One Tamriel had some good aspects, but it broke things that remain unaddressed to this day. For example, the main storyline is completely screwed up and out of pace with the rest of the game. And it also contributes to the "faction is meaningless" issue which is why we had to revert to faction lock.Also before 1T it was impossible to play with friends who were in a different Alliance because the Alliances were segregated into their own instances. Reverting things back before 1T would cause a huge uproar with people.
Oof, guess you guys dig the crown store, CP, and homogenization then...
Oof, guess you guys dig the crown store, CP, and homogenization then...
With the advent of WoW classic, would it be possible to get an ESO classic set sometime before the lighting patch?
Or at least before Tamriel Unlimited
Yes. ESO was an absolute fail when it launched 5 years ago...it would be like taking 10 steps backwards and there wouldn’t be any players left on the game. No, no, no.
Oof, guess you guys dig the crown store, CP, and homogenization then...
Yeah... you might wanna look through the old threads, circa 2014-2015 where people talked about how everyone had to use the same builds for end game content and only certain classes were accepted for certain roles. Your assertion that "things are homogenized now" pales in comparison to the BS that was pre-1T.
Oh, and may the divines have mercy on your soul if you tried to heal as a nightblade...
Oof, guess you guys dig the crown store, CP, and homogenization then...
So you want to go back to everything being faction-locked until you finish Cadwell's Gold, skipping zones being incredibly difficult if you aren't leveled enough, and some of the bosses being almost impossible unless you're really over-leveled, including having positioning issues for some factions [Doshia's health balls appearing INSIDE two walls where they are inaccessible to destroy], AND all the new content taking forever to appear because they were working on the console release?
No thanks.
Oof, guess you guys dig the crown store, CP, and homogenization then...
Yeah... you might wanna look through the old threads, circa 2014-2015 where people talked about how everyone had to use the same builds for end game content and only certain classes were accepted for certain roles. Your assertion that "things are homogenized now" pales in comparison to the BS that was pre-1T.
Oh, and may the divines have mercy on your soul if you tried to heal as a nightblade...
That is the opposite of the type of homogenization that was being referred to (I suspect).
Specific classes for specific roles? That sounds like classes being fundamentally different in function and focus to me.
The current push towards any race with any class in any role is homogenization. It takes all aspects of differentiation and makes them... beige.
Blizzard would save alot of money by just taking the pile it took to develop WoW Classic and lite it on fire.
People will play it for a year tops.
Vanilla WoW was a terrible game, and so was Pre-1T compared to what we have now in ESO.
Seems like most have very sort memories or very ROSE-TINTED glasses...
Grind was horrendous, months to progress
could only play with those in your own faction and on the same phase
Then Craglorn came out and you could barely progress at all due to phase here, phase there, phase everywhere and no one else able to do that phase!
So much hate for ESO launch, when in reality it was a much better time.
Bugs were present sure, but the game was much more challenging.
You didn't one-shot everything just because your character existed. Mobs actually put up a fight.
I truthfully cannot imagine how this mess is the best it's ever been...especially with the Crown Store being pushed for just about everything
P.S. If alliances are an issue then maybe your friends should play on the same alliance as you. It was a war, after all.
Anyone else remember when ZOS promised free updates for just the price of a sub? Pepperidge Farm remembers
Seems like most have very sort memories or very ROSE-TINTED glasses...
Grind was horrendous, months to progress
could only play with those in your own faction and on the same phase
Then Craglorn came out and you could barely progress at all due to phase here, phase there, phase everywhere and no one else able to do that phase!
>Grind was horrendous, months to progress
Oh no, it took time to level up!
>Could only play with those in your own faction
Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)
>and on the same phase
Yes this was trash. Questing could have used some work still at that point
>Craglorn
Due to the quest system at that time yes it was bad. If they fixed quests before Craglorn it would have easily been ESO's best zone rivaling Orsinium and Imperial City
>Could only play with those in your own faction
Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)
>Could only play with those in your own faction
Good? It's a war. You pick a faction when you start the game. That's how factions work. One Tamriel is probably ESO's biggest mistake (next to Tamriel Unlimited)
Interesting perspective. Wrong, but interesting.
I did not pick a faction when I started. I had a faction imposed on me when I created my first character. Even if you purchase the ridiculously priced ‘pick your faction pack’, you still have to choose a faction long, long before it matters and you’re locked down from the character screen. It’s one of the single biggest bulls**t elements of the game. It’s only put there because if you allowed players to choose when they actually understood the consequences of that choice, Cyrodiil would be even more unbalanced than it is already.
And you’re wrong about 1 Tamriel, it has zero effect on PvP and factions, it simply enables players to roam around the whole of the world instead of confining them to piddle little ‘level zones’.
I am not giving any consideration to faction when I create a character. It is the single least interesting element of the game.
I’d be much more annoyed if my Dark Elf couldn’t play with my friend’s Bosmer.
runkorkoeb17_ESO wrote: »What i miss from classic is faction locked races.Yes. ESO was an absolute fail when it launched 5 years ago...it would be like taking 10 steps backwards and there wouldn’t be any players left on the game. No, no, no.
Speak for yourself.
EsO was great at start. Xp gain was more than decent. Kills, quests, exploration, everything rewarded great xp.
There was a meaning to do every quest in game. Once for expirience, once for the story, and least but not last, for achievment. Now most quests reward 2 times less xp than a signle mob kill. Whats my point to do them ZoS ?!?
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.