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No history = crippled trade guilds

  • redspecter23
    redspecter23
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.

    You know why? Because I grew and evolved. Just as ESO did when it enabled history.

    Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.

    Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?
  • Goregrinder
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.

    You know why? Because I grew and evolved. Just as ESO did when it enabled history.

    Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.

    Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?

    Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.
  • redspecter23
    redspecter23
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.

    You know why? Because I grew and evolved. Just as ESO did when it enabled history.

    Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.

    Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?

    Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.

    So if they removed cyrodiil, dungeons, battlegrounds, housing, guilds, crafting and 80% of the zones tomorrow, that would be fine because there is still some questing left to do? It's fine right? You just have to adapt.
  • Jhalin
    Jhalin
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.

    You know why? Because I grew and evolved. Just as ESO did when it enabled history.

    Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.

    Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?

    Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.

    Good god quit with that

    ZOS made a stupid af decision, stop defending their stupid decisions. This is a plain awful idea and no cringey catch phrases make it less so
  • Pevey
    Pevey
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.

    You know why? Because I grew and evolved. Just as ESO did when it enabled history.

    Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.

    Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?

    Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.

    If ZOS announced tomorrow that they were shutting down the servers and shifting their focus to an analog, real-time, pure RNG game (in other word, simply dice throwing), we could count on at least one person bringing out this silly “improvise, overcome, adapt” nonsense.
  • Rygonix
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    Sarjako wrote: »
    Wow the salt just keeps piling up. #Sad

    All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.
    The thing is, most of us wouldn't even be that upset if this was an out of the blue thing, but ZOS literally has a reputation of managing to screw up things in ways never before thought possible. Just like they are tired of hearing us tell them how to do their job, I and I'm sure many others are growing tired of hearing them say "wait and see" for fixes that never, ever happen.

    What I'm trying to say..is I think a lot of us are tired of the game seemingly degenerating rather than improving. Countless issues that never seem to get resolved, while ZoS regularly introduces more that we have to just live with. They could restore faith in the community in a number of ways, but what's going on right now isn't the way to do it.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • StabbityDoom
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    Rygonix wrote: »
    The thing is, most of us wouldn't even be that upset if this was an out of the blue thing..

    I think you meant once in a while thing, because I am upset that this was so out of the blue in terms of no warning. Any warning so gms could lock down banks would have been nice.

    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • JPS
    JPS
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    JPS wrote: »
    Acrolas wrote: »
    Blablabla

    [snip]

    EDIT: And let me just be blunt here: I rather see everyone lag out and suffer while still having my logs than not being able to run my guild normally.

    [edited for non-constructive comment]

    Ok... I can see how my opinion is a non-constructive comment. Good job here, seriously.... Scoring many many points here.
  • agegarton
    agegarton
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    Sarjako wrote: »
    Wow the salt just keeps piling up. #Sad

    All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.

    AS if the devs read the forums.

    Well they clearly don’t play the game, so why read the forums?
  • vesselwiththepestle
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    What is the most important functionality trade guild leaders would want back?

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • phermitgb
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    Rygonix wrote: »

    If ZOS announced tomorrow that they were shutting down the servers and shifting their focus to an analog, real-time, pure RNG game (in other word, simply dice throwing), we could count on at least one person bringing out this silly “improvise, overcome, adapt” nonsense.

    don't tease me - that'd be awesome. Tabletop RPG Elder scrolls online. the GM could balance overland encounters on the fly for whatever group of people showed up to play. Players wouldn't have to fight with an auction house, the GM could just set prices and rarity for items players wanted, and negotiate in character, and traveling to the merchants that had what they wanted could be an adventure in itself.

    Justice system could be implemented. Anytime a boss bugged out, the GM could just fudge the encounter and everything could keep moving. Players could respec at will as long as the GM was cool with it...so on, and so forth.

    ESO shuts down the servers and offers a rules printed guide for the game system with a tabletop rpg setup, and I'm quitting tomorrow, getting my gaming group together and playing the best ESO I could have possibly imagined.

    https://www.youtube.com/watch?v=X1COk2tp7dg
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • ArchMikem
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    An issue with Guild History devolved into 7 pages of "I HATE ZOS THEY CANT DO THEIR JOB THIS SUCKS REEEE-"

    Typical forums.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • LiraTaurwen
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Who cares? The issue here is not if people cannot survive without this or not... The issue (and what should be a concern to EVERYONE) is that things were working before monday patch maintenance and ZoS messed up again!
  • Androconium
    Androconium
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    HIRE

    MORE

    STAFF
  • unclesheosnephew
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    People still complaining about how their guilds going to die blah blah blah. Maybe you should have diversified Like i have and could get along nicely with out history or even a trader for that matter. My guild can too. Worrying too much about paying for something you obviously cant afford. guess we know the camels balancing on a reed. Maybe the game needed this.This could be a good thing and hey TTC still works
  • srfrogg23
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    Linaleah wrote: »
    srfrogg23 wrote: »
    Linaleah wrote: »
    to people who are all "consoles are trading just fine" especially if you are the same people complaining about trade guild dues. do you want trade guild dues to be mandatory on PC? becasue that is how you get trade guild dues to be mandatory.

    addons reading and processing guild history is THE reason pc guilds, especially pc guilds in locations with high traffic (and as a result high weekly trader bids) can run without mandatory dues.

    Yes. I think it's time for this stupid guild trader system to come crashing down. Mostly I just want to watch as people who used to defend it on the forums turn around and start complaining about it because they can't use their 3rd party addons to make it easy anymore.

    If not being able to use addons is a breaking point for a gameplay mechanic, then it was just a crappy mechanic to begin with.

    its far from perfect, but even as much as i dislike this system for how annoying it is to shop with.... do you have a ready alternative that will provide as effective of a gold sink? becasue I do not. this system is what perversely allows players who would rather not mess with selling - still effectively generate gold. can you imagine what fencing stolen goods alone would do to economy without gold being taken OUT of economy in large consistent chunks (trader bids) being there?

    when it comes to being a buyer, lord do I want a centralized trading of some sort. running around for hours trying to find a few recipes or motif pages I'm missing in my collection is NOT fun. but as i said, i don't have a consistent alternative for a gold sink either. and the reason I don't have it is becasue I don't know a single game that has one as effective as trader fees. every other MMO that I have personaly played - the longer it exists, the worse inflation becomes.

    right now, WoW is trying to fix theirs by all but removing gold generation from it, while also adding super expensive purchases, but... people who are sitting on gold, aren't buying because they don't have to and people who didn't manage to make themselves piles of gold to sit on? can't really afford anything off the auction house that is relevant to this expansion.

    its a catch 22 :/

    People sitting on gold serves as a gold sink. I mean, it's just sitting in their bag, not going anywhere. Not, that I would begrudge them for spending it. They did earn it after all. Hoarding it works too. One way or the other, it's not circulating.

    But, the best gold sinks are the big ticket cosmetic items, imo. Especially from vendors. I'm not sure why devs feel the need to make gold purchases virtually non-existent in their games by adding 800 alternative currencies.

    Want to take gold out of the economy? Give players more things to spend it on or price things out better. Sure, housing is a massive gold sink, but there could be others. Costumes come to mind...
  • Numerikuu
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    HIRE

    MORE

    STAFF

    You could have aaaaall the staff in the world my friend. Doesn't matter how many, if the leadership is *** poor.
  • Iluvrien
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    On launch day in April, back in 2014, there was also no history. The game survived.

    Are you high?

    There were no kiosks either. That means there was no need to collect dues, set up raffles, or monitor donations.

    Comparing survival then and now isn’t even apples to oranges.... it’s like comparing apples to elephants.
  • ZOS_RogerJ
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    Greetings! We've closed this thread due to its non constructive nature and to prevent further spiraling of the thread.
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