lmao I feel bad that Gina had to write this meaningless letter that literally says nothing of value because the devs have been too incompetent and negligent to get one of the core functionalities of an MMO working properly for years.
ZOS_GinaBruno wrote: »Hi everyone,We’ve been seeing your posts recently about issues with the LFG tool when queuing for dungeons and Battlegrounds, and we’d like to talk to you a bit about its current state and what our plans are moving forward.
Simply put, the LFG tool is not currently up to our standards and not working as you’d expect. We do want to note this isn’t a hardware issue, but is tied to server load; the more people that try to use it, the less stable it becomes, which is counterintuitive to how it should be functioning. This is causing the error messages you’ve been seeing that someone has declined the invite. While we know this has been an existing issue, it is certainly exacerbated by all the new and returning players we’ve seen with Elsweyr’s recent launch on PC.
Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground. In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
We want to let you know are actively working on completely revamping the LFG tool to ensure it is more stable and easier to use. This requires a great deal of coding work and will take some time, but our goal is to publish it to everyone later this year. We’ll keep you updated on its progress.
Thank you for all your continued support, and we look forward to rolling out our new LFG system for dungeons and Battlegrounds.
ZOS_GinaBruno wrote: »Simply put, the LFG tool is not currently up to our standards and not working as you’d expect. We do want to note this isn’t a hardware issue, but is tied to server load; the more people that try to use it, the less stable it becomes, which is counterintuitive to how it should be functioning. This is causing the error messages you’ve been seeing that someone has declined the invite. While we know this has been an existing issue, it is certainly exacerbated by all the new and returning players we’ve seen with Elsweyr’s recent launch on PC.
ZOS_GinaBruno wrote: »Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground. In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
ZOS_GinaBruno wrote: »We want to let you know are actively working on completely revamping the LFG tool to ensure it is more stable and easier to use. This requires a great deal of coding work and will take some time, but our goal is to publish it to everyone later this year. We’ll keep you updated on its progress.
ZOS_GinaBruno wrote: »Thank you for all your continued support, and we look forward to rolling out our new LFG system for dungeons and Battlegrounds.
Me & my entire guild left the game because of this and others issues.
You ZOS say that "we focus at new content and new players", but what the sense to focus at new content, when all the content just unplayable?
Like we want some good working project to play. I dont want to stay 40 min in q for bgs and play a 10 min then (btw if you are lead of group in queue for bgs you have a HUGE lag spikes every 10 sec, so you can't do nothing when you are in q)
And finally fix cyro lags. It's time to work.
But what you did - just make us unable to que at all. Thats great decision. You can also get back queue for entering game. That way you get alot of newcomers and money income doing literally nothing.
Have a good day.
mateosalvaje wrote: »Thank you for the update, and thank you for doing what you can. I imagine it can be rough being the messenger for these things sometimes, so thank you for sticking with us 🌷
ZOS_GinaBruno wrote: »In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
I would call that a hardware issue ... less players/load -> working ... primetime... not working.... And if it's not ... let me pray to Jone and Jode. For me it's the same with guild bank, grp invites, guild traders, ... during primetime it takes up to ~30seconds to get a server response.
If it's not and I am wrong... maybe more information about the cause and what the solution will be would be nice.
FilteredRiddle wrote: »Instead of improving the servers because the current ones cannot handle the present needs, you've implemented a pseudo-queue (well, rather, the necessity to spam the LFG Join) in order to actually queue. I'm honestly in disbelief that this isn't a joke of some sort.
It's a software design issue, if they implemented as a naive brute-force selection algorithm that'll be a power of 4th [ie: O(n*n*n*n)] algorithm (#), so the required computation resources increasing drastically as the number of the elements [n] in the queue grows...even if only 50 people queueing for each role, you are already in the 1-10 millions combination range... Scaling this with more hardware resources just not possible after a point, you need a much more efficient algorithm implemented...
(#: more generally this is a O(n**k) problem where k is the selection size from n elements, so with the 4 member dungeon teams the k will be 4)
ZOS_GinaBruno wrote: »Hi everyone,
We’ve been seeing your posts recently about issues with the LFG tool when queuing for dungeons and Battlegrounds, and we’d like to talk to you a bit about its current state and what our plans are moving forward.
Simply put, the LFG tool is not currently up to our standards and not working as you’d expect. We do want to note this isn’t a hardware issue, but is tied to server load; the more people that try to use it, the less stable it becomes, which is counterintuitive to how it should be functioning. This is causing the error messages you’ve been seeing that someone has declined the invite. While we know this has been an existing issue, it is certainly exacerbated by all the new and returning players we’ve seen with Elsweyr’s recent launch on PC.
Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground. In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
We want to let you know are actively working on completely revamping the LFG tool to ensure it is more stable and easier to use. This requires a great deal of coding work and will take some time, but our goal is to publish it to everyone later this year. We’ll keep you updated on its progress.
Thank you for all your continued support, and we look forward to rolling out our new LFG system for dungeons and Battlegrounds.
So if I get this straight, the queue system requires a second queue to ensure that first queue doesn't get overloaded?
<scratches his head>
On a communication level, any communication is better than none. So thanks for updating us.
ZOS_GinaBruno wrote: »Hi everyone,
We’ve been seeing your posts recently about issues with the LFG tool when queuing for dungeons and Battlegrounds, and we’d like to talk to you a bit about its current state and what our plans are moving forward.
Simply put, the LFG tool is not currently up to our standards and not working as you’d expect. We do want to note this isn’t a hardware issue, but is tied to server load; the more people that try to use it, the less stable it becomes, which is counterintuitive to how it should be functioning. This is causing the error messages you’ve been seeing that someone has declined the invite. While we know this has been an existing issue, it is certainly exacerbated by all the new and returning players we’ve seen with Elsweyr’s recent launch on PC.
Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground. In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
We want to let you know are actively working on completely revamping the LFG tool to ensure it is more stable and easier to use. This requires a great deal of coding work and will take some time, but our goal is to publish it to everyone later this year. We’ll keep you updated on its progress.
Thank you for all your continued support, and we look forward to rolling out our new LFG system for dungeons and Battlegrounds.