A little more information might help just a little. @ZOS_G
Looks like we will have to wait till Monday.
https://forums.elderscrollsonline.com/en/discussion/comment/6131840#Comment_6131840
Wulfespirit wrote: »How long have the people at zenimax watch the number's rise and congratulated themselves on how they're killing it only to come to a point where they can't even handle allowing addons to query guild history anymore.
But a temporary inconvenience compared to most other things.
Why even have a test server, if you're just going to bypass it and use the paying customers as guinea pigs?
Things are tested internally. But test servers aren't the live server. Even on a cloned copy of a live server, test servers lack population. It's the actions of thousands and thousands of users that reveal problems and vulnerabilities.
No use playing the victim. There's always some risk in a frequently-patched product, as anything not on the live server is a best-approximation simulation. Errors are statistically going to happen. They're not intentional; that's why they're errors.
Wow the salt just keeps piling up. #Sad
All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.
Wulfespirit wrote: »How long have the people at zenimax watch the number's rise and congratulated themselves on how they're killing it only to come to a point where they can't even handle allowing addons to query guild history anymore.
But to be fair, how many people actually read the entire XBox Magazine article instead of the one page that wccftech copied from and where the "killing it" out of context quote comes from?
The article wasn't just about ESO. It was about Firor's entire career. He was responding to the question Adam Bryant gave him, "How does it feel to have ESO be as successful as it has been?"
It's not illegal for developers to take pride in all their work, even the difficult, still-in-progress stuff. Because the difference between the loud trolls on this forum and Zenimax Online Studios is that ZOS has actually published a product. You can tell from how people talk where they've been. Once you have to deal with success and failure and criticism you develop an empathy for people who have to deal with all of that on a much larger scale than you have to. Judge not lest ye be judged and *** like that.
I know it's frustrating and disappointing, but the player base has the freedom and liberty to take a deep breath and take a break. Do something else for a little while. Developers can't do that. Some people here like to envision ZOS as a company that sneaks down the emergency slide to escape their problems. Just because the developers aren't *** and moaning on here about their difficulties does not mean they're not totally stressed out about problems. It's just professional to not go on emotional online tirades and live tweet your dirty laundry. You suck it up and you work on the problem until it's fixed. And then you work on the next problem, and the next. Day in and day out. Because it's your job. It pays in legal tender, not likes and awesomes. So you report to the people paying you your salary, not the comments section.
So apologies if some people can't deal with a day or two of ZOS publicly recognizing the progress they've made. But anymore I take a day or two to recognize how I haven't rage quit the whole *** Internet over how immature and inflammatory it tends to get. I just do more work or have a beer or take a walk or play a sport or [NSFW comment]. Because that puts into perspective how tiny these problems really are in the scope of an entire lifespan, and how despite having ten stars here my life does not revolve around a single video game.
The guild history problem is going to get fixed. Add-ons will be functional again. Just take a step back. Donate directly to a nominated guild team member. Use the sales history you still have to price your items. Again, frustrating. Super frustrating for administrative members. But a temporary inconvenience compared to most other things.
Apparently you don't get that running a guild is a continuous thing. One doesn't get to take a step back...
Even so, the logical and considerate thing to do would be to roll back the changes and figure out what went wrong on their own time
Also I know it goes without saying to be careful with your bank permissions anyway, but especially now, switch it all off! No permissions to withdraw or deposit for anyone until this is sorted, that is my advice to GMs with a non personal bank. Bank robbers will have a field day right now because they could get away with it completely anonymously, at least until Monday.
Gina’s sorry if shutting off the guild history functions caused any confusion. That seems totally sincere, doesn’t it? It’s also rather cute that she thinks “confusion” is what we’re feeling. Confusion is not the primary thing I’m feeling from GMs and Officers. The deep impact of this deserves better acknowledgement than this!
To her credit, I am confused about how zeni thinks this is a valid strategy, to shut off parts of the game that are causing them problems.
- EU server is unstable? Limit people’s ability to login. Lock people out of being able to play, while simultaneously crowing about how many people have bought the game and now you’re “killing it”
- Groupfinder doesn’t work right. Limit people’s ability to use it.
- A small, incremental patch broke social functions? Turn those functions off rather than fix them.
And years of...
- Cyrodiil performance is unstable? Reduce the number of players that can be there. Still unstable? Reduce it again. Still unstable? Reduce it again. Still unstable? Give up and hope people go away.
Clearly what’s best for the game, and the devs, is a very small player base.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Even so, the logical and considerate thing to do would be to roll back the changes and figure out what went wrong on their own time
Rolling back anything on the live server is a severe risk to existing data and system stability. It's a last resort tactic, and we're just not there yet.
to people who are all "consoles are trading just fine" especially if you are the same people complaining about trade guild dues. do you want trade guild dues to be mandatory on PC? becasue that is how you get trade guild dues to be mandatory.
addons reading and processing guild history is THE reason pc guilds, especially pc guilds in locations with high traffic (and as a result high weekly trader bids) can run without mandatory dues.
to people who are all "consoles are trading just fine" especially if you are the same people complaining about trade guild dues. do you want trade guild dues to be mandatory on PC? becasue that is how you get trade guild dues to be mandatory.
addons reading and processing guild history is THE reason pc guilds, especially pc guilds in locations with high traffic (and as a result high weekly trader bids) can run without mandatory dues.
Yes. I think it's time for this stupid guild trader system to come crashing down. Mostly I just want to watch as people who used to defend it on the forums turn around and start complaining about it because they can't use their 3rd party addons to make it easy anymore.
If not being able to use addons is a breaking point for a gameplay mechanic, then it was just a crappy mechanic to begin with.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
when it comes to being a buyer, lord do I want a centralized trading of some sort. running around for hours trying to find a few recipes or motif pages I'm missing in my collection is NOT fun. but as i said, i don't have a consistent alternative for a gold sink either. and the reason I don't have it is becasue I don't know a single game that has one as effective as trader fees. every other MMO that I have personaly played - the longer it exists, the worse inflation becomes.
to people who are all "consoles are trading just fine" especially if you are the same people complaining about trade guild dues. do you want trade guild dues to be mandatory on PC? becasue that is how you get trade guild dues to be mandatory.
addons reading and processing guild history is THE reason pc guilds, especially pc guilds in locations with high traffic (and as a result high weekly trader bids) can run without mandatory dues.
Yes. I think it's time for this stupid guild trader system to come crashing down. Mostly I just want to watch as people who used to defend it on the forums turn around and start complaining about it because they can't use their 3rd party addons to make it easy anymore.
If not being able to use addons is a breaking point for a gameplay mechanic, then it was just a crappy mechanic to begin with.
Wow the salt just keeps piling up. #Sad
All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.
Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Wow the salt just keeps piling up. #Sad
All this BS just makes the devs want to help even less. They're trying to fix an issue. Anyone that says that "THIS ISNT THE RIGHT WAY"... kindly let YOUR customers tell you how to do YOUR job. I'll be it'd rub you the wrong way too.
redspecter23 wrote: »Goregrinder wrote: »On launch day in April, back in 2014, there was also no history. The game survived.
Back when I was a baby, I coudln't walk, feed myself or even go to work to earn a living. I survived.
You know why? Because I grew and evolved. Just as ESO did when it enabled history.