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Remove Cast Time from Ultimates

  • WillhelmBlack
    WillhelmBlack
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    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    xD
    PC EU
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.
    Power Wealth And Influence.
  • ProzTh3Almighty
    ProzTh3Almighty
    ✭✭✭
    Dude who is dying to animation cancelling? I usually die to a curse frag endless force pulse, or a LA dizzy swing dawnbreaker executioner dizzy executioner dizzy executioner...you get the point. The animation cancelling isnt killing u. Being out of position, letting your buffs drop off, over casting and being out of resources is
  • WillhelmBlack
    WillhelmBlack
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    ✭✭
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?
    PC EU
  • Juhasow
    Juhasow
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    I tested stamblade yesterday. For few minutes I was annoyed that PTS at that time was extremly unresponsive and laggy and incap dont want to land properly and that messes up my whole rotation causing DPS drop. Then I realised it's all because it now have cast time and it makes whole rotation on stamblade so cluncky it's extremly unenjoyable to play.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?
    Power Wealth And Influence.
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns or back-loaded combos ?
    Edited by Juhasow on July 13, 2019 8:36AM
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.
    PC EU
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will expose good players from those that crutch on a bugged feature of the game.
    Edited by Anti_Virus on July 13, 2019 8:59AM
    Power Wealth And Influence.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.

    Congratulations genius You discovered how combos works ! You're only like over 30 years late. Also newsflash in ESO it have nothing to do with animation cancelling. Take Your delusions somwhere else now please.
    Edited by Juhasow on July 13, 2019 8:43AM
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will see the expose good players from those that crutch on a bugged feature of the game.

    Who will be the good players then? Ones that don't do combos?
    PC EU
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will see the expose good players from those that crutch on a bugged feature of the game.

    Who will be the good players then? Ones that don't do combos?

    The ones that adapt and don’t use animation canceling. Combos can still be done just need to timed it right.
    Edited by Anti_Virus on July 13, 2019 9:01AM
    Power Wealth And Influence.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will see the expose good players from those that crutch on a bugged feature of the game.

    Who will be the good players then? Ones that don't do combos?

    The ones that adapt and don’t use animation canceling. Combos can still be done just need to timed it right.

    @Anti_Virus funnily enough You understand so little about the game that You dont even realise that cast times actually supports combos because cast times allows to bypass global cooldown or shorten the duration between intervals. For example if You have instant cast abilities You can only cast 1 ability per 0,9 second but if 1 of them is instant cast and second have 0,5 second cast time if You'll use that 0,5 seco cast time ability 1st then You'll be able to cast next ability 0,4 second after 1st one. That trick was commonly used by snipers because snipe have cast time longer then global cooldown plus some travel time of projectile You could start casting 1,1 sec snipe and while doing so global cooldown would already end before cast was finished so You were able to instantly land incap and then execute. 1st ability that would hit You would be incap then instantly after snipe would finish its travel and hit enemy 20% stronger and at the end You would get nice finisher so all that things could happen in 1 second because global cooldown between incap and execute is 0,9 sec and snipe was back loaded. Add light attacks and bashes (which have separate global cooldown) between incap and execute and You have 5 hits in 1 second with no macro or cheating needed since it's easy to perform for anyone after few minutes of practicing.

    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will see the expose good players from those that crutch on a bugged feature of the game.

    Who will be the good players then? Ones that don't do combos?

    The ones that adapt and don’t use animation canceling. Combos can still be done just need to timed it right.

    🤔
    PC EU
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.
    Edited by Sharee on July 13, 2019 9:23AM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will see the expose good players from those that crutch on a bugged feature of the game.

    Who will be the good players then? Ones that don't do combos?

    The ones that adapt and don’t use animation canceling. Combos can still be done just need to timed it right.

    @Anti_Virus funnily enough You understand so little about the game that You dont even realise that cast times actually supports combos because cast times allows to bypass global cooldown or shorten the duration between intervals. For example if You have instant cast abilities You can only cast 1 ability per 0,9 second but if 1 of them is instant cast and second have 0,5 second cast time if You'll use that 0,5 seco cast time ability 1st then You'll be able to cast next ability 0,4 second after 1st one. That trick was commonly used by snipers because snipe have cast time longer then global cooldown plus some travel time of projectile You could start casting 1,1 sec snipe and while doing so global cooldown would already end before cast was finished so You were able to instantly land incap and then execute. 1st ability that would hit You would be incap then instantly after snipe would finish its travel and hit enemy 20% stronger and at the end You would get nice finisher so all that things could happen in 1 second because global cooldown between incap and execute is 0,9 sec and snipe was back loaded. Add light attacks and bashes (which have separate global cooldown) between incap and execute and You have 5 hits in 1 second with no macro or cheating needed since it's easy to perform for anyone after few minutes of practicing.

    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    How did the arguments go to combos? We are discussing animation canceling.

    Cast time abilities also can be countered, hence why people hate using D swing, it hits hard but has a cast time making you use your brain to use it right. Potatoes will get hit by it all day but good players won’t

    A NB casting snipe could also be interrupted, the arrow telegraphs itself via audio que and ultimately could be dodged again cast time prevents instant immediate burst from occurring all at once provided you use tools to counter it. Aren’t you a good player? How are you being hit with snipe?

    With the change now a stamden cannot kill someone in 1 gcd or less with out using some tactics, any potato can wear high WD sets and press 3 buttons and kill groups. Now the smarter players can simply hold block when they see that glowing white sword in your hand, or if you’re a nightblade they can now properly react to your incap/ onslaught and not die immediately thus raising the TTK of the game as it should.

    But I know I know “muh fast paced combat” which really just means you like the Low TTK, and if you like that prepare yourself for more unkillable tank builds in the future.
    Power Wealth And Influence.
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    jcm2606 wrote: »
    Anything that makes the game intentionally less responsive is bad and should be removed/reverted. End of.
    Anti_Virus wrote: »
    lookstwice wrote: »
    Wow I really thought that most people would be on the same page and not want a cast times on ultimates.

    You thought wrong buddy and for all you L33T pvpers that want this reverted please go play a fighting/ fps game where you can button mash an animation cancel to your hearts content on N00B5.

    This is fantasy combat not an fps TTK should not be this low.

    Except cancelling ultimates doesn't help TTK all that much, especially so after they just nerfed bashing. It's not like cancelling your ultimate allows you to immediately follow with another skill, your skill casts still adhere to the GCD, just as if you didn't cancel your ultimate. One of two things can happen, depending on how you cancelled your ultimate.

    If you block/swap cancelled, then it just cuts off the end of the animation, getting you ready for the next GCD a little quicker (but not bypassing the GCD, so it doesn't actually help TTK, really only a comfort thing), and in some cases, might cause the ultimate's effect to occur (damage, healing, etc) a tiny bit quicker, allowing you to line up burst a tiny bit better (again, doesn't help TTK all that much, we're talking fractions of a second). In the case of bar swap, it allows you to get onto your other bar a little bit quicker, but, just like cutting the end of the animation off, it just gets you ready for the next GCD a little quicker.

    If you bash cancelled, TTK does drop a bit, since you have the damage from the bash happening just after the ultimate lands, but the damage is around maybe a half to a third of a regular burst skill (with the old scaling and 100% multiplier from sword and board, so it's probably even lower now), it costs a decent amount of stamina on top of your actual skills, and it can be tricky to do smoothly, depending on your keybinds. One way or another, you're paying a decent amount of resources for a bit more damage, so IMO the drop in TTK is fair.

    You'd only bash cancel if you really wanted that kill, otherwise block/swap cancelling is what you'd do, if you're cancelling at all. Overall TTK isn't that much lower when cancelling ultimates, so if you want to address TTK, look elsewhere.


    Healing and damage mitigation in this game is too high, but it has to be because of TTK being too low. If we continue trying to solve to TTK issue then everyone will be a tank or die in one hit literally.


    It’s funny how people think animation canceling is somehow skillfull. I do it all the time on my stamwarden shalks dawnbreaker bash spin to win and kill 5-7 ppl at a time instantly.

    What the devs fixed was syncing the animation with the damage, previously for all ultimates like dawnbreaker you press it and block and the damage would apply before the animation completed. Which was fun to instantly kill ppl, and block canceling was beneficial since the animation was longer than the global cooldown but it was unhealthy for the game.

    This change will be fine imo.

    Love how you skipped literally my entire comment to push your own argument forward, how convenient. Again, this sort of animation cancelling would not and does not impact TTK all that much.

    Unless you're bash cancelling, you aren't performing any extra actions that deal extra damage, all you're doing is moving the damage forward within the GCD. Your skills are still occurring within the GCD, you aren't casting multiple skills at once or in quick succession, so TTK doesn't change all that much.

    If you are bash cancelling, TTK does go down, but no where near the amount you think. Bashing doesn't deal all that much damage, maybe about as much as an enchant proc, and it costs additional resources to perform, so somebody isn't going to be bash cancelling every skill all the time, only if they really want the kill.

    Your stamden combo dropping people instantly has nothing to do with animation cancelling, but everything to do with lining up burst. Shalks is delayed, which allows you to line it up with Dawnbreaker to have your target stunned and already burst down a little right as shalks lands, on top of the strong dot on Dawnbreaker. Finish with some spin2win, and ez clap.

    All animation cancelling does for you here is make Dawnbreaker line up a tiny bit better (can be done by casting Dawnbreaker a little earlier), and make spin2win hit a little earlier (inconsequential since they're stunned, reaction time would give you the fraction of a second you're saving by cancelling spin2win), as well as make spin2win a bit more comfortable casting due to the clunky tail end of the animation (inconsequential since it's purely for your own comfort).

    Most of the comments for the delay and against animation cancelling are founded from a misunderstanding of how the combat system truly works. No, you can't cast 5 skills in half a second through animation cancelling, you're just lagging and/or mistaking DOT ticks for actual skills. No, block/swap cancelling doesn't help TTK as much as you think, since you're just moving the damage forward a little bit, it's still happening in the same GCD.

    I don't even care about the fact that I can't animation cancel my ultimates now, though, I never do, anyways. That's not why I'm against this change. I just don't think it's healthy for the devs to make the combat system less responsive, especially with how the servers currently perform. If you want to increase TTK, reduce baseline damage, make players have to build for other stats and resources to artificially reduce built-for damage. Don't introduce weird delays on skills that makes the game less responsive, breaking other things in the process. I've heard that dodge and swap cancelling in general is buggy on the PTS, and it wouldn't surprise me if Zenimax broke something trying to fit the delay on ultimates.
    Edited by jcm2606 on July 13, 2019 9:50AM
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Juhasow wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Ever heared about global cooldowns and front-loaded combos ?

    Yep, global cooldown doesn’t matter all the burst can be done IN one gcd or less with animation canceling if you time it right.
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Thats why these guys come here and freak out when they think animation canceling might get removed.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Watch how many whiners come out.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
    Take animation canceling out and every so called Elite player would suck at this game lol.

    OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
    Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol

    This is what the proponents of animation canceling really want, to immediately kill large groups of people and call themselves good, if they can’t they whine.

    You can't immediately kill big groups by cutting animations short. What the hell are you talking about?

    Ever played a stamina warden?

    Many times. It has a long cast time on its best damage skill.

    Good, with the current animation canceling and lag this burst combo is unhealthy and unskillful.

    When this change goes live we will see the expose good players from those that crutch on a bugged feature of the game.

    Who will be the good players then? Ones that don't do combos?

    The ones that adapt and don’t use animation canceling. Combos can still be done just need to timed it right.

    @Anti_Virus funnily enough You understand so little about the game that You dont even realise that cast times actually supports combos because cast times allows to bypass global cooldown or shorten the duration between intervals. For example if You have instant cast abilities You can only cast 1 ability per 0,9 second but if 1 of them is instant cast and second have 0,5 second cast time if You'll use that 0,5 seco cast time ability 1st then You'll be able to cast next ability 0,4 second after 1st one. That trick was commonly used by snipers because snipe have cast time longer then global cooldown plus some travel time of projectile You could start casting 1,1 sec snipe and while doing so global cooldown would already end before cast was finished so You were able to instantly land incap and then execute. 1st ability that would hit You would be incap then instantly after snipe would finish its travel and hit enemy 20% stronger and at the end You would get nice finisher so all that things could happen in 1 second because global cooldown between incap and execute is 0,9 sec and snipe was back loaded. Add light attacks and bashes (which have separate global cooldown) between incap and execute and You have 5 hits in 1 second with no macro or cheating needed since it's easy to perform for anyone after few minutes of practicing.

    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    How did the arguments go to combos? We are discussing animation canceling.

    Cast time abilities also can be countered, hence why people hate using D swing, it hits hard but has a cast time making you use your brain to use it right. Potatoes will get hit by it all day but good players won’t

    A NB casting snipe could also be interrupted, the arrow telegraphs itself via audio que and ultimately could be dodged again cast time prevents instant immediate burst from occurring all at once provided you use tools to counter it. Aren’t you a good player? How are you being hit with snipe?

    With the change now a stamden cannot kill someone in 1 gcd or less with out using some tactics, any potato can wear high WD sets and press 3 buttons and kill groups. Now the smarter players can simply hold block when they see that glowing white sword in your hand, or if you’re a nightblade they can now properly react to your incap/ onslaught and not die immediately thus raising the TTK of the game as it should.

    But I know I know “muh fast paced combat” which really just means you like the Low TTK, and if you like that prepare yourself for more unkillable tank builds in the future.

    You use that words "animation cancelling" but I think You dont know what that really means. If You blame animation cancelling for being hit by 5 hits in 1 second then there is nothing we can talk about since You simply dont know how this game works. 5 hits from active abilities at once is only possible to perform in ESO via back-loaded burst combos performed by combining cast time/delayed/long travel time abilities with instant cast ones. Animation cancelling is not required for that and frankly wont give You any extremly better results. At best You can use light attack weaving which is not animation cancelling.

    As for the stamden "smarter people" were already keeping their defenses when they were seing or hearing cast of sub assault or glowing circle around his feets. 0,4 sec cast time on dawnbreaker wont change much and people that have failed to avoid that combo will continue to do it. It is actually even worse now for lower tier players because they'll have even less time to react when they'll fail to avoid being hit by ulti and lets face it they'll fail to do it. It's actually a buff to potato mashing with barely any change to fights against "smarter players". What is even funnier is that You see world where everyone is trying to animation cancel dawnbreaker atm when in reality many people stopped to do it because there is high risk of a bug when You block cancel DBoS that it wont fire yet it'll consume ultimate points. It's barely any change for those bad stamdens out there.
    Edited by Juhasow on July 13, 2019 10:48AM
  • Rianai
    Rianai
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    There are many reasons, why a casttime on ultimates is a bad idea.

    1. Ultimates aren't spammable. Defense is. If ultimates are too easy to counter, they become completely worthless as opposed to being strong and impactful, which they are meant to be.

    2. Many ultimates already got nerfed to provide less bust, while tankyness and healing is going up. Ultimates aren't oneshotting players. Even if the instant nature of the ults can make it hard to avoid them, this is usually not an issue at all, because those ultis don't do that much on their own. It is specific combos that you have to look out for - and getting combo'd to death has already sufficient counterplay (if you don't get f'kd by lag/bugs).

    3. The reason, why skills can be cancelled by things like block/dodge/weapon swap is to allow reactive counterplay to begin with. If you are stuck in an animation, you can't react to anything your enemy is throwing at you.

    4. Casttimes interact badly with lag, and performance is horrible in this game. Casttimes just add clunkyness and make the game feel even less responsive.

    5. Players dieing without knowing what's happening is not the result of instant ulimates and animation cancelling. It is mostly a result of bugs and lags, with some broken procs added into the mix. So instead of "fixing" stuff that isn't broken they should focus on fixing stuff that actually is. It is not like the game is lacking in that department. Prime example is snipe, which is often lacking any animation and soundcue, and is still causing health desyncs. Ironically this skill has a cast time ...

    Generally i like the idea of adding counterplay and making reactive gamplay more important and reliable, but this would require a complete rework of the combat system. Just adding casttimes is not the solution tho.
    Edited by Rianai on July 13, 2019 11:16AM
  • Hashtag_
    Hashtag_
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    Cast time abilities in lag are awful.
  • Trian94
    Trian94
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    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.
    Edited by Sharee on July 13, 2019 2:52PM
  • Aedaryl
    Aedaryl
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    Ultimates shouldn't have a castime.

    However the delay after bash that got introduced is a good thing for balance.

    Magicka builds cannot bash cancel like stamina builds. Not being able to bash cancel is a good measure for closing the gap between Magicka and stamina.

    Everyone can still LA/skill animation canceling or la/skill dodge animation canceling or La skill bar swap animation canceling.

    (didn't tested block canceling)

    Stamina builds being able to increase their damage with bash + get faster animations wasn't balanced in regard to magicka builds.
  • Trian94
    Trian94
    ✭✭✭✭
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.

    Live: You can cancel animation. If you do, the damage still happens.
    PTS: You CAN cancel animation. If you do, the damage does not happen, and you are not charged the ultimate cost.

    What does this tell you? It tells you that on live, the damage is done as soon as you press the button (therefore, you can cancel the followup animation without cancelling damage). On PTS, the damage is NOT done when you press the button, but ONLY after the animation finishes (thus, the damage is cancelled if you cancel the animation).

    That is what changed. The point at which the damage happens. On live, it happens at the start of the 400ms animation. On PTS, damage happens at the end of the 400ms animation, giving the defender a chance to react to it.
  • Trian94
    Trian94
    ✭✭✭✭
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.

    Live: You can cancel animation. If you do, the damage still happens.
    PTS: You CAN cancel animation. If you do, the damage does not happen, and you are not charged the ultimate cost.

    What does this tell you? It tells you that on live, the damage is done as soon as you press the button (therefore, you can cancel the followup animation without cancelling damage). On PTS, the damage is NOT done when you press the button, but ONLY after the animation finishes (thus, the damage is cancelled if you cancel the animation).

    That is what changed. The point at which the damage happens. On live, it happens at the start of the 400ms animation. On PTS, damage happens at the end of the 400ms animation, giving the defender a chance to react to it.

    You don't want to, it's fine. I'm done trying to explain it to you. Go on being for cast times and when this goes live enjoy the stiffest gameplay ever. Although I doubt you'd notice cause most of the people against animation canceling and for cast times don't play this game at a highly experienced level.
    Edited by Trian94 on July 13, 2019 3:59PM
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.

    Live: You can cancel animation. If you do, the damage still happens.
    PTS: You CAN cancel animation. If you do, the damage does not happen, and you are not charged the ultimate cost.

    What does this tell you? It tells you that on live, the damage is done as soon as you press the button (therefore, you can cancel the followup animation without cancelling damage). On PTS, the damage is NOT done when you press the button, but ONLY after the animation finishes (thus, the damage is cancelled if you cancel the animation).

    That is what changed. The point at which the damage happens. On live, it happens at the start of the 400ms animation. On PTS, damage happens at the end of the 400ms animation, giving the defender a chance to react to it.

    You don't want to or can't understand, it's fine.

    It is you who does not understand.

    The mere fact that cancelling ultimate early now does not consume ultimate points should be enough to convince you the damage is not done until the 400ms cast is completed. But whatever.
  • Trian94
    Trian94
    ✭✭✭✭
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.

    Live: You can cancel animation. If you do, the damage still happens.
    PTS: You CAN cancel animation. If you do, the damage does not happen, and you are not charged the ultimate cost.

    What does this tell you? It tells you that on live, the damage is done as soon as you press the button (therefore, you can cancel the followup animation without cancelling damage). On PTS, the damage is NOT done when you press the button, but ONLY after the animation finishes (thus, the damage is cancelled if you cancel the animation).

    That is what changed. The point at which the damage happens. On live, it happens at the start of the 400ms animation. On PTS, damage happens at the end of the 400ms animation, giving the defender a chance to react to it.

    You don't want to or can't understand, it's fine.

    It is you who does not understand.

    The mere fact that cancelling ultimate early now does not consume ultimate points should be enough to convince you the damage is not done until the 400ms cast is completed. But whatever.

    Whatever dude. Enjoy supporting a change that will only make the game's combat slower without having an impact to actual dps or reaction times and benefit zergs who only spam 2 skills on 1 player. Skill cap just keeps getting smaller and smaller

    PS: Try to cast an ability with a cast time during prime time. Getting stuck into dizzying swings dark flares etc is fun I suppose so devs and people want to have that on ultimates too.
    Edited by Trian94 on July 13, 2019 4:08PM
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.

    Live: You can cancel animation. If you do, the damage still happens.
    PTS: You CAN cancel animation. If you do, the damage does not happen, and you are not charged the ultimate cost.

    What does this tell you? It tells you that on live, the damage is done as soon as you press the button (therefore, you can cancel the followup animation without cancelling damage). On PTS, the damage is NOT done when you press the button, but ONLY after the animation finishes (thus, the damage is cancelled if you cancel the animation).

    That is what changed. The point at which the damage happens. On live, it happens at the start of the 400ms animation. On PTS, damage happens at the end of the 400ms animation, giving the defender a chance to react to it.

    You don't want to or can't understand, it's fine.

    There is truth in the both side.

    400ms may be not enough to press a skill or a block/dodge in reaction.

    I didn't tried it yet.

    Is there people who actively tried to react in fight VS the new cast time on ultimates?

    - is the time enough to see and counter the ultimate? (I mean you see the animation Then you react, dodging or blocking for an anticipation aka before the the animation started is not "reacting to the cast time".

    If the cast time is not enough, then there is no reason to introduce a cast time, it's just annoying and troubling the combat flow.
    Edited by Aedaryl on July 13, 2019 4:05PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    Aedaryl wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Trian94 wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    So at the end when it comes to mentioned stamwarden thanks to cast time on dawnbreaker he'll be actually able to time his combo of sub assault+BDoS+steel tornado spam even better now because there will be shorter gap between DBOs hit and steel tornado and sub assault will be back loaded as it always used to be.

    The big difference is that today, you will get knocked down by DBoS that you can not see, and be hit by the followup sub assault/whatever while you are sitting on your ass, or in a better case during the break free animation.

    After, you will be able to see the DBoS coming, and block it, not getting CC-ed, and surviving the followup as well. The only case where the combo will do more burst is when the target isn't paying attention, but that's on him.

    One more time. You wont be able to react to the ultimates with the cast time because they ONLY CHANGED the fact that you cant cancel them so the damage SYNCHRONIZES with their animation as stated in the patch notes. Which means that everything else will remain the same so even if you see the animation you wont be able to react because as soon as the animation starts it takes into account what you were doing when it started. So if you weren't blocking before or as soon as the animation started you'll get the full dmg and effect regardless. Is that clear to you?

    I've seen it happen to me on the live server over 500 times so please don't try to convince me that what I'm saying is not true.

    Of course you've seen it happen to you on the LIVE server, because on the LIVE server the DBOS damage happens when the the ability is used, and the animation itself is just for show. Even if i do not cancel it and you can see it, when you do it is too late because the damage was already done.

    On the PTS however, the DBOS damage happens when the animation finishes. This means when you see the animation start, the damage did not happen yet, and you have 400ms to react to it before you get damaged.

    Do you even understand what you're reading? The patch notes specifically say "so that the damage synchronizes with the animation" so pts or not you get the damage when the ability ends anyway. If your problem is getting the damage like 200 ms faster then fine you have every right to but a cast time won't change the how the game is designed. Read my previous comment again. They only made the animation so that it can't be canceled, that means that everything else will stay as it is on live.

    Live: You can cancel animation. If you do, the damage still happens.
    PTS: You CAN cancel animation. If you do, the damage does not happen, and you are not charged the ultimate cost.

    What does this tell you? It tells you that on live, the damage is done as soon as you press the button (therefore, you can cancel the followup animation without cancelling damage). On PTS, the damage is NOT done when you press the button, but ONLY after the animation finishes (thus, the damage is cancelled if you cancel the animation).

    That is what changed. The point at which the damage happens. On live, it happens at the start of the 400ms animation. On PTS, damage happens at the end of the 400ms animation, giving the defender a chance to react to it.

    You don't want to or can't understand, it's fine.

    There is truth in the both side.

    400ms may be not enough to press a skill or a block/dodge in reaction.

    I didn't tried it yet.

    Is there people who actively tried to react in fight VS the new cast time on ultimates?

    - is the time enough to see and counter the ultimate? (I mean you see the animation Then you react, dodging or blocking for an anticipation aka before the the animation started is not "reacting to the cast time".

    If the cast time is not enough, then there is no reason to introduce a cast time, it's just annoying and troubling the combat flow.

    If it's the same delay that was on the NB bow(that got reverted a bit btw in elsweyr patch)then good luck hit people with it especially with melee skills.
    Edited by killingspreeb16_ESO on July 13, 2019 4:15PM
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