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Mechanics you don't like

  • idk
    idk
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.
  • Corpier
    Corpier
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    Area denial aoes, or bosses having to be held out of melee range. Makes stamina dps feel useless and/or worse be barred from content. Especially when the player can do the content but is denied by groups that don't want melee dps in the content.
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • MLGProPlayer
    MLGProPlayer
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.

    25k to 40k is a 70% increase...
  • GlorphNoldorin
    GlorphNoldorin
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    Scale HM poison cones on 330+ ping, any of the new dlc healing debuff for tanking, especially frost hm
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.

    25k to 40k is a 70% increase...

    New math I guess. You really need to read what you quoted. I said 70% of a players dps, not a 70% increase. Your AC is not even close to 50%. Not even close.
  • NupidStoob
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    therift wrote: »
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.

    One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.

    I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.

    When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.


    You are naive if you rly belive that i dont know the diference.
    As said. Make a test with standart rotation and one with animation cut.
    Or go back in time and check old post about what ppl think about AC.
    The reason there is no more such posts is because ppl give up, knowing zos wont do sh.t.
    Me... i`m stuborn.

    And btw is not about me getting better, Is about leting ppl to truly play the game. Without milking the dps by switching weapon bars and pressing blocks.....

    Do you think hiting block is a standart part of the dps rotation ?
    Right..........

    Block cancelling does in no way increase your DPS. You still have one second global cooldown on light attack and one second global cooldown on your skills. There is NO way to increase this speed. Your animation might instantly finish, but you still have to wait a moment until you can cast the next ability.

    You can bashcancel to get a little more DPS at a huge stamina drain (because bash deals some damage) and you can barswap cancel to stay within the one second global cooldown. Then there is roll dodge cancel which can be fancy and very occasionally useful, but then more in PvP than PvE.

    You are probably talking about weaving? You want combat to be simply abilities and no light attacks or you want fully drawn out light attack/skill animations at all times? Both sounds incredibly slow and easy. Easy usually translates to boring in no time. Most dungeons and trials would be even more boring than they are already since most fights just boil down to "deal damage" for DPS players. Maybe sidestepping some red stuff, but that's not difficult either if the rotation can be done while asleep.

    I differentiate between weaving and animation cancelling because block-, dodge-, bash- and barswap cancel actually completely remove the animation whereas weaving just cuts light/heavy attack animation a little shorter. Weaving does not cut most skill animations. ZoS could just speed up light/heavy attack animations a little and maybe the odd skill here and there and people couldn't complain about that.

    Block-, dodge-, bash- and barswap cancel are necessary or combat would feel incredibly clunky. The forums would be full of complaints from people feeling helpless watching their animation finish and dying because they couldn't do any of these actions in time.


    As for a mechanic I personally dislike: The dismounting in knee high water and the enemies that aggro super easy, then chase you forever and will only turn around until you hit them once or they hit you once. ZoS said at some point they were looking into the latter, but that was two years ago and nothing has come of it.
    Edited by NupidStoob on May 19, 2019 8:12AM
  • max_only
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    Untauntable mechanicis/random jumping, unhealable one shots/lag shots.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • jainiadral
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    Honestly, all of them :D MMO mechanics aren't very enjoyable and few of them make logical/world sense. What I dislike the most are environmental effects and traps. I did a little over half of nMA and the environmental mechanics drove me nuts. They're stressful and exceedingly annoying. Not my cup of tea at all.
  • Runkorko
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    NupidStoob wrote: »
    Block cancelling does in no way increase your DPS. You still have one second global cooldown on light attack and one second global cooldown on your skills. There is NO way to increase this speed. Your animation might instantly finish, but you still have to wait a moment until you can cast the next ability.
    [

    Watch very carefuly/ dntw wont take more than minute. (can skip to 0:58)

    https://www.youtube.com/watch?v=NMhrzCvFOUg

    Stil have something to say ? Dont tell me you didnt see the diference?
    Edited by Runkorko on May 19, 2019 8:28AM
  • pod88kk
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    Any type of one shot death mechanics.
  • Kalgert
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    Zelos wrote: »
    Yes let's totally get rid of animation cancelling, making combat even more slow and sluggish. If you want that kind of combat go play another mmorpg, this games combat is meant to be fast and fun.
    Speed up animations in general then?
  • twev
    twev
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.

    25k to 40k is a 70% increase...

    To calculate the percentage increase:
    1. First: work out the difference (increase) between the two numbers you are comparing.
    2. Increase = New Number - Original Number.
    3. Then: divide the increase by the original number and multiply the answer by 100.
    4. % increase = Increase ÷ Original Number × 100.
    1. First: work out the difference (increase) between the two numbers you are comparing.
    2. 40 - 25 = 15
    3. 15/25 = .6
    4. Leave the rest of the problem to be worked out.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • SirPilky
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    One shot mechanics because people get latency issues no matter how strong their connection is from time to time and it gets tedious when you are wiping because of this. You'd be hard-pressed to find anyone that hasn't seen these issues before.
    Not to mention people who don't have such a strong connection......Yikes.
  • Kikke
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    This discussion about AC is idiotic. One, for some reason, weaving and animation canceling is the same now? Since when?

    Weaving increases DPS by a lot, weaving is also suggested by the ingame leveling tool and load screens. And light attacks are off the global CD. So totally legit and intended.

    Animation canceling is a result of being able to Block, bar swap or dodge mid animation. So, remove this and you will end up dying a lot more then you're currently doing.

    For the discussion about dungeon mechanics:

    I find new mechanics no matter the type fun. What I do not like the reuse of mechanics from dungeon too dungeon.

    And please, just because you have not learned a mechanic yet, does not mean it has too be changed or nerfed. Just learn it. Other people do it with no-death runs with full glass cannon setups right? So you should be able too do it as well, right?
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Tigerseye
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    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    This.
  • MLGProPlayer
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    Kikke wrote: »
    This discussion about AC is idiotic. One, for some reason, weaving and animation canceling is the same now? Since when?

    Weaving increases DPS by a lot, weaving is also suggested by the ingame leveling tool and load screens. And light attacks are off the global CD. So totally legit and intended.

    Animation canceling is a result of being able to Block, bar swap or dodge mid animation. So, remove this and you will end up dying a lot more then you're currently doing.

    For the discussion about dungeon mechanics:

    I find new mechanics no matter the type fun. What I do not like the reuse of mechanics from dungeon too dungeon.

    And please, just because you have not learned a mechanic yet, does not mean it has too be changed or nerfed. Just learn it. Other people do it with no-death runs with full glass cannon setups right? So you should be able too do it as well, right?

    Proper weaving relies on animation cancelling. You cancel the animation of your light attack.
    Edited by MLGProPlayer on May 19, 2019 10:13AM
  • code65536
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    Anyway, the only bad mechanics are those that don't have good counterplay.

    A lot of people in this thread have mentioned the Vault Protector. And I would agree that it's probably the worst offender. But it's not the lasers that are the problem--the lasers and HM skeevaton are the two best dungeon mechanics in years.

    The problem is with the Dwarven Spheres and their Ricochet Waves. An empowered Ricochet wave can hit for 23K or more and essentially 1-shot a CP-capped DD. For a DD not at the cap, with less red tree mitigation, it would be even worse.

    So what's the counterplay?
    • Interrupt them; don't let them empower.
      • That works... if they happen to be in bash range. But because new spheres spawn at the start of each laser phase, it means that players don't have the freedom of movement to go bash them, if they aren't already in reach of a bash.
      • What about ranged interrupts? I slot Crushing Shock when I tank this fight, but half the time, I end up hitting the spider that the spheres is coupling with. If I just took several steps to my right, I could get a better angle on it, but, oh wait, this is happening during laser sweeps, so I don't have that freedom of movement.
    • Sidestep them; don't let them hit you.
      • That's how you deal with incoming Ricochet Waves everywhere else they appear in the game. Just move out of the way and into that laser beam and... oh wait. Again, because spheres spawn at the start of laser sweep sequences, it means you might not have the freedom of movement needed to sidestep these attacks.
    • Just kill the damn things.
      • There's just one little detail: they spawn at the start of laser sweeps (do I sound like a broken record now?), so you don't really have a chance to do damage to them because you're busy trying to survive the sweeps. The best we can do is throw our ground DoTs on them, but that's not nearly enough to kill them before they do something bad.
    • Mitigate the damage?
      • Ricochet wave damage cannot be blocked. A shield might save someone from an empowered wave, but not everyone has access to a shield.

    So how do you survive Ricochet Wave damage reliably? Most times, it's fine. We are able to interrupt the spheres so they don't empower. But now and then, we'll have a run where an interrupt is not possible and there is an incoming Ricochet Wave that we can't really avoid. So what then? Just hope for good mechanics RNG?

    Well, okay, when we were working on the Relentless Raider trifecta achievement, we did find a way to reliably clear Vault Protector deathless every time: We used two tanks. The healer put on high-health gear (e.g., something that a healer might use for vAS tank healing), and then both the tank and healer would use Guard to protect one DD each. After we adopted that strategy, we virtually never again had a death on Vault Protector. So, yes, we did find counterplay for this mechanic. But it seems rather extreme, to have a healer running almost 30K health and using Guard alongside the tank.
    Edited by code65536 on May 19, 2019 10:18AM
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  • Runkorko
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.

    Dont be stuborn as OX. I said that removing animation cansel will tin the gap betveen 15k dps players and those who do 50k. Reducing animation time will bring 15k players up to 20-25k. And removing AC will cut engamers overal dps with like 5-10k. Thats it. But hey, you can continue to twist my words, pretending that you dont get what i mean.

    Here is my first post:

    ""Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.""
    Edited by Runkorko on May 19, 2019 10:25AM
  • NupidStoob
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    NupidStoob wrote: »
    Block cancelling does in no way increase your DPS. You still have one second global cooldown on light attack and one second global cooldown on your skills. There is NO way to increase this speed. Your animation might instantly finish, but you still have to wait a moment until you can cast the next ability.
    [

    Watch very carefuly/ dntw wont take more than minute. (can skip to 0:58)

    https://www.youtube.com/watch?v=NMhrzCvFOUg

    Stil have something to say ? Dont tell me you didnt see the diference?

    Nothing in your video disputes what I said in my original post. Please reread it and try to understand.

    Log into the game. Repeatedly cast the same ability and see how long of a pause there is between each cast. Then do the same and block/roll/bash/barswap cancel each ability and you will notice your abilities are actually not casting faster even if there is no animation. There is a global cooldown of one second for each ability and there is NO way to make this faster. Without these global cooldowns you would be able to cast many abilities per second and with a macro hundreds, but this is NOT possible.

    Light attacks have their own global cooldown and you can alternate light attacks with abilities to alternate these cooldowns. That is what he is showcasing in your video at 0:58 and is what I referred to weaving in my last post.

    So to reiterate:

    - Ability animations can be cancelled with bash-, block, dodge- and barswap, but NOT light attacks.
    - Light attacks can be cancelled with bash-, block, dodge- and barswap AND abilities

    99% of the time as DPS in PvE animation cancelling is weaving and barswap cancelling. That's why I asked if you would want each light attack to play out completely? This would play out in one of two ways:

    1. Light attacks are stronger than spammables so people would recast dots and buffs and then just spam light attacks in between until they reapply dots and buffs.
    2. Spammables are stronger and nobody would use light attacks (except maybe every few seconds for ultgen).

    Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).

    https://youtu.be/YlEipFtHw7o?t=287
  • Runkorko
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    NupidStoob wrote: »
    Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).

    https://youtu.be/YlEipFtHw7o?t=287

    You can go play Tera yourself.
    So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
    That without animation canseling combat (not just look) is slugish, clunky and boring.
    Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
    You just refuse to see it / or to admit.

    Edited by Runkorko on May 19, 2019 11:06AM
  • Runefang
    Runefang
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    Well I once went to a mechanic who wanted to charge me $200 to replace my windscreen wipers because they were worn out.... I had replaced them myself a week before.....
  • Ri_Khan
    Ri_Khan
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    It's not really a mechanic but right after you get the "You cannot mount right now" message there's this little two second cool-down that continues to prevent you from summoning your mount. That %#!& makes me livid every.single.time.

    Oh yeah and animation cancelling is garbage. Makes the game feel shoddy af.
  • Kalgert
    Kalgert
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    NupidStoob wrote: »
    Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).

    https://youtu.be/YlEipFtHw7o?t=287

    You can go play Tera yourself.
    So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
    That without animation canseling combat (not just look) is slugish, clunky and boring.
    Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
    You just refuse to see it / or to admit.
    If your concern is "Game is slow and boring without animation cancelling", why not speed up the animations? Instead of one second cast time, it's a 0.5 second cast time, so on and such?
  • wishlist14
    wishlist14
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    I like clever mechanics rather than too much overlapping ground aoe where you're running around like a headless chook just trying to dance around it. It kinda hurts my eyes and tires them out after a while. I have situational awareness and i can easily roll dodge and side step and what not but it's the intensity. I can do it i just dont enjoy when there is too much of it in a fight.
    Cloudrest mechanics I dont enjoy. I like the bosses but it gets too busy imo

    Tempest island dungeon with the whirlwind where you run in and out but that fight is a nightmare when you have high latency. I beat it but it was a pain

    If people disagree it's fine im just answering here on my own personal experience.

    Great question @MrBumblefoot ! 😊😊😊

  • Strider__Roshin
    Strider__Roshin
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    Things I don't like about PvE...

    When the boss stands there like an idiot and spams light attacks.

    When enemies have an obnoxiously long wind up for their one-hitters.

    When you dodge roll out of an AoE but the game still thinks you're at your original position.

    I hate how pathetically weak overland PvE is.

    Needles to say I don't play this game for its PvE.
  • TheUrbanWizard
    TheUrbanWizard
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    Curse, fury, frag, prison is the worst mechanic in the game. As deadly as it is skillless
    Edited by TheUrbanWizard on May 19, 2019 12:42PM
  • OrphanHelgen
    OrphanHelgen
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    Maybe not mechanic, but I don't like certain boss hitboxen in this game. Also some heavy attack charges hit you before the animation reaches you. Two examples of this is crypt of hearts 1, the final boss. Other example is fang lair the skeleton. Both of these you have to roll dodge before the animation is actually hitting you or else you will freeze for a moment and get hit. Looks like a noob.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Runkorko
    Runkorko
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    Kalgert wrote: »
    If your concern is "Game is slow and boring without animation cancelling", why not speed up the animations? Instead of one second cast time, it's a 0.5 second cast time, so on and such?

    Read before post pls :P

  • Kalgert
    Kalgert
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    Kalgert wrote: »
    If your concern is "Game is slow and boring without animation cancelling", why not speed up the animations? Instead of one second cast time, it's a 0.5 second cast time, so on and such?

    Read before post pls :P
    I did. And you didn't answer my question.

    Edit. After the fourth read through, I have concluded that you are actually wishing for quicker animations. My apologies.
    Edited by Kalgert on May 19, 2019 1:15PM
  • MaleAmazon
    MaleAmazon
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    I guess the only one is the skeevaton, both in CWC and especially in frostvault.

    As much as it is fun, it is a.. rat race. A rat race. With a wind-up toy.

    I cannot defend to other people what I am doing with my life there. It crosses a border.

    Otherwise the mechanics are great in ESO imo. It is just too bad you almost never have to mind them solo. Some mechanics / attacks could be tweaked (Rilis vBC2) but as a whole they add plenty to the game.
    Edited by MaleAmazon on May 19, 2019 1:39PM
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