WOW what a bunch of whinners
Grow up and L2P
sheeesh complain complain complain
There are much worse problems in this game other than how to get or even manage Trans crystals
Its easy if you use your brain
WOW what a bunch of whinners
Grow up and L2P
sheeesh complain complain complain
There are much worse problems in this game other than how to get or even manage Trans crystals
Its easy if you use your brain
WOW what a bunch of whinners
Grow up and L2P
sheeesh complain complain complain
There are much worse problems in this game other than how to get or even manage Trans crystals
Its easy if you use your brain
WOW what a bunch of whinners
Grow up and L2P
sheeesh complain complain complain
There are much worse problems in this game other than how to get or even manage Trans crystals
Its easy if you use your brain
Was that meant to be 'whiners' or 'winners' ? I'm obviously not using my brain enough to understand.
WOW what a bunch of whinners
Grow up and L2P
sheeesh complain complain complain
There are much worse problems in this game other than how to get or even manage Trans crystals
Its easy if you use your brain
Was that meant to be 'whiners' or 'winners' ? I'm obviously not using my brain enough to understand.
Got to agree with you on your comment. My god guess some players will complain about anything in this game. Now it's Transmute Crystals. ZOS you need to make a separate thread in your forums. Title it Whiners. Of course the new forum thread will give them something else to complain about. All the negative comments they will get.
If you don't have anything constructive so say, don't comment.
Taleof2Cities wrote: »If you don't have anything constructive so say, don't comment.
Here’s some constructive feedback: The system works fine.
The transmute crystal cap is in place to help players change traits on gear pieces they’ve already found.
Transmute crystals are not a substitute for players running content to get their gear.
Have too many? Use them on gear or destroy them.
Taleof2Cities wrote: »
Taleof2Cities wrote: »
Dot you have anything to back that up?
ZOS_GinaBruno wrote: »Transmutation
Developer Comments:The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.The primary sources of Transmute Crystals are guaranteed drops from content you're likely already doing to collect your gear, such as Pledges, the group finder daily random Dungeon, Trial weekly quests, Veteran arena completions, and end of campaign PvP rewards.
ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
VaranisArano wrote: »Taleof2Cities wrote: »
Dot you have anything to back that up?
Actually, yes. I looked it up the last time someone asked me to cite sources.
Here's ZOS's comments when they were in the process of rolling out Transmutation on the PTS. Nor has ZOS made any more recent comments on Transmutation that I could find.
https://forums.elderscrollsonline.com/en/discussion/373097/pts-patch-notes-v3-2-1ZOS_GinaBruno wrote: »Transmutation
Developer Comments:The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.The primary sources of Transmute Crystals are guaranteed drops from content you're likely already doing to collect your gear, such as Pledges, the group finder daily random Dungeon, Trial weekly quests, Veteran arena completions, and end of campaign PvP rewards.
Though it was also rather interesting for me to see that during the PTS ZOS increased the crystal drops from various activities, increased the amount of crystals required from 40 to 50, and had to make it so that Transmute Geodes didn't stack because of a bug.
As well as: https://forums.elderscrollsonline.com/en/discussion/comment/4505195#Comment_4505195ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
I'd argue that intent hasn't changed much, even with jewelry crafting, which actually serves as an excellent sink for using up excess transmute stones acquired by trial runners and PVPers.
Which the whole point of this discussion is. Management. Storage.
VaranisArano wrote: »Taleof2Cities wrote: »
Dot you have anything to back that up?
Actually, yes. I looked it up the last time someone asked me to cite sources.
Here's ZOS's comments when they were in the process of rolling out Transmutation on the PTS. Nor has ZOS made any more recent comments on Transmutation that I could find.
https://forums.elderscrollsonline.com/en/discussion/373097/pts-patch-notes-v3-2-1ZOS_GinaBruno wrote: »Transmutation
Developer Comments:The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.The primary sources of Transmute Crystals are guaranteed drops from content you're likely already doing to collect your gear, such as Pledges, the group finder daily random Dungeon, Trial weekly quests, Veteran arena completions, and end of campaign PvP rewards.
Though it was also rather interesting for me to see that during the PTS ZOS increased the crystal drops from various activities, increased the amount of crystals required from 40 to 50, and had to make it so that Transmute Geodes didn't stack because of a bug.
As well as: https://forums.elderscrollsonline.com/en/discussion/comment/4505195#Comment_4505195ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
I'd argue that intent hasn't changed much, even with jewelry crafting, which actually serves as an excellent sink for using up excess transmute stones acquired by trial runners and PVPers.
Thank a lot for digging it up
But what I don't understand, and would love if you or any other defender of the current system could explain, is how this statement contradicts a better way to manage the crystals. That statement, and all other arguments I hear, is about how to gain them and use them, not manage them. Which the whole point of this discussion is. Management. Storage.
I must have said umpteen times that the problem isn't how to gain them. You could do one or two runs in a new dungeon and transmute all the gear directly as it is now. What you guys are afraid of is already happening.
bigelle.x3_ESO wrote: »God people blow 50 shards just to sell a nirncrux? I have so many things that need to be transmuted and this hurts my soul.
The cap on transmute stones is a nuisance. Since this game is about fun (and not being annoyed) I would like to see it removed. I greatly dislike caps on any "currency." So what if a few players have enough stones where they don't have to grind for a correct trait? Most of us will never have THAT many.
And as long as it takes hundreds of runs to obtain a BSW fire staff or a Jorvuld's lightning staff or the coveted whatever-is-BIS dagger, re-running content will be a thing.
There is absolutely no need for a slightly annoying inconvenience that has zero impact on how I actually use my transmute stones.
At LEAST make it unlimited for ESO+ and quadruple the limit for everyone else! My two cents.
Finedaible wrote: »ZoS has a tendency to create artificial inconveniences in their systems (Outfit system gold costs and Outfit Change Tokens are a prime example of this) to push more casual players with less time to make 'micro'-transactions.
VaranisArano wrote: »VaranisArano wrote: »Taleof2Cities wrote: »
Dot you have anything to back that up?
Actually, yes. I looked it up the last time someone asked me to cite sources.
Here's ZOS's comments when they were in the process of rolling out Transmutation on the PTS. Nor has ZOS made any more recent comments on Transmutation that I could find.
https://forums.elderscrollsonline.com/en/discussion/373097/pts-patch-notes-v3-2-1ZOS_GinaBruno wrote: »Transmutation
Developer Comments:The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.The primary sources of Transmute Crystals are guaranteed drops from content you're likely already doing to collect your gear, such as Pledges, the group finder daily random Dungeon, Trial weekly quests, Veteran arena completions, and end of campaign PvP rewards.
Though it was also rather interesting for me to see that during the PTS ZOS increased the crystal drops from various activities, increased the amount of crystals required from 40 to 50, and had to make it so that Transmute Geodes didn't stack because of a bug.
As well as: https://forums.elderscrollsonline.com/en/discussion/comment/4505195#Comment_4505195ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
I'd argue that intent hasn't changed much, even with jewelry crafting, which actually serves as an excellent sink for using up excess transmute stones acquired by trial runners and PVPers.
Thank a lot for digging it up
But what I don't understand, and would love if you or any other defender of the current system could explain, is how this statement contradicts a better way to manage the crystals. That statement, and all other arguments I hear, is about how to gain them and use them, not manage them. Which the whole point of this discussion is. Management. Storage.
I must have said umpteen times that the problem isn't how to gain them. You could do one or two runs in a new dungeon and transmute all the gear directly as it is now. What you guys are afraid of is already happening.
Here's the argument in a gist:
ZOS doesn't want transmute crystals to be the primary way to change traits on gear. But transmute stones are easy to gain, so ZOS wants to make sure that players don't hoard a whole bunch to trait change all their new gear without having to run the content enough. They do this a couple of ways.
A. Capping the amount you can hold.
B. Use them or Lose them. Either use your stones, or lose the new ones you get.
C. Want to hoard your Geodes anyway? Welcome to inventory management problems! (As an aside, ZOS deliberately creates inventory management issues for a variety of reasons, but most obviously to sell for ESO+ crafting bags.)
D. Want the new Jewelry Crafting traits on dropped gear? You've got to spend your transmute crystals to get them.
And yes, all those are pain points for players who want: access to lots of stones, hoarding without inventory management problems, and no more "use 'em or lose 'em".
So the crux of the argument is that those pain points are working as ZOS intended. They are a feature, not a bug. The pain points don't always stop players from accumulating a vast horde of geodes or transmute stones, but they do make it much more annoying to manage such a horde, encouraging players to use their stones instead of hoarding them to use on the gear from new content.
Now, ZOS isn't ever going to come out and say "We deliberately made it annoying for you all to hold your crystals." But that's effectively what they did and are still doing, and its not that hard to see why when I look at it from the perspective of the game developers rather than as an annoyed player.
Taleof2Cities wrote: »It’s not “annoyance” in the purest form.
It’s making sure you’re doing the content to get the gear you need.
To put it another way, it’s making sure players don’t buy two overland 5-piece sets from the guild traders ... and immediately change the trait on all 10 pieces of said sets.
Taleof2Cities wrote: »It’s not “annoyance” in the purest form.
It’s making sure you’re doing the content to get the gear you need.
To put it another way, it’s making sure players don’t buy two overland 5-piece sets from the guild traders ... and immediately change the trait on all 10 pieces of said sets.
I'm almost amused that you still refuse to understand that there's a LOT of players that can buy loads of overland sets in different traits, or do just one dungeon run and get all the required pieces, and then transmute the whole shebang and still have piles of crystals left.
VaranisArano wrote: »VaranisArano wrote: »Taleof2Cities wrote: »
Dot you have anything to back that up?
Actually, yes. I looked it up the last time someone asked me to cite sources.
Here's ZOS's comments when they were in the process of rolling out Transmutation on the PTS. Nor has ZOS made any more recent comments on Transmutation that I could find.
https://forums.elderscrollsonline.com/en/discussion/373097/pts-patch-notes-v3-2-1ZOS_GinaBruno wrote: »Transmutation
Developer Comments:The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.The primary sources of Transmute Crystals are guaranteed drops from content you're likely already doing to collect your gear, such as Pledges, the group finder daily random Dungeon, Trial weekly quests, Veteran arena completions, and end of campaign PvP rewards.
Though it was also rather interesting for me to see that during the PTS ZOS increased the crystal drops from various activities, increased the amount of crystals required from 40 to 50, and had to make it so that Transmute Geodes didn't stack because of a bug.
As well as: https://forums.elderscrollsonline.com/en/discussion/comment/4505195#Comment_4505195ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
I'd argue that intent hasn't changed much, even with jewelry crafting, which actually serves as an excellent sink for using up excess transmute stones acquired by trial runners and PVPers.
Thank a lot for digging it up
But what I don't understand, and would love if you or any other defender of the current system could explain, is how this statement contradicts a better way to manage the crystals. That statement, and all other arguments I hear, is about how to gain them and use them, not manage them. Which the whole point of this discussion is. Management. Storage.
I must have said umpteen times that the problem isn't how to gain them. You could do one or two runs in a new dungeon and transmute all the gear directly as it is now. What you guys are afraid of is already happening.
Here's the argument in a gist:
ZOS doesn't want transmute crystals to be the primary way to change traits on gear. But transmute stones are easy to gain, so ZOS wants to make sure that players don't hoard a whole bunch to trait change all their new gear without having to run the content enough. They do this a couple of ways.
A. Capping the amount you can hold.
B. Use them or Lose them. Either use your stones, or lose the new ones you get.
C. Want to hoard your Geodes anyway? Welcome to inventory management problems! (As an aside, ZOS deliberately creates inventory management issues for a variety of reasons, but most obviously to sell for ESO+ crafting bags.)
D. Want the new Jewelry Crafting traits on dropped gear? You've got to spend your transmute crystals to get them.
And yes, all those are pain points for players who want: access to lots of stones, hoarding without inventory management problems, and no more "use 'em or lose 'em".
So the crux of the argument is that those pain points are working as ZOS intended. They are a feature, not a bug. The pain points don't always stop players from accumulating a vast horde of geodes or transmute stones, but they do make it much more annoying to manage such a horde, encouraging players to use their stones instead of hoarding them to use on the gear from new content.
Now, ZOS isn't ever going to come out and say "We deliberately made it annoying for you all to hold your crystals." But that's effectively what they did and are still doing, and its not that hard to see why when I look at it from the perspective of the game developers rather than as an annoyed player.
No I totally understand that as well, and I'm trying to point out how stupid it is to have such an approach. Because you can still work around it, it just takes a little more time, and in the process the pile of arguments of quitting the game just increases a little more each day. Nobody wants to be annoyed. And ZOS sure isn't winning with this kind of attitude in the long run. But as long as new players are buying the game and the crown store is selling, they'll ignore this kind of feedback I guess.Taleof2Cities wrote: »It’s not “annoyance” in the purest form.
It’s making sure you’re doing the content to get the gear you need.
To put it another way, it’s making sure players don’t buy two overland 5-piece sets from the guild traders ... and immediately change the trait on all 10 pieces of said sets.
I'm almost amused that you still refuse to understand that there's a LOT of players that can buy loads of overland sets in different traits, or do just one dungeon run and get all the required pieces, and then transmute the whole shebang and still have piles of crystals left.