Olupajmibanan wrote: »Most of us can agree that drastic changes happen way too frequently. I haven't fully recovered from Elsweyr changes and booom, Scalebreaker dropped. I still haven't fully recovered from Scalebreaker changes yet and booooom, Dragonhold is knocking on the door. When you have a lot of different characters and you actively use them, this three-month update pattern will feel extremely disturbing.
MartiniDaniels wrote: »Lock my account, refund me my money and I will return after a year when you are finished with re-balances and performance fixes and I'll pay same money back to unlock my account and play.I am going to tell my company customers to keep paying me every month, while I "transition".
Let's see how many care to keep paying me while I flip everything around.You're right, we should all calm down during the transition period, maybe do something else while they figure it out? K, see you guys in a year.
...bye, then? I guess?
Gahmerdohn wrote: »Trial and error is a fundamental method of problem-solving and it requires TIME.
Gahmerdohn wrote: »
Don't expect any "everything is fine", the game will shake a lot, but that is the nature of any transition period when trying to find a better solution.
BrightOblivion wrote: »Gahmerdohn wrote: »If ZoS doesn't do what you say they should do it's not necessarily because they don't listen, it could also be that they simply don't agree with you about what this game should be.
I am going to say this loud and clear here:
It doesn't matter if ZoS agrees with their customers or not. Know why? Your customers are right. This is where so many game development companies end up failing. Customers pay the bills, they pay the salaries. At the end of the day, once a product is released to the public it is no longer yours, it is your customers. This is the same in any industry.
What ZoS wants means jack diddly. Because if they get what they want but paying customers don't want it - guess where it leads?
Sorry, but this is the harsh reality of the business world. Without satisfied paying customers you do not have a business and many people do not have a job. Basic fact of life.
Something game developers would do well to heed. Their industry is rife with companies living high on the hog one day and being in the dust bin of history the next.
The *actual* harsh reality? Many of the people who think they know the most about the way things should be and are the most strident about it are actually the most clueless. And while there are certainly those games which failed because of a "We know best" philosophy, there are also examples of those which caved to their customers, giving them exactly what they wanted, only to lose their way and collapse as a result. Unfortunately, there's very little unified agreement on which direction to go. Just look at the response to this patch and you'll see what I mean. You've got those saying this is fine and those screaming it isn't. You've got those demanding melee and class DoTs to be better than everything else and those shouting it's the worst thing ever. You've got those suggesting to nerf Rele, Lokk, and light attacks, and those saying they should just get better at the game. It seems like for every suggestion that pops up, you wind up with people on both sides. So which of their paying customers should they listen to, exactly? *Which* customer is right? Only the ones who pay the most? Only the ones who know the most? Only the ones who agree with you?
In January of this year, they announced they were parting ways with Wrobel. It appears to have been an amicable enough parting, but it seems evident they're going in a different direction than he was. Apparently, they prefer Wheeler's vision, whatever it may be, or at least feel that it aligns better with theirs. That's why he has the job, and someone else doesn't. That's also the transition period that's being referred to. Regardless of how long Wrobel had the job, regardless of how long the game's been around, Wheeler's steering the combat boat now. When you get a new manager, especially after the company's decided they don't like the direction the old one was going in, odds are very good you're not going to be going in the same direction. Odds are also good that, once the new person's in place, regardless of how old the company is, there's going to be a period where everyone's trying to get on the same page.
Additionally, while I understand that people are angry and frustrated (I'm also scratching my head at some of the changes, feeling a bit of whiplash, and feeling less than excited about the sustain nerfs), claims that, simply because this game's been around for five years, he has no right to change things (dramatically or otherwise) and adamant declarations that it doesn't matter what they think, they'd better do what the community says even if they disagree with it, and if they don't, they're either not listening or being contemptuous or have some nefarious underlying motive, is, frankly, ridiculous. He has every right to change things. That's his job. You have every right to disagree, to explain why in a way that doesn't violate forum rules, or, if you truly wish, to find a use of your money that you feel might be more beneficial. But he's not a trained dancing monkey, and he's not required, by any stretch of the imagination, to blindly follow your whims, whichever way the wind may be blowing a given day. It doesn't mean the combat team's evil, sitting in a smoke-filled room talking about new and exciting ways to make the players' lives a nightmare (if anyone's doing that, it's probably @ZOS_Finn ;-p ). It just means they think differently.
You know what would be truly terrible? Firing this guy nine months in and starting this process from the start once more, with no promise that the next one would be any better. In fact, s/he may very well be worse. If you don't believe that's a possibility, just look at the people who were screaming for Wrobel's head for who knows how long and are now, jokingly or otherwise, going "Gosh, I kind of wish we had him back."
daedalusAI wrote: »BrightOblivion wrote: »Gahmerdohn wrote: »If ZoS doesn't do what you say they should do it's not necessarily because they don't listen, it could also be that they simply don't agree with you about what this game should be.
I am going to say this loud and clear here:
It doesn't matter if ZoS agrees with their customers or not. Know why? Your customers are right. This is where so many game development companies end up failing. Customers pay the bills, they pay the salaries. At the end of the day, once a product is released to the public it is no longer yours, it is your customers. This is the same in any industry.
What ZoS wants means jack diddly. Because if they get what they want but paying customers don't want it - guess where it leads?
Sorry, but this is the harsh reality of the business world. Without satisfied paying customers you do not have a business and many people do not have a job. Basic fact of life.
Something game developers would do well to heed. Their industry is rife with companies living high on the hog one day and being in the dust bin of history the next.
The *actual* harsh reality? Many of the people who think they know the most about the way things should be and are the most strident about it are actually the most clueless. And while there are certainly those games which failed because of a "We know best" philosophy, there are also examples of those which caved to their customers, giving them exactly what they wanted, only to lose their way and collapse as a result. Unfortunately, there's very little unified agreement on which direction to go. Just look at the response to this patch and you'll see what I mean. You've got those saying this is fine and those screaming it isn't. You've got those demanding melee and class DoTs to be better than everything else and those shouting it's the worst thing ever. You've got those suggesting to nerf Rele, Lokk, and light attacks, and those saying they should just get better at the game. It seems like for every suggestion that pops up, you wind up with people on both sides. So which of their paying customers should they listen to, exactly? *Which* customer is right? Only the ones who pay the most? Only the ones who know the most? Only the ones who agree with you?
In January of this year, they announced they were parting ways with Wrobel. It appears to have been an amicable enough parting, but it seems evident they're going in a different direction than he was. Apparently, they prefer Wheeler's vision, whatever it may be, or at least feel that it aligns better with theirs. That's why he has the job, and someone else doesn't. That's also the transition period that's being referred to. Regardless of how long Wrobel had the job, regardless of how long the game's been around, Wheeler's steering the combat boat now. When you get a new manager, especially after the company's decided they don't like the direction the old one was going in, odds are very good you're not going to be going in the same direction. Odds are also good that, once the new person's in place, regardless of how old the company is, there's going to be a period where everyone's trying to get on the same page.
Additionally, while I understand that people are angry and frustrated (I'm also scratching my head at some of the changes, feeling a bit of whiplash, and feeling less than excited about the sustain nerfs), claims that, simply because this game's been around for five years, he has no right to change things (dramatically or otherwise) and adamant declarations that it doesn't matter what they think, they'd better do what the community says even if they disagree with it, and if they don't, they're either not listening or being contemptuous or have some nefarious underlying motive, is, frankly, ridiculous. He has every right to change things. That's his job. You have every right to disagree, to explain why in a way that doesn't violate forum rules, or, if you truly wish, to find a use of your money that you feel might be more beneficial. But he's not a trained dancing monkey, and he's not required, by any stretch of the imagination, to blindly follow your whims, whichever way the wind may be blowing a given day. It doesn't mean the combat team's evil, sitting in a smoke-filled room talking about new and exciting ways to make the players' lives a nightmare (if anyone's doing that, it's probably @ZOS_Finn ;-p ). It just means they think differently.
You know what would be truly terrible? Firing this guy nine months in and starting this process from the start once more, with no promise that the next one would be any better. In fact, s/he may very well be worse. If you don't believe that's a possibility, just look at the people who were screaming for Wrobel's head for who knows how long and are now, jokingly or otherwise, going "Gosh, I kind of wish we had him back."
Fair enough: but doing a 180° in terms of DoT scaling from U23 to U24 just screams clueless, as there is no information provided about the long-term goal of where ESO's combat is supposed to go or why a complete 180° is even necessary in the first place.
U23 PTS feedback regarding the ridiculous DoT scaling has been ignored in its entirety, so I'd say q.e.d in terms them not listening.
We as the customers can't force the monkey to dance the way we want if the monkey doesn't want to, but then we just go to another monkey which is open to customer concerns/needs/feedback and give this monkey our money to see him dance.
Intriguing that you're afraid that this cycle of "mindblowing buffs followed by mindblowing nerfs" might be repeated again if a new guy comes around in 9 months, but you're fine that the cycle is currently happening in plain view with U24.
Gahmerdohn wrote: »Transition: "change or passage from one state or stage to another"
Transition Period: "the period of time during which something changes from one state or stage to another ".
ESO is actually in a transition period and Update 23, Update 24 are part of it, maybe till Update 27 a lot of changes will happen in the game, Up and down, back and forth. Dev's will test things to find out the best recipe for the game.
Trial and error is a fundamental method of problem-solving and it requires TIME.
Till the moment that they figure out what to do with the champion system and make all systems works together well
Cp system (or any new system taking its place) + Skills + Sets + Adjusting the content
Don't expect any "everything is fine", the game will shake a lot, but that is the nature of any transition period when trying to find a better solution.
As players, our role in this is to provide feedback in a way that helps them to navigate better in that mess testing the changes and explain the results we have to show what is broken, what is really bad, what is actually an improvement.
And this can be done without insulting each other or the dev's folks...
This update has a lot of things that are actually improvements and many things that still need a lot of work to improve.
Screaming at each other and raging may be fun to some of you (at least it looks like it) but it's totally useless...
DO your testings, give feedback, Explain your result and give your opinion concerning those results
And this transition period will be shorter, It's understandable that some of you feel bad about certain thing, I do as well and it's okay to feel bad about certain things, of course, but crowding the forum with hatred doesn't help at all. It just makes everything confused and tedious!
ZOS is a small team compared to other MMO big development studios and it's also a young one, keep that in mind
IF you don't want to help because "you're paying for it", "it's their job to know what to do" think about how well yourself is performing at your job in which somebody pays you for...
SO just do what you have to do during this transition period and try to be human at least IRL... quality lost for long on these forums.
Everything will be fine folks, breathe!
BrightOblivion wrote: »daedalusAI wrote: »BrightOblivion wrote: »Gahmerdohn wrote: »If ZoS doesn't do what you say they should do it's not necessarily because they don't listen, it could also be that they simply don't agree with you about what this game should be.
I am going to say this loud and clear here:
It doesn't matter if ZoS agrees with their customers or not. Know why? Your customers are right. This is where so many game development companies end up failing. Customers pay the bills, they pay the salaries. At the end of the day, once a product is released to the public it is no longer yours, it is your customers. This is the same in any industry.
What ZoS wants means jack diddly. Because if they get what they want but paying customers don't want it - guess where it leads?
Sorry, but this is the harsh reality of the business world. Without satisfied paying customers you do not have a business and many people do not have a job. Basic fact of life.
Something game developers would do well to heed. Their industry is rife with companies living high on the hog one day and being in the dust bin of history the next.
The *actual* harsh reality? Many of the people who think they know the most about the way things should be and are the most strident about it are actually the most clueless. And while there are certainly those games which failed because of a "We know best" philosophy, there are also examples of those which caved to their customers, giving them exactly what they wanted, only to lose their way and collapse as a result. Unfortunately, there's very little unified agreement on which direction to go. Just look at the response to this patch and you'll see what I mean. You've got those saying this is fine and those screaming it isn't. You've got those demanding melee and class DoTs to be better than everything else and those shouting it's the worst thing ever. You've got those suggesting to nerf Rele, Lokk, and light attacks, and those saying they should just get better at the game. It seems like for every suggestion that pops up, you wind up with people on both sides. So which of their paying customers should they listen to, exactly? *Which* customer is right? Only the ones who pay the most? Only the ones who know the most? Only the ones who agree with you?
In January of this year, they announced they were parting ways with Wrobel. It appears to have been an amicable enough parting, but it seems evident they're going in a different direction than he was. Apparently, they prefer Wheeler's vision, whatever it may be, or at least feel that it aligns better with theirs. That's why he has the job, and someone else doesn't. That's also the transition period that's being referred to. Regardless of how long Wrobel had the job, regardless of how long the game's been around, Wheeler's steering the combat boat now. When you get a new manager, especially after the company's decided they don't like the direction the old one was going in, odds are very good you're not going to be going in the same direction. Odds are also good that, once the new person's in place, regardless of how old the company is, there's going to be a period where everyone's trying to get on the same page.
Additionally, while I understand that people are angry and frustrated (I'm also scratching my head at some of the changes, feeling a bit of whiplash, and feeling less than excited about the sustain nerfs), claims that, simply because this game's been around for five years, he has no right to change things (dramatically or otherwise) and adamant declarations that it doesn't matter what they think, they'd better do what the community says even if they disagree with it, and if they don't, they're either not listening or being contemptuous or have some nefarious underlying motive, is, frankly, ridiculous. He has every right to change things. That's his job. You have every right to disagree, to explain why in a way that doesn't violate forum rules, or, if you truly wish, to find a use of your money that you feel might be more beneficial. But he's not a trained dancing monkey, and he's not required, by any stretch of the imagination, to blindly follow your whims, whichever way the wind may be blowing a given day. It doesn't mean the combat team's evil, sitting in a smoke-filled room talking about new and exciting ways to make the players' lives a nightmare (if anyone's doing that, it's probably @ZOS_Finn ;-p ). It just means they think differently.
You know what would be truly terrible? Firing this guy nine months in and starting this process from the start once more, with no promise that the next one would be any better. In fact, s/he may very well be worse. If you don't believe that's a possibility, just look at the people who were screaming for Wrobel's head for who knows how long and are now, jokingly or otherwise, going "Gosh, I kind of wish we had him back."
Fair enough: but doing a 180° in terms of DoT scaling from U23 to U24 just screams clueless, as there is no information provided about the long-term goal of where ESO's combat is supposed to go or why a complete 180° is even necessary in the first place.
U23 PTS feedback regarding the ridiculous DoT scaling has been ignored in its entirety, so I'd say q.e.d in terms them not listening.
We as the customers can't force the monkey to dance the way we want if the monkey doesn't want to, but then we just go to another monkey which is open to customer concerns/needs/feedback and give this monkey our money to see him dance.
Intriguing that you're afraid that this cycle of "mindblowing buffs followed by mindblowing nerfs" might be repeated again if a new guy comes around in 9 months, but you're fine that the cycle is currently happening in plain view with U24.
But was the feedback about the DoTs unified? Or, as tends to happen, did you have people on both sides shouting completely opposite things and possibly engaging in class tribalism ("My DoTs are fine increased, but why would you increase theirs?!")? Again, which customer do you listen to?
I do think there's a middle ground between where Scalebreaker sent the DoTs and now that wouldn't make them imperative to use, and I do wish they'd stop making such large swings in their balancing. The issue is that, because they balance combat with the quarterly patches, more gradual changes means that effecting any real change in things takes even longer. If you need to increase or decrease something by 30% (say, moving DoTs from 1.25x a spammable to 1.75x- I realize that's only 28.57%, but we're rounding) but can only move by 10% at a time, that's 3 quarters right there. Three quarters of "Why are you buffing these abilities again? What about my abilities?", "That's too much!", "That's not enough!", "ZOS doesn't know what they're doing!", "Fire this guy!" For one set of abilities. God forbid they miss the mark, and it turns out to be 25% rather than 30. So maybe you change it more frequently, but does that really give you enough time to test? What if, in your hurry to get there, you miss the sweet spot entirely? It's not like there's some sign that "This is good," is there?
Currently, it seems to me, the combat team is laying out the standards for everything. Unified boundaries, power budgets, trade-offs for secondary effects, and things of that nature. (Some might argue that that that should have been done long before the game reached 5 years old, but the fact of the matter is that it wasn't, or at least not to this extent. Differing combat priorities between combat leads, I guess.) Why? Well, if I were to hazard a guess, I'd say that it's because they're still trying to transition (there's that word again) from the system at the start of the game where you had DK=tank, temp=heals, nb=stam, sorc=mag, to one where all of the classes can fill each of the roles. The issue is that, if they want to do so while giving each class the identity and time they deserve, they're going to have to spend time focusing on that one class. Under the old system, you don't really have a defined budget, so you're not really even sure where you can go with the ability and how to land it somewhere between useful and useless. (Some might argue they still aren't, hence what's happening with DoTs, but they're still trying to find it.) Additionally, all of the classes are leaning kind of precariously on one another with their varying standards, so you risk making one over- or under-powered and utterly botching both PvE (making the class either a must-have or must-avoid in group content) and PvP (Cannon fodder or king of the world). So, if you can take the time to focus on one class, it takes even longer to get anywhere.
But if everything's on the same page, if you have a defined budget you can refer to, then (at least in theory) balance is less precarious, you're less likely to create a new titan on the playground, and you're able to actually move faster. Rather than stopping to go "Wait. How strong do we want to make this ability?", you already have something to refer to that tells you that. The challenge is getting those standards down and determining what works, while not locking yourself into something that doesn't. Which, again, to me, seems like what they're doing. They haven't laid out the standards for all of us to see yet, likely because they're still working on what they are (and don't want to be locked in by the community into a "But you promisedddd!!!"), but you can see based on moving things in relation to the power of a spammable that they're working toward that.
Which feeds into the last paragraph of my previous post, which I would categorize more as wariness than fear. Wheeler and his combat team are, by virtue of not really having a great many more subsections to audit, nearing the point where their standards are laid out. There've been some stumbles with the race audit and now working with the DoTs, but they're nearing the point where things are nailed down. It's taken longer than people would like, certainly, but we're getting there. We have a rough idea where he wants to go - PvP and PvE balanced together (see the announcement of his being made combat lead), abilities balanced according to the budget they're determining (see all the talk about audits and budgets), then looking at class identity for individual classes (see Monday's video where he talks about working toward that and these changes being a first step/stopgap rather than an end destination), ostensibly to ensure they can effectively tank/heal/stam/mag in their own special thematic ways (as has been mentioned in the past). Even if we don't know exactly how we're going to get from where we are now to there, we've got an inkling that that's where he's planning to go. Love it, hate it, don't care about it. We've still got an idea.
But let's say the torch-and-pitchfork crowd is right. Let's say the executives listen to them, fire Wheeler, and hire someone new. Then what? Well, like Wheeler, they're going to have to take time to determine where they fit into the structure of the game. Maybe they decide that Wheeler was on to something with this whole standardization/audit thing and continue along the current path. But, given they fired the last combat lead for going down this path, how likely would that be? Maybe they decide they want to take their own path, do their own audit, and turn everything on its head once again. Then, nine months later, we're in a totally different place, after completely changing things once again. Maybe they decide to stop and maintain the status quo. Better, worse, faster, slower. Honestly, there's no telling. As such, I'm extremely skeptical that starting over with someone new is going to wind up being any better. It certainly won't give us a clearer picture of where we're heading.
Gahmerdohn wrote: »Because sometimes discussing matters in forums we somehow forget that other people here and the devs all want the same thing: Having the best game possible for us all.
Every problem we have faced from the start of this game regarding combat changes is mainly due to the fact that the combat team is SMALL I doubt that they have 6 people in that team even 5 would surprise me. So we can complain saying that ZOS should invest to make the team bigger but we can't say that the game is going bad because those 3~6 people are not serious about their desire to make good combat for us to enjoy.
And it's not fighting each other (players) insulting each other on forums or the combat team that will solve the issue if we start to make more constructive and explanatory topics like this there is a chance to create something.
DoonerSeraph wrote: »Also, unless I'm grossly mistaken, working with a skeleton crew is their choice, since people say the game is thriving, so they could afford to have a few more devs to work on combat, right? But I guess re-skinning mounts gives more cash
Also, I know there are different devs for different assignments, but the team budgets are still defined by management, they work with a skeleton crew on combat by their own volition.
Gahmerdohn wrote: »DoonerSeraph wrote: »Also, unless I'm grossly mistaken, working with a skeleton crew is their choice, since people say the game is thriving, so they could afford to have a few more devs to work on combat, right? But I guess re-skinning mounts gives more cash
Also, I know there are different devs for different assignments, but the team budgets are still defined by management, they work with a skeleton crew on combat by their own volition.
This is what I've been saying for years now and everybody kept saying that no the combat is perfectly fine (clearly because those people weren't affected by the problems the combat have from the start ), now with the recent changes, everybody starts to see that combat has been neglected for years now. Sweet irony ...
Gahmerdohn wrote: »Transition: "change or passage from one state or stage to another"
Transition Period: "the period of time during which something changes from one state or stage to another ".
ESO is actually in a transition period and Update 23, Update 24 are part of it, maybe till Update 27 a lot of changes will happen in the game, Up and down, back and forth. Dev's will test things to find out the best recipe for the game.
Trial and error is a fundamental method of problem-solving and it requires TIME.
Till the moment that they figure out what to do with the champion system and make all systems works together well
Cp system (or any new system taking its place) + Skills + Sets + Adjusting the content
Don't expect any "everything is fine", the game will shake a lot, but that is the nature of any transition period when trying to find a better solution.
As players, our role in this is to provide feedback in a way that helps them to navigate better in that mess testing the changes and explain the results we have to show what is broken, what is really bad, what is actually an improvement.
And this can be done without insulting each other or the dev's folks...
This update has a lot of things that are actually improvements and many things that still need a lot of work to improve.
Screaming at each other and raging may be fun to some of you (at least it looks like it) but it's totally useless...
DO your testings, give feedback, Explain your result and give your opinion concerning those results
And this transition period will be shorter, It's understandable that some of you feel bad about certain thing, I do as well and it's okay to feel bad about certain things, of course, but crowding the forum with hatred doesn't help at all. It just makes everything confused and tedious!
ZOS is a small team compared to other MMO big development studios and it's also a young one, keep that in mind
IF you don't want to help because "you're paying for it", "it's their job to know what to do" think about how well yourself is performing at your job in which somebody pays you for...
SO just do what you have to do during this transition period and try to be human at least IRL... quality lost for long on these forums.
Everything will be fine folks, breathe!
Expecting everyone to calm down is all very well, if it were not for the fact that the most likely reason for the ongoing rage with each successive patch is the almost total lack of communication from ZOS regarding their plans.
People would be considerably more understanding if they knew where this was all leading, and the reasoning behind the changes in each patch.
This is not too much to ask of the combat team. Of all the many MMOs I’ve played ZOS are by far the worst at sharing their visions, and no one should be surprised...least of all ZOS....when the forum erupts.
Someone pointed out that Starbucks(?) had every right to not sell hamburgers. It is indeed any company’s right to do or not do what they choose. Just as it is everyone’s right to stay with that company or to leave it. If ZOS took a little time to post the reasoning behind the decisions they choose to make, we their player base might choose to calm down.
Expecting everyone to calm down is all very well, if it were not for the fact that the most likely reason for the ongoing rage with each successive patch is the almost total lack of communication from ZOS regarding their plans.
People would be considerably more understanding if they knew where this was all leading, and the reasoning behind the changes in each patch.
This is not too much to ask of the combat team. Of all the many MMOs I’ve played ZOS are by far the worst at sharing their visions, and no one should be surprised...least of all ZOS....when the forum erupts.
Someone pointed out that Starbucks(?) had every right to not sell hamburgers. It is indeed any company’s right to do or not do what they choose. Just as it is everyone’s right to stay with that company or to leave it. If ZOS took a little time to post the reasoning behind the decisions they choose to make, we their player base might choose to calm down.
Gahmerdohn wrote: »Transition: "change or passage from one state or stage to another"
Transition Period: "the period of time during which something changes from one state or stage to another ".
ESO is actually in a transition period and Update 23, Update 24 are part of it, maybe till Update 27 a lot of changes will happen in the game, Up and down, back and forth. Dev's will test things to find out the best recipe for the game.
Trial and error is a fundamental method of problem-solving and it requires TIME.
Till the moment that they figure out what to do with the champion system and make all systems works together well
Cp system (or any new system taking its place) + Skills + Sets + Adjusting the content
Don't expect any "everything is fine", the game will shake a lot, but that is the nature of any transition period when trying to find a better solution.
As players, our role in this is to provide feedback in a way that helps them to navigate better in that mess testing the changes and explain the results we have to show what is broken, what is really bad, what is actually an improvement.
And this can be done without insulting each other or the dev's folks...
This update has a lot of things that are actually improvements and many things that still need a lot of work to improve.
Screaming at each other and raging may be fun to some of you (at least it looks like it) but it's totally useless...
DO your testings, give feedback, Explain your result and give your opinion concerning those results
And this transition period will be shorter, It's understandable that some of you feel bad about certain thing, I do as well and it's okay to feel bad about certain things, of course, but crowding the forum with hatred doesn't help at all. It just makes everything confused and tedious!
ZOS is a small team compared to other MMO big development studios and it's also a young one, keep that in mind
IF you don't want to help because "you're paying for it", "it's their job to know what to do" think about how well yourself is performing at your job in which somebody pays you for...
SO just do what you have to do during this transition period and try to be human at least IRL... quality lost for long on these forums.
Everything will be fine folks, breathe!