Chilly-McFreeze wrote: »Uff. This again.
Battle Field acrobats grant's 6% cost reduction. NMA curses you with 5% cost increase. It has the drawback of nearly an entire 5 piece set bonus.
If you simply swap whatever damage set you're using for NMA and can still sustain just fine you were already oversustaining.
Compare it to hundings. You need cushion the resource strain, e.g. by swapping a dmg glyph with a regen glyph.
This is an inefficient set for anyone other than a pure gank build.
If you have a single line of regen or cost reduction in your jewelry, don’t use this set.
Try Mother Sorrow with Moon Acolyteredlink1979 wrote: »" I used Perfected False God's Devotion and Zaan as the base sets for this test.
Try Mother Sorrow with Moon Acolyteredlink1979 wrote: »" I used Perfected False God's Devotion and Zaan as the base sets for this test.The problem of Alcast is that he suggest same builds for both 4-man dungeons and 12-man trials, while sustain in these is a totally diffrent story.
redlink1979 wrote: »Probably it won't replace most of dps sets as you might think.
Most people would probably rather choose Law of Julianos, for example, because it does not have any downside like the 5% cost increase to it.
"The set performs very well overall, but the question is, is it really better than any of the current options we already have. I did some tests on a Magicka Sorcerer (Dragonhold PTS) on a 21 Million Iron Atronach Target Dummy (that has all raid buffs). I used Perfected False God's Devotion and Zaan as the base sets for this test. What I did next was front bar either Mother's Sorrow which is the standard set used in all the current builds, or I front bared the New Moon Acolyte set instead to see the difference. When I used The New Moon Acolyte set, I removed my 10 points in the Spell Erosion Perk from the Champion Points, because we already have more Spell Penetration from the New Moon Acolyte Set. I used the Shadow Mundus Stone in both the tests.
As you can see both tests are fairly close, resulting in almost no difference at all in terms of DPS due to error margin and RNG during DPS Tests. Now the downside New Moon Acolyte brings with us is the extra 5% cost increase that a lot of players seem to forget. The build I used is very front bar focused, therefore we did not spend a lot of time on the back bar where the 5% cost increase did not apply because we front bared the set only.
Conclusion: Having almost no DPS difference to Mother’s Sorrow and the extra 5% cost increase that comes along with the New Moon Acolyte set, it is simply not worth using it currently. The only argument standing for it is that it can be crafted, whereas Mother’s Sorrow has to be either bought or farmed in the Deshaan Overland Zone. But even then most people would probably rather choose Law of Julianos because it does not have any downside like the 5% cost increase to it."
https://alcasthq.com/eso-new-moon-acolyte-set-guide/
Active = skills you press a button to useWhat does "Active abilities" mean? Could refer to abilities that only remain active after use such as Dots
This is an inefficient set for anyone other than a pure gank build.
If you have a single line of regen or cost reduction in your jewelry, don’t use this set.
Everyone runs at least one sustain set in PVP anyway unless they go full glass cannon. Especialy when you consider that Brass gets nerfed next patch. Everyone will run sustain set + Akolyte. Simple as that. It will get nerfed after few months. I know it, you know it, everyone with common sense knows it. Am I happy about it? Nope. Because I know that ZoS overnerfs things, because combat designers are bunch of amateurs.
DCZergNoob wrote: »I'm interested to see how this set turns out next update
So for those who dont know this is a craftable set
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
That 5% increase could most likely be negated with certain passives, and even so 5% isn't alot IMO.
p_tsakirisb16_ESO wrote: »DCZergNoob wrote: »I'm interested to see how this set turns out next update
So for those who dont know this is a craftable set
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
That 5% increase could most likely be negated with certain passives, and even so 5% isn't alot IMO.
And your point is? Seriously whats is your problem with it? The only class might find usage is Sta Sorc, after that PVP and a bad one also since resources are precious.
There are far more powerful sets out there and this is proven on recent videos.
At least gives option to play the game as initially designed as a hybrid, like all ES games.
I won't be using it. For PvE I run PFGD+MS and it's way better, for PvP - BTB+Swift. It's a nice set for casual overland/dungeons play, but even then I don't see a reason for someone who already has Julianos to switch.
P.S.
Anyone who says "just play a Breton to negate the downside, lul" - congrats, you've just negated the upside of playing a Breton.
p_tsakirisb16_ESO wrote: »DCZergNoob wrote: »I'm interested to see how this set turns out next update
So for those who dont know this is a craftable set
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
That 5% increase could most likely be negated with certain passives, and even so 5% isn't alot IMO.
And your point is? Seriously whats is your problem with it? The only class might find usage is Sta Sorc, after that PVP and a bad one also since resources are precious.
There are far more powerful sets out there and this is proven on recent videos.
At least gives option to play the game as initially designed as a hybrid, like all ES games.