If cast times on Ultimates are going to stay, then every Ultimate in this game needs to follow the formula of Incapacitating Strike and have some sort of passive bonus tied to it for slotting it.
For instance, Stamblades get Minor Reave.. okay, fits the class and is a nice little bonus.
Dawnbreaker should retain at least a small weapon damage bonus, or perhaps an overall damage increase against Daedric targets, making it worth slotting now in Daedra-heavy situations.
Other Ultimates should also have minor passive bonuses added to them simply for slotting them, that fit the theme of the ability itself. (And CLASS if it's a class-based Ultimate.)
In lieu of that.. making the combat system clunky, or slowing down combat so it's "more friendly" for new players would be the number one way to alienate probably 75% of your playerbase to the point that they will leave.
I used to be against animation cancelling myself, simply because I was bad at it. Then I got good at it (enough for PvE, anyway), and enjoy it; it makes combat in this game fun, and really stand out.
Dumbing down this game's major features the same way WoW did will only hurt your sales.
If cast times on Ultimates are going to stay, then every Ultimate in this game needs to follow the formula of Incapacitating Strike and have some sort of passive bonus tied to it for slotting it.
For instance, Stamblades get Minor Reave.. okay, fits the class and is a nice little bonus.
Dawnbreaker should retain at least a small weapon damage bonus, or perhaps an overall damage increase against Daedric targets, making it worth slotting now in Daedra-heavy situations.
Other Ultimates should also have minor passive bonuses added to them simply for slotting them, that fit the theme of the ability itself. (And CLASS if it's a class-based Ultimate.)
In lieu of that.. making the combat system clunky, or slowing down combat so it's "more friendly" for new players would be the number one way to alienate probably 75% of your playerbase to the point that they will leave.
I used to be against animation cancelling myself, simply because I was bad at it. Then I got good at it (enough for PvE, anyway), and enjoy it; it makes combat in this game fun, and really stand out.
Dumbing down this game's major features the same way WoW did will only hurt your sales.
I like the idea of adding passive bonus, and i'm pretty decent at animation cancelling, but I still feel,
1. being able to anima-cancel ultimate such as Dawnbreaker is OP.
2. they're just adding it to ultimates, not all skills, so i'd argue a lot less than 75% would leave. more like, 5% tops.
lookstwice wrote: »Wow I really thought that most people would be on the same page and not want a cast times on ultimates.
I just spent an hour in PTS.
OK, so I didn't try CP PvP.
but AFAIK, I don't think 400-500ms really makes a difference.
My Berserker/Onslaught and DBS feels just as natural. Maybe because I don't really do animation cancelling on ulti?
where and how are you guys testing this to say it's now really awkward etc.?
go on live and try doing a dizzy>db>block
then go on pts and try the same thing
if you look at time stamps you will lose about a second and a half in your rotation due to the db now acting like a clunky dizzy swing. Not only will this make it as simple to counter as dizzy swing, but any 5 second buffs that you got before your rotation are almost guaranteed to be over by the time your going into execute rotations
It is sad, but the recent patches are really pushing players to just run dots anyways so skill and this cast time wont really matter too much for most people
Anti_Virus wrote: »lookstwice wrote: »Wow I really thought that most people would be on the same page and not want a cast times on ultimates.
You thought wrong buddy and for all you L33T pvpers that want this reverted please go play a fighting/ fps game where you can button mash an animation cancel to your hearts content on N00B5.
This is fantasy combat not an fps TTK should not be this low.
Anti_Virus wrote: »lookstwice wrote: »Wow I really thought that most people would be on the same page and not want a cast times on ultimates.
You thought wrong buddy and for all you L33T pvpers that want this reverted please go play a fighting/ fps game where you can button mash an animation cancel to your hearts content on N00B5.
This is fantasy combat not an fps TTK should not be this low.
Cast time anything is already really annoying in PvE like when you have to cast channeled acceleration in your usual rotation so I expect it's going to be just as annoying for anyone using those ults in PvE.
I feel like there's a pattern in every thread on the forums and that's how all these changes are made for PvP so a lot of PvP players think they are godsent but every PvE player agrees this will *** us over big time
Cast time anything is already really annoying in PvE like when you have to cast channeled acceleration in your usual rotation so I expect it's going to be just as annoying for anyone using those ults in PvE.
I feel like there's a pattern in every thread on the forums and that's how all these changes are made for PvP so a lot of PvP players think they are godsent but every PvE player agrees this will *** us over big time
Crixus8000 wrote: »This is a terrible change. It makes combat slower and that seems to be the opposite of how eso is designed.
Crixus8000 wrote: »This is a terrible change. It makes combat slower and that seems to be the opposite of how eso is designed.
Eso was definitely designed with all those pretty animations just so that you could cancel them.
Anti_Virus wrote: »I just spent an hour in PTS.
OK, so I didn't try CP PvP.
but AFAIK, I don't think 400-500ms really makes a difference.
My Berserker/Onslaught and DBS feels just as natural. Maybe because I don't really do animation cancelling on ulti?
where and how are you guys testing this to say it's now really awkward etc.?
go on live and try doing a dizzy>db>block
then go on pts and try the same thing
if you look at time stamps you will lose about a second and a half in your rotation due to the db now acting like a clunky dizzy swing. Not only will this make it as simple to counter as dizzy swing, but any 5 second buffs that you got before your rotation are almost guaranteed to be over by the time your going into execute rotations
It is sad, but the recent patches are really pushing players to just run dots anyways so skill and this cast time wont really matter too much for most people
So in other words you won’t be able to one shot ppl anymore? And this Is a problem?
Crixus8000 wrote: »This is a terrible change. It makes combat slower and that seems to be the opposite of how eso is designed.
Eso was definitely designed with all those pretty animations just so that you could cancel them.
Crixus8000 wrote: »This is a terrible change. It makes combat slower and that seems to be the opposite of how eso is designed.
Eso was definitely designed with all those pretty animations just so that you could cancel them.
Hyperion616 wrote: »Being new to the game, was animation canceling something the Developers of the game intended or was it more so a byproduct of a feature they were not able to rectify with out extensive work?
I've read through some of the complaints in this thread and others and from what I've read it would seem it was a feature not intended but was left in the game because the Developers were unable to fix it not sure of course if that was the case.
If that is the case and it's been left like it has for the past however many years, I guess now is as good a time to fix it as any. As for the "I quit" remarks, it's understandable for people to quit over changes to a game they like and there are plenty of options for people to choose from.
FF14
WoW, WoW Classic
Some new MMO that more than likely wont last long and end up going the way of WildStar and the others before it.
and Last but not least
Console Games.
4 choices isn't bad.
The previous combat team heavily promoting animation cancelling, esp. for light attacks, e. g. by buffing light attack damage. Now, the current team is facing a situation where high-end players deal too much damage.
There are (at least) two ways to fix that:
- Nerf/stop animation cancelling, e. g. by reducing light attack damage.
- Nerf almost all skills.
The first option would be a precision strike. But the currenty direction tries to fix a small problem by carpet bombing.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Thats why these guys come here and freak out when they think animation canceling might get removed.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Watch how many whiners come out.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
Take animation canceling out and every so called Elite player would suck at this game lol.
OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Thats why these guys come here and freak out when they think animation canceling might get removed.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Watch how many whiners come out.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
Take animation canceling out and every so called Elite player would suck at this game lol.
OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol
Anything that makes the game intentionally less responsive is bad and should be removed/reverted. End of.Anti_Virus wrote: »lookstwice wrote: »Wow I really thought that most people would be on the same page and not want a cast times on ultimates.
You thought wrong buddy and for all you L33T pvpers that want this reverted please go play a fighting/ fps game where you can button mash an animation cancel to your hearts content on N00B5.
This is fantasy combat not an fps TTK should not be this low.
Except cancelling ultimates doesn't help TTK all that much, especially so after they just nerfed bashing. It's not like cancelling your ultimate allows you to immediately follow with another skill, your skill casts still adhere to the GCD, just as if you didn't cancel your ultimate. One of two things can happen, depending on how you cancelled your ultimate.
If you block/swap cancelled, then it just cuts off the end of the animation, getting you ready for the next GCD a little quicker (but not bypassing the GCD, so it doesn't actually help TTK, really only a comfort thing), and in some cases, might cause the ultimate's effect to occur (damage, healing, etc) a tiny bit quicker, allowing you to line up burst a tiny bit better (again, doesn't help TTK all that much, we're talking fractions of a second). In the case of bar swap, it allows you to get onto your other bar a little bit quicker, but, just like cutting the end of the animation off, it just gets you ready for the next GCD a little quicker.
If you bash cancelled, TTK does drop a bit, since you have the damage from the bash happening just after the ultimate lands, but the damage is around maybe a half to a third of a regular burst skill (with the old scaling and 100% multiplier from sword and board, so it's probably even lower now), it costs a decent amount of stamina on top of your actual skills, and it can be tricky to do smoothly, depending on your keybinds. One way or another, you're paying a decent amount of resources for a bit more damage, so IMO the drop in TTK is fair.
You'd only bash cancel if you really wanted that kill, otherwise block/swap cancelling is what you'd do, if you're cancelling at all. Overall TTK isn't that much lower when cancelling ultimates, so if you want to address TTK, look elsewhere.