Almost as bad as me having to complete pve content in order to be able to competently compete in pvp. You'll be alright
Elara_Northwind wrote: »People who want to enjoy their time in the game doing pvp or pve aren't forced to spend hours decorating houses in order to get the things they need, so why is it ok for this to be the other way around?
Dusk_Coven wrote: »Elara_Northwind wrote: »People who want to enjoy their time in the game doing pvp or pve aren't forced to spend hours decorating houses in order to get the things they need, so why is it ok for this to be the other way around?
Because
(1) no game has figured out how to make decorating a "game" -- that is, with mechanics and a measurable goal -- that is challenging; and this is easier said than done considering that people are willing to exploit whatever they can do in order to reduce or remove challenge in any endeavour, even if it means basically bypassing the game part. e.g., Fungal Grotto 1 shortcut.
(2) rarity is gated behind challenge of some sort other than currency because too quickly currency is no challenge
(3) without rarity, everyone can get everything quickly, and there's no more game left. Well, except for the furniture people because they can continue to happily experiment with furnishing different houses endlessly. But even with these groups...
(4) rarity -> exclusivity -> social status. And that's an underlying component of housing (and outfits). It's hard for non-housing non-outfit people to understand sometimes, but there's a certain something to owning something that few people have.
That's why companies like Rolex price everything so high (exclusivity) AND limit quantities around the world (rarity).
Veinblood1965 wrote: »I laughed my you know what off after seeing this subject line. How dare rare items be rare!
redspecter23 wrote: »Unless it's bound on pickup, I don't see the issue. It's not something you can't acquire at all. It's something you can buy for gold which is good. It promotes a healthy economy. Those that run dungeons have an incentive. A reward that they may not necessarily want but which is in high demand. To me, it's no different than a dungeon motif page.
On the other side of that coin, I'm not very much into housing but a few months ago I paid someone quite a substantial amount of gold to decorate my house and they did an amazing job. They provided a service that I had no interest in doing myself and were compensated for it. They could then use that gold on any number of things... including furnishing plans that they may not be able to loot themselves.
Also note that just because something can be acquired through a certain activity, it doesn't guarantee that you will ever get it. I kill overland mobs every day and have never pulled an Aetheric Cipher. I happily bought one from someone that did get it though. I have every opportunity to get one myself but after 3+ years it just hasn't happened yet.
WrathOfInnos wrote: »What are you referring to specifically? And how is it currently obtained? I don’t think I’ve ever seen a vet HM final boss drop any furnishing plans.
Imo I think the plans are fine the way they are, it's not like people can't get them if they are unable to complete the content. They can either buy the plan from a trader (expensive option) or find someone else that knows the plan, and have the item crafted for them. Either way the people that are unable to complete the content still have access to the item.
Personally I've gotten to the point where pve is such an annoyance, that any new builds have to be comprised of gear I already have, or can craft, since the thought of grinding any more makes me want uninstall lol
Elara_Northwind wrote: »redspecter23 wrote: »Unless it's bound on pickup, I don't see the issue. It's not something you can't acquire at all. It's something you can buy for gold which is good. It promotes a healthy economy. Those that run dungeons have an incentive. A reward that they may not necessarily want but which is in high demand. To me, it's no different than a dungeon motif page.
On the other side of that coin, I'm not very much into housing but a few months ago I paid someone quite a substantial amount of gold to decorate my house and they did an amazing job. They provided a service that I had no interest in doing myself and were compensated for it. They could then use that gold on any number of things... including furnishing plans that they may not be able to loot themselves.
Also note that just because something can be acquired through a certain activity, it doesn't guarantee that you will ever get it. I kill overland mobs every day and have never pulled an Aetheric Cipher. I happily bought one from someone that did get it though. I have every opportunity to get one myself but after 3+ years it just hasn't happened yet.
There is promoting a healthy economy, and then there is fleecing people sometimes up to 6 million gold for a rare item, which that person could easily have been able to farm themselves, had they been able to.
Maybe I am caring too much about this, because as I said before, it doesn't affect me, I can complete the vet dungeons fine, but I don't like to see people taken advantage of. I am the kind of person who decorates peoples homes for free because I feel like we should all help eachother in this game, that is how I look at it, which is why I made this post to stand up for those who are indeed being taken advantage of on a regular basis, which could be stopped simply by making the plans obtainable in normal dungeons too, which would still be a challenge for many of the people who need these plans.
Elara_Northwind wrote: »WrathOfInnos wrote: »What are you referring to specifically? And how is it currently obtained? I don’t think I’ve ever seen a vet HM final boss drop any furnishing plans.
The furnishing plans are rarely obtained in containers in the new dungeons.
IndianaJames7 wrote: »What rare furnishings are locked behind vet hm content? As far as I’m aware furnishing plans are found in lootable containers throughout the dungeons, so wether you do hm or not has no effect on drops. Unless you are talking about motifs?
Either way, I think it is a good thing that some of the most rare and valuable items are hard to obtain and require some degree of skill (and rng) to get, assuming you do not just buy it. This makes challenging content more rewarding and adds value to players that want to spend their time playing combat based content rather than just farming/trading/doing writs.
I’m sorry but I don’t have much sympathy for RPers and fashion scrolls players who complain about items being too expensive, especially considering that RPers and fashion scrolls players are the ones paying so much money for these rare items causing them to increase in price in the first place. And I say this as someone who genuinely enjoys those elements of the game.
ZOS made a deliberate decision to include rare items in this game (as pretty much all games have). The outcome of that is you will either have to complete difficult content to get, grind for it, or if you don’t want to do that, pay a large amount of gold to someone else who did.
There are also many furnishings locked behind specific achievements from all aspects of the game (throne of Cyrodiil, litany of blood, undaunted busts etc.). This is clearly intended, and I for one agree with it.
Elara_Northwind wrote: »It just feels strange to lock rare furnishing plans behind dungeons, and then those furnishing plans fall into the wrong hands, and people who have busy real lives are having to farm gold for days to give to greedy traders just to get these plans! Its quite ridiculous.
redspecter23 wrote: »Elara_Northwind wrote: »redspecter23 wrote: »Unless it's bound on pickup, I don't see the issue. It's not something you can't acquire at all. It's something you can buy for gold which is good. It promotes a healthy economy. Those that run dungeons have an incentive. A reward that they may not necessarily want but which is in high demand. To me, it's no different than a dungeon motif page.
On the other side of that coin, I'm not very much into housing but a few months ago I paid someone quite a substantial amount of gold to decorate my house and they did an amazing job. They provided a service that I had no interest in doing myself and were compensated for it. They could then use that gold on any number of things... including furnishing plans that they may not be able to loot themselves.
Also note that just because something can be acquired through a certain activity, it doesn't guarantee that you will ever get it. I kill overland mobs every day and have never pulled an Aetheric Cipher. I happily bought one from someone that did get it though. I have every opportunity to get one myself but after 3+ years it just hasn't happened yet.
There is promoting a healthy economy, and then there is fleecing people sometimes up to 6 million gold for a rare item, which that person could easily have been able to farm themselves, had they been able to.
Maybe I am caring too much about this, because as I said before, it doesn't affect me, I can complete the vet dungeons fine, but I don't like to see people taken advantage of. I am the kind of person who decorates peoples homes for free because I feel like we should all help eachother in this game, that is how I look at it, which is why I made this post to stand up for those who are indeed being taken advantage of on a regular basis, which could be stopped simply by making the plans obtainable in normal dungeons too, which would still be a challenge for many of the people who need these plans.
The issue then is that the item is too rare in general, not that it's in a hard to complete dungeon. If it were 100 times as common but still only available in the veteran dungeon, would that be ok? Or the alternative. Make it available in the normal version but make it 100 times as rare a drop in normal. In my first example, the price would actually drop. In the second example, simply adding it to easier content doesn't necessarily affect the price. An item can be insanely rare even if it drops in very easy content. Going back to my previous post, anyone can kill an overland mob. It's not a difficult thing to do but Aetheric Cipher is still very rare and still very expensive.
TLDR, adding an item to easier content won't necessarily affect the price if that item has an insanely low drop rate anyway. You need to alter the supply and demand equation in order to affect the price. What you would need to do is increase the supply or decrease the demand.
Elara_Northwind wrote: »Would you lock a new rare weapon behind a housing or (I know they don't exist but) a roleplaying achievement? Would you introduce a new epic set which can only be obtained through fishing, but also so rare that you would need to fish for days to get one piece? It's almost like ZOS don't seem to realise that there are a huge amount of different players who play this game, not everybody is into the same thing, which is what makes this game so wonderfully diverse in the first place. Why make these plans so rare, and why lock them (or the most chance to get them) behind vet hm dungeons, when the majority of the people who want to use these plans don't do vet, or in some cases even normal dungeons, because they physically feel like they can't.
WrathOfInnos wrote: »Elara_Northwind wrote: »WrathOfInnos wrote: »What are you referring to specifically? And how is it currently obtained? I don’t think I’ve ever seen a vet HM final boss drop any furnishing plans.
The furnishing plans are rarely obtained in containers in the new dungeons.
In that case hard mode would not affect their drop rate, since the game doesn’t even know if you plan to do HM until you get to the final boss. I’m not even sure Normal vs Vet affects the drops in most container types, just locked chests and boss drops AFAIK.
MLGProPlayer wrote: »Elara_Northwind wrote: »Would you lock a new rare weapon behind a housing or (I know they don't exist but) a roleplaying achievement? Would you introduce a new epic set which can only be obtained through fishing, but also so rare that you would need to fish for days to get one piece? It's almost like ZOS don't seem to realise that there are a huge amount of different players who play this game, not everybody is into the same thing, which is what makes this game so wonderfully diverse in the first place. Why make these plans so rare, and why lock them (or the most chance to get them) behind vet hm dungeons, when the majority of the people who want to use these plans don't do vet, or in some cases even normal dungeons, because they physically feel like they can't.
To be fair. A lot of BiS gear has been crafted in the past. BiS food recipes have also dropped from fishing in the past.
I'm fine with putting valuable things in a variety of content (as long as it's tradeable). It keeps people doing that content. I don't craft or fish for example, so I would buy crafted gear or fished recipes.
The bigger issue here is the insanely low drop rate on furniture recipes.
Elara_Northwind wrote: »
I agree with certain items being rare, like the throne of Cyrodiil, which I actually do have, and like that being rare But we are talking about a platform here, which is something that many builders actually need. In my opinion, they knew many housing people would need this item when they locked it behind a vet dungeon, which is why they also made this item almost 600 crowns to purchase on the crown store! Do you know of any other rare furnishing on the crown store??
In fairness, I don’t think the furnishings can be locked behind HM. HM is always a setting or condition associated exclusively with the last boss fight, so unless activating/fulfilling it then resets all of the containers from which you can loot these furnishings throughout the dungeon you just completed, at most they can be “locked” behind vet.
Even then I don’t know whether there’s truly a disparity in rarity between normal and vet. After all, in my experience, these are simply exceedingly rare. Despite vet dlc content being practically the only content I run in the game any more, I’ve only ever seen one such furnishing looted and that was by a group member (I did loot one myself from FL but that was on PTS, so idk if it counts haha). But only seeing 1-2 over the past roughly two years of running vet dlc dungeons numerous times a week? That seems statistically possible that someone who ran as much as I do but only on normal might never see any, even if they have the same drop chance regardless of difficulty, and so come to your conclusion.
Also, worth noting that there is at least one meta endgame food recipe locked behind dlc fishing, and that’s even bind on pickup.
Plus, I don’t think putting these items in dungeons is meant to cater to “greedy endgamers” at the cost of housing enthusiasts. Rather, I imagine the intent is to encourage players who might not otherwise run the new dungeon content (e.g., housing enthusiasts) an incentive to go in and give it a try, seeing as they might not be drawn by the challenge or item sets. On the flip side, finding a cool new furnishing can give an end gamer an incentive to try out housing. Rather than divide the community, it seems to me intended to create a bridge between potentially isolated playstyles (albeit arguably a poorly implemented one).
Still, my understanding is that your argument should be focused more on the rarity of these furnishing for everyone instead of making it an us vs them fight, because if my case is in any way indicative of the standard for endgamers, these furnishings are practically nonexistent even to “them”.
IndianaJames7 wrote: »Elara_Northwind wrote: »
I agree with certain items being rare, like the throne of Cyrodiil, which I actually do have, and like that being rare But we are talking about a platform here, which is something that many builders actually need. In my opinion, they knew many housing people would need this item when they locked it behind a vet dungeon, which is why they also made this item almost 600 crowns to purchase on the crown store! Do you know of any other rare furnishing on the crown store??
I’m fact I know of many rare furnishings found exclusively in the crown store. I have several of them in my primary residence. But now that you bring it up, this revenue stream may have something to do with the ridiculously low rng certain furnishing items have. Much easier to pay a couple thousand crowns for a bound furnishing than endlessly search the corners of Tamriel or pay millions of gold to get one.