Elara_Northwind wrote: »Rebirthment wrote: »Elara_Northwind wrote: »Rebirthment wrote: »Gonna be honest, I think it would be nice to have a drop rate increase on what ever furnishing plan from a vet HM dungeon you're talking about but I do think it is better for it to be this way. Its an incentive for high tier players to do content like this and to also make money off of it since all those spell/wep power pots get expensive over time. And like other people have said, you and anyone else can just buy em with gold if you really wanted to.
I like how ZOS is giving a way for everyone to experience other parts of the game like some others have been saying but i don't think its that builders NEED this but instead they WANT this which is 2 different things. Builders have gone without this so far and im pretty sure they still can.
Nope. People seem to assume that in my 5 years of playing the game I have worn a blindfold and never playedPotions can be expensive for people who are too lazy to spend 2 minutes crafting them, but to say that they are expensive to a person who decorates homes on a weekly basis AS WELL AS doing dungeons and pvp regularly, is actually comical. People who do mostly or only housing in eso not only spend more money in both in game gold and in Crowns, but they also make less gold.
As I have said before, I have been a pve player, got my flawless conquerors (which sadly came with not even an achievement furnishing!) I have been a pvp player, got emperor, I understand how the game works and what the economy is like within various communities in eso, and you really cannot compare a person who does dungeons and trials for hours everyday, who may have to buy potions but literally makes the most amount of money out of any other kind of player in the game, with a housing person, who literally pay ZOS's wages in the amount of crowns they have to purchase on a regular basis to keep their hobby alive, and don't have the time to be farming gold to pay for plans which literally nobody else has use for. It's no coincidence that ZOS put a plan specifically for builders behind content that they are fully aware that a large number of the community cannot complete, this is why the same platform is on the Crown Store for an insane 600 crowns EACH.
I don't know why I am yet again explaining myself to somebody who for some reason decided to comment on a post that they didn't even bother to read, so are essentially talking about something they have no clue about, but if you had bothered to read before posting blindly, you would realize that the drop rate for this item is completely broken. I have done this dunegon, as have half of us from the housing community, but no plan for the platform because the RNG is literally worse than anything I have ever seen in this game. I have no problem with people making money how they see fit, each to their own, but with this plan so insanely rare, I have seen them go for 6 million gold. That is not productive or normal, that is broken. The RNG needs to remain rare, but not impossible. More people would be willing to try out these new dungeons if they weren't faced with hopeless chances before even entering.
Anybody supporting such a broken aspect of the game either have no clue what they are talking about or are just plain trolls, honestly.
So basically anyone that does not support you or your opinion on this is a troll? Really? And I've already read your whole thread and my thoughts on this still stands. And I also said that it would be nice if a drop rate increase would happen while to at least benefit people who are running this dungeon with hopes of making money but also helping others that for some reason don't want to buy the plan with gold or crowns as you said.
No, not people who disagree with me, healthy debate is good and things can't be solved without it, but people who are saying that they think that the RNG is fine, because it is clearly broken. Making money from dungeons is great for people! But it's not cool when plans are that hard to find that they are costing people millions. I wasn't calling you a troll, but there certainly are some trolls around here somewhere
Dragonnord wrote: »Elara_Northwind wrote: »Dragonnord wrote: »I don't get it. While those groups sweat their as**s off you can go make some gold while having a coffee, no stress, and be ready to buy them after these groups did the hard job after hours and hours and hours of practice, failing, frustration and real stress.
Not EVERYTHING needs to be easy obtainable, it would be boring if so, it happens in real life too.
Imho, it's prefect how it is now, mostly because it's just a few amount of furniture compared to the thousands and thousands of cheap and easy obtainable ones that the game has already.
Wow, it's a vet dungeon! You make it sound like it's some kind of slave labor
For your information, I did it a couple of times back to back with a group a few nights ago, and I can't say I sweat my arse off, it wasn't THAT bad, wowI certainly wouldn't want to do it 100+ times to get 1 of 6 structural recipes though!
And sorry but you are wrong, there is nothing perfect about bad and actually in this case broken rng, there is nothing perfect about locking a very odd furnishing plan behind a dungeon that half of the people who need it cannot complete. As I said before, but you obviously have not read through this thread so I shall repeat, if this were a decorative furnishing, broken rng still wouldn't be cool but would be more tolerable, and that sort of item would also be more beneficial to those farming it, so that they could have a little trophy of sorts to show off in their houses for their achievement which caused them to sweat so badly
I was talking about hard modes. And if completing hard modes "wasn't that bad for you", then it goes against the "Locked Behind Vet HM" thread you opened, since you are complaining about something that isn't that bad to finish.
Exactly. You and I have gotten the same message from the OP. Their focus during the long essay is complaining these items are locked behind challenging content or they have to spend gold to get it.
That is 95% of the message with one sentence saying this is all about the drop rates and thinks we need to if we had read what they wrote we would get a different message. False.
barney2525 wrote: »Well, as we all know, furnishings can be a very unbalancing feature in ESO. Why, with the right combination of furnishings, you could solo the most difficult of vet dungeons and trials. Other games that I play put their rare furnishings behind such difficult tasks. (Of course, I can't actually Name any of those games, because I can't think of them right off the top.... seems to me all other games I play, ALL furnishings are available to everyone, even though some show up in RNG boxes and the AH)
What in the world do you think would become of this game if players could actually get all the furnishings that they wanted for their homes? It would be total Anarchy! .... well, maybe not ... but giving the players stuff that they actually want??? Perish the thought. There is an absolutely good reason that rare furnishings exist.
I have no idea what that reason is. But I have heard it exists. Gotta check with Santa and the Easter Bunny. Why would ANY furnishing be deemed to be 'Rare' in the first place? Well, I will tell you.... I have no idea. Making any furnishing more 'rare' than other furnishings does not seem to serve any purpose.
Which is probably why the concept is in the game.
IMHO
I think the title and the original post are worded poorly. The problem is indeed the droprate and not the fact that the motifs are mostly available through vet HM. Your first post only supports that "us vs. them" rhetoric which only brings more of those "hard content should be rewarding" comments.
And you understand the real reasoning behid this situation. Like it or not, but housing community is pretty much a walking cash dispenser for ZOS. You guys are really easy to monetise. Probably easier than any other group. And you bring in high profits since unlike costumes/pets/mounts, housing items can be sold in much higher quantities. You can only buy a costume once but who is happy with just one furnishing?
So yeah, ZOS has found a way to stick a knife where it really hurts so they can leverage more. Statues and decorative items are fairly easy to ignore/replace. But those "simple building components", as you refer to them, are much more appealing to you guys. Sorry, but I don't see anything changing about this anytime soon. Money talk a bit louder than complaints on the forum.
phileunderx2 wrote: »I ran vet fang lair a couple of weeks ago for the first time. I looted a black marrow purple table plan somewhere in the first third of the dungeon. No hard mode required.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Exactly what I, and others, have been saying. +1
I guess there wouldnt be a problem in the first place if it werent for the plans being nice structural items people have been asking for for an eternity.
It if were rare knick knack items or other eye catchers that would be this rare it would have been totally relatable and ofc more reasonable.
Look at the housing item tab, how much items there are in some categorys that are absolutely not necessary. Cool to have ? Maybe.
But we desperately need more structure parts , especially bigger ones like the plans we are talking about here. With all the giant homes like the new meadow or the colossal grotto and hunters glade - those giant platforms are in high demand and people have wanted something like them really badly.
So locking them behind the absolutely ridiculous drop wall in a dungeon is rubbish. And ofc they just prey this way on people who dont know it better and buy them in the crownstore. Around 20k gold per piece or the millions for the plan itself will scare a lot of people off that dont know that 600 crowns if u sell or buy them are way more gold. Its "small amounts" but it will eventually pile up.
There are more and more predatory tactics getting implemented in all games now and stuff like this just leaves a sour taste.
Cause its all over housing, its pretty much a rip of and blatant milking of the community at this point.
Just look at the Candlefly Gathering atm - a really nice furniture thats locked behind Crates again, so are the shadow tendrils and ridiculously bright green light ( bright lights are something else people have asked for a long while - locked behind a horrible paywall now ).
The game is becoming more and more like this. No way to talk that nice. Its getting worse.
Its not only this part, balance, performance, overall content.
The game is going downhill for a while now.
Its a great game at the core, with endless potential.
But it seems like the developers have no real direction at this point. Looking at patch notes, constant non sensical changes to skills and playstyles. Theres no consistency.
Its like they have a short idea every now and then and add it just to change it again later and p*** everyone off.
The only constant we have now is a way more greedy and ruthless approach at money making and milking some parts of the community even harder. Be it collectors of outfits,mounts and pets or anything really - like housing. Limited time offers,crown crates and other paywalls are becoming higher with every addition.
Its a dumpster fire and as much as i love this game and value all the nice people i have met in the community and all the nice stuff i have experienced if it stays like this i cant justify spending more money on the lackluster product that it has become.
We need a change in a lot of directions. They need to sort their prioritys out and actually start to listen to feedback.
Its in your hands ZOS - either let i go on like this in a downward spiral or do something to salvage your game.
I went a little bit off topic now and kinda ranty. Sorry
Elara_Northwind wrote: »Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Exactly what I, and others, have been saying. +1
It's changed.
Elara_Northwind wrote: »Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Exactly what I, and others, have been saying. +1
It's changed.
The rest still complains that it is locked behind challenging content which you claim is not your point. It is not until well into the third paragraph that you actually mention drop rates with everything else complaining about the content it is in and the option of paying gold to obtain it. Needs more edits.
Elara_Northwind wrote: »Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Exactly what I, and others, have been saying. +1
It's changed.
The rest still complains that it is locked behind challenging content which you claim is not your point. It is not until well into the third paragraph that you actually mention drop rates with everything else complaining about the content it is in and the option of paying gold to obtain it. Needs more edits.
Elara_Northwind wrote: »Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Exactly what I, and others, have been saying. +1
It's changed.
The rest still complains that it is locked behind challenging content which you claim is not your point. It is not until well into the third paragraph that you actually mention drop rates with everything else complaining about the content it is in and the option of paying gold to obtain it. Needs more edits.
Sure why don't you re-write it for her altogether!
We all get the theme of the thread. Both points are valid and indeed related, i.e. that items shouldn't be locked behind end-game content and low drop rates only exacerbate the issue.
By all means disagree but I don't get why you feel the need to compel people to re-write their points.
Completely off-point but @Carbonised I only just realized that you are PC-EU. For some reason I thought you were NA. I must come visit some of your houses.
Anytime I get any housing item drops I immediately post in my trader guild HM? They are usually worth some crazy amount of gold...I then sell to my housing folk in the guild for way less... If I don't need it I'm not going to gouge pricing either.
Its amazing what some of you housing gurus create!
Elara_Northwind wrote: »Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Dragonnord wrote: »By the way, please edit your thread title if you are not talking about stuff "Locked Behind Vet HM" only. It's misleading.
Exactly what I, and others, have been saying. +1
It's changed.
The rest still complains that it is locked behind challenging content which you claim is not your point. It is not until well into the third paragraph that you actually mention drop rates with everything else complaining about the content it is in and the option of paying gold to obtain it. Needs more edits.
Sure why don't you re-write it for her altogether!
We all get the theme of the thread .
From ZOS’s point of view is the rng droprate for this item broken/too low?
The item in question is in high demand and sells for a load of gold.. is it encouraging repeat visits to the content?
Would making it easier to obtain increase the number of players doing the content?
When the answer to that is yes (or possibly ‘will make no difference’), I imagine the rng will be altered or the plan will become available through alternative in game channels...
ZOS now know that putting rare, basic furnishing plans behind hard content works as an inducement. I would imagine they’ll continue to do it.
ZOS now know that putting rare, basic furnishing plans behind hard content works as an inducement. I would imagine they’ll continue to do it.