JumpmanLane wrote: »I don’t care if my faction wins so long as I kill the folks I don’t like, get AP and gold jewelry.
Most of the people in my faction are idiots.
Izanagi.Xiiib16_ESO wrote: »No because I'm not incentivized to do so by the current reward system.
If it mattered who one in order to get decent rewards etc I'd care more but atm the only thing I care about is trying to have a fun fight. AP and faction score doesn't matter at all to me.
Campaign score is based on whichever alliance nightcaps or whichever alliance has the most players. Until the scoring is even remotely competitive there is no sense in even paying attention to it.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Bogdan_Kobzar wrote: »I used to care, when I was a NOVICE player new to cyrodiil, and then I find out, Cyrodiil is NOT faction versus faction, it's ego players with glitched gold gear grinding/farming alliance points without regards to map or alliance objectives.
Easiest way to make cyrodiil an alliance war, is to REMOVE alliance point rewards for killing enemy players and only grant rewards for capturing strategic objectives.
All these players want is to have a bear pit with endless enemy players, so Game designers, give them a battle ground that's just a free for all deathmatch with 1,000 players.
Those of us who want to do alliance vs alliance will AVOID the arena and enjoy Cyrodil.
I don't care who is winning. I don't care about the map. When I pvp I just want AP.
Bogdan_Kobzar wrote: »I used to care, when I was a NOVICE player new to cyrodiil, and then I find out, Cyrodiil is NOT faction versus faction, it's ego players with glitched gold gear grinding/farming alliance points without regards to map or alliance objectives.
Easiest way to make cyrodiil an alliance war, is to REMOVE alliance point rewards for killing enemy players and only grant rewards for capturing strategic objectives.
All these players want is to have a bear pit with endless enemy players, so Game designers, give them a battle ground that's just a free for all deathmatch with 1,000 players.
Those of us who want to do alliance vs alliance will AVOID the arena and enjoy Cyrodil.
What did I just read?
What will you do on the map that belongs to your alliance? Especially if you play as team. For battle, you need enemy players on the map, but sometimes they can't even leave gate.Truth. Half the players in a campaign only care about AP, not the map.
Bogdan_Kobzar wrote: »I used to care, when I was a NOVICE player new to cyrodiil, and then I find out, Cyrodiil is NOT faction versus faction, it's ego players with glitched gold gear grinding/farming alliance points without regards to map or alliance objectives.
Easiest way to make cyrodiil an alliance war, is to REMOVE alliance point rewards for killing enemy players and only grant rewards for capturing strategic objectives.
All these players want is to have a bear pit with endless enemy players, so Game designers, give them a battle ground that's just a free for all deathmatch with 1,000 players.
Those of us who want to do alliance vs alliance will AVOID the arena and enjoy Cyrodil.
What did I just read?
Truth. Half the players in a campaign only care about AP, not the map.