The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
My point is that the game is not designed for reacting after you see a specific action. The game is designed around predicting your opponent's moves and acting accordingly.
If the game was not designed for reacting after you see a visual stimulus, it would not have so many telegraphs for abilities.
Necromancer
Grave Lord
Frozen Colossus: Fixed an issue where this ability and its morphs had a 1-second delay before they displayed a hostile telegraph to enemy players. It will now display a hostile circle telegraph in the area the colossus is going to smash, the moment the ability is cast.
The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
Did you finish embarrassing urself in the other thread and you came to give it a try here as well. Well by all means, the floor is urs. We are all eager to learn how a .4s cast time on random abilities is going to prohibit people from blowing you up by using backloaded bursts.
Fordguy0487 wrote: »The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
Legacy didn't I kill you trying to 3v1 me a couple days ago? And I'm 450cp.... Why are so many zerglings experts of combat on here?
The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
You still haven't answered my question in the other thread how adding casttimes to abilities is going to stop you from dieing to other skills that already have a cast time attached to them?
Casttime on some ultimates are a buff to gankers btw, but i guess you enjoy getting oneshot from stealth, right?
I have the feeling that the only reason some players are advocating for those casttimes on ultimates is pure schadenfreude. They know better players don't like it and even tho they are still going to get farmed by "bunny hoping premade high health OP groups around towers" and their arguments have been disproved already, they keep supporting those casttimes for the sake of it.
The sky is falling! The sky is falling! O my gosh a .4 second ruins my gameplay! Get over yourself, people. It’s not that bad. I just tested soul harvest on pts and there is literally barely any noticeable difference. Sorry you dawn breaker ninnies are throwing a tantrum cause it’s harder to insta chain burst attacks while running your bunny hoping premade high health OP groups around towers dumping timed ults. O the horror!
Did you finish embarrassing urself in the other thread and you came to give it a try here as well. Well by all means, the floor is urs. We are all eager to learn how a .4s cast time on random abilities is going to prohibit people from blowing you up by using backloaded bursts.
2 separate issues genius.