runkorkoeb17_ESO wrote: »I know, and nope, i wont. Because you work for it. Its not auoto cast buff.
+ you need a corpse for it. So its hardly usable when you need to kite or LoS
you cant even compare this 2.
runkorkoeb17_ESO wrote: »I know, and nope, i wont. Because you work for it. Its not auoto cast buff.
+ you need a corpse for it. So its hardly usable when you need to kite or LoS
you cant even compare this 2.
OP, your problem seems to be with the "auto-cast" nature of the Steadfast-Netch synergy when the player is CC'd, but many other sets proc their effects even if the player is CC'd. For example:
Valkyn Skoria will "auto-cast" a meteor on your opponents head even if you are CC'd as long as you applied a DOT before being CC'd.
Iceheart's shield will "auto-cast" as long as you applied a DOT before being CC'd.
Earthgore will "auto-cast" its heal as long as you applied a HOT before being CC'd.
And dozens more.
So tell me, how do you feel about "auto-cast" healing or "auto-cast" damage? And how is that any different from Netch auto-proccing Steadfast by way of its delayed purge functionality?
The Steadfast + Netch combo is an interesting set+class interaction, but ultimately a Warden using the set will still get the same 5 secs of Major Protection any other class using the set will.
This thread is hyperventilating nerfmongering.
runkorkoeb17_ESO wrote: »And if you mean DPS pve, how removin aouto dispel from Betty wll affect your dps ?
SidraWillowsky wrote: »runkorkoeb17_ESO wrote: »And if you mean DPS pve, how removin aouto dispel from Betty wll affect your dps ?
Because it seems like any changes to classes made for PvP always always ALWAYS negatively affect PvE. Why is it that when people bring up these issues, they seem to want to have classes nerfed vs. having sets adjusted, or how the way sets proc adjusted?
I was new to the game when this happened, but wasn't it the case a while back that Relequen stacks would proc Advancing Yokeda? Rather than nerfing Relequen to the ground, adjustments were made so that Rele no longer procced AY, but otherwise sets' functionalities remained the same. I know that this situation isn't an exact parallel (and that that was for PvE), but WHY do people seem to only be happy when classes are dead and buried six feet under?
Maybe you're right- netch + this set = perhaps OP. but why on earth has this turned into people complaining about wardens being OP across the board and indicating that the whole CLASS needs a nerf? Do people not think about that fact that maybe -just MAYBE- there are other less catastrophic ways of dealing with OP combinations like this? Like maybe just.... adjusting the set's functionality when it comes to the Warden's netch? Or do people just not like thinking critically and/or for whatever reason feel that nothing should be able to kill them in PvP and would rather just go the brain-dead route of screaming "NERF IT"
Surely most of us have had our favorite class get targeted by this, right? So then everyone should know that reasonable balancing is not really the game's MO. If I thought that OP's concerns would likely result in this:
"Welcome to update 5.2.1 on the PTS! Everyone grab a bottle of tequila and take a shot every time you see a nerf. New in the Crown Store are Ambulance Vouchers to get you to the ER when you get alcohol poisoning 30 seconds into reading. For a limited time only, get 30% off when you buy them in packs of 10!
- Set: Steadfast Hero. Warden's Netch no longer proccs this set"
Or SOMETHING to that effect, whatever, I'd be fine. But you know it'll end up like:
"Warden
- Guardian: this ability now damages YOU. Summon a Grizzly bear to maul you, dealing 50000 physical damage and inflicting major major fracture, since your bones are all broken now
- Cutting Dive: will now swoop in and peck your eyes out if you've recently been mauled by a grizzly, causing you to bleed for 829038120 damage
- Netch: this ability no longer does anything but follow you around and smack you. Additional functionality coming in Q2 of 2020!"
Canned_Apples wrote: »Betty does proc steadfast and this combination has already been available for ages but no one has ever complained about it.
Steadfast has always been and will always be a backbar set. Seems like a waste otherwise.
runkorkoeb17_ESO wrote: »Canned_Apples wrote: »Betty does proc steadfast and this combination has already been available for ages but no one has ever complained about it.
Steadfast has always been and will always be a backbar set. Seems like a waste otherwise.
So far betty was hard cast skill, not auoto. If you didnt noticed i speak about PTS not live...
BrokenGameMechanics wrote: »Effectively we have had this now for awhile. The Magica Netty purges neg 1 effect upon activation. Yes it is not auto like it will be. But it really simple now as it is just a single 0 cost gcd activation every 10 secs. i.e. You can get pretty close to doing this now. It is not some secret either. Been out there since the set came out.
SidraWillowsky wrote: »June 2017: Warden class released.
December 2017: Warden class is bland, weak, lackluster, and adds little to no group functionality. Few comment or even care that the class is underperforming.
June 2018: Warden class is bland, weak, lackluster, and adds little to no group functionality. Few comment or even care that the class is underperforming.
December 2018: Warden class is bland, weak, lackluster, and adds little to no group functionality. Few comment or even care that the class is underperforming.
June 2019: Warden class is bland, weak, lackluster, and adds little to no group functionality. Few comment or even care that the class is underperforming.
September 2019: "WARDEN CLASS GIVEN POTENTIAL BUFF THAT MAY MAKE ME DIE IN PVP... WARDEN CLASS PROBLEMATIC!!! NERF WARDEN!!!!"
How about instead of noting the fact that Warden has all of these buffs (we've had most of them before this patch and no one said a thing or cares, so I'm not sure why people are acting like this is surprising new information... the fact that you IDND'T KNOW should speak volumes about previous class performance) and crying for nerfs you all ASK FOR YOUR OWN CLASS TO BE BUFFED.
I play mostly PvE and main a MAGDEN. The class has been "LOL"ed at in the past and people have called it "meme status" because it had a reputation for being so terrible. So it's really, REALLLLLLLLLLLLLLLLLLLLY annoying that ZOS is finally starting to pay some attention to the class and people are instantaneously whining about stuff. How about instead of taking the time to find reasons to nerf Wardens, you use that time to figure out ways that ZOS could buff your own class? Stop ruining things for other classes.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Emma_Overload wrote: »Wow, I had misread the Patch Notes. I thought it was just a 5 second cooldown for the purge. But a passive removal every 5 seconds during the duration is crazy. You could run Steadfast with Jourvalds on a Magden for increased uptime on Major Protection as well. And Jourvalds does a lot with a warden toolkit.
You have to give up a 5 piece bonus for Jorvulds, plus the 5 pc for Steadfast Hero. There's a reason it's not meta. You could just wear Wizards Riposte and Buffer of the Swift and have around the same amount of mitigation nearly all the time. Either way, you aren't doing much damage.
With this setup you can easily go med/ or light armor.
Burst is not that hight anymore after all the nerfs so it shouldnt be a problem.
I`m sure with the right talent/race/jewels setup it can be run on live too.
And we dont speak only about dps here.
We already have nearly immortal healers/ with DoTs so stronK and dizzy stun spam.
Can you imagine the life lords whent PTS changes come live ?
No long before we see the circus unleashedThis combination is already on live, and can be done with Templar, Warden, and Necromancer easily.
It's also why the set is banned in many dueling tournaments.
Set is very strong and probably could be looked into (along with many other strong sets), but I don't see it being much different from live? Unless you're concerned about the "passive" nature of the netch cleanse, but I really don't think that will modify the uptime you see from this set.
The diference is small and in the same time HUGE.
You cant cleanse on live when controled / stun-fear-silence/ or when under gcd
On PTS betty do it free for you every 5 sec. No matter do you have control over your character.
This make set proc uptime 100% without you even need to move a finger
It seems more like your issue is with a strong set than a skill.
Without considering this set, the Netch cleanse mechanic is decent but honestly not that strong (Siphoner and all the myriad of debuffs make this cleanse reasonable imo)
I don't disagree that the combination is strong, but I think the conversation should be more directed at how strong this set is.
Its ok now/ in live, i agree.
It can be ok in PTS too, IF betty cleanse effects only when manualy use/ as it is on live.
Passive cleanse guarantee auto dispell every 5 seconds, even if you fall asleep on your keyboard.
Such srong skill shoulnd be able to aouto cast.
So make Netch dispell stay the same but remove Auoto part from it.
Its fair imo.
runkorkoeb17_ESO wrote: »I allow myself to add this clip here so all can see how it looks.
7 seconds 30% dmg reduce buff/ with 10 seconds cd/ so literaly 3 sec cd/
https://www.youtube.com/watch?v=nOMtboJSwgg&feature=youtu.be
Precisely this. Warden’s new skill is based off a 5s interval, meaning passive full up time for steadfast hero once per two purges.
Steadfast hero isn’t OP because it is hard to manually make sure you get the full value. Even proccing it once per 12s average, which is far more realistic, diminishes the value of the set by quite a lot. Especially with the nerf for fortified brass, steadfast hero is definitely BiS for wardens if they want a defensive option.
NordSwordnBoard wrote: »I use steadfast on my stamcro with expunge & deaden pain. I get what OP is saying and agree.
I thought perpetual procs were frowned on, like skoria proccing sloads proccing skoria etc. DOTs may be fire and forget to a degree, but they don't re-apply themselves automatically - you have to push a button.
Please understand that passively proccing major protection -
1 While on your back (cc'd) unable to actively defend yourself
2 Not using a GCD (interrupting your offensive burst/combo)
- Are advantages that will possibly go viral and result in what? A nerf to only the set? Sure about that? Think, Wardens! Is it only your class with this advantage? Stop ZOS before the whole class gets conflated with all the future qq and this turns into a rune cage debacle for you. Is "Free Auto Purge" what you want to be renowned for in PvP? The F.A.P. class lol? It sounds like a pigeon hole as well.
In PvE I agree it could be nice, but I can't see that it's needed. It's certainly not the solution to the class issues. Not having to recast betty for sustain could improve dps numbers but it's not the only way to achieve that. There has to be better ideas.
IMO It will eventually leave the Wardens worse off than current. The PvPers who can sense the qq coming are actually trying to help, stop with all the tribalism. Again, don't let ZOS make this your rune cage. You will regret an overbuff because the end result is a diminished skill.
No it doesn't. You still get 50% uptime on Major Protection that you can achieve on any other class as long as you include some purge in your rotation, the same way sorcs include Hardened Ward.runkorkoeb17_ESO wrote: »InvictusApollo wrote: »runkorkoeb17_ESO wrote: »
It mus be adresed, atleast If we want balanced game
Yes i do have warden, yes i can just keep silence and just use broken armor/skill combo when patch hits live.
And no, i dont like it.(the combo)
On pts atm warden is on better spot (imo) than most classes, and last thing i wana see every 5 second is to have nearly OP class with 30% FREE dmg reduction.
Netch cost nothing to cast/ and literaly auoto dispel one negative efect every 5 sec in pvp- free set proc with no efforts every 10 sec for 5 sec duration)
Opinions?
Think about this way: you can't choose when to get that Major Protection. Before you could use netch to activate Major Protection whenever you were getting a lot of damage. Now you can't. If you get lucky, you will have it when your enemy decides to rain deeath upon you. And if you get unlucky you won't have it then. This is actually a huge drawback for skilled players.
The only pro of this combo is that you save one GCD.
Agree, but still give you 100% uptime with no effords from your side.
Everyone should have a limit of one call for nerf. The moment they make the second one, they should be banned for at least a month.This would be an very nice tool who would be very nice then people ask for gear.
InvictusApollo wrote: »No it doesn't. You still get 50% uptime on Major Protection that you can achieve on any other class as long as you include some purge in your rotation, the same way sorcs include Hardened Ward.runkorkoeb17_ESO wrote: »InvictusApollo wrote: »runkorkoeb17_ESO wrote: »
It mus be adresed, atleast If we want balanced game
Yes i do have warden, yes i can just keep silence and just use broken armor/skill combo when patch hits live.
And no, i dont like it.(the combo)
On pts atm warden is on better spot (imo) than most classes, and last thing i wana see every 5 second is to have nearly OP class with 30% FREE dmg reduction.
Netch cost nothing to cast/ and literaly auoto dispel one negative efect every 5 sec in pvp- free set proc with no efforts every 10 sec for 5 sec duration)
Opinions?
Think about this way: you can't choose when to get that Major Protection. Before you could use netch to activate Major Protection whenever you were getting a lot of damage. Now you can't. If you get lucky, you will have it when your enemy decides to rain deeath upon you. And if you get unlucky you won't have it then. This is actually a huge drawback for skilled players.
The only pro of this combo is that you save one GCD.
Agree, but still give you 100% uptime with no effords from your side.Everyone should have a limit of one call for nerf. The moment they make the second one, they should be banned for at least a month.This would be an very nice tool who would be very nice then people ask for gear.
Olupajmibanan wrote: »Dots are weak to be used. No things to dispel = no Steadfast proc.
If you really think that the combination is overpowered, ask for Steadfast change and not Netch. We don't want to have PvP changes affect PvE.
Mojomonkeyman wrote: »The very big advantage of live netch (and the combination with hero) is exactly the one thing that it is going to lose - the control about when you want the cleanse and protection proc to happen. Same thing for hero - it was an awesome set for warden because you could i.e. - time hero proc - charge into battle - activate perma after 5 seconds - and immediately pull a second hero proc the moment perma runs out to get out of the heat - leading to 18s of major prot with no downtime inbetween.
Those combos wont line up anymore. This is a nerf. Losing the ability to control or rotate cleanse (with small heal attached) and therefore also control the hero proc to happen exactly when u need it is a total knockout. The big asset of netch was that it allowed to warden to perform very cost efficient defensive rotations (netch - trellis - netch - embrace - netch - etc.) which would still be incredibly powerful since those def rotas use to happen when under pressure and in major mending range.
Bad wardens spammed heals, good wardens rotated them with netch.
Dont get me even started on jorvulds - hero combo. Try it now, pretty sure you will (as any good player I know) very quickly realise that 2 more seconds of major prot are not worth the investment when taking trade-offs into account. Why bother with 2 more sec of major prot when you could instead stack major prot + major evasion or major prot + massive resistances. Jorvuld is just too much of a "loss" compared to other 5 piece sets, even on warden with its buffs due to how their dependencies and short timers interact with each other.
This thread is the perfect example of uninformed and, quite honestly, inexperienced players creating hyperbole based on half knowledge (if at all) misleading not only equally uninformed forum users but also developers - ultimately fueling the mismanaged & unhealthy balance rollercoaster we are experiencing for 2-3 years now.