ESO classic?

  • bulbousb16_ESO
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    Arunei wrote: »
    Also before 1T it was impossible to play with friends who were in a different Alliance because the Alliances were segregated into their own instances. Reverting things back before 1T would cause a huge uproar with people.
    One Tamriel had some good aspects, but it broke things that remain unaddressed to this day. For example, the main storyline is completely screwed up and out of pace with the rest of the game. And it also contributes to the "faction is meaningless" issue which is why we had to revert to faction lock.
    Lethal zergling
  • RebornV3x
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    If they could fix the underlying performance issues I would pay good money for a pre One Tamriel or anything before 2.1 Cyrodill Server PVP today is absolutely horrible outside of No CP BG PvP right before Imperial City and sometime after Wrothgar was lit.

    As far as PVE I really don't care some patches where better than others so eh.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • daim
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    Waste of resources. ESO is at it's prime now.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Jaraal
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    MikaHR wrote: »
    The game is perfectly playable without spending any money besides initial purchase.

    But it sure was better before the giant crown store nag screen ad every time you log in.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • luen79rwb17_ESO
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    ESO has only gotten better, in most aspects. Unlike WoW that has only gotten worse hence they now have to milk on the nostalgia factor. Not the case for ESO.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • srfrogg23
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    Valrien wrote: »
    Oof, guess you guys dig the crown store, CP, and homogenization then...

    Yeah... you might wanna look through the old threads, circa 2014-2015 where people talked about how everyone had to use the same builds for end game content and only certain classes were accepted for certain roles. Your assertion that "things are homogenized now" pales in comparison to the BS that was pre-1T.

    Oh, and may the divines have mercy on your soul if you tried to heal as a nightblade...
  • JKorr
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    Valrien wrote: »
    Oof, guess you guys dig the crown store, CP, and homogenization then...

    So you want to go back to everything being faction-locked until you finish Cadwell's Gold, skipping zones being incredibly difficult if you aren't leveled enough, and some of the bosses being almost impossible unless you're really over-leveled, including having positioning issues for some factions [Doshia's health balls appearing INSIDE two walls where they are inaccessible to destroy], AND all the new content taking forever to appear because they were working on the console release?

    No thanks.
  • jircris11
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    Valrien wrote: »
    With the advent of WoW classic, would it be possible to get an ESO classic set sometime before the lighting patch?

    Or at least before Tamriel Unlimited

    I rather not revisit a game that has more bugs then a neglected feed store
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Runkorko
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    What i miss from classic is faction locked races.
    CrisXD wrote: »
    Yes. ESO was an absolute fail when it launched 5 years ago...it would be like taking 10 steps backwards and there wouldn’t be any players left on the game. No, no, no.

    Speak for yourself.
    EsO was great at start. Xp gain was more than decent. Kills, quests, exploration, everything rewarded great xp.
    There was a meaning to do every quest in game. Once for expirience, once for the story, and least but not last, for achievment. Now most quests reward 2 times less xp than a signle mob kill. Whats my point to do them ZoS ?!? Already know the story, and already have achievment on my main. Now ppl are forced to grind levels with killing mobs /forced by zos/ and in the same time this ppl are blamed in the forums, because they do dolmen xp farm in alakir ........... Whats choise they have? to farm with quests? like 2 months ? Sure.
    There was no lag in cyrodil, and there was no cap on aoe skills. So one decent player can nuke down this train/ball zergs we have now. Amd back in time solo pvp was great. Now it turn down to dueling/ if we can call this pvp/ and rekting pve geared or low cp players in imperial city.
    Questing was great / for me it was- had early acces and zero (perma) bugged quests.Ofc some of them needed to restart game to fix phases or "bugged" npc but it was ok. Comunity was great. Game was p2p , we didnt have the salt f2p players bring after (and their silly demands and " its OP NERF IT" cryes...) As i already said, i do miss faction locked races. Imo it gives faction more meaning. And make your choise matters. Even the imperials feels great back in time. Now is just another race ...
    Lots of players will conuter me with "but hey go and see how ppl strugle with quests bugs back in time, there are tons of videos on youtube" True, they strugle. When herd of sheeps try pass small door, they strugle too. Because all they try pass same time...
    Relog or restart game solved 99% of the bugs we had on launch. Yet almost no one do it. They prefer to spam forums and game chat how [snip] the game is. I see WoW expansions with lots more and more heavy bugs on release.

    So yes. EsO start was a blast.

    ps And open world dificulty was a thing. Even elite and lots of quest mobs was punishing / and i dont mean WB/
    Now is just walk in the park....

    [edited for circumventing profanity filter]
    Edited by ZOS_RogerJ on May 29, 2019 12:37PM
  • mikemacon
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    No.
  • Iluvrien
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    srfrogg23 wrote: »
    Valrien wrote: »
    Oof, guess you guys dig the crown store, CP, and homogenization then...

    Yeah... you might wanna look through the old threads, circa 2014-2015 where people talked about how everyone had to use the same builds for end game content and only certain classes were accepted for certain roles. Your assertion that "things are homogenized now" pales in comparison to the BS that was pre-1T.

    Oh, and may the divines have mercy on your soul if you tried to heal as a nightblade...

    That is the opposite of the type of homogenization that was being referred to (I suspect).

    Specific classes for specific roles? That sounds like classes being fundamentally different in function and focus to me.

    The current push towards any race with any class in any role is homogenization. It takes all aspects of differentiation and makes them... beige.
  • Goregrinder
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    Wait another 10 years bud.
  • Valrien
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    JKorr wrote: »
    Valrien wrote: »
    Oof, guess you guys dig the crown store, CP, and homogenization then...

    So you want to go back to everything being faction-locked until you finish Cadwell's Gold, skipping zones being incredibly difficult if you aren't leveled enough, and some of the bosses being almost impossible unless you're really over-leveled, including having positioning issues for some factions [Doshia's health balls appearing INSIDE two walls where they are inaccessible to destroy], AND all the new content taking forever to appear because they were working on the console release?

    No thanks.

    Yes, minus console release

    Game never should have come to console, or they should have worked out a deal where you didn't need XBL/PSN to play like with FFXIV

    That's my honest opinion
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
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    Iluvrien wrote: »
    srfrogg23 wrote: »
    Valrien wrote: »
    Oof, guess you guys dig the crown store, CP, and homogenization then...

    Yeah... you might wanna look through the old threads, circa 2014-2015 where people talked about how everyone had to use the same builds for end game content and only certain classes were accepted for certain roles. Your assertion that "things are homogenized now" pales in comparison to the BS that was pre-1T.

    Oh, and may the divines have mercy on your soul if you tried to heal as a nightblade...

    That is the opposite of the type of homogenization that was being referred to (I suspect).

    Specific classes for specific roles? That sounds like classes being fundamentally different in function and focus to me.

    The current push towards any race with any class in any role is homogenization. It takes all aspects of differentiation and makes them... beige.

    This so much. Every class doesn't need to be useful for everything.

    Not every class needs a stamina build. That's ok

    Not every class needs to be the best healer. Templars can be the best healer and that's ok.

    Not every class needs to be the best tank. DKs can be the best tank and that's okay.

    Class balance was best at and near launch (I say near because there were still bugs to work out) where each class had a specific purpose. And players that played exclusively for the Elder Scrolls name may not have liked that, but that's perfecrly normal for an MMO. It's just the loudest players didn't want an MMO and were using this game as a proxy for Elder Scrolls 6: Skyrim II
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Gythral
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    Seems like most have very sort memories or very ROSE-TINTED glasses...

    Grind was horrendous, months to progress
    could only play with those in your own faction and on the same phase
    Then Craglorn came out and you could barely progress at all due to phase here, phase there, phase everywhere and no one else able to do that phase!

    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Sylvermynx
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    essi2 wrote: »
    Blizzard would save alot of money by just taking the pile it took to develop WoW Classic and lite it on fire.
    People will play it for a year tops.

    Vanilla WoW was a terrible game, and so was Pre-1T compared to what we have now in ESO.

    Yeah. I started wow just before WotLK - so vanilla. Good lord, you want to run everywhere for 40 levels as you can't have a mount before then?

    Nah. Classic wow sucked. I give it a year maybe. Maybe only 6 months....
  • Valrien
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    Gythral wrote: »
    Seems like most have very sort memories or very ROSE-TINTED glasses...

    Grind was horrendous, months to progress
    could only play with those in your own faction and on the same phase
    Then Craglorn came out and you could barely progress at all due to phase here, phase there, phase everywhere and no one else able to do that phase!

    >Grind was horrendous, months to progress
    Oh no, it took time to level up!
    >Could only play with those in your own faction
    Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)
    >and on the same phase
    Yes this was trash. Questing could have used some work still at that point
    >Craglorn
    Due to the quest system at that time yes it was bad. If they fixed quests before Craglorn it would have easily been ESO's best zone rivaling Orsinium and Imperial City
    Edited by Valrien on May 29, 2019 4:06AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Waffennacht
    Waffennacht
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    Valrien wrote: »
    So much hate for ESO launch, when in reality it was a much better time.

    Bugs were present sure, but the game was much more challenging.

    You didn't one-shot everything just because your character existed. Mobs actually put up a fight.

    I truthfully cannot imagine how this mess is the best it's ever been...especially with the Crown Store being pushed for just about everything

    P.S. If alliances are an issue then maybe your friends should play on the same alliance as you. It was a war, after all.

    Anyone else remember when ZOS promised free updates for just the price of a sub? Pepperidge Farm remembers

    But but


    My BGs :cry:

    Edit: and I'll let that comment about players like myself never being able to experience ESO go; pretty sure console has the larger player (payer) base
    Edited by Waffennacht on May 29, 2019 4:10AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Gythral
    Gythral
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    Valrien wrote: »
    Gythral wrote: »
    Seems like most have very sort memories or very ROSE-TINTED glasses...

    Grind was horrendous, months to progress
    could only play with those in your own faction and on the same phase
    Then Craglorn came out and you could barely progress at all due to phase here, phase there, phase everywhere and no one else able to do that phase!

    >Grind was horrendous, months to progress
    Oh no, it took time to level up!
    >Could only play with those in your own faction
    Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)
    >and on the same phase
    Yes this was trash. Questing could have used some work still at that point
    >Craglorn
    Due to the quest system at that time yes it was bad. If they fixed quests before Craglorn it would have easily been ESO's best zone rivaling Orsinium and Imperial City

    Grind and leveling up are NOT the same thing! (see current horse training - which is a huge improvement on the train every horse every day that we started with). Leveling and just time wasting are different...
    Faction lock outside of the warzone decreases the number of active players to do a given dungeon to 1/3 (of naff all)
    Craglorn was the cause of the necessary changes, otherwise the game WOULD have died, the same as any CLASSIC server will due to no players!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • MLGProPlayer
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    Vanilla ESO was a disaster. The game's population was already down into the hundreds a few months after launch. It was flopping left and right with critics. ZOS did a marvellous job saving the game. Nobody wants to play the vanilla version.
    Edited by MLGProPlayer on May 29, 2019 4:44AM
  • eso_lags
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    You will get nothing more than 2 dungeon dlcs, a zone dlc, and a chapter per year til this game shuts down. Maybe a class or skill line included in those. Asking for anything extra is pointless. We will get the basics with bare minimum maintenance til their next game is out, nothing more. And things like cyrodil will remain broken.
    Edited by eso_lags on May 29, 2019 7:35AM
  • ZOS_RogerJ
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    Just a friendly reminder, that it’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Tyralbin
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    Let's have a look at a couple of games that have done this already.

    Rift did this with Rift Prime. Back to the beginning of the game but with added bonus of being able to try new stuff first. Pay for a year and then lose all content. Or as I liked to call it Pay to Playtest. Look what happened to Rift.

    Then WoW classic recently. Make the main game easier to try to get people getting WoW classic.

    Well that worked as a lot of them came here instead.

    I have no actual data on what I am about to say but I expect this is the reason; those games are not making as much money as the accountants would like, so desperate measures are taken. I am not saying WoW isn't making money but not enough for the corporate greed merchants.

    Another thing about Rift Prime and WoW Classic is the games are already there; no need to pay anybody to design just a bit of tweeking and money roles in for little cost/outlay.

    I hope we don't see this here because imo it is a bad sign once this type of thing happens.
    Live a little love a lot send all your gold to this Imperials pot.
  • FierceSam
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    Valrien wrote: »
    >Could only play with those in your own faction
    Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)

    Interesting perspective. Wrong, but interesting.

    I did not pick a faction when I started. I had a faction imposed on me when I created my first character. Even if you purchase the ridiculously priced ‘pick your faction pack’, you still have to choose a faction long, long before it matters and you’re locked down from the character screen. It’s one of the single biggest bulls**t elements of the game. It’s only put there because if you allowed players to choose when they actually understood the consequences of that choice, Cyrodiil would be even more unbalanced than it is already.

    And you’re wrong about 1 Tamriel, it has zero effect on PvP and factions, it simply enables players to roam around the whole of the world instead of confining them to piddle little ‘level zones’.

    I am not giving any consideration to faction when I create a character. It is the single least interesting element of the game.

    I’d be much more annoyed if my Dark Elf couldn’t play with my friend’s Bosmer.
  • Nestor
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    What I want is to have Hybrid Builds be a thing again. Bring back the softcaps.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Valrien
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    FierceSam wrote: »
    Valrien wrote: »
    >Could only play with those in your own faction
    Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)

    Interesting perspective. Wrong, but interesting.

    I did not pick a faction when I started. I had a faction imposed on me when I created my first character. Even if you purchase the ridiculously priced ‘pick your faction pack’, you still have to choose a faction long, long before it matters and you’re locked down from the character screen. It’s one of the single biggest bulls**t elements of the game. It’s only put there because if you allowed players to choose when they actually understood the consequences of that choice, Cyrodiil would be even more unbalanced than it is already.

    And you’re wrong about 1 Tamriel, it has zero effect on PvP and factions, it simply enables players to roam around the whole of the world instead of confining them to piddle little ‘level zones’.

    I am not giving any consideration to faction when I create a character. It is the single least interesting element of the game.

    I’d be much more annoyed if my Dark Elf couldn’t play with my friend’s Bosmer.

    The entire lore of this game for the most part is based around the alliance war.

    I'd be okay with playing with other players in Veteran ranks due to the consequences of Cadwell's story, but being able to play anywhere with anyone you want at any level broke the story and flow of the game.

    Need an example? Do the main story without playing any of your faction's main quests
    Edited by Valrien on May 29, 2019 3:24PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
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    Nestor wrote: »
    What I want is to have Hybrid Builds be a thing again. Bring back the softcaps.

    YES
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • LonePirate
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    What i miss from classic is faction locked races.
    CrisXD wrote: »
    Yes. ESO was an absolute fail when it launched 5 years ago...it would be like taking 10 steps backwards and there wouldn’t be any players left on the game. No, no, no.

    Speak for yourself.
    EsO was great at start. Xp gain was more than decent. Kills, quests, exploration, everything rewarded great xp.
    There was a meaning to do every quest in game. Once for expirience, once for the story, and least but not last, for achievment. Now most quests reward 2 times less xp than a signle mob kill. Whats my point to do them ZoS ?!?

    This is hilarious because it is not true at all. First of all, races have never been faction locked. The current Any Race, Any Alliance upgrade has existed in the game since it launched back in March 2014. It was simply part of a collector’s edition upgrade along with the Imperial race.

    Secondly, mob XP was complete garbage. In fact, if you were five levels above the mob, you received 0 XP. Quest XP (or VP for veteran levels) was also junk. It was increased several times before One Tamriel because it was so awful.

    Then you have the numerous quest bugs, like the Naked Death jump in Coldharbour which certainly not fixed by logging out. Then you have the absolute emptiness of the VR7-10 zones because the content was simply too punishing. You could quest for hours in the Caldwell’s Gold zones and never see another player because the zones were dead.

    As for the Cyrodiil lag, yes there was less of it but there are plenty of videos of late 2014 and early 2015 were the lag was far worse than it is today - much, much worse in fact. Also, proc sets did not exist in the game and most people did not have more than 4-6 traits researched prior to 1.6, let alone 8 traits (or 9 after Northern Craglorn was released). Fewer people were running around with full sets and thus the game had less data to process and thus less lag.

    These people who long for a return to the game’s early days have forgotten all about the game’s massive shortcomings back then. Anybody who says the game was better in early 2014 needs to be ignored immediately because they have no idea what they are talking about.
  • Cortimi
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    This reminds me of this commercial. "Some people LIKE getting a papercut. Some people LIKE not having Guild Store search, craft bags....."

    https://www.youtube.com/watch?v=oNrQbIbuGwM
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • me_ming
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    While I will admit, there are a few things I miss from before, I prefer having what we have now. I do miss having trial deaths was capped at 72 points before, you really have to know how not to die. And I also miss that you can only group for pledges/dungeons/trials with the same faction, I thought it promotes the sense of pride to your faction even on PvE (and yes DC has the best raid leaders and dungeoners, AD had elitists and EP??? no comment). I miss how Craglorn (and even vet 1 zone mobs and WBs) were tougher than some trial bosses. Like I said I miss many of those things, but I still prefer what we have now.

    PS what I didn't miss was leveling your alts. Leveling to Vet 1-12-14 was horrible. I remember when I grinded my second character to v14, I wanted to punch someone in the face after. lol.
    Edited by me_ming on May 29, 2019 5:28PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
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