runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play.
Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play. You can't even distingiush between nerfs and buffs to a class...
Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play. You can't even distingiush between nerfs and buffs to a class...
I mentioned Jourvalds as more of a musing. But it does provide mag recovery enough to get away with running 2 or 3 infused spell damage jewelry. So you really aren't sacrificing too much to pair the two sets. And the Warden has tons of major/minor buffs that will be increased by Jourvalds.
But, Jourvald's aside, are we certain that the purge from Netch doesn't also active on recast? The Patch Notes say when cast it removes a negative effect every 5 seconds. I would assume the initial cast removes an effect, with removal after every 5 seconds during the duration. Does this work just like any skill that provides an effect on cast and through the duration? Are you unable to recast netch immediately to remove a second effect, and still get the passive 5 second removal?
Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play. You can't even distingiush between nerfs and buffs to a class...
I mentioned Jourvalds as more of a musing. But it does provide mag recovery enough to get away with running 2 or 3 infused spell damage jewelry. So you really aren't sacrificing too much to pair the two sets. And the Warden has tons of major/minor buffs that will be increased by Jourvalds.
But, Jourvald's aside, are we certain that the purge from Netch doesn't also active on recast? The Patch Notes say when cast it removes a negative effect every 5 seconds. I would assume the initial cast removes an effect, with removal after every 5 seconds during the duration. Does this work just like any skill that provides an effect on cast and through the duration? Are you unable to recast netch immediately to remove a second effect, and still get the passive 5 second removal?
Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play. You can't even distingiush between nerfs and buffs to a class...
I mentioned Jourvalds as more of a musing. But it does provide mag recovery enough to get away with running 2 or 3 infused spell damage jewelry. So you really aren't sacrificing too much to pair the two sets. And the Warden has tons of major/minor buffs that will be increased by Jourvalds.
But, Jourvald's aside, are we certain that the purge from Netch doesn't also active on recast? The Patch Notes say when cast it removes a negative effect every 5 seconds. I would assume the initial cast removes an effect, with removal after every 5 seconds during the duration. Does this work just like any skill that provides an effect on cast and through the duration? Are you unable to recast netch immediately to remove a second effect, and still get the passive 5 second removal?
runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play. You can't even distingiush between nerfs and buffs to a class...
I mentioned Jourvalds as more of a musing. But it does provide mag recovery enough to get away with running 2 or 3 infused spell damage jewelry. So you really aren't sacrificing too much to pair the two sets. And the Warden has tons of major/minor buffs that will be increased by Jourvalds.
But, Jourvald's aside, are we certain that the purge from Netch doesn't also active on recast? The Patch Notes say when cast it removes a negative effect every 5 seconds. I would assume the initial cast removes an effect, with removal after every 5 seconds during the duration. Does this work just like any skill that provides an effect on cast and through the duration? Are you unable to recast netch immediately to remove a second effect, and still get the passive 5 second removal?
5 second timer is for auoto dispell.
Stil you can dispel with every recast/resummon.
Even if you recast it 1 sec after auto dispell.
Will test more and make vid
Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »runkorkoeb17_ESO wrote: »Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.
having 30% dmg reduction 70% of the time is a nerf?
geting dispeled when you dont even have control on your character is a nerf?
right...
its literaly Pirate Skeleton set on steroids/ withoud his downsides.
And we have PS nerfed to the ground.
So pls cut the crap how big nerf PTS Betty is ...
You may allso want a warden buffs, because of all nerffs ge get ?
Because having 30% reduction + 25% reduction (or masssive offensive power by a dmg 5 piece on top of hero) for 5 seconds is better than 30% for 7 seconds for any good player who knows when pressure is going to happen.
To follow your example, you're sacrificing two (!!!) full 5 pieces just to get an equivalent to old PS, which was a 2 piece set. 10 pieces versus 2 pieces. I fail to realize how that is "on steroids". Your sacrificing all potential offensive power for that, which wasn't the case for PS.
And that is ignoring all the other gameplay related negatives that come with the loss of a spammable cleanse. Good luck cleansing that zaan or major defile in time with your automation proc every 5 sec... Automation on a timer is way worse than manual without timer.
The more you write the more you convince me that you have no idea about neither - build crafting and warden play. You can't even distingiush between nerfs and buffs to a class...
I mentioned Jourvalds as more of a musing. But it does provide mag recovery enough to get away with running 2 or 3 infused spell damage jewelry. So you really aren't sacrificing too much to pair the two sets. And the Warden has tons of major/minor buffs that will be increased by Jourvalds.
But, Jourvald's aside, are we certain that the purge from Netch doesn't also active on recast? The Patch Notes say when cast it removes a negative effect every 5 seconds. I would assume the initial cast removes an effect, with removal after every 5 seconds during the duration. Does this work just like any skill that provides an effect on cast and through the duration? Are you unable to recast netch immediately to remove a second effect, and still get the passive 5 second removal?
5 second timer is for auoto dispell.
Stil you can dispel with every recast/resummon.
Even if you recast it 1 sec after auto dispell.
Will test more and make vid
Thanks for the update. If your concern is mainly the autocast on top for bad players - then I actually agree with you. If your concern was/is the hero set, then your way off and totally overestimating hero (or the combo with jorvulds). This will not make bad players good or noticably more sturdy than they are now.
If the auto purge is such a problem then why not remove it and give the netch recast an incrementally more powerful purge depending on time between purge. 0-5s 1 purge 6-10s 2 purges 10-15s 3 purges 16-20s 4 purges and 21-25s 5 purges... same effect as before but not automatic and also fits nicely in line with the rest of the warden toolkit as it’s delayed yet powerful
runkorkoeb17_ESO wrote: »If the auto purge is such a problem then why not remove it and give the netch recast an incrementally more powerful purge depending on time between purge. 0-5s 1 purge 6-10s 2 purges 10-15s 3 purges 16-20s 4 purges and 21-25s 5 purges... same effect as before but not automatic and also fits nicely in line with the rest of the warden toolkit as it’s delayed yet powerful
On pts betty cleanse on recast + auto cleanse every 5 sec
Why you should increase the number of removed effects on free to cast skill ?
If they add numbers, they will more likely add a cost too, which smells like a nerf.
Removing aoutocast is enough
runkorkoeb17_ESO wrote: »If the auto purge is such a problem then why not remove it and give the netch recast an incrementally more powerful purge depending on time between purge. 0-5s 1 purge 6-10s 2 purges 10-15s 3 purges 16-20s 4 purges and 21-25s 5 purges... same effect as before but not automatic and also fits nicely in line with the rest of the warden toolkit as it’s delayed yet powerful
On pts betty cleanse on recast + auto cleanse every 5 sec
Why you should increase the number of removed effects on free to cast skill ?
If they add numbers, they will more likely add a cost too, which smells like a nerf.
Removing aoutocast is enough
I did not add numbers... it’s the same number of purges that the automatic would provide but with a mechanic that rewards patience instead of allowing for auto Steadfast procs. If your concern is mainly the autocast then this should be a reasonable compromise
runkorkoeb17_ESO wrote: »
It must be adresed, atleast If we want balanced game
Yes i do have warden, yes i can just keep silence and just use broken armor/skill combo when patch hits live.
And no, i dont like it.(the combo)
On pts atm warden is on better spot (imo) than most classes, and last thing i wana see every 5 second is to have nearly OP class with 30% FREE dmg reduction.
Netch cost nothing to cast/ and literaly auoto dispel one negative efect every 5 sec in pvp- free set proc with no efforts every 10 sec for 5 sec duration)
Opinions?
I allow myself to add this clip here so all can see how it looks.
7 seconds 30% dmg reduce buff/ with 10 seconds cd/ so literaly 3 sec cd/
https://www.youtube.com/watch?v=nOMtboJSwgg&feature=youtu.be
SJD_Phoenix wrote: »I don’t understand how anyone here can think that this combo will be okay.
Having access to 70% uptime on major protection is silly. Before the Netch change it wasn’t so bad as the likelyhood that a warden is going to religiously go to whatever bar their Netch is on bang on every 10s is very low. To be able to easily achieve the 70% regardless of situation is the problem.
My suggestion: change steadfast to where it procs when you CAST an ability that removes a negative effect.
The problem has nothing to do with the warden. The problem is major protection. It should be 15% not 30% and minor should be 5%. One of the major problems in PvP for ages has been TTK going up. This is the most ridiculous over performing buff.
Leave classes alone before they are all different shapes for one another. Fix the broken buffs/sets.