starkerealm wrote: »If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
starkerealm wrote: »If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
Really? Weird, I don't remember having any issues back then.
starkerealm wrote: »
starkerealm wrote: »If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
But but ............that was when the game was totally brand new....now it should be running like a stable thing....how is it that the game is not far away from an alpha?
starkerealm wrote: »...
You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?
There were a lot of issues back at launch...
starkerealm wrote: »...
You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?
There were a lot of issues back at launch...
I really don't. Maybe I got lucky with my irregular schedule.
That said, I do remember being locked out of Cyrodiil every 2nd time I try to do anything there, because it happens to coincide with smurf hammer time (must be my luck, eh?).
As well as being thrown out of a server right now, on Sunday, just the same as yesterday, on Saturday, for lengthy unscheduled maintenances.
aetherial_heavenn wrote: »...did some pugs. DPS averaged 7k...
Seeing how heavy attacking with role-proper purple sets does more (and I'm not even talking about IA+Elegant+vMA staff), that's not even casual level of gameplay. We already have tons of "faceroll with anything" content (overland), not sure the mentioned category should be taken into account when balancing with respect to vet and other similar content.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.
If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.
If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
I am in since closed beta and I can say that 2014 and 2015 were awesome.
The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!
Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).
Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.
Instad, we suddenly got Wrobel. And the brought ESO down its knees.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.
If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
I am in since closed beta and I can say that 2014 and 2015 were awesome.
The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!
Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).
Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.
Instad, we suddenly got Wrobel. And the brought ESO down its knees.
starkerealm wrote: »starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.
If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
I am in since closed beta and I can say that 2014 and 2015 were awesome.
The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!
Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).
Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.
Instad, we suddenly got Wrobel. And the brought ESO down its knees.
We still have NB healers. We still have DK healers. My main tank is still a Sorc. I still see all three in trials.
starkerealm wrote: »We had Eric Wrobel, and the community was less than thrilled. They used him as a punching bag for everything they saw wrong with the combat system. And, yeah, there were flaws. There still are.
For OP... but did you actively investigate?
if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.
i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!
they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).
i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.
seems to me theres some real effort to derail the new teams vision.
starkerealm wrote: »starkerealm wrote: »If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
Really? Weird, I don't remember having any issues back then.
You don't remember quest bosses being broken and not spawning?
You don't remember the load screens that would (and I'm saying this without any hyperbole) go for 5 minutes after the Imperial City released?
You don't remember the goldsellers zipping through the air, or harvesting mats from underground?
You don't remember the servers being completely down for five days out of the first 30?
You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?
There were a lot of issues back at launch.
starkerealm wrote: »starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.
If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
I am in since closed beta and I can say that 2014 and 2015 were awesome.
The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!
Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).
Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.
Instad, we suddenly got Wrobel. And the brought ESO down its knees.
We still have NB healers. We still have DK healers. My main tank is still a Sorc. I still see all three in trials.
How many? NB healers were really common back then.
starkerealm wrote: »We had Eric Wrobel, and the community was less than thrilled. They used him as a punching bag for everything they saw wrong with the combat system. And, yeah, there were flaws. There still are.
He was a known disaster maker, his name preceeded him. And he did disasters in ESO.
Even the current crazy changes in part are a result of Wrobel's hacking.
I have said it before;
Less people playing a type of content just means there will be less of that content produced.
All the people happy for the nerfs are just hurting themselves as the pool of available players for it gets shallower.
There is ample proof people are leaving the game, just look at the forums. In the past there was several people posting dps parses in the pts channel. This time I saw only one. Is that normal?
The combat team through nerfs and just making combat bland is apparently driving away players. The actual content is fun, but the combat team is just awful.
Not really. If the content becomes boring because everyone is doing too much damage (which is what was starting to happen) I could care less if there is more content or not at that point. If players want to leave they can. But these changes have been good for the game. And this is coming from someone who lost nearly half their damage in the last patch.
Have you cleared vSS hard mode yet? Where's your time run achievement?
Don't have it? Then let's stay simple: where's your hm vMOL achievement?
Because if you don't have them, how can you be bored at doing too much damage if you didn't do the content that requires it?
Also, last but not least, read the 7 pages of this thread and find where anyone complained about "too much damage".
The game gets boring because you have spend your life with static, stale heavy attacks.
Even if you did 200k in solo with 2 heavy attacks per rotation, the game would be way more boring than when I did 10k DPS never using heavy attacks and being able to cast, hack and dodge all the time.
Edit:
plus, other guys are annoyed because they achieve <results> and now their progress has been rolled back.
I know some in this thread will dismiss it as "fair weather players", but imagine yourself in the shoes of a guy who just got hired in an high level trial guild. He had to leave his old guild / stop running with them and all and; now he's possibly going to get kicked from the new guild because his class has been severely hit by the sustain nerfs.
Do you know what they have told me past Tuesday, when I asked if I could drop Liquid Lightning (required for Alkosh buff, now ultra-nerfed and massively expensive) and use Soul Splitting Trap? "No, because then we don't have a reason to bring a magsorc in the trial any more".
There you go, 5 (five) years worth of effort and then you get told this. They told it while joking, but one day a joke can suddenly become serious.
xenowarrior92eb17_ESO wrote: »^this is how its properly done.
starkerealm wrote: »If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.
Really? Weird, I don't remember having any issues back then.