runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
XiDiabolismiX wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
I literally light attack with a bow to gain ultimate to dummy test and come out with 15k dps... literally just hitting one button, over and over again....
Just sayin..
DoM decripify.
Silly ability. Removing ability to heal /=/ me wanting more healers.
People whine about one shots but usually that ends up being player error <poison statue for instance>. Decripify straight up just removes ability to heal with no counter. No purge. No dodge. If you get cliped + Decripted you are in a bad spot and it feels cheap.
Granted I *could* be wrong, and it can be removed, but I haven't seen a way.
phileunderx2 wrote: »As a tank you clearly see a heavy attack coming and you block it but the game says no you didn't and you get knocked on your arse. This happens a lot.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
MrBumblefoot wrote: »What are some dungeon/trial mechanics you don't like and find to be just plain annoying?
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.
One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.
I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.
When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.
One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.
I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.
When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Eh...just for fun, I'd love to see what a high parser would hit without animation canceling....just to see what those numbers would look like and the difference between the two. I think the drop off would be suprising.
Just a regular build, with no cheesing the test, like putting a ton of fighter guild skills in the bar to up weapon damage.
It would be an interesting experiment.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.
One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.
I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.
When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.
You are naive if you rly belive that i dont know the diference.
As said. Make a test with standart rotation and one with animation cut.
Or go back in time and check old post about what ppl think about AC.
The reason there is no more such posts is because ppl give up, knowing zos wont do sh.t.
Me... i`m stuborn.
And btw is not about me getting better, Is about leting ppl to truly play the game. Without milking the dps by switching weapon bars and pressing blocks.....
Do you think hiting block is a standart part of the dps rotation ?
Right..........
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
Not sure how to take that off comment suggesting I have 20k heavy attacks, but whatever.
Animation canceling does not do anything to multiple dps. All it does is cut off the tail end of the animation. It does not cut the animation in half which would be required for someone to double their dps using it. This should be pretty obvious.
Further, what someone is doing on PTS is irrelevant. A lot of stuff gets done on PTS that never makes live. It is not cancer either. It may be something you do not like but cancer is a real life desease that is painful and kills. Not make believe like this game is.
Being you alluded to being able to AC, you said "I dont say i`m not good at it, just dont like I", I expect you can demonstrate in a video parses doing both AC and not doing AC. Lets see that. Cause if Zos ever considers these thoughts the class reps will be able to demonstrate to them exactly how it works.
Siohwenoeht wrote: »
@Juhasow shared a parse in another thread, no vMA weapon, purple non trial gear except for gold weapons, heavy attack only, 20k dps...

