this transition period is going to cause alot of needed maintenance in the way we do damage because right now lagg and high ping is the only thing holding back our ability to insta kill eachother in pvp.
like i said years ago:
if they ever DO fix the lagg ineso pvp it will destroy the game because the lagg is the only thing holding back the damage we do in pvp.
it laggs out the actual high damage output amount and makes it look like alot less.
if lagg is fixed, they will have to remove 80% of the damage we do and completely rebuild the entire damage system.
StrandedMonkey wrote: »i like how you felt the need to tell us the definition of transition
trial and error isnt the method being used when we call out things that are going to be broken and they still push it out with no changes
this transition period is going to cause alot of needed maintenance in the way we do damage because right now lagg and high ping is the only thing holding back our ability to insta kill eachother in pvp.
like i said years ago:
if they ever DO fix the lagg ineso pvp it will destroy the game because the lagg is the only thing holding back the damage we do in pvp.
it laggs out the actual high damage output amount and makes it look like alot less.
if lagg is fixed, they will have to remove 80% of the damage we do and completely rebuild the entire damage system.
Nope. That's not how lag works. Lag is already getting better in large battles, your statement is entirely false.
OP is correct. It sucks that they're re-writing the game to this extent, but we're in the middle of it now. I think the drastic changes are part of the testing, they needed to find thresholds of certain abilities and how they synergize etc. I think they knew that the DoTs this patch were ridiculously out of balance but needed to test the "high end" of damage output in order to properly adjust them.
At least I hope this is what's happening.
Gahmerdohn wrote: »Try to find a good post about what could be fixed, what is broken and what are potential ideas to how to deal with it in this forum? can you?
Have you ever actually tried to tell someone who is in a rage to "calm down"?Gahmerdohn wrote: »Calm down
StrandedMonkey wrote: »i like how you felt the need to tell us the definition of transition
trial and error isnt the method being used when we call out things that are going to be broken and they still push it out with no changes
Have you ever actually tried to tell someone who is in a rage to "calm down"?Gahmerdohn wrote: »Calm down
Gahmerdohn wrote: »Transition: "change or passage from one state or stage to another"
Transition Period: "the period of time during which something changes from one state or stage to another ".
ESO is actually in a transition period and Update 23, Update 24 are part of it, maybe till Update 27 a lot of changes will happen in the game, Up and down, back and forth. Dev's will test things to find out the best recipe for the game.
Trial and error is a fundamental method of problem-solving and it requires TIME.
Till the moment that they figure out what to do with the champion system and make all systems works together well
Cp system (or any new system taking its place) + Skills + Sets + Adjusting the content
Don't expect any "everything is fine", the game will shake a lot, but that is the nature of any transition period when trying to find a better solution.
As players, our role in this is to provide feedback in a way that helps them to navigate better in that mess testing the changes and explain the results we have to show what is broken, what is really bad, what is actually an improvement.
And this can be done without insulting each other or the dev's folks...
This update has a lot of things that are actually improvements and many things that still need a lot of work to improve.
Screaming at each other and raging may be fun to some of you (at least it looks like it) but it's totally useless...
DO your testings, give feedback, Explain your result and give your opinion concerning those results
And this transition period will be shorter, It's understandable that some of you feel bad about certain thing, I do as well and it's okay to feel bad about certain things, of course, but crowding the forum with hatred doesn't help at all. It just makes everything confused and tedious!
ZOS is a small team compared to other MMO big development studios and it's also a young one, keep that in mind
IF you don't want to help because "you're paying for it", "it's their job to know what to do" think about how well yourself is performing at your job in which somebody pays you for...
SO just do what you have to do during this transition period and try to be human at least IRL... quality lost for long on these forums.
Everything will be fine folks, breathe!
The transition period to me feels like a project that will last well over a year and cost me money to be their beta tester again.
These persistent, polar opposite mood swings the game is going through isn't a pleasurable experience. I enjoy the game for it's theory crafting and creating builds for myself, but new ones every quarter is incredibly taxing on materials and the time that I actually get to play the game as opposed to relearning the tight ropes.
This new, vague direction they are stumbling in, is also beginning to showcase some glaring flaws. In my opinion. Wanting to get all the skills on equal footing to facilitate balance seems good in theory, sure. However in practice, thus far, is has produced even more drastic metas that revolve around homogenized skill concepts and bar loadouts. Class identity is suffering immensely, and functional options are either just being arbitrarily shifted or stripped away entirely.
I hope that the team actually does have an end goal that we can all enjoy, and wish them all the best in getting there. As I am huge fan and supporter of the game. That being said, I have absolutlely run out of patience with the journey.
Have you ever actually tried to tell someone who is in a rage to "calm down"?Gahmerdohn wrote: »Calm down
If the answer is yes, do you still have all your teeth?