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Mechanics you don't like

MrBrownstone
MrBrownstone
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What are some dungeon/trial mechanics you don't like and find to be just plain annoying?

I hate the poison spit from the dragon statues in Scalecaller Peak final boss fight. It's usually the biggest reason for a wipe in my experience and it's just a random one-hit mechanic. Last time I was there as a tank, I slotted Retreating Maneuver and kept a 100% uptime so the group can avoid it faster. It worked but I still hate the mechanic.
Edited by MrBrownstone on May 18, 2019 5:48AM
  • idk
    idk
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    Overused mechanic. Overchargers in vSO and vAA. iirc, they were not in both until Zos reworked them to scale to our level. Yes, I know how to deal with them but it is just copy and paste designs. I am undecided on the new trial's use of portals. It sort of reminds me of vCR and vSO Mantikora.
    Really, idk
  • ccfeeling
    ccfeeling
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    DOM HM

    The healing debuff is crazy, debuff with orbs, killed 99% of PUGs
  • Siohwenoeht
    Siohwenoeht
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    @Juhasow shared a parse in another thread, no vMA weapon, purple non trial gear except for gold weapons, heavy attack only, 20k dps...
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Gatviper
    Gatviper
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    ArchMikem wrote: »
    All one shots.
    That.
    Cheap, unimaginative mechanic to simulate challenge. Seen them used in latest Everquest II raids as well, sole purpose being 1. either too little dps, or
    2. too strong dps at once with killing so quickly that content became trivial. Devs wanted people "to experience" all parts of content so they punished players for using what the game was giving them, by making bosses "enrage" and wipe the raid.

    Sole reason I avoid doing DLC dungeons in PUGs, unless it's with group of friends who work together.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • richo262
    richo262
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    Fairly sure I read somewhere that next patch, most animation times are drastically reduced. Could have heard wrong.

    If true, the value of animation cancelling will be reduced. You are wrong however regarding the 15k dps / 50k dps disparity.
  • idk
    idk
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
    Edited by idk on May 18, 2019 8:05AM
    Really, idk
  • Royaji
    Royaji
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    I'm definitely not a big fan of shade mechanic in vCR. Fights in trials are already fairly unrecoverable but this rez denying just takes it to the next level. You might as well just wipe if 3-4 people have died. Forcing players to go for nearly no-deaths just to clear is a bit excessive in my opinion.

    Another thing on the annoying side is how trigger happy ZOS is with potent bleeds on tanks lately. I know, I can thank "make healers relevant again" brigade for this one but I think there were better ways to achieve that than slap a massive bleed on every boss.
  • goldenarcher1
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    ArchMikem wrote: »
    All one shots.

    Very much this^^^

    And also this....

    gPIA3TU.jpg
  • ccfeeling
    ccfeeling
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    ChunkyCat wrote: »
    Direfrost Keep needing two people to simultaneously step on two disks in order to proceed to next boss.

    Can’t solo it because of this asinine mechanic.

    >,>

    Solo-able
    Search youtube
  • ItsMeToo
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    The Mareo Brothers are two Mechanics I don't like.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Mettaricana
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    All one shots
    I'm everything that doesn't belong in the pact but i'm there anyway...
  • Kalgert
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    Royaji wrote: »
    ItsMeToo wrote: »
    The Mareo Brothers are two Mechanics I don't like.

    They are plumbers though. If you want to sh*t-post at least do your homework.
    Maybe he hates plumbers, you know? They can be pretty terrible, jumping on turtles and weird mushroom creatures, or alternatively throw a dirty grime-encrusted plunger to a random well-dressed Japanese man for him to use on your face.

    All perfectly valid reasons to hate plumbers. Ever thought of that?

    Thought so!
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