets
It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.
So now you're calling me a troll and a loser because I don't like the idea, and a bunch of Twitter ppl do? Dude, you started this thread, in what appeared to be a genuine request for ppls thoughts on the subject. I gave you mine in a straight forward and dispassionate manner. Take the chip off your shoulder.
Because you think Im running a godamn poll but its much larger than that.
All I know is this conversation has started to feel like a Labyrinth Trial, and has made me double down on my original opinion. Its boring
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
It's definitely not the worst idea I've heard, but some of it sounds unfun.
Particularly puzzles, something ZOS has traditionally made for the lowest common denominator. I mean really who wants to go around looking for a Whale, Snake and Dragon on the wall, and then press 3 buttons with the same shapes *yawn*
We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.
The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign.
I'm not really sure either - what distinguishes this from Trials or Vet Dungeons? I mean they have all of these things as well - it's just the mystery of mechanics and riddles goes away once one person in the community figures it out - then it's forever known. It's hard to make something like puzzles and riddles hold up under the scope of replayability. Puzzles and riddles have solutions; once they're known, they're known.
Just because 17k people on twitter clicked Yes, doesn't mean they've at all considered this thing in its depth - I'm not even sure you have, the grappling hook says it all - you haven't thought extensively on this.
Would this look like the new moon trials in dragonhold (fixed ones) or would this be a ever changing labyrinth?
[snip]
We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.
The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign. [snip]
Indoril_Nerevar wrote: »
Let me make it simple (snip)
The Twitter petition for this Game Mode:
17.8k Yes
2.3k No.
Yo. Comment awayI give everyone a chance atleaat once, I know how social media gets
It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.
Indoril_Nerevar wrote: »
Let me make it simple (snip)
The Twitter petition for this Game Mode:
17.8k Yes
2.3k No.
Yo. Comment awayI give everyone a chance atleaat once, I know how social media gets
It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.
redgreensunset wrote: »[snip]
We need more high paced, action oriented content - this whole idea sounds like the opposite, so it doesn't really appeal to me - I'm just not completely against it.
The problem with using the grapple hook for anything means everybody automatically needs to own Dragonhold to be able to use it. ZOS will never create future content or DLC content relying wholly on owning another one. It's pretty safe to say we're never even going to use this thing again after finishing Dragonhold campaign. [snip]
A couple of things here.
No the puzzles in this game have so far not been greatbut as this would be optional content like arenas or trials, there's no reason to dumb it down here. Whereas in story content I think they feel obligated tolet everyone have a chance here would eb a good place to let the puzzle solver to shine.
Further the last thing we need in this game imo is more fast paced content, we have plenty of that alread. It would be nice with one piece of content where you have to slow down and play attention (maybe even read the books for once). Not saying this should be standard content just that it would be nice wirh one piece of content that catered to a group who wanted something other than a rush through dungeon or trial where all that matters is your reflexes.
Finally the grapple hook. There's no reason why it couldn't be made available in the labyrith itself, maybe provide a short optional intro so that those who haven't played Dragonhold learns how it work.
Personally I'd love to see something aling these lines in the game. Would be more welcome to me than yet another mindless Arena or Trial for group and/or solo content.
Indoril_Nerevar wrote: »
Let me make it simple for the trolls and losers who rub off eachother.
The Twitter petition for this Game Mode:
17.8k Yes
2.3k No.
Yo. Comment awayI give everyone a chance atleaat once, I know how social media gets
It's still hardly making sense and contradictory. Im just trying to enlighten you, not debate. You guys coild be the same dude or friends. Its sloppy. Peace, be cool.
Dont bother suggesting anything in this forum,
95% of this community dont like new and usefull things, still trying to figure out why, i'll update.
Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Maze in a video game doesn't sound like fun, just tedious. However, I usually forget which way we are supposed to go in dungeons that have non-linear paths, so maybe thats just me lol. Traps and distractions just sound like hurry up and wait, hurry up and wait. Puzzles and riddles, well, I mean look at the ones they already have in game in quests, they aren't exactly hard, though sometimes make no sense, and just feel like an artificial way of making stuff take longer to me. Also, it would have very little replay value, unless the rewards were worth it.
Have you ever tried to get the Outbreak Perfected in Destiny 2?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai