Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.
You know why? Because I grew and evolved. Just as ESO did when it enabled history.
Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.
redspecter23 wrote: »Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.
You know why? Because I grew and evolved. Just as ESO did when it enabled history.
Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.
Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?
Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.
You know why? Because I grew and evolved. Just as ESO did when it enabled history.
Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.
Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?
Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.
Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.
You know why? Because I grew and evolved. Just as ESO did when it enabled history.
Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.
Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?
Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.
Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »redspecter23 wrote: »Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.
You know why? Because I grew and evolved. Just as ESO did when it enabled history.
Yup, so like an immune system, it can survive the same thing again, but even easier the 2nd time around.
Sure, and also to follow my example, I could lose my job so I can't work, cut off my legs so I can't walk and put a feeding tube in my throat if I can't eat and I'll survive. The game can cut away a lot of things and survive, but shouldn't the focus be on thriving, not just simple survival?
Thriving in the face of change, yes. So something changes, then you overcome, improvise, adapt.
The thing is, most of us wouldn't even be that upset if this was an out of the blue thing, but ZOS literally has a reputation of managing to screw up things in ways never before thought possible. Just like they are tired of hearing us tell them how to do their job, I and I'm sure many others are growing tired of hearing them say "wait and see" for fixes that never, ever happen.Wow the salt just keeps piling up. #Sad
All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.
The thing is, most of us wouldn't even be that upset if this was an out of the blue thing..
StabbityDoom wrote: »Wow the salt just keeps piling up. #Sad
All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.
AS if the devs read the forums.
If ZOS announced tomorrow that they were shutting down the servers and shifting their focus to an analog, real-time, pure RNG game (in other word, simply dice throwing), we could count on at least one person bringing out this silly “improvise, overcome, adapt” nonsense.
Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
to people who are all "consoles are trading just fine" especially if you are the same people complaining about trade guild dues. do you want trade guild dues to be mandatory on PC? becasue that is how you get trade guild dues to be mandatory.
addons reading and processing guild history is THE reason pc guilds, especially pc guilds in locations with high traffic (and as a result high weekly trader bids) can run without mandatory dues.
Yes. I think it's time for this stupid guild trader system to come crashing down. Mostly I just want to watch as people who used to defend it on the forums turn around and start complaining about it because they can't use their 3rd party addons to make it easy anymore.
If not being able to use addons is a breaking point for a gameplay mechanic, then it was just a crappy mechanic to begin with.
its far from perfect, but even as much as i dislike this system for how annoying it is to shop with.... do you have a ready alternative that will provide as effective of a gold sink? becasue I do not. this system is what perversely allows players who would rather not mess with selling - still effectively generate gold. can you imagine what fencing stolen goods alone would do to economy without gold being taken OUT of economy in large consistent chunks (trader bids) being there?
when it comes to being a buyer, lord do I want a centralized trading of some sort. running around for hours trying to find a few recipes or motif pages I'm missing in my collection is NOT fun. but as i said, i don't have a consistent alternative for a gold sink either. and the reason I don't have it is becasue I don't know a single game that has one as effective as trader fees. every other MMO that I have personaly played - the longer it exists, the worse inflation becomes.
right now, WoW is trying to fix theirs by all but removing gold generation from it, while also adding super expensive purchases, but... people who are sitting on gold, aren't buying because they don't have to and people who didn't manage to make themselves piles of gold to sit on? can't really afford anything off the auction house that is relevant to this expansion.
its a catch 22
Androconium wrote: »HIREMORESTAFF
Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.