ZOS_GinaBruno wrote: »Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground.
Man this forum is hard work.
We ask for better comms, we get it, then we moan. What would you prefer silence? This thread shows why companies don't bother with transparent update comms they get flamed either way.
@ZOS_GinaBruno i appreciate the update and that your guys are doing what you can.
Man this forum is hard work.
We ask for better comms, we get it, then we moan. What would you prefer silence? This thread shows why companies don't bother with transparent update comms they get flamed either way.
@ZOS_GinaBruno i appreciate the update and that your guys are doing what you can.
everlastingodeb17_ESO wrote: »Man this forum is hard work.
We ask for better comms, we get it, then we moan. What would you prefer silence? This thread shows why companies don't bother with transparent update comms they get flamed either way.
@ZOS_GinaBruno i appreciate the update and that your guys are doing what you can.
Do you call that better comms? Let me laugh for a minute........
Man this forum is hard work.
We ask for better comms, we get it, then we moan. What would you prefer silence? This thread shows why companies don't bother with transparent update comms they get flamed either way.
ZOS_GinaBruno i appreciate the update and that your guys are doing what you can.
Man this forum is hard work.
We ask for better comms, we get it, then we moan. What would you prefer silence? This thread shows why companies don't bother with transparent update comms they get flamed either way.
@ZOS_GinaBruno i appreciate the update and that your guys are doing what you can.
VaranisArano wrote: »Man this forum is hard work.
We ask for better comms, we get it, then we moan. What would you prefer silence? This thread shows why companies don't bother with transparent update comms they get flamed either way.
ZOS_GinaBruno i appreciate the update and that your guys are doing what you can.
Communications like this that bear bad news often bring a flare of anger and animosity, because who likes bad news? But in the long term, it soothes a lot of frustration because while it may not be an answer we like, at least we know there's an answer.
If I had one suggestion between this and the PC/EU server capacity update, I would strongly suggest that ZOS give players a heads up before rolling out their temporary solutions AND give some indication that they've seen complaints and are looking into it earier in that troubleshooting process. That's also a good way to relieve frustrations. I know that I found the "stuck on combat" bug a lot easier to handle patiently once ZOs explained in the Class Rep notes that its a complicated bug to isolate and fix, and that we'll be waiting a while for a fix.
As cynical as many of us are, its also true that "Hope Springs Eternal." ZOS acknowledging problems and asking for patience with fixes ultimately soothes a lot of frustration compared to the unknowns when ZOS is silent.
Most stupid idea ever, I would simply use an macro to jump every 30 second, had no issues before outside one trial who was an lag feast and we had to regroup.everlastingodeb17_ESO wrote: »I keep saying this over the last 2 months... Bring back the login queues, it was the ONLY time the game was playable... It is far better to wait 20minutes on a queue and then be able to play using lfg, no delays, etc, than this joke we have at the moment.
ZOS_GinaBruno wrote: »Hi everyone,
We’ve been seeing your posts recently about issues with the LFG tool when queuing for dungeons and Battlegrounds, and we’d like to talk to you a bit about its current state and what our plans are moving forward.
Simply put, the LFG tool is not currently up to our standards and not working as you’d expect. We do want to note this isn’t a hardware issue, but is tied to server load; the more people that try to use it, the less stable it becomes, which is counterintuitive to how it should be functioning. This is causing the error messages you’ve been seeing that someone has declined the invite. While we know this has been an existing issue, it is certainly exacerbated by all the new and returning players we’ve seen with Elsweyr’s recent launch on PC.
Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground. In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
We want to let you know are actively working on completely revamping the LFG tool to ensure it is more stable and easier to use. This requires a great deal of coding work and will take some time, but our goal is to publish it to everyone later this year. We’ll keep you updated on its progress.
Thank you for all your continued support, and we look forward to rolling out our new LFG system for dungeons and Battlegrounds.
Thanks for the update but we have heard something similar before. Here is hoping you can come thru this time.
ZOS_GinaBruno wrote: »Hi everyone,
We’ve been seeing your posts recently about issues with the LFG tool when queuing for dungeons and Battlegrounds, and we’d like to talk to you a bit about its current state and what our plans are moving forward.
Simply put, the LFG tool is not currently up to our standards and not working as you’d expect. We do want to note this isn’t a hardware issue, but is tied to server load; the more people that try to use it, the less stable it becomes, which is counterintuitive to how it should be functioning. This is causing the error messages you’ve been seeing that someone has declined the invite. While we know this has been an existing issue, it is certainly exacerbated by all the new and returning players we’ve seen with Elsweyr’s recent launch on PC.
Yesterday afternoon, we ran a command on the backend for PC that reduced the amount of people that can queue for a dungeon or Battleground. In doing this, you may have noticed an increase in the amount of times you see the message that you’re unable to queue. However, this allows players who are actually in the queue to get into their activity faster and more successfully. When you see the message that you’re unable to queue, please just keep trying until you enter the queue. We understand this situation is far from ideal, but it does at least cycle people through the queue faster and with more reliability.
We want to let you know are actively working on completely revamping the LFG tool to ensure it is more stable and easier to use. This requires a great deal of coding work and will take some time, but our goal is to publish it to everyone later this year. We’ll keep you updated on its progress.
Thank you for all your continued support, and we look forward to rolling out our new LFG system for dungeons and Battlegrounds.
Why is a queue even necessary for a 4 man team trying to get into a dungeon? Since the team is ready to go and not waiting on a random pug wouldn't the system just put them in the least busy server and off they go? In other words what are they waiting for from the system? In the last few days we have given up dngns for this reason so the "load" must be significantly lower if people are giving up all together and therefore there should be more successful Qing no?