Carbonised wrote: »This time, the dropchance seems to be a lot lower than last time, though, which means the plans are super rare, with prices of course going through the roof. Had the dropchance been slightly higher, we wouldn't be having this discussion.
But they are not unobtainable or locked - they are freely tradable
You are just concerned that the price is too high.
ZOS want players to both aspire to complete ‘harder’ content (like vet HM dungeons or BGs) and do this repeatedly. To encourage this they have a reward system that includes rare items like motifs and furnishing plans, which are freely tradeable (and do not effect power balance etc as weapons or sets would).
It seems to work - I know players who recently completed multiple runs on vet Cradle of Shadows to try to obtain the Velidreth head motif, not so much for the motif as for the 200k+ gold it will sell for. And many who have started running vet Elden Hollow 1 to get the Chokethorn head motif. They would not have done that if the rewards weren’t there.
I know many players who repeatedly do the Summerset delve and WB dailies, to farm furnishing mats, which sell consistently well.
Meanwhile players who focus mainly on housing and furnishings can craft and sell the items from rare plans.
Ultimately, gold is not amazingly difficult to get in game whatever element of the game you enjoy playing, so if you’re not able to get the plans (either through bad luck in the dungeons or because it’s content you can’t/don’t want to do), you can simply buy them.
I have done Halls of Habrications on HM many times and not gotten the factotum polymorph myself, it's a pretty rare drop chance on that yet that's the fun of rerunning any content, you still have a chance of that rare surprise drop.
mh if these plans would drop more often they wouldnt have any value anymore and u wouldnt be happy if u get one so i think its fine how it is. ^^
Elara_Northwind wrote: »mh if these plans would drop more often they wouldnt have any value anymore and u wouldnt be happy if u get one so i think its fine how it is. ^^
You mean YOU wouldn't be happy. Anybody who needs this plan would actually be very happy, and would be completing the content more often and so would be playing more! That is a very selfish view to have, it's a shame that so many people are only out for themselves....
The plans would still be rare so would actually still be expensive and sellable, just not 6 million gold rare and expensive!
There needs to be a happy medium to balance things so that they make everybody happy, as everybody pays for this game and everybody has an equal right to enjoy it. This isn't just your game, I am afraid, and not everybody enjoys being ripped off because ZOS can't balance something as simple as drop rates in this game.
mh if these plans would drop more often they wouldnt have any value anymore and u wouldnt be happy if u get one so i think its fine how it is. ^^Elara_Northwind wrote: »mh if these plans would drop more often they wouldnt have any value anymore and u wouldnt be happy if u get one so i think its fine how it is. ^^
You mean YOU wouldn't be happy. Anybody who needs this plan would actually be very happy, and would be completing the content more often and so would be playing more! That is a very selfish view to have, it's a shame that so many people are only out for themselves....
The plans would still be rare so would actually still be expensive and sellable, just not 6 million gold rare and expensive!
There needs to be a happy medium to balance things so that they make everybody happy, as everybody pays for this game and everybody has an equal right to enjoy it. This isn't just your game, I am afraid, and not everybody enjoys being ripped off because ZOS can't balance something as simple as drop rates in this game.
if u get a random green 20gold furnishing plan u never will be as happy as if u get a plan wich is 500k+ ^^
While I disagree with some points made here (like wanting increased chance of drops on normal modes) ZoS really overdid it with the rarity in this case. Content specific drops like gear, motifs, recipes, etc should always be guaranteed drop for completing hardest challenge of that content. RNG to get thing (not talking about getting thing you want/miss) should never be last boss for someone literally finishing Hardmode.
Elara_Northwind wrote: »Elara_Northwind wrote: »It just feels strange to lock rare furnishing plans behind dungeons, and then those furnishing plans fall into the wrong hands, and people who have busy real lives are having to farm gold for days to give to greedy traders just to get these plans! Its quite ridiculous.
There is nothing wrong with the situation and even in RP it make sense to talk to the "Undaunted" if you need a job get done. And for quite some of the Dungeon Crawlers such is their only income. Maybe they do alchemy and cooking but have to buy the ingredient. It should be a healthy relation...
The question is: Are they to greedy ? Haggle, haggle as housing community !
Not all but half of the community isn't able to complete the dungeon on vet, as even on normal it is a struggle for them. So many people just can't seem to see beyond their own nose when I mention this, it's like they can't comprehend somebody else not being able to do something just because they can, but the truth is that there is a huge gap between the players who regularly complete vet dungeons and trails, and those who have never completed even a normal dungeon in their lives, not everybody is able to do this dungeon on vet hm, and it's honestly just plain weird for ZOS to lock a basic furnishing plan behind this. The only reason I can see for them to do this is purely to get people who already spend £100s each month to spend even more if they want to use these platforms by purchasing them with crowns.
In general I believe that ZOS has gone way overboard in putting barriers in the way of getting furniture items and it seems that they are making housing more and more inaccessible with each patch. I truly believe that ZOS have little or no real enthusiasm for housing and just treat it as a novelty in their game!
When housing first came out it took months to farm recipes and mats. It took just as long to farm gold to buy the houses, but it wasn't too bad, it was at least feasible. But as time went by, they additional furniture they added was put behind more and more ludicrous extremes of RNG. Then they started to lock the mats behind limited available daily quests. Now they are locking furniture behind the very hardest content in the game. Its as if ZOS don't actually want us to have this furniture or they only want a tiny fraction of the players to be able to have it.
My issue with this approach is that they are slowly killing housing in this game! By putting constantly increasing the difficulty to furnish your house, they are pushing this element of the game more and more into a small niche activity.
I'm not opposed to putting some items behind difficult content or rare drops, but they need to consider what they are putting behind these walls. It seems utterly counterproductive to the housing to be putting essential structural items locked behind almost unobtainable challanges of skill and rng. It would make way more sense to lock the fancy versions of items they already have 20 varieties of. For example, the Elsweyr Platform - ancient rectangular, I would consider essential for many custom builds. And many of them are oftem required, therefore it is damaging to housing in general to make it so unobtainable but something like the dragon statues, I'm fine with those being locked behind achievements.
TL:DR basic furnishings, mats and structural items need to be readily available. Fancy statues and decorations, although annoying, we can live with those locked behind rng and challenging content.
ZOS - Please stop killing housing by making it more and more inaccessible with each patch!
VaranisArano wrote: »Elara_Northwind wrote: »Elara_Northwind wrote: »It just feels strange to lock rare furnishing plans behind dungeons, and then those furnishing plans fall into the wrong hands, and people who have busy real lives are having to farm gold for days to give to greedy traders just to get these plans! Its quite ridiculous.
There is nothing wrong with the situation and even in RP it make sense to talk to the "Undaunted" if you need a job get done. And for quite some of the Dungeon Crawlers such is their only income. Maybe they do alchemy and cooking but have to buy the ingredient. It should be a healthy relation...
The question is: Are they to greedy ? Haggle, haggle as housing community !
Not all but half of the community isn't able to complete the dungeon on vet, as even on normal it is a struggle for them. So many people just can't seem to see beyond their own nose when I mention this, it's like they can't comprehend somebody else not being able to do something just because they can, but the truth is that there is a huge gap between the players who regularly complete vet dungeons and trails, and those who have never completed even a normal dungeon in their lives, not everybody is able to do this dungeon on vet hm, and it's honestly just plain weird for ZOS to lock a basic furnishing plan behind this. The only reason I can see for them to do this is purely to get people who already spend £100s each month to spend even more if they want to use these platforms by purchasing them with crowns.
I think we well understand what it means that half the housing community struggles with even the normal DLC dungeons, and that doing Vet ones would be an extreme challenge. Experienced players tend to get those players in PUGs - we know they struggle.
We just don't necessarily agree that Housing rewards shouldn't be put behind end-game content just because a lot of Housing players are too casual to play that content. The expectation in ESO is that if you want all the rewards, you have to play all the content. If someone is too casual for dungeons, well, they miss out on dungeon rewards and events, or buy rewards like motifs from other players based on supply and demand. ZOS wants their players, including casual housing players, to give their newest dungeons a look.
I'd agree with a better RNG rate, so that players who did run the Dungeons have a better chance at getting it. Super-rare rewards benefit the players who were already running the content, but aren't very good at drawing new people to the content. So lowering the drop rate would serve ZOS' goal of getting more players to try out their newest dungeons since players have a reasonable expectation of eventually getting the plan they want.
Dragonnord wrote: »I don't get it. While those groups sweat their as**s off you can go make some gold while having a coffee, no stress, and be ready to buy them after these groups did the hard job after hours and hours and hours of practice, failing, frustration and real stress.
Not EVERYTHING needs to be easy obtainable, it would be boring if so, it happens in real life too.
Imho, it's prefect how it is now, mostly because it's just a few amount of furniture compared to the thousands and thousands of cheap and easy obtainable ones that the game has already.
Rebirthment wrote: »Gonna be honest, I think it would be nice to have a drop rate increase on what ever furnishing plan from a vet HM dungeon you're talking about but I do think it is better for it to be this way. Its an incentive for high tier players to do content like this and to also make money off of it since all those spell/wep power pots get expensive over time. And like other people have said, you and anyone else can just buy em with gold if you really wanted to.
I like how ZOS is giving a way for everyone to experience other parts of the game like some others have been saying but i don't think its that builders NEED this but instead they WANT this which is 2 different things. Builders have gone without this so far and im pretty sure they still can.
Elara_Northwind wrote: »Rebirthment wrote: »Gonna be honest, I think it would be nice to have a drop rate increase on what ever furnishing plan from a vet HM dungeon you're talking about but I do think it is better for it to be this way. Its an incentive for high tier players to do content like this and to also make money off of it since all those spell/wep power pots get expensive over time. And like other people have said, you and anyone else can just buy em with gold if you really wanted to.
I like how ZOS is giving a way for everyone to experience other parts of the game like some others have been saying but i don't think its that builders NEED this but instead they WANT this which is 2 different things. Builders have gone without this so far and im pretty sure they still can.
Nope. People seem to assume that in my 5 years of playing the game I have worn a blindfold and never playedPotions can be expensive for people who are too lazy to spend 2 minutes crafting them, but to say that they are expensive to a person who decorates homes on a weekly basis AS WELL AS doing dungeons and pvp regularly, is actually comical. People who do mostly or only housing in eso not only spend more money in both in game gold and in Crowns, but they also make less gold.
As I have said before, I have been a pve player, got my flawless conquerors (which sadly came with not even an achievement furnishing!) I have been a pvp player, got emperor, I understand how the game works and what the economy is like within various communities in eso, and you really cannot compare a person who does dungeons and trials for hours everyday, who may have to buy potions but literally makes the most amount of money out of any other kind of player in the game, with a housing person, who literally pay ZOS's wages in the amount of crowns they have to purchase on a regular basis to keep their hobby alive, and don't have the time to be farming gold to pay for plans which literally nobody else has use for. It's no coincidence that ZOS put a plan specifically for builders behind content that they are fully aware that a large number of the community cannot complete, this is why the same platform is on the Crown Store for an insane 600 crowns EACH.
I don't know why I am yet again explaining myself to somebody who for some reason decided to comment on a post that they didn't even bother to read, so are essentially talking about something they have no clue about, but if you had bothered to read before posting blindly, you would realize that the drop rate for this item is completely broken. I have done this dunegon, as have half of us from the housing community, but no plan for the platform because the RNG is literally worse than anything I have ever seen in this game. I have no problem with people making money how they see fit, each to their own, but with this plan so insanely rare, I have seen them go for 6 million gold. That is not productive or normal, that is broken. The RNG needs to remain rare, but not impossible. More people would be willing to try out these new dungeons if they weren't faced with hopeless chances before even entering.
Anybody supporting such a broken aspect of the game either have no clue what they are talking about or are just plain trolls, honestly.
Elara_Northwind wrote: »Dragonnord wrote: »I don't get it. While those groups sweat their as**s off you can go make some gold while having a coffee, no stress, and be ready to buy them after these groups did the hard job after hours and hours and hours of practice, failing, frustration and real stress.
Not EVERYTHING needs to be easy obtainable, it would be boring if so, it happens in real life too.
Imho, it's prefect how it is now, mostly because it's just a few amount of furniture compared to the thousands and thousands of cheap and easy obtainable ones that the game has already.
Wow, it's a vet dungeon! You make it sound like it's some kind of slave labor
For your information, I did it a couple of times back to back with a group a few nights ago, and I can't say I sweat my arse off, it wasn't THAT bad, wowI certainly wouldn't want to do it 100+ times to get 1 of 6 structural recipes though!
And sorry but you are wrong, there is nothing perfect about bad and actually in this case broken rng, there is nothing perfect about locking a very odd furnishing plan behind a dungeon that half of the people who need it cannot complete. As I said before, but you obviously have not read through this thread so I shall repeat, if this were a decorative furnishing, broken rng still wouldn't be cool but would be more tolerable, and that sort of item would also be more beneficial to those farming it, so that they could have a little trophy of sorts to show off in their houses for their achievement which caused them to sweat so badly
Elara_Northwind wrote: »Elara_Northwind wrote: »It seems like a great idea to put desired items behind challenging and specific content. Throughout the entire game there are very clear indications Zos is specifically encouraging us to play different content and this is not different.
While the sentence was fairly garbled, OP seems to indicate they do not want to spend time obtaining what they want to decorate their home. To that I suggest they do not have to. They can buy those plans or items crafted from them.
Yes.... I would suggest reading a post before responding in future
TBF it was very lengthy. I would suggest a TLDR summary with such long posts. However I seemed to have gotten the gist of it and merely missed you complaining about having to buy them since you do not want to clear the content.
Again, probably best not to blindly comment on random posts if you haven’t read them, kind of a weird thing to do.
I have completed the content multiple times, this is a thread about terrible drop rates, now please go and spread your negativity elsewhere on this beautiful morning. I hope that the rest of your day is a happier one
Rebirthment wrote: »Elara_Northwind wrote: »Rebirthment wrote: »Gonna be honest, I think it would be nice to have a drop rate increase on what ever furnishing plan from a vet HM dungeon you're talking about but I do think it is better for it to be this way. Its an incentive for high tier players to do content like this and to also make money off of it since all those spell/wep power pots get expensive over time. And like other people have said, you and anyone else can just buy em with gold if you really wanted to.
I like how ZOS is giving a way for everyone to experience other parts of the game like some others have been saying but i don't think its that builders NEED this but instead they WANT this which is 2 different things. Builders have gone without this so far and im pretty sure they still can.
Nope. People seem to assume that in my 5 years of playing the game I have worn a blindfold and never playedPotions can be expensive for people who are too lazy to spend 2 minutes crafting them, but to say that they are expensive to a person who decorates homes on a weekly basis AS WELL AS doing dungeons and pvp regularly, is actually comical. People who do mostly or only housing in eso not only spend more money in both in game gold and in Crowns, but they also make less gold.
As I have said before, I have been a pve player, got my flawless conquerors (which sadly came with not even an achievement furnishing!) I have been a pvp player, got emperor, I understand how the game works and what the economy is like within various communities in eso, and you really cannot compare a person who does dungeons and trials for hours everyday, who may have to buy potions but literally makes the most amount of money out of any other kind of player in the game, with a housing person, who literally pay ZOS's wages in the amount of crowns they have to purchase on a regular basis to keep their hobby alive, and don't have the time to be farming gold to pay for plans which literally nobody else has use for. It's no coincidence that ZOS put a plan specifically for builders behind content that they are fully aware that a large number of the community cannot complete, this is why the same platform is on the Crown Store for an insane 600 crowns EACH.
I don't know why I am yet again explaining myself to somebody who for some reason decided to comment on a post that they didn't even bother to read, so are essentially talking about something they have no clue about, but if you had bothered to read before posting blindly, you would realize that the drop rate for this item is completely broken. I have done this dunegon, as have half of us from the housing community, but no plan for the platform because the RNG is literally worse than anything I have ever seen in this game. I have no problem with people making money how they see fit, each to their own, but with this plan so insanely rare, I have seen them go for 6 million gold. That is not productive or normal, that is broken. The RNG needs to remain rare, but not impossible. More people would be willing to try out these new dungeons if they weren't faced with hopeless chances before even entering.
Anybody supporting such a broken aspect of the game either have no clue what they are talking about or are just plain trolls, honestly.
So basically anyone that does not support you or your opinion on this is a troll? Really? And I've already read your whole thread and my thoughts on this still stands. And I also said that it would be nice if a drop rate increase would happen while to at least benefit people who are running this dungeon with hopes of making money but also helping others that for some reason don't want to buy the plan with gold or crowns as you said.
Dragonnord wrote: »Elara_Northwind wrote: »Dragonnord wrote: »I don't get it. While those groups sweat their as**s off you can go make some gold while having a coffee, no stress, and be ready to buy them after these groups did the hard job after hours and hours and hours of practice, failing, frustration and real stress.
Not EVERYTHING needs to be easy obtainable, it would be boring if so, it happens in real life too.
Imho, it's prefect how it is now, mostly because it's just a few amount of furniture compared to the thousands and thousands of cheap and easy obtainable ones that the game has already.
Wow, it's a vet dungeon! You make it sound like it's some kind of slave labor
For your information, I did it a couple of times back to back with a group a few nights ago, and I can't say I sweat my arse off, it wasn't THAT bad, wowI certainly wouldn't want to do it 100+ times to get 1 of 6 structural recipes though!
And sorry but you are wrong, there is nothing perfect about bad and actually in this case broken rng, there is nothing perfect about locking a very odd furnishing plan behind a dungeon that half of the people who need it cannot complete. As I said before, but you obviously have not read through this thread so I shall repeat, if this were a decorative furnishing, broken rng still wouldn't be cool but would be more tolerable, and that sort of item would also be more beneficial to those farming it, so that they could have a little trophy of sorts to show off in their houses for their achievement which caused them to sweat so badly
I was talking about hard modes. And if completing hard modes "wasn't that bad for you", then it goes against the "Locked Behind Vet HM" thread you opened, since you are complaining about something that isn't that bad to finish.
I have been keeping an eye on guild store for these plans and (for the purple ones at least) there is often none up or just one. I think because they are not guaranteed on vet hm and are quite rare on vet as well. I would really love to get my hands on the Elsweyr Platform, Ancient Rectangular plan...but when I have seen it on TTC it has been a little too expensive lol (i can amass gold but whenever a rare plan shows up and i have gold i spend it so...hopefully next time i see it...)
Elara_Northwind wrote: »Dragonnord wrote: »Elara_Northwind wrote: »Dragonnord wrote: »I don't get it. While those groups sweat their as**s off you can go make some gold while having a coffee, no stress, and be ready to buy them after these groups did the hard job after hours and hours and hours of practice, failing, frustration and real stress.
Not EVERYTHING needs to be easy obtainable, it would be boring if so, it happens in real life too.
Imho, it's prefect how it is now, mostly because it's just a few amount of furniture compared to the thousands and thousands of cheap and easy obtainable ones that the game has already.
Wow, it's a vet dungeon! You make it sound like it's some kind of slave labor
For your information, I did it a couple of times back to back with a group a few nights ago, and I can't say I sweat my arse off, it wasn't THAT bad, wowI certainly wouldn't want to do it 100+ times to get 1 of 6 structural recipes though!
And sorry but you are wrong, there is nothing perfect about bad and actually in this case broken rng, there is nothing perfect about locking a very odd furnishing plan behind a dungeon that half of the people who need it cannot complete. As I said before, but you obviously have not read through this thread so I shall repeat, if this were a decorative furnishing, broken rng still wouldn't be cool but would be more tolerable, and that sort of item would also be more beneficial to those farming it, so that they could have a little trophy of sorts to show off in their houses for their achievement which caused them to sweat so badly
I was talking about hard modes. And if completing hard modes "wasn't that bad for you", then it goes against the "Locked Behind Vet HM" thread you opened, since you are complaining about something that isn't that bad to finish.
No, if you read what I wrote, more than half of the housing community is unable to even complete normal dungeons without severe hardship.
Dragonnord wrote: »Elara_Northwind wrote: »Dragonnord wrote: »I don't get it. While those groups sweat their as**s off you can go make some gold while having a coffee, no stress, and be ready to buy them after these groups did the hard job after hours and hours and hours of practice, failing, frustration and real stress.
Not EVERYTHING needs to be easy obtainable, it would be boring if so, it happens in real life too.
Imho, it's prefect how it is now, mostly because it's just a few amount of furniture compared to the thousands and thousands of cheap and easy obtainable ones that the game has already.
Wow, it's a vet dungeon! You make it sound like it's some kind of slave labor
For your information, I did it a couple of times back to back with a group a few nights ago, and I can't say I sweat my arse off, it wasn't THAT bad, wowI certainly wouldn't want to do it 100+ times to get 1 of 6 structural recipes though!
And sorry but you are wrong, there is nothing perfect about bad and actually in this case broken rng, there is nothing perfect about locking a very odd furnishing plan behind a dungeon that half of the people who need it cannot complete. As I said before, but you obviously have not read through this thread so I shall repeat, if this were a decorative furnishing, broken rng still wouldn't be cool but would be more tolerable, and that sort of item would also be more beneficial to those farming it, so that they could have a little trophy of sorts to show off in their houses for their achievement which caused them to sweat so badly
I was talking about hard modes. And if completing hard modes "wasn't that bad for you", then it goes against the "Locked Behind Vet HM" thread you opened, since you are complaining about something that isn't that bad to finish.
Elara_Northwind wrote: »Elara_Northwind wrote: »It seems like a great idea to put desired items behind challenging and specific content. Throughout the entire game there are very clear indications Zos is specifically encouraging us to play different content and this is not different.
While the sentence was fairly garbled, OP seems to indicate they do not want to spend time obtaining what they want to decorate their home. To that I suggest they do not have to. They can buy those plans or items crafted from them.
Yes.... I would suggest reading a post before responding in future
TBF it was very lengthy. I would suggest a TLDR summary with such long posts. However I seemed to have gotten the gist of it and merely missed you complaining about having to buy them since you do not want to clear the content.
Again, probably best not to blindly comment on random posts if you haven’t read them, kind of a weird thing to do.
I have completed the content multiple times, this is a thread about terrible drop rates, now please go and spread your negativity elsewhere on this beautiful morning. I hope that the rest of your day is a happier one
OMG. LOL. 4 lengthy paragraphs and one sentence well towards the end of the third paragraph mentions the drop rate.
It is you that needs to learn to wright as the overwhelming message you are sending is exactly what I have said with an extremely tiny needle in the haystack for what you say the message is actually about. I guess that is the problem with a wall of words as they struggle to actually get to the point.
Edit: I will not be returning to this line of conversation as it is pointless to do so as there is no logical argument to the glaring deficiencies I have pointed out. But do as you will.