Soul_Demon wrote: »
Strange you would leave out the most important portion of the actual definition....."2Adherence to what is right or to a conventional standard of conduct." I think you focus on what you view as unimportant in there and therefore you explain away the more important portions of the definition as to allow yourself to not acknowledge the shame of not having any at all. But then again maybe you are just one of those people who read only the google search portions of things and don't actually open the source and read it in its entirety. Or could be just .....dumb. Tough to tell the difference really.
Kaalgrontiid NA EP. Sounds a bit like you are convincing yourself that no effort at all and pretending not to care is the best route rather than the far tougher one of trying and putting forth some work ....including not running away to the 'easy' side when the chance presents itself.
Soul_Demon wrote: »
Here we find common ground....I also feel nightcapping is quite bad for the game, always has been. However the suggested reduction in points is in my opinion poorly thought out and shouldn't be even entertained. There was a thread quite some time ago where someone suggested there be a dynamic scoring associated with number of players online at the moment the score was tallied. Matter of fact if memory serves they made the suggestion with quite a few others but that seemed to me the answer for nightcapping.
Soul_Demon wrote: »All these angry little children blathering on about how nothing matters...you would think that at some point it would occur to them that with all the whining about how hard things are to earn- they would realize if they didn't care they wouldn't even take the time to post about the 'unfairness' of it all. All this to avoid saying "I am bad and lazy, just give things to me"
But- whatever you do...keep posting about how you don't care at all about this. Its convincing and we all are believing you don't care at all about who wins, evidenced by the continued rabid posting on it.
Soul_Demon wrote: »All these angry little children blathering on about how nothing matters...you would think that at some point it would occur to them that with all the whining about how hard things are to earn- they would realize if they didn't care they wouldn't even take the time to post about the 'unfairness' of it all. All this to avoid saying "I am bad and lazy, just give things to me"
But- whatever you do...keep posting about how you don't care at all about this. Its convincing and we all are believing you don't care at all about who wins, evidenced by the continued rabid posting on it.
Izanagi.Xiiib16_ESO wrote: »
I would suggest to you that whatever point you are trying to make would be best served if you made it rather than attempting passive aggressive insults which completely detract from anyone taking your argument seriously.
The point many are making here is that the scoring system and thus the campaign score is not important to them, due to it favouring those who play when there is less competition rather than rewarding those who fight at primetime with equal contribution.
It's actually likely to be people who have jobs or simply enjoy a regular sleep schedule who complain about this (as well as those who simply would prefer a better system). So unless you live in a country where child labour is encouraged then you might want to re-evaluate your posts.
The current format is that 20 players who play at a time when no one else plays can make 6x the impact to the score of someone playing at primetime when the server is locked.
Combine this with the new wonderful PvD weapon and players can now do this in record time.
I'm not sure who suggested a reduction in points. I agree that a dynamic scoring system is the best solution.
I have in fact advocated for such a system already 1.5 years ago and presented a possible version to ZOS - however they didn't think of nightcapping as a problem at the time (arguably it was less common on the PC-NA server back in the days, however it has been a huge issue on PC-EU since launch).
The system I suggested changes the duration of a scoring evaluation interval dynamically from 30 minutes (during off-hours) to up to 5 minutes during peak-hours while taking into account both overall population as well as population imbalance.
You can find this suggestion as well as multiple others in this video (we decided to publish our suggestions in the style of Patch Notes):https://youtu.be/Y8Vd5mNL8EI?t=1058
This is why people don't care about the score. It has nothing to do with "hallmarks of a loser" and everything to do with scoring factors being beyond your control. There is nothing a prime time player who faces actual competition can do to affect the score even a fraction as much as this. (And while this screenshot is AD, every faction has taken a turn at this at one point or another.)
snip
This is why people don't care about the score. It has nothing to do with "hallmarks of a loser" and everything to do with scoring factors being beyond your control. There is nothing a prime time player who faces actual competition can do to affect the score even a fraction as much as this. (And while this screenshot is AD, every faction has taken a turn at this at one point or another.)
The solution to night capping is the same as the one for faction locks.
First, deal with the flawed champion points system. Remove them, change them, it does not matter.
Once this is done, remove all current campaigns and introduce a new 30days campaign with locks and another one without locks. By doing this, you condense all players in two servers and in the meantime, force or at least incentive people who play during oceanic times to fight each other. Monitor and add new campaigns if needed be. Yes, with a human interaction.
Finally, adjust the end of campaign rewards and make it matters.
lolwut? How is this even relevant?The solution to night capping is the same as the one for faction locks.
First, deal with the flawed champion points system. Remove them, change them, it does not matter.
On XNA at offpeak there is usually these days 1 bar of pop across all servers. Oceanic players would like to fight each other. All 3 of us....Once this is done, remove all current campaigns and introduce a new 30days campaign with locks and another one without locks. By doing this, you condense all players in two servers and in the meantime, force or at least incentive people who play during oceanic times to fight each other. Monitor and add new campaigns if needed be. Yes, with a human interaction.
Agreed, but all end of campaign rewards should be forfeited account wide upon faction swap.Finally, adjust the end of campaign rewards and make it matters.
@Siohwenoeht I never said to force people to pick between cp and no cp. Zenimax stopped increasing cps for a reason. Because it has been flawed for years and is not going to get better. People can deal too much damage, are too tanky and have too much sustain.
When Zemimax addresses the problem, there won't be "cp" or "no-cp" campaigns anymore. Everything is going to be the same. As a result, the amount of campaigns is going to be reduced and it is going to condense people together.
@Mr_Walker I think you needed to read the whole thing before coming to conclusions. Your first argument does not really make sense "on xbox na, all factions 1bar during oceanic". It's very different here on PC NA. Alot of AD guilds running from 1:00am to 4:00am EST. And I'm not blaming AD. It goes back and forth every few months between factions.
Having 2 campaigns total would fix the issues with faction locks while condensing people together, helping the issues with night capping and making it worth fighting for the campaign when they release better rewards.
Volendrung just makes it easier/faster. But if there is enough people to take the map with Volendrung, there would also be enough to take the map without it.Yes I care about which faction is winning the campaign. In regards to the screenshot posted of the map being yellow during off hours, I can't help but wonder how much Volendrung contributes to this imbalance. I plan to investigate early in the mornings on the weekends to see exactly what's happening during these times.
This question is one that cannot be asked in the first place. One's "care" factor or meaning of this term is very subjective and can be completely different to someone else's meaning. If you take a resource and change the score does that mean you care? If you 1vx and hold off some pugs from doing objectives? If your group takes the map because you can or if you decide to log off because there is no one to fight instead? I can go on and on.
@Siohwenoeht I never said to force people to pick between cp and no cp. Zenimax stopped increasing cps for a reason. Because it has been flawed for years and is not going to get better. People can deal too much damage, are too tanky and have too much sustain.
When Zemimax addresses the problem, there won't be "cp" or "no-cp" campaigns anymore. Everything is going to be the same. As a result, the amount of campaigns is going to be reduced and it is going to condense people together.
@Mr_Walker I think you needed to read the whole thing before coming to conclusions. Your first argument does not really make sense "on xbox na, all factions 1bar during oceanic". It's very different here on PC NA. Alot of AD guilds running from 1:00am to 4:00am EST. And I'm not blaming AD. It goes back and forth every few months between factions.
Having 2 campaigns total would fix the issues with faction locks while condensing people together, helping the issues with night capping and making it worth fighting for the campaign when they release better rewards.
@SacredxThis question is one that cannot be asked in the first place. One's "care" factor or meaning of this term is very subjective and can be completely different to someone else's meaning. If you take a resource and change the score does that mean you care? If you 1vx and hold off some pugs from doing objectives? If your group takes the map because you can or if you decide to log off because there is no one to fight instead? I can go on and on. There are too many variables.
One could argue that we all care to some degree. Players are making the effort to post suggestions on how to change the system, give feedback good or bad. All that counts as caring.
OR one could argue that none of us care because we are fed up with the broken score mechanics, the unbalanced factions, the fact that you looked at the map and chose not to help take a keep etc etc.
You cannot gain anything useful from asking a subjective question that is going to be governed by players opinions, personal feelings or state of mind.
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Izanagi.Xiiib16_ESO wrote: »To the point of if you didn't care you wouldn't be here.
This is quite simply false.
Many people care about making something better because that leads both to a more engaging system and hopefully to the point where they would "care " about the campaign but in its current state the campaign means nothing.
There are too many flaws in the system and not enough reward to make it meaningful.
Asking if people care is an extremely simple question. I honestly don't understand why some posters have such a hard time with the point.
Again, I don't think you guys understood what I said. I never claimed that ZOS needs to remove the CPs system in the game. They need to rebalance it to reduce the amount of tankyness, damage output and sustain. It should be more about utility than power and this has been said times and times again.
When will they do it? They should have done it months ago before even addressing racial passives. Now they are about to release a patch which imo should have taken minimum 6months to release in several incremental blocks. All the mechanic and balance changes coming up combined with the racial passives changes are in my opinion a huge waste of time until the real problem on top of everything is resolved, the champion points system.
Regarding the topic about the progression system in a video game, I believe that the CPs system is extremely hard to balance and keep in line as we increase it. ZOS should have gone with a simpler system such as gear with better stats every DLC.