Sanguinor2 wrote: »
This thinly veiled insult is objectively a bad idea. Top 1% don't need to know game mechanics they burn bosses before most of all them even show up
Being good at a thing doesnt mean you should be listened to. It doesnt mean you should not be listened to either, but too much stock is placed in these so called elite players.
Nah, top 1% figure out all the mechanics either on early release or on pts and some even make guides avaiable to everyone for them. They Need to know how mechanics work/when they start/what triggers them to decide if they are reasonably skippable or if they are better of doing them.
Sanguinor2 wrote: »
This thinly veiled insult is objectively a bad idea. Top 1% don't need to know game mechanics they burn bosses before most of all them even show up
Being good at a thing doesnt mean you should be listened to. It doesnt mean you should not be listened to either, but too much stock is placed in these so called elite players.
Nah, top 1% figure out all the mechanics either on early release or on pts and some even make guides avaiable to everyone for them. They Need to know how mechanics work/when they start/what triggers them to decide if they are reasonably skippable or if they are better of doing them.
Well i guess those people would be inclided in the 1% so im wrong to lump them all together vut it's more like .01% who figure it out and 1% who are taught them and then summarily ignore what they can.
My fault for that but it still stands that giving them more value for veing good is not the path that will create harmony
Sanguinor2 wrote: »
This thinly veiled insult is objectively a bad idea. Top 1% don't need to know game mechanics they burn bosses before most of all them even show up
Being good at a thing doesnt mean you should be listened to. It doesnt mean you should not be listened to either, but too much stock is placed in these so called elite players.
Nah, top 1% figure out all the mechanics either on early release or on pts and some even make guides avaiable to everyone for them. They Need to know how mechanics work/when they start/what triggers them to decide if they are reasonably skippable or if they are better of doing them.
Well i guess those people would be inclided in the 1% so im wrong to lump them all together vut it's more like .01% who figure it out and 1% who are taught them and then summarily ignore what they can.
My fault for that but it still stands that giving them more value for veing good is not the path that will create harmony
This is possible the dumbest response I have ever read in my life. You have no idea how the structure or progression of a top guild works, just shut up please. If there was a single person that was underperfoming by 15% in dps, or dying 5-6 time on average more than his peers, he would be kicked before the week was over.
DjMuscleboy02 wrote: »Whether or not you personally figure things out is irrelevant. The top players -- The players who would be looked at to be class reps -- know the mechanics extremely well. People hate to hear it, but quite honestly most of the class reps should be end game PvE players. Most knowledgeable PvE players are also well versed in PvP. You don't always need to be the absolute best to be knowledgeable, Asaingod is a good example of this in my opinion. He might not parse the highest or be in the best guild but he is undoubtedly knowledgeable of the game and to say otherwise is objectively false. FearTurbo and Alcast may not parse as high as some of the other DPS in the game but they are objectively some of the most intelligent and knowledgeable players the game has to offer.
If the game works at a high level, it will work the whole way down. This is not true in reverse. Balance the game with the absolute best in mind and it will be balanced for everyone.
DjMuscleboy02 wrote: »Whether or not you personally figure things out is irrelevant. The top players -- The players who would be looked at to be class reps -- know the mechanics extremely well. People hate to hear it, but quite honestly most of the class reps should be end game PvE players. Most knowledgeable PvE players are also well versed in PvP. You don't always need to be the absolute best to be knowledgeable, Asaingod is a good example of this in my opinion. He might not parse the highest or be in the best guild but he is undoubtedly knowledgeable of the game and to say otherwise is objectively false. FearTurbo and Alcast may not parse as high as some of the other DPS in the game but they are objectively some of the most intelligent and knowledgeable players the game has to offer.
If the game works at a high level, it will work the whole way down. This is not true in reverse. Balance the game with the absolute best in mind and it will be balanced for everyone.
This is not a true statement. Trickle down doesn't work that way. There can't be "balance" when you are concentrating mechanics on something that only the top can do.
That just means that the top get to do what they want to do and eventually it is brought down to the level of the masses for them to do it.
I mean, you are in the top raiding guild in the world and you are advocating that the game be balanced around the players in that guild and their achievements.
While that is great and I will never take anything away from you guys, balancing anything around what you do is a mistake for the health of the game.
Sanguinor2 wrote: »
This thinly veiled insult is objectively a bad idea. Top 1% don't need to know game mechanics they burn bosses before most of all them even show up
Being good at a thing doesnt mean you should be listened to. It doesnt mean you should not be listened to either, but too much stock is placed in these so called elite players.
Nah, top 1% figure out all the mechanics either on early release or on pts and some even make guides avaiable to everyone for them. They Need to know how mechanics work/when they start/what triggers them to decide if they are reasonably skippable or if they are better of doing them.
Well i guess those people would be inclided in the 1% so im wrong to lump them all together vut it's more like .01% who figure it out and 1% who are taught them and then summarily ignore what they can.
My fault for that but it still stands that giving them more value for veing good is not the path that will create harmony
This is possible the dumbest response I have ever read in my life. You have no idea how the structure or progression of a top guild works, just shut up please. If there was a single person that was underperfoming by 15% in dps, or dying 5-6 time on average more than his peers, he would be kicked before the week was over.
You have no idea who I am or what I have done, but I appreciate your passion for end game raiding. I wasn't trying to insult you here, just stating that there are less than 1% of the players that actually figure things out.
Why you would take that as a personal insult I'm not sure, but again sorry for getting under your craw there.
Let me rephrase that answer:
The top .01% of this game is if you listen to what ZOS claims is 100,000 people. So those 10,000 people take the time and effort to figure out the hardest of mechanics and then that trickles into the rest of the game.
To listen to those 10,000 people about balance is not a way to create a harmonious experience.
ZOS_GinaBruno wrote: »We're in the final stages of choosing some new members for the Class Rep Program to join our existing members. When we have news, we'll let everyone know.
@ZOS_GinaBruno where were these people pulled from? Having a popularity contest or bringing in players thar are supposedly "the best" at something isn't representative if your player base and excludes a lot of them.
Kingslayer513 wrote: »ZOS_GinaBruno wrote: »We're in the final stages of choosing some new members for the Class Rep Program to join our existing members. When we have news, we'll let everyone know.
@ZOS_GinaBruno where were these people pulled from? Having a popularity contest or bringing in players thar are supposedly "the best" at something isn't representative if your player base and excludes a lot of them.
Terrible idea. Representatives should be elected based on depth of knowledge, not lack of knowledge. The only argument against this is "muh exclusion" - as if class reps should literally be your average Joe casual players who have no idea how to play the game.
The concept is they are picking from those that volunteered themselves as the best. This is not based on anything other than their subjective feeling that they would be a good class rep.
No one is electing anyone here, people put their names forward as potential "representatives" and then ZOS picks among them.
How i would do it, and I realize it doesn't matter, but I would look at the data and find the person who has done the most vet dungeons in the game, the person who has done the most vet trials in the game, the most pvp in the game.
Not the highest score or the fastest clear or part of the most elite groups in the game. Literally the people that have put more time into this games systems than anyone else in the game.
You tap them and you ask them what are the pain points of the system, you can then ask them to join the team as a person who understands the system. If they say no you move on to #2 - #x until that person says yes.
This is how you build a system that reports actual problems and issues and is not based on popularity or perceived skill, its based on time in the seat experiencing the systems first hand.
These people may overlap with those who have presented themselves already, I have no idea. I'm not trying to disparage anyone that put their names first, but if you are seeking attention for being good at something, it may not be the best thing to listen to that opinion when it comes to what they get attention about.
For instance, if you are say part of a crew that does the hardest mode trials in the least amount of time, do you think that balance and difficulty should be presented by that person or should balance and difficulty be taken into consideration by the raw data of attempt - clears / reattempts?
If you have 100 attempts and 1 clear and 10 people reattempt then your 81% abandon rate is what you need to look at, not some arbitrary sense of skill.
A lot of negativity here... I hope we can all remember that this program is aimed at connecting the developers and the community more closely. Even if it is not perfect (nothing is), it is so much better than other games' take on the community.ZOS_GinaBruno wrote: »We're in the final stages of choosing some new members for the Class Rep Program to join our existing members. When we have news, we'll let everyone know.
@ZOS_GinaBruno where were these people pulled from? Having a popularity contest or bringing in players thar are supposedly "the best" at something isn't representative if your player base and excludes a lot of them.Kingslayer513 wrote: »ZOS_GinaBruno wrote: »We're in the final stages of choosing some new members for the Class Rep Program to join our existing members. When we have news, we'll let everyone know.
@ZOS_GinaBruno where were these people pulled from? Having a popularity contest or bringing in players thar are supposedly "the best" at something isn't representative if your player base and excludes a lot of them.
Terrible idea. Representatives should be elected based on depth of knowledge, not lack of knowledge. The only argument against this is "muh exclusion" - as if class reps should literally be your average Joe casual players who have no idea how to play the game.
The concept is they are picking from those that volunteered themselves as the best. This is not based on anything other than their subjective feeling that they would be a good class rep.
No one is electing anyone here, people put their names forward as potential "representatives" and then ZOS picks among them.
How i would do it, and I realize it doesn't matter, but I would look at the data and find the person who has done the most vet dungeons in the game, the person who has done the most vet trials in the game, the most pvp in the game.
Not the highest score or the fastest clear or part of the most elite groups in the game. Literally the people that have put more time into this games systems than anyone else in the game.
You tap them and you ask them what are the pain points of the system, you can then ask them to join the team as a person who understands the system. If they say no you move on to #2 - #x until that person says yes.
This is how you build a system that reports actual problems and issues and is not based on popularity or perceived skill, its based on time in the seat experiencing the systems first hand.
These people may overlap with those who have presented themselves already, I have no idea. I'm not trying to disparage anyone that put their names first, but if you are seeking attention for being good at something, it may not be the best thing to listen to that opinion when it comes to what they get attention about.
For instance, if you are say part of a crew that does the hardest mode trials in the least amount of time, do you think that balance and difficulty should be presented by that person or should balance and difficulty be taken into consideration by the raw data of attempt - clears / reattempts?
If you have 100 attempts and 1 clear and 10 people reattempt then your 81% abandon rate is what you need to look at, not some arbitrary sense of skill.
I disagree with many of your posts here, but this one I will respond to. Time invested != representative of the game, nor the community. Here are a few examples:
- Time invested in PvP inevitably results in the title of Grand Overlord. However, this time invested does not mean that that player has any better perspective than someone who plays less. You can see GO's all across the platforms in Cyrodiil who seemingly lack any perspective, do not understand mechanics, and every ill-fated encounter they turn to accusatory comments. Despite their long playtime, they are not fit as a candidate for representing the community.
- Time invested also does not suggest that they have the perspective of the average community either. While I agree that only cherry-picking the top-tier players (although I personally believe at least a few reps should be top-tier) is not a good way at representing the community overall, saying that someone who plays 20/24 hours is more apt of a rep than someone who plays 4/24 hours is arguing that quantity > quality.
There should definitely be an expectation that the representatives have actually played the game enough to understand pain points, etc. But to argue that the person who simply has more time than others to play this game is more fit than someone else who plays the game and understands it better despite playing less does not make any sense.
A lot of negativity here... I hope we can all remember that this program is aimed at connecting the developers and the community more closely. Even if it is not perfect (nothing is), it is so much better than other games' take on the community.ZOS_GinaBruno wrote: »We're in the final stages of choosing some new members for the Class Rep Program to join our existing members. When we have news, we'll let everyone know.
@ZOS_GinaBruno where were these people pulled from? Having a popularity contest or bringing in players thar are supposedly "the best" at something isn't representative if your player base and excludes a lot of them.Kingslayer513 wrote: »ZOS_GinaBruno wrote: »We're in the final stages of choosing some new members for the Class Rep Program to join our existing members. When we have news, we'll let everyone know.
@ZOS_GinaBruno where were these people pulled from? Having a popularity contest or bringing in players thar are supposedly "the best" at something isn't representative if your player base and excludes a lot of them.
Terrible idea. Representatives should be elected based on depth of knowledge, not lack of knowledge. The only argument against this is "muh exclusion" - as if class reps should literally be your average Joe casual players who have no idea how to play the game.
The concept is they are picking from those that volunteered themselves as the best. This is not based on anything other than their subjective feeling that they would be a good class rep.
No one is electing anyone here, people put their names forward as potential "representatives" and then ZOS picks among them.
How i would do it, and I realize it doesn't matter, but I would look at the data and find the person who has done the most vet dungeons in the game, the person who has done the most vet trials in the game, the most pvp in the game.
Not the highest score or the fastest clear or part of the most elite groups in the game. Literally the people that have put more time into this games systems than anyone else in the game.
You tap them and you ask them what are the pain points of the system, you can then ask them to join the team as a person who understands the system. If they say no you move on to #2 - #x until that person says yes.
This is how you build a system that reports actual problems and issues and is not based on popularity or perceived skill, its based on time in the seat experiencing the systems first hand.
These people may overlap with those who have presented themselves already, I have no idea. I'm not trying to disparage anyone that put their names first, but if you are seeking attention for being good at something, it may not be the best thing to listen to that opinion when it comes to what they get attention about.
For instance, if you are say part of a crew that does the hardest mode trials in the least amount of time, do you think that balance and difficulty should be presented by that person or should balance and difficulty be taken into consideration by the raw data of attempt - clears / reattempts?
If you have 100 attempts and 1 clear and 10 people reattempt then your 81% abandon rate is what you need to look at, not some arbitrary sense of skill.
I disagree with many of your posts here, but this one I will respond to. Time invested != representative of the game, nor the community. Here are a few examples:
- Time invested in PvP inevitably results in the title of Grand Overlord. However, this time invested does not mean that that player has any better perspective than someone who plays less. You can see GO's all across the platforms in Cyrodiil who seemingly lack any perspective, do not understand mechanics, and every ill-fated encounter they turn to accusatory comments. Despite their long playtime, they are not fit as a candidate for representing the community.
- Time invested also does not suggest that they have the perspective of the average community either. While I agree that only cherry-picking the top-tier players (although I personally believe at least a few reps should be top-tier) is not a good way at representing the community overall, saying that someone who plays 20/24 hours is more apt of a rep than someone who plays 4/24 hours is arguing that quantity > quality.
There should definitely be an expectation that the representatives have actually played the game enough to understand pain points, etc. But to argue that the person who simply has more time than others to play this game is more fit than someone else who plays the game and understands it better despite playing less does not make any sense.
DjMuscleboy02 wrote: »If you want representatives from the community then have community reps. If you want representatives to give player input about game mechanics than you absolutely should cherry pick the top players. You cannot have players who speak on behalf of roleplayers and casual players giving input into game mechanics.
DjMuscleboy02 wrote: »It would be like having people who have running water in their homes designing and giving feedback on water systems in the city alongside engineers.
They should steal EVE's CSM idea and just have yearly elections for reps.
At least we would have fun campaigns and elections to take part in each year, also no one could complain the reps were not elected then.
They should steal EVE's CSM idea and just have yearly elections for reps.
At least we would have fun campaigns and elections to take part in each year, also no one could complain the reps were not elected then.
Everyone would complain about that lmao, reps are supposed to be choosen on their merits, not their 9 forum stars and ability to pander to the in fact, very tiny forum community.
Role-players and casuals are subject to those same game mechanics, so why not ask for their input as well?
They should steal EVE's CSM idea and just have yearly elections for reps.
At least we would have fun campaigns and elections to take part in each year, also no one could complain the reps were not elected then.
Everyone would complain about that lmao, reps are supposed to be choosen on their merits, not their 9 forum stars and ability to pander to the in fact, very tiny forum community.
I feel that is directed at me, warranted or not, but well placed shade deserves credit where credit is due.
10/10 underhanded slight.
But to respond to your comment, why do you get to say what is supposed to be?
They should steal EVE's CSM idea and just have yearly elections for reps.
At least we would have fun campaigns and elections to take part in each year, also no one could complain the reps were not elected then.
Everyone would complain about that lmao, reps are supposed to be choosen on their merits, not their 9 forum stars and ability to pander to the in fact, very tiny forum community.
I feel that is directed at me, warranted or not, but well placed shade deserves credit where credit is due.
10/10 underhanded slight.
But to respond to your comment, why do you get to say what is supposed to be?
[snip]
I don't get to say how the program works, only that I know from seeing Gina's responses on the forums and on discord. That they're taking their good time picking the upcomming reps.
Onefrkncrzypope wrote: »So not just simplifying the obfuscation of the little information that is available to console, designing rotation timing based on the bar swap lag and the innate lag of just having a lower fps not balancing?
Onefrkncrzypope wrote: »How about the buff timers? Ever seen what it takes to try and track buffs on console?
Onefrkncrzypope wrote: »The ability to balance between the two different experiences on console and PC is just as important as magblades getting a buff soon.
Onefrkncrzypope wrote: »Having trials that have tells that tanks can track is also another great start in the changes needed between the platforms. Running a trial like vAS that has non static timers and also no preemptive tells(that can be reacted to) can also be considered an balance problems.
Onefrkncrzypope wrote: »Look I get it that class reps represent class problems but putting a knowledgeable Console player in the mix will help get what you deem QoL a viewpoint.
Onefrkncrzypope wrote: »Balance is really just QoL.
Onefrkncrzypope wrote: »Why should ZoS care how hard you main hits? Because they want you to have fun.
Onefrkncrzypope wrote: »What is so hard to understand that console needs attention. Why does that ever bother anyone?
They should steal EVE's CSM idea and just have yearly elections for reps.
At least we would have fun campaigns and elections to take part in each year, also no one could complain the reps were not elected then.
Everyone would complain about that lmao, reps are supposed to be choosen on their merits, not their 9 forum stars and ability to pander to the in fact, very tiny forum community.
I feel that is directed at me, warranted or not, but well placed shade deserves credit where credit is due.
10/10 underhanded slight.
But to respond to your comment, why do you get to say what is supposed to be?
Actually was aimed a Tasear who was a former class rep, she literally had thusands of forum post, and had "9 star forum user" in her self bio, hence the meme. She banned literally every end game healer from the healer class rep discord, ignored all feedback for classes that she did'nt like. Then she threatened to sue the people she banned once they created their own discord "which of course everyone joined". She got kicked out of the program eventually, only to do a long forum post accusing ZOS of sexism.
I don't get to say how the program works, only that I know from seeing Gina's responses on the forums and on discord. That they're taking their good time picking the upcomming reps.
Well that's just me making things about me, so my bad for assuming. Not too many "9 star" people around. We aren't good enough for 10 stars, but we keep trying!
I don't know the history of any class reps because they never represented me, nor did they present anything that would even seem to be relevant to the changes being made by ZOS.
The class rep system, as a system is flawed because of its design. There can be no accurate representation of players from players.
There can be accurate representation of player interaction with the systems in the game, that is doable and actually beneficial, but if you try to remove yourself from the situation and look at it objectively then maybe you can see where i'm coming from.
I understand that the top tier raiding community is going to understand the overlapping systems of the game maybe even better than those that are maintaining said systems, but again that doesn't automatically mean that they should be listened to.
Just because you win a gold medal at the olympics in swimming doesn't automatically qualify you to represent the athletes in contractual disputes. You may very well be able to do that swimmingly, but its not a free pass where we just accept you are great at one thing and ipso facto are now the point of contact for all things.
Sanguinor2 wrote: »
Role-players and casuals are subject to those same game mechanics, so why not ask for their input as well?
Depends what game mechanics one is Talking About obviously but take class balance for instance, you dont want any random Person to be able to give direct Feedback to the devs About balance changes before they are released, I atleast dont want that.
I had to try and explain one guy over multiple comments that PvE is in a stam dps meta currently and was in a stam dps meta in previous Patches and he was convinced that magicka outperforms stam even tho stam has higher dps, stam gets picked whenever you can if you care About optimizing and stam Groups have the highest scores, I sure dont want that guy giving Feedback About balance changes concerning PvE.
LiquidPony wrote: »I've been a working software engineer for quite a while. The user feedback loop is a tricky thing to nail down. But I would suggest that beyond "expert user" feedback (the class rep program), ZOS should be periodically round-tabling with non-expert users, because those users will play the game in a different way, have different pain-points, etc.
starkerealm wrote: »Onefrkncrzypope wrote: »So not just simplifying the obfuscation of the little information that is available to console, designing rotation timing based on the bar swap lag and the innate lag of just having a lower fps not balancing?
Well, this should sound obvious, but you can't design a game around lag, when it will be running on different hardware specs. This is even more true when said lag comes down to internet performance in some cases.
And, yes, there's two versions of the PS4, and two versions of the XBone. You cannot design a game around the behavior on one piece of hardware, then release it to another and expect everything to be just fine. As a result, you cannot balance the game around lag that some members of the community will experience and others will not.Onefrkncrzypope wrote: »How about the buff timers? Ever seen what it takes to try and track buffs on console?
I'm familiar with the base game buff tracking UI. Even once you have it, it's insufficient for the task at hand. I know.Onefrkncrzypope wrote: »The ability to balance between the two different experiences on console and PC is just as important as magblades getting a buff soon.
This is the thing that's fundamentally impossible. You cannot have the same experience on PC and on consoles with a unified code base. Especially when you consider that the original versions of those consoles were already behind the curve when they released.Onefrkncrzypope wrote: »Having trials that have tells that tanks can track is also another great start in the changes needed between the platforms. Running a trial like vAS that has non static timers and also no preemptive tells(that can be reacted to) can also be considered an balance problems.
Frankly, my hardware has issues with Sunspire. The amount of visual noise hits my framerate hard, and while my system isn't the best, it's a hell of a lot better than the base model consoles. There is a serious issue with the visual effects in 12 man content. Which, okay, fine, but that's way outside the range of anything the class reps were tasked with.Onefrkncrzypope wrote: »Look I get it that class reps represent class problems but putting a knowledgeable Console player in the mix will help get what you deem QoL a viewpoint.
Except, that's not what the class rep program was about at all. It was about combat balance, full stop. Class rep was something of a misnomer from the beginning. Even if someone had hatched a cunning plan to sneak a console rep in... they would have been ignored as off-topic.Onefrkncrzypope wrote: »Balance is really just QoL.
No. Not even remotely.Onefrkncrzypope wrote: »Why should ZoS care how hard you main hits? Because they want you to have fun.
I get that was a rhetorical question, it'd work better if your answer to it wasn't flat out incorrect.
In both PvE and PvP balance is critical to long term survival of the game. Note: Balance doesn't need to be perfect, but it does need to be present somewhat. How finely tuned balance needs to be is a bit of a complex topic, but it does need to be present.
Without balance, you lose players. ZOS may not care if you can kill a monster in 1 hit or 5. However, if not enough people can clear a piece of content, and wander off, that's a bad thing. Players who are sufficiently discouraged will, eventually, leave.
Similarly, if content is too easy players will get bored. At that point, if there is no higher challenge to reach, they'll wander off.
In a single player game, this isn't much of a problem. Players come, they go, but you've already collected your money, and maybe if you release new DLC next week, they might poke their head back in and sniff around.
However, for an MMO, you need other players to be there. If you've got a new 4 man dungeon, but you don't have 4 players in the queue, it might as well not exist to someone who's trying to run it. This is an extreme example, obviously, but it can become a real problem in games with declining populations. (This is also true of any competitive multiplayer game. If it doesn't have a population of live players participating in matches, the matches can't happen. Bots and other mechanisms can help, but they can't replace other players.)
ESO is not a perfect game. It has issues. The Class Rep program was set up to help address some of those. Fortunately or not, QoL fell outside of that.Onefrkncrzypope wrote: »What is so hard to understand that console needs attention. Why does that ever bother anyone?
I think the only people it actually bothers are ones who are so lost to platform sectarianism that there's no meaningful conversation.
That said, with respect to you, it does get tiring, to hear these complaints popping up in unrelated discussions. Again, we're talking about the Class Rep program so that's the perfect time to go, "but what about performance on the PS4?"
Now, there is a legitimate issue here which does need to be in front of the reps, and there's a legitimate argument that they're not hearing that perspective. But, simply saying, "we need a console rep," glazes right past that point.
DjMuscleboy02 wrote: »If you want representatives from the community then have community reps. If you want representatives to give player input about game mechanics than you absolutely should cherry pick the top players. You cannot have players who speak on behalf of roleplayers and casual players giving input into game mechanics.
Role-players and casuals are subject to those same game mechanics, so why not ask for their input as well?DjMuscleboy02 wrote: »It would be like having people who have running water in their homes designing and giving feedback on water systems in the city alongside engineers.
Ummm... I hate to break this to you...
https://www1.nyc.gov/site/nycwaterboard/index.page
Water systems are not run by some section of government engineers outside the rules of oversight. There are committees that oversee waterboard rules and requests.And they can be run by people who may have zero experience in water engineering and that is fine, and welcome in many ways.
What happened to @Tasear btw? I see she's banned...
Kuramas9tails wrote: »@Kel I know the PERFECT console rep.HOPEFULLY we can get a class rep that mainly plays on console, seeing as how it's 2/3rds of the available platforms to play on.
Why they didn't have console representatives from the start is mind blowing...
This glorious enlightened man. @Sandman929