rager82b14_ESO wrote: »rager82b14_ESO wrote: »Again this would have been not a issue if we had global ah, and let everyone be able to sell.
So - my guild is in Mournhold, arguably one of the more desirable cities in which to sell. I currently have approximately 30 available member slots. We do not charge dues nor do we have sales minimums.
I'm sure my guild is not the only one with space, nor the only one that doesn't charge fees/minimums.
If one of your five guild spots is free, what's stopping you (or anyone) from selling?
The fact people don't like joining guilds?
Or we can take the power away from guilds and let everyone sell like many of the better mmos do.
They are there and that is beyond the intent of what ZOS created the Trader System. ZOS expected that each guild would be a single group of it's own without political alignments, further it was done when there was a faction divider as well so they did not expect guilds to grow beyond 500.
Please point me to someplace, any place, that ZOS said anything of the sort.
1) Trader system was made when a faction wall was in place.
2) They have never made any provisions to have guilds larger than 500.
3) No advance tools to mange a larger guild or multiple guilds.
4) They have never referenced a guild larger than 500 in their guides.
5) If they had intended for guilds to be larger, they would have done so (It's been asked for)
Deducted reasoning follows that they did not. As for them expecting or stating that they did, here is what follows that.
1)...
They seem to never have show an intention to expect this by acting counter to above points 2-5. Show me that those points are incorrect.
(EDIT: Just pointing out I neither stated that it was good or bad on the "extended guilds". I merely was pointing out the inherent flaw unaccounted for in the design of the system, which changes results of how it actually works.)
rager82b14_ESO wrote: »Because some people don't? Guilds are pointless in this game but for AH stuff.
But I understand why they do this. It saves them money on servers.
I am a co-gm of a small/mid level trading guild, we have been around for 2 years on PS4 NA and are run by committee.
We have always relied on the generosity of our core group of players, being donation based. We don't have a weekly fee, asking only that members donate what they can without hurting their own gameplay. This means we live payday to payday in essence, only receiving gold enough to get by. We don't have a large reserve of resources, gold or otherwise.
This new system has us scrambling, and we may have to change up completely the requirements of remaining in our guild. Our only recourse is to bid at a lower level trader, which in effect bumps someone else from that spot and so on. It is doable and is really our only choice, long term.
What I see these changes doing, in essence, is creating an environment where guild jumping is not only the norm but essential to maintaining a good trader week to week. Where does that leave loyalty?
StabbityDoom wrote: »Dont_do_drugs wrote: »i dont thinl that needs to be discussed here. guilds having partner or sister guilds is i guess pretty normal on all platforms and actually also natural. some people get along, some people do not get along, sometimes the enemy of your enemy becomes your friend and so on. the actually trade guild managing community is small. so small its normal that people start to get to know each other and start to get along with each other or sometimes not and its normal its ending in diplomatics. i do agree sometimes that situation gets a bit "overused", but in general u cannot forbid people to befriend, as as example an officer of yours starting to like that content and building an own trade guild.
guys, get over the cartel and conglomerate stuff. even the lowest 0815 guilds in mid and low tier spots have partner guilds and keep ties to other guilds. some openly commnicate that and let other people know about that ties and get hated on then, others do it in secret. even before the first open alliance had been "announced" on pc eu, there were already multiple guilds forming friend-groups with not bidding each other. u just dont bid a guild whose gm u personally like, get over it.
I would add to all this that, in my guild, we don't bid on other kiosks because we want the spot we've maintained. We don't want to start a war. We don't want to risk losing a good spot in order to screw some other guild out a spot that's probably not much better than the one we have. It has nothing to with with alliances. We are happy where we are and don't want to mess with other guilds, period.
This system is forcing us into conflicts with other guilds that we don't want to have and wouldn't otherwise have, and would have no reason to even interact with, much less form a shadow cabal. And it still costs more.
Wow, that's crazy though, you should at least multi bid on some spots that have constant turnover or are used by guilds with no inventory. Otherwise you could be without a spot, and that can kill a guild.
Oh, we are absolutely multibidding. Still lost all of them at 2.5x or more last week's bids....
But we wouldn't bid on any of those traders ever if we weren't forced to. Ever. No cabal theory needed to make us want to stay in the spot we've always been in.
And I actively resent having to mess with other guilds whose spots we don't want and whose trade we have no interest in interfering with. And with whom we might even share members. That it is downright infuriating and forcing us to punch down doesn't mean we aren't doing what we have to survive. But it sucks.
Do you realise the disconnect in your post? In this system, a guild doesn't own any trader, ever. Yet you say you don't want to mess with some other guilds' spots. This alone, to me, is proof that the guild trader system is rotten to its core.
It's not a disconnect if you realize that there is no benefit to starting a bidding war for a lateral move. I honestly do not understand why you think guilds would want to risk moving all over map every week or why not wanting that chaos is an indication of some evil rot.
The only reason this idea makes sense, that I can think of anyway, is that you expect all guilds to be furiously trying to get into better spots. And that if we aren't it's only because we can't, because cabals or whatever. That's not true. Please clarify if there is something else you are getting it, because I'm not seeing it.
My guild has a spot that we like and we want to keep it and will do what we can within reason and ethics to keep it. That isn't the bidding system, that's a basic fact of life. It's the same reason business don't just randomly move across the street for no reason. Or attempt hostile takeovers of properties they can't afford.
I am a co-gm of a small/mid level trading guild, we have been around for 2 years on PS4 NA and are run by committee.
We have always relied on the generosity of our core group of players, being donation based. We don't have a weekly fee, asking only that members donate what they can without hurting their own gameplay. This means we live payday to payday in essence, only receiving gold enough to get by. We don't have a large reserve of resources, gold or otherwise.
This new system has us scrambling, and we may have to change up completely the requirements of remaining in our guild. Our only recourse is to bid at a lower level trader, which in effect bumps someone else from that spot and so on. It is doable and is really our only choice, long term.
What I see these changes doing, in essence, is creating an environment where guild jumping is not only the norm but essential to maintaining a good trader week to week. Where does that leave loyalty?
martinhpb16_ESO wrote: »I am a co-gm of a small/mid level trading guild, we have been around for 2 years on PS4 NA and are run by committee.
We have always relied on the generosity of our core group of players, being donation based. We don't have a weekly fee, asking only that members donate what they can without hurting their own gameplay. This means we live payday to payday in essence, only receiving gold enough to get by. We don't have a large reserve of resources, gold or otherwise.
This new system has us scrambling, and we may have to change up completely the requirements of remaining in our guild. Our only recourse is to bid at a lower level trader, which in effect bumps someone else from that spot and so on. It is doable and is really our only choice, long term.
What I see these changes doing, in essence, is creating an environment where guild jumping is not only the norm but essential to maintaining a good trader week to week. Where does that leave loyalty?
My friend I don't know, I feel for you - good luck to you
Have you tried a weekly lottery? get some nice prizes every week - after a while members and officers donate them
Say every 2k donated to guild bank buys a ticket. Have an officer count it all up each week and do the prize draw 2 hours before bid-flip.
It brings in some gold in a nice way.
Dont_do_drugs wrote: »Well I agree to some extent, and I always supported thoughts of guilds in other hubs trying to achieve more and eat some sales away from the "conglomerates", actually a lot of them would be even happy about that since it's also reducing pressure on the top tier spotdls with every motivated gm trying to hit those top Hubs. Truth also is, that a lot of guilds aren't using tge hub to its potential, like windhelm and so on, but this isn't tgd fault of the to tier guilds but also the problem of low efforts of the guilds there in making hubs attractive, advertising btw, making sales week and other stuff might bring more attention to those hubs. But the truth also is, that there aren't even 200 gm willing to build and maintain a guild and a hub to that extend. Not 100, not even 50 or 30. Hubs also prosper from those gm and conglomerates pushing it. Before ttu captured vivecs front spots it was on its way to another rotten hub with rotten guilds. I know it's harsh, but it's also the truth. Remember how windhelm grew when alchemist emporium advertised the heck out of windhelm? This is up to the guilds competing the other top Hubs as well, but they just don't want it. It's too much work for them, complaints here complaints there blabla.
marius_buys wrote: »Dont_do_drugs wrote: »Well I agree to some extent, and I always supported thoughts of guilds in other hubs trying to achieve more and eat some sales away from the "conglomerates", actually a lot of them would be even happy about that since it's also reducing pressure on the top tier spotdls with every motivated gm trying to hit those top Hubs. Truth also is, that a lot of guilds aren't using tge hub to its potential, like windhelm and so on, but this isn't tgd fault of the to tier guilds but also the problem of low efforts of the guilds there in making hubs attractive, advertising btw, making sales week and other stuff might bring more attention to those hubs. But the truth also is, that there aren't even 200 gm willing to build and maintain a guild and a hub to that extend. Not 100, not even 50 or 30. Hubs also prosper from those gm and conglomerates pushing it. Before ttu captured vivecs front spots it was on its way to another rotten hub with rotten guilds. I know it's harsh, but it's also the truth. Remember how windhelm grew when alchemist emporium advertised the heck out of windhelm? This is up to the guilds competing the other top Hubs as well, but they just don't want it. It's too much work for them, complaints here complaints there blabla.
You have no idea what you're talking about do you? lol Are you even a GM of an active trading guild? Its tough out there at the moment bro, real tough.
marius_buys wrote: »Dont_do_drugs wrote: »Well I agree to some extent, and I always supported thoughts of guilds in other hubs trying to achieve more and eat some sales away from the "conglomerates", actually a lot of them would be even happy about that since it's also reducing pressure on the top tier spotdls with every motivated gm trying to hit those top Hubs. Truth also is, that a lot of guilds aren't using tge hub to its potential, like windhelm and so on, but this isn't tgd fault of the to tier guilds but also the problem of low efforts of the guilds there in making hubs attractive, advertising btw, making sales week and other stuff might bring more attention to those hubs. But the truth also is, that there aren't even 200 gm willing to build and maintain a guild and a hub to that extend. Not 100, not even 50 or 30. Hubs also prosper from those gm and conglomerates pushing it. Before ttu captured vivecs front spots it was on its way to another rotten hub with rotten guilds. I know it's harsh, but it's also the truth. Remember how windhelm grew when alchemist emporium advertised the heck out of windhelm? This is up to the guilds competing the other top Hubs as well, but they just don't want it. It's too much work for them, complaints here complaints there blabla.
You have no idea what you're talking about do you? lol Are you even a GM of an active trading guild? Its tough out there at the moment bro, real tough.
I actually have a chance at getting a trader for my Social Guild, not a guarantee, but better than having to overbid on 1 trader and then hope for the best.
Lol, that’s why the majority of capital traders use the term SOCIAL TRADING GUILD. Sorry mate can’t have it both ways.
marius_buys wrote: »Dont_do_drugs wrote: »Well I agree to some extent, and I always supported thoughts of guilds in other hubs trying to achieve more and eat some sales away from the "conglomerates", actually a lot of them would be even happy about that since it's also reducing pressure on the top tier spotdls with every motivated gm trying to hit those top Hubs. Truth also is, that a lot of guilds aren't using tge hub to its potential, like windhelm and so on, but this isn't tgd fault of the to tier guilds but also the problem of low efforts of the guilds there in making hubs attractive, advertising btw, making sales week and other stuff might bring more attention to those hubs. But the truth also is, that there aren't even 200 gm willing to build and maintain a guild and a hub to that extend. Not 100, not even 50 or 30. Hubs also prosper from those gm and conglomerates pushing it. Before ttu captured vivecs front spots it was on its way to another rotten hub with rotten guilds. I know it's harsh, but it's also the truth. Remember how windhelm grew when alchemist emporium advertised the heck out of windhelm? This is up to the guilds competing the other top Hubs as well, but they just don't want it. It's too much work for them, complaints here complaints there blabla.
You have no idea what you're talking about do you? lol Are you even a GM of an active trading guild? Its tough out there at the moment bro, real tough.
StabbityDoom wrote: »Dont_do_drugs wrote: »i dont thinl that needs to be discussed here. guilds having partner or sister guilds is i guess pretty normal on all platforms and actually also natural. some people get along, some people do not get along, sometimes the enemy of your enemy becomes your friend and so on. the actually trade guild managing community is small. so small its normal that people start to get to know each other and start to get along with each other or sometimes not and its normal its ending in diplomatics. i do agree sometimes that situation gets a bit "overused", but in general u cannot forbid people to befriend, as as example an officer of yours starting to like that content and building an own trade guild.
guys, get over the cartel and conglomerate stuff. even the lowest 0815 guilds in mid and low tier spots have partner guilds and keep ties to other guilds. some openly commnicate that and let other people know about that ties and get hated on then, others do it in secret. even before the first open alliance had been "announced" on pc eu, there were already multiple guilds forming friend-groups with not bidding each other. u just dont bid a guild whose gm u personally like, get over it.
I would add to all this that, in my guild, we don't bid on other kiosks because we want the spot we've maintained. We don't want to start a war. We don't want to risk losing a good spot in order to screw some other guild out a spot that's probably not much better than the one we have. It has nothing to with with alliances. We are happy where we are and don't want to mess with other guilds, period.
This system is forcing us into conflicts with other guilds that we don't want to have and wouldn't otherwise have, and would have no reason to even interact with, much less form a shadow cabal. And it still costs more.
Wow, that's crazy though, you should at least multi bid on some spots that have constant turnover or are used by guilds with no inventory. Otherwise you could be without a spot, and that can kill a guild.
Oh, we are absolutely multibidding. Still lost all of them at 2.5x or more last week's bids....
But we wouldn't bid on any of those traders ever if we weren't forced to. Ever. No cabal theory needed to make us want to stay in the spot we've always been in.
And I actively resent having to mess with other guilds whose spots we don't want and whose trade we have no interest in interfering with. And with whom we might even share members. That it is downright infuriating and forcing us to punch down doesn't mean we aren't doing what we have to survive. But it sucks.
Do you realise the disconnect in your post? In this system, a guild doesn't own any trader, ever. Yet you say you don't want to mess with some other guilds' spots. This alone, to me, is proof that the guild trader system is rotten to its core.
It's not a disconnect if you realize that there is no benefit to starting a bidding war for a lateral move. I honestly do not understand why you think guilds would want to risk moving all over map every week or why not wanting that chaos is an indication of some evil rot.
The only reason this idea makes sense, that I can think of anyway, is that you expect all guilds to be furiously trying to get into better spots. And that if we aren't it's only because we can't, because cabals or whatever. That's not true. Please clarify if there is something else you are getting it, because I'm not seeing it.
My guild has a spot that we like and we want to keep it and will do what we can within reason and ethics to keep it. That isn't the bidding system, that's a basic fact of life. It's the same reason business don't just randomly move across the street for no reason. Or attempt hostile takeovers of properties they can't afford.
I'm honestly just baffled about what you think should be happening.
marius_buys wrote: »
You have no idea what you're talking about do you? lol Are you even a GM of an active trading guild? Its tough out there at the moment bro, real tough.
I'm not a guild leader, I'm just weighing in as a buyer. A lot of the places I normally shop due to their huge selection and fair prices are now occupied by guilds selling four redguard couches, a fern, and a pot of stew. Not impressed. I hope we can get back to better selection of wares soon.
rager82b14_ESO wrote: »Because some people don't? Guilds are pointless in this game but for AH stuff.
But I understand why they do this. It saves them money on servers.
anitajoneb17_ESO wrote: »I'm doing it... /wave
Are you ? For real ?
Care to explain why ?
I don't intend to tell you what to do or not to do with your own money, but I'd like to understand...
Spending your IRL money to get whatever you wnat ingame (costumes, whatever) is fine, since it's, for each item, a one-time expense. But hiring a guild trader is a weekly, evergoing expenditure.
So may I ask what's in it for you ? What "pleasure" or "entertainment" or whatever positive you find in sepnding RL money to get a trader in a game that will be mostly of use, not for yourself, but for your 499 guildies there ?
Also, do you realize it's a kind of "not playing on equal grounds" ? Something like running on steroids in a sport competition ... ?
I'm honestly curious ...
My reasons are twofold I guess... For one, I kinda inherited this guild and instead of letting it die I decided to keep it alive. The main reason for that kinda subsided by now, but I just wanted to keep certain people together.
Why I put real money in it... Well, why not? It's a hobby, hobbies cost money. It makes no difference to me if I buy myself yet another airport for Xplane / P3D where I will never fly, or I buy another purple anodized part for my R/C car just because I think it looks cool (being lighter and going faster is just an added benefit), or I buy and sell crowns to maintain a trader for example.
As for equal grounds and it being fair or not... I'm sorry, that's a discussion I don't wish to get into nor care about. There are as much opinions as there are people.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Again this would have been not a issue if we had global ah, and let everyone be able to sell.
So - my guild is in Mournhold, arguably one of the more desirable cities in which to sell. I currently have approximately 30 available member slots. We do not charge dues nor do we have sales minimums.
I'm sure my guild is not the only one with space, nor the only one that doesn't charge fees/minimums.
If one of your five guild spots is free, what's stopping you (or anyone) from selling?
The fact people don't like joining guilds?
Or we can take the power away from guilds and let everyone sell like many of the better mmos do.
convert=concert. Hmm where is edit function?