Lattengrabscher wrote: »Jumping increases Shield size by 11%
JamieAubrey wrote: »Great 50 min seige at BRK, despite EP holding onto it, I enjoyed the fights between Purple and we did kill the DC group a few times
Psychopote wrote: »01/03/20 ; 00:30 : once again the EP needed Nyux to steal their scroll from the AD to get it back. Pathetic...
Don't worry, you can get it back at your morningcap. Also don't forget to paint map yellow
Psychopote wrote: »Don't worry, you can get it back at your morningcap. Also don't forget to paint map yellow
Ahhhh, the eternal "cap complaining".... As someone previously said :
----
- AD morning caps with bands of random non grouped players on 2 bars with EP and DC being on one bar
- EP day caps with superior numbers by stacking most of their population on pop lock in one place, going keep to keep. Also known as mega zerg or big bada boom.
- DC has several dedicated guild raids of 15-24 players moving together from 10pm to 4am (nightcap depends on how early they start - it is a known fact that once those guilds are online, EP and AD log off on mass).
----
Caping is part of the game it seems. We are dealing with that since many years
Telling people that they are stupid always leads to serene and constructive debates...
Noone is that stupid to belive DC are, at random, online most of the week from 11:00 pm gmt to 4 am gmt.
I'm reallywondering what solution we should adopt for that (when a faction has more players online than the othersThat is not normal playtime, it is not prime time. Everything outside of prime time with high spikes of population over other factions is CAPPING. Its dodging PvP and playing PvD which is stupid and sad
Psychopote wrote: »Telling people that they are stupid always leads to serene and constructive debates...
Noone is that stupid to belive DC are, at random, online most of the week from 11:00 pm gmt to 4 am gmt.I'm reallywondering what solution we should adopt for that (when a faction has more players online than the othersThat is not normal playtime, it is not prime time. Everything outside of prime time with high spikes of population over other factions is CAPPING. Its dodging PvP and playing PvD which is stupid and sad
Leaving campaign, not hiting keeps at all and waiting that ennemies will be online?
gezginrocker wrote: »EP are killing the server with their mega zergs, especially when that lame Imp Legion is involved. Good job ruining the fun for all of us tomatoes!
You guys have existed way before the ballgroup plague invaded cyro. You and most of the prevalent EP zergguilds have been around since I first joined cyro in the Azura's Star days. Not saying there were no ballgroups in the Azura's Star days but maybe half a dozen or so that were noticeable and even less than that that required actual 'mega' zergs or other coordinated groups to beat so lets just cut the crap shall we?gezginrocker wrote: »EP are killing the server with their mega zergs, especially when that lame Imp Legion is involved. Good job ruining the fun for all of us tomatoes!
And how do you think the zergs are created? I can help you with the answer. The performances of the server are getting out of control by ball groups that are difficult to combat, and I think that the mega zergs you talk about are running after those ball groups, and you know this is happening every day again and again.
Yesterday evening was a shitshow. Literally NOTHING happened. All three faction were just stacking inside their keeps, waiting for something to go UA. Some DC group tried to take Ash with a handful of people - whole AD faction arrives to steamroll. DC took Carmala meanhwile - guess where whole AD faction went after 'successfully defending' Ash. Then afterwards, nothing from AD, so DC went their natural way to go to red Chalman where the whole EP faction was stacked in. There were at least two different EP 'ballgroups' at Chalman. There was literally NOTHING going on on the map. Taking a resource outside of the faction stacks resulted in ZERO fights cause no one came until the whole faction decided 'Hey, see that blue resource? Lets go there with 50 people to take it back for dem sweet 1.5k ap!'
You guys have existed way before the ballgroup plague invaded cyro. You and most of the prevalent EP zergguilds have been around since I first joined cyro in the Azura's Star days. Not saying there were no ballgroups in the Azura's Star days but maybe half a dozen or so that were noticeable and even less than that that required actual 'mega' zergs or other coordinated groups to beat so lets just cut the crap shall we?gezginrocker wrote: »EP are killing the server with their mega zergs, especially when that lame Imp Legion is involved. Good job ruining the fun for all of us tomatoes!
And how do you think the zergs are created? I can help you with the answer. The performances of the server are getting out of control by ball groups that are difficult to combat, and I think that the mega zergs you talk about are running after those ball groups, and you know this is happening every day again and again.
The existence of ballgroups also dont explain why your guild and other guilds like yours love wasting minutes some times reaching double digits chasing enemies with ratios of 10:1 in your favour.
You guys zerg for many reasons and if you happen to find one of your players alone youll probably get to find out what one of those reasons is. We both know its not because ballgroups run around steamrolling the map. Lets remain honest and stop pretending. My god eso pvp really has the most delusional playerbase iver ever seen in a game.
Anyway my 2 cents before I skidadle out of here before I'm mass reported by butthurt guilds again:
You win campaigns in cyro by gaining the most War Points (WP). No more timed score ticks, instead you get most WP by killing the opponent. Emp and scroll buffs remain in place so there is still incentive to take real estate, the only difference now is real estate conquered grant your faction WP on top of AP and XP instead of campaign points over time. So bye bye winning the campaign with a huge lead due to night/morningcapping whatever. You can still paint the map completely blue/red/yellow whatever when no1s there if you want but your lead is limited to how much keeps and scrolls you can take. Once all real estate is taken all thats left to further your lead is to actually find enemy players to defeat. This again promotes pvp and has a more balanced way of keeping the other 2 factions in the race for winning the campaign.
Not saying the above picture is the perfect plan but its at least an attempt to make pvp actually be abouut pvp. Im pretty sure people way smarter than me can and already have come up with systems that could solve alot of issues plagueing open world pvp atm.
And now im off to rage in zone chat and teabag my enemies again!
You guys have existed way before the ballgroup plague invaded cyro. You and most of the prevalent EP zergguilds have been around since I first joined cyro in the Azura's Star days. Not saying there were no ballgroups in the Azura's Star days but maybe half a dozen or so that were noticeable and even less than that that required actual 'mega' zergs or other coordinated groups to beat so lets just cut the crap shall we?gezginrocker wrote: »EP are killing the server with their mega zergs, especially when that lame Imp Legion is involved. Good job ruining the fun for all of us tomatoes!
And how do you think the zergs are created? I can help you with the answer. The performances of the server are getting out of control by ball groups that are difficult to combat, and I think that the mega zergs you talk about are running after those ball groups, and you know this is happening every day again and again.
The existence of ballgroups also dont explain why your guild and other guilds like yours love wasting minutes some times reaching double digits chasing enemies with ratios of 10:1 in your favour.
You guys zerg for many reasons and if you happen to find one of your players alone youll probably get to find out what one of those reasons is. We both know its not because ballgroups run around steamrolling the map. Lets remain honest and stop pretending. My god eso pvp really has the most delusional playerbase iver ever seen in a game.
Anyway my 2 cents before I skidadle out of here before I'm mass reported by butthurt guilds again:
You win campaigns in cyro by gaining the most War Points (WP). No more timed score ticks, instead you get most WP by killing the opponent. Emp and scroll buffs remain in place so there is still incentive to take real estate, the only difference now is real estate conquered grant your faction WP on top of AP and XP instead of campaign points over time. So bye bye winning the campaign with a huge lead due to night/morningcapping whatever. You can still paint the map completely blue/red/yellow whatever when no1s there if you want but your lead is limited to how much keeps and scrolls you can take. Once all real estate is taken all thats left to further your lead is to actually find enemy players to defeat. This again promotes pvp and has a more balanced way of keeping the other 2 factions in the race for winning the campaign.
Not saying the above picture is the perfect plan but its at least an attempt to make pvp actually be abouut pvp. Im pretty sure people way smarter than me can and already have come up with systems that could solve alot of issues plagueing open world pvp atm.
And now im off to rage in zone chat and teabag my enemies again!
Thanks for your response.
It is more the egg and the chicken that lays an egg, what is the beginning? It can't be determined in this matter. That is what I filter from your comment. Don't panic and stay loose, the intentions of my previous post are not to fire you up. The graph I presented is mere to keep everyones vision clear that ball grouping and zerging, in the end always result in bad performances of the server, and the better the server the more ball groups and zergs will enter the game.....
The path forward in the game could be from my opinion, to change our mindset in the way how play the game. At least I can tell to everyone that I don't want to run like a ball group, or as a headless chicken after one in a blob/zerg, to hear in the end on TS that group members are crashing. We need to balance it out. It can not be done by improving the server..
I am interested what other players are thinking, and see you in Cyrodiil.
heng14rwb17_ESO wrote: »THE MORE WE GET TOGETHER TOGETHER, THE MORE WE GET TOGETHER,
THE MERRY WE WILL BE !