MrBumblefoot wrote: »What are some dungeon/trial mechanics you don't like and find to be just plain annoying?
I hate the poison spit from the dragon statues in Scalecaller Peak final boss fight. It's usually the biggest reason for a wipe in my experience and it's just a random one-hit mechanic. Last time I was there as a tank, I slotted Retreating Maneuver and kept a 100% uptime so the group can avoid it faster. It worked but I still hate the mechanic.
runkorkoeb17_ESO wrote: »MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.
Dont be stuborn as OX. I said that removing animation cansel will tin the gap betveen 15k dps players and those who do 50k. Reducing animation time will bring 15k players up to 20-25k. And removing AC will cut engamers overal dps with like 5-10k. Thats it. But hey, you can continue to twist my words, pretending that you dont get what i mean.
Here is my first post:
""Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.""
runkorkoeb17_ESO wrote: »NupidStoob wrote: »Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).
You can go play Tera yourself.
So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
That without animation canseling combat (not just look) is slugish, clunky and boring.
Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
You just refuse to see it / or to admit.
NupidStoob wrote: »runkorkoeb17_ESO wrote: »NupidStoob wrote: »Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).
You can go play Tera yourself.
So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
That without animation canseling combat (not just look) is slugish, clunky and boring.
Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
You just refuse to see it / or to admit.
I have never said that weaving doesn't increase DPS. I have pointed out that bashcancelling doesn't and used that chance to explain the different kind of animation cancels since people throw around terms randomly all the time without fully understanding the differences. You saying bashcancelling improves DPS just proves that point.
I have also given you reasons why animation cancelling is in the game and why I don't think it's bad to have. ZoS doesn't need to remove it, but fully embrace it and make an effort to teach newer players about it. That's at least my opinion.
If ZoS were to remove animation cancelling bad players will still remain bad and casual players will still not care to inform themselves on how to perform better. The fact that you can just manage 2 dots and heavy attack and easily get over 15k DPS, yet many people struggle to even reach that benchmark is prove of this. There is no animation cancelling involved so this wouldn't change.
The groupfinder argument is invalid. You know exactly what you sign up for when you queue up with it so queuing up and then complaining is ridiculous. It's not difficult to find guilds. Even in trading guilds you can get reasonably good groups. Hopefully the new guild finder will help people with that.