SammiSakura wrote: »Gandrhulf_Harbard wrote: »SammiSakura wrote: »also, all these replies stating "ban them", what have you been smoking? You do realise a vast majority of GM's didnt touch the gold right? We should be banned for a f-up on zos part? at least bring something constructive to the table
Really?
So where is this gold?
Do you know exactly how much gold you've been given that you should never have?
Are you 100% prepared to hand it ALL over to ZOS without question or hesitation?
Based on the rampant commodity price inflation in-game I am 100% certain that if you are you are almost certainly alone.
Most of this gold has been spent cleaning out Gold Tempers and relisting them for 10 times what they cost a week ago.
All The Best
A. it is in my guild bank
B. Yes
C. Yes
D. Well, the 25+ GM's and Alliance leaders in Discord have said the same as me, so perhaps chill out
SantieClaws wrote: »Can this one share a thought and suggestion?
If you have a major system change like this in mind you need to be talking to travellers, or at least some travellers, a long time before it hits Test Tamriel. It is too late then when a whole system already built is concerned.
Before you change the trader time you also need to be talking to the GMs and officers it would affect. It will only make things worse if you change it to when we are at work or asleep.
Yours with paws
Santie Claws
SammiSakura wrote: »Gandrhulf_Harbard wrote: »SammiSakura wrote: »also, all these replies stating "ban them", what have you been smoking? You do realise a vast majority of GM's didnt touch the gold right? We should be banned for a f-up on zos part? at least bring something constructive to the table
Really?
So where is this gold?
Do you know exactly how much gold you've been given that you should never have?
Are you 100% prepared to hand it ALL over to ZOS without question or hesitation?
Based on the rampant commodity price inflation in-game I am 100% certain that if you are you are almost certainly alone.
Most of this gold has been spent cleaning out Gold Tempers and relisting them for 10 times what they cost a week ago.
All The Best
A. it is in my guild bank
B. Yes
C. Yes
D. Well, the 25+ GM's and Alliance leaders in Discord have said the same as me, so perhaps chill out
Well have you seen the price increases on a bunch of common expensive products atm? Guess there is kindoff a reason not to be super chill atm.
@ban spammers
You can't ban the guild masters for getting more gold back, since it's not their fault, the system freaked out.
I just hope this Sunday all will be back to normal and live goes on.
SammiSakura wrote: »SammiSakura wrote: »Gandrhulf_Harbard wrote: »SammiSakura wrote: »also, all these replies stating "ban them", what have you been smoking? You do realise a vast majority of GM's didnt touch the gold right? We should be banned for a f-up on zos part? at least bring something constructive to the table
Really?
So where is this gold?
Do you know exactly how much gold you've been given that you should never have?
Are you 100% prepared to hand it ALL over to ZOS without question or hesitation?
Based on the rampant commodity price inflation in-game I am 100% certain that if you are you are almost certainly alone.
Most of this gold has been spent cleaning out Gold Tempers and relisting them for 10 times what they cost a week ago.
All The Best
A. it is in my guild bank
B. Yes
C. Yes
D. Well, the 25+ GM's and Alliance leaders in Discord have said the same as me, so perhaps chill out
Well have you seen the price increases on a bunch of common expensive products atm? Guess there is kindoff a reason not to be super chill atm.
Yes I have, but all this "ban them" spam doesn't serve anything. Yes, ban those few who have spent it and hiked the price up on stuff, but thats really not the majority, as most gm's have a brain and don't want to risk getting banned over this
I'm not defending ZOS, but you clearly don't understand that: local machine performance and server performance are not the same thing. Servers are what is in question here, not the local client. Addons are pinging the server for information, what they do to your own computer is irrelevant to the issue at hand.Gandrhulf_Harbard wrote: »Your game runs crap with or without add-ons.
Blaming add-ons for ZOS incompetency is just flat out shameful.
@ban spammers
You can't ban the guild masters for getting more gold back, since it's not their fault, the system freaked out.
I just hope this Sunday all will be back to normal and live goes on.
Why is it so hard to grasp. We dont want everyone banned? Just the people who exploited it by going onto the markets and buying up all the tempers for example and reselling them for 10x the original price. So, getting the money isnt their fault ofcourse. Then using it for exploiting is their fault tough
StabbityDoom wrote: »@ban spammers
You can't ban the guild masters for getting more gold back, since it's not their fault, the system freaked out.
I just hope this Sunday all will be back to normal and live goes on.
Why is it so hard to grasp. We dont want everyone banned? Just the people who exploited it by going onto the markets and buying up all the tempers for example and reselling them for 10x the original price. So, getting the money isnt their fault ofcourse. Then using it for exploiting is their fault tough
Do you honestly think ZOS has the manpower and time to go through all these player histories since the time of the flip and figure out who did what with what money? Cuz if they can't even answer us in a timely way, or fix longstanding issues, what makes you think they could do that? Cuz I don't.
StabbityDoom wrote: »@ban spammers
You can't ban the guild masters for getting more gold back, since it's not their fault, the system freaked out.
I just hope this Sunday all will be back to normal and live goes on.
Why is it so hard to grasp. We dont want everyone banned? Just the people who exploited it by going onto the markets and buying up all the tempers for example and reselling them for 10x the original price. So, getting the money isnt their fault ofcourse. Then using it for exploiting is their fault tough
Do you honestly think ZOS has the manpower and time to go through all these player histories since the time of the flip and figure out who did what with what money? Cuz if they can't even answer us in a timely way, or fix longstanding issues, what makes you think they could do that? Cuz I don't.
Well they banned people before that were AP farming. Looking at where they got the AP, and how much they got. So yes, they do have the manpower. I dont care about getting the money out of the system. That option is long gone for some people. But finding out who spend all of the money for personal gain is easy.
ZOS_GinaBruno wrote: »Thanks for everyone’s patience while we continue investigating the guild trader and multi-bidding issues that recently occurred on the PC EU server. To give everyone an update, the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
As a temporary solution, we’ve disabled the guild history API functionality that addons use on the PC NA and EU servers until we have additional safeguards in place. Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
As for the excess gold that some guilds received, we’re currently reviewing which guilds and individuals were affected and will be determining an appropriate course of action soon.
We apologize for the trouble and confusion all this has caused, and appreciate your continued patience.
ZOS_GinaBruno wrote: »Thanks for everyone’s patience while we continue investigating the guild trader and multi-bidding issues that recently occurred on the PC EU server. To give everyone an update, the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
As a temporary solution, we’ve disabled the guild history API functionality that addons use on the PC NA and EU servers until we have additional safeguards in place. Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
As for the excess gold that some guilds received, we’re currently reviewing which guilds and individuals were affected and will be determining an appropriate course of action soon.
We apologize for the trouble and confusion all this has caused, and appreciate your continued patience.
ZOS_GinaBruno wrote: »Thanks for everyone’s patience while we continue investigating the guild trader and multi-bidding issues that recently occurred on the PC EU server. To give everyone an update, the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
As a temporary solution, we’ve disabled the guild history API functionality that addons use on the PC NA and EU servers until we have additional safeguards in place. Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
As for the excess gold that some guilds received, we’re currently reviewing which guilds and individuals were affected and will be determining an appropriate course of action soon.
We apologize for the trouble and confusion all this has caused, and appreciate your continued patience.
The massively obvious question is: If guild masters didn't spend anything, why should they be banned? Some GM's maybe also just bought normal items from their own gold e.g. a set armour, 200 potions, 40 gold mats for improvement or whatever... Can ZoS really see the difference between them well enough?
Plenty of other questions exist though:
- Even if gold is removed, what will happen to the current store locations? Many guilds including won their spot fair but did not receive it due to the same bug
- What will happen about the gold that SHOULD have been returned from lost bids but was not? Some guilds received NO return at all despite losing their bid, including rich guilds who will lose huge amounts of gold, or poor guilds who lose ALL their small gold.
- What about the gold that is 'normally' returned from lost bids - How will this be tracked since different guilds got different returns? Again, huge risk guilds lose the gold they bid entirely, at no fault of theirs
- Will this just happen again next week? The measures put in don't exactly seem to be on the way to fixing anything
- Many guilds store gold on a character no their guild, for risk of mistyping a 0 at end of their bid and costing hundreds of millions... Two questions here... Does this actually matter? Can zos make undoing bids possible?
That's just for starters and I didn't even think about questions
The massively obvious question is: If guild masters didn't spend anything, why should they be banned? Some GM's maybe also just bought normal items from their own gold e.g. a set armour, 200 potions, 40 gold mats for improvement or whatever... Can ZoS really see the difference between them well enough?
Plenty of other questions exist though:
- Even if gold is removed, what will happen to the current store locations? Many guilds including won their spot fair but did not receive it due to the same bug
- What will happen about the gold that SHOULD have been returned from lost bids but was not? Some guilds received NO return at all despite losing their bid, including rich guilds who will lose huge amounts of gold, or poor guilds who lose ALL their small gold.
- What about the gold that is 'normally' returned from lost bids - How will this be tracked since different guilds got different returns? Again, huge risk guilds lose the gold they bid entirely, at no fault of theirs
- Will this just happen again next week? The measures put in don't exactly seem to be on the way to fixing anything
- Many guilds store gold on a character no their guild, for risk of mistyping a 0 at end of their bid and costing hundreds of millions... Two questions here... Does this actually matter? Can zos make undoing bids possible?
That's just for starters and I didn't even think about questions
The massively obvious question is: If guild masters didn't spend anything, why should they be banned? Some GM's maybe also just bought normal items from their own gold e.g. a set armour, 200 potions, 40 gold mats for improvement or whatever... Can ZoS really see the difference between them well enough?
Plenty of other questions exist though:
- Even if gold is removed, what will happen to the current store locations? Many guilds including won their spot fair but did not receive it due to the same bug
- What will happen about the gold that SHOULD have been returned from lost bids but was not? Some guilds received NO return at all despite losing their bid, including rich guilds who will lose huge amounts of gold, or poor guilds who lose ALL their small gold.
- What about the gold that is 'normally' returned from lost bids - How will this be tracked since different guilds got different returns? Again, huge risk guilds lose the gold they bid entirely, at no fault of theirs
- Will this just happen again next week? The measures put in don't exactly seem to be on the way to fixing anything
- Many guilds store gold on a character no their guild, for risk of mistyping a 0 at end of their bid and costing hundreds of millions... Two questions here... Does this actually matter? Can zos make undoing bids possible?
That's just for starters and I didn't even think about questions
The massively obvious question is: If guild masters didn't spend anything, why should they be banned? Some GM's maybe also just bought normal items from their own gold e.g. a set armour, 200 potions, 40 gold mats for improvement or whatever... Can ZoS really see the difference between them well enough?
JasmineMcCoy wrote: »The massively obvious question is: If guild masters didn't spend anything, why should they be banned? Some GM's maybe also just bought normal items from their own gold e.g. a set armour, 200 potions, 40 gold mats for improvement or whatever... Can ZoS really see the difference between them well enough?
I don't really see the problem. Retrieve the gold given in excess from the guild. Is there enough? If yes, good, move on. If the GM spent the money for the next bid on something, that's their own problem. Not enough gold in the guild? Check who took it. Do they still have it? If yes, remove it. If not, because they went on a huge shopping spree, ban the account, maybe empty the guild vault or something and move on. There can't be that many people who received billions of gold back and spent it anyway.
ZOS_GinaBruno wrote: »Thanks for everyone’s patience while we continue investigating the guild trader and multi-bidding issues that recently occurred on the PC EU server. To give everyone an update, the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
As a temporary solution, we’ve disabled the guild history API functionality that addons use on the PC NA and EU servers until we have additional safeguards in place. Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
As for the excess gold that some guilds received, we’re currently reviewing which guilds and individuals were affected and will be determining an appropriate course of action soon.
We apologize for the trouble and confusion all this has caused, and appreciate your continued patience.
ZOS_GinaBruno wrote: »Thanks for everyone’s patience while we continue investigating the guild trader and multi-bidding issues that recently occurred on the PC EU server. To give everyone an update, the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
As a temporary solution, we’ve disabled the guild history API functionality that addons use on the PC NA and EU servers until we have additional safeguards in place. Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
As for the excess gold that some guilds received, we’re currently reviewing which guilds and individuals were affected and will be determining an appropriate course of action soon.
We apologize for the trouble and confusion all this has caused, and appreciate your continued patience.
ban them from ever trading again
ZOS_GinaBruno wrote: »Thanks for everyone’s patience while we continue investigating the guild trader and multi-bidding issues that recently occurred on the PC EU server. To give everyone an update, the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
As a temporary solution, we’ve disabled the guild history API functionality that addons use on the PC NA and EU servers until we have additional safeguards in place. Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
As for the excess gold that some guilds received, we’re currently reviewing which guilds and individuals were affected and will be determining an appropriate course of action soon.
We apologize for the trouble and confusion all this has caused, and appreciate your continued patience.
ban them from ever trading again
Shamisa_En wrote: »Trolling with ban comments sure is weird way to show appreciation for players who dedicate much of their time and resources to manage in-game communities.
Whether we received extra gold or not wasn't up to us players.
Cheers.
SammiSakura wrote: »SammiSakura wrote: »Gandrhulf_Harbard wrote: »SammiSakura wrote: »also, all these replies stating "ban them", what have you been smoking? You do realise a vast majority of GM's didnt touch the gold right? We should be banned for a f-up on zos part? at least bring something constructive to the table
Really?
So where is this gold?
Do you know exactly how much gold you've been given that you should never have?
Are you 100% prepared to hand it ALL over to ZOS without question or hesitation?
Based on the rampant commodity price inflation in-game I am 100% certain that if you are you are almost certainly alone.
Most of this gold has been spent cleaning out Gold Tempers and relisting them for 10 times what they cost a week ago.
All The Best
A. it is in my guild bank
B. Yes
C. Yes
D. Well, the 25+ GM's and Alliance leaders in Discord have said the same as me, so perhaps chill out
Well have you seen the price increases on a bunch of common expensive products atm? Guess there is kindoff a reason not to be super chill atm.
Yes I have, but all this "ban them" spam doesn't serve anything. Yes, ban those few who have spent it and hiked the price up on stuff, but thats really not the majority, as most gm's have a brain and don't want to risk getting banned over this
I just want to impress upon the devs how important Master Merchant, and the guild sales history is, to everyone who trades in this game. Which is a huge number of people, by the way! That's why you have so many requests for guild sales data. Yes, there are those who would love to see MM die, but they are the vast, vast minority.
Additionally, many guilds use MM data/guild sales history data to determine if guild sales minimums have been met for the week.
This should be, and should have been this entire time, a high priority item for fixing on your lists. This is, at this point, vital functionality to this game.