John_Falstaff wrote: »I'll make an alternative suggestion: make the endgame more lucrative. 10k worth of Undaunted Plunder and half a golden grain on average (one golden grain for HM) per vet trial run? That's just a way to cover repair costs. Endgame needs weapon/spell power potions the most, and at the same time, the activity in question yields far less gold than some simple pickpocketing. Instead of toning down the market of cornflower, give raiders more means to buy it, that'll liven up the economy too.
John_Falstaff wrote: »I'll make an alternative suggestion: make the endgame more lucrative. 10k worth of Undaunted Plunder and half a golden grain on average (one golden grain for HM) per vet trial run? That's just a way to cover repair costs. Endgame needs weapon/spell power potions the most, and at the same time, the activity in question yields far less gold than some simple pickpocketing. Instead of toning down the market of cornflower, give raiders more means to buy it, that'll liven up the economy too.
It was nice when the gear from trials was Bind on Equip, so you could sell it.
John_Falstaff wrote: »John_Falstaff wrote: »I'll make an alternative suggestion: make the endgame more lucrative. 10k worth of Undaunted Plunder and half a golden grain on average (one golden grain for HM) per vet trial run? That's just a way to cover repair costs. Endgame needs weapon/spell power potions the most, and at the same time, the activity in question yields far less gold than some simple pickpocketing. Instead of toning down the market of cornflower, give raiders more means to buy it, that'll liven up the economy too.
It was nice when the gear from trials was Bind on Equip, so you could sell it.
Oh yes, would be really nice to have that back. Now, I know there are tons of objections against that, but something along those lines would be good to make vet trial scene a bit more profitable. Undaunted Plunder feels like such a terribly lazy and inadequate slap-on solution for the issue.
John_Falstaff wrote: »I'll make an alternative suggestion: make the endgame more lucrative. 10k worth of Undaunted Plunder and half a golden grain on average (one golden grain for HM) per vet trial run? That's just a way to cover repair costs. Endgame needs weapon/spell power potions the most, and at the same time, the activity in question yields far less gold than some simple pickpocketing. Instead of toning down the market of cornflower, give raiders more means to buy it, that'll liven up the economy too.
DyingIsEasy wrote: »We need an alchemy hireling
Vercingetorix wrote: »Maybe you should use a proper build that doesn't require chain-chugging spell power potions? Sounds like a L2P issue. I don't use spell power potions hardly at all and I still get adequate DPS for HM trials.
DyingIsEasy wrote: »We need an alchemy hireling
We have one, it's called Shadowy Supplier. It's just up to you to use it and for that purpose.
DyingIsEasy wrote: »We need an alchemy hireling
We have one, it's called Shadowy Supplier. It's just up to you to use it and for that purpose.
Tan9oSuccka wrote: »Am I the only one that just uses the free tripots for everything?
I know everyone is trying to be yoloswag420 in both PVE and PvP, but sheesh.
Tan9oSuccka wrote: »Am I the only one that just uses the free tripots for everything?
Maybe if you guys could play without drinking potions like they're mead, you wouldn't need corn flowers that much. But hey, all for the damage, nothing for tools and survival... I guess you need those potions so you can actually brag about your huge DPS.
It's very easy to farm corn flower...Just go to under populated zones...Malabar Tor, Greenshade and Eastmarch. It's also very easy to spot CF.
Literally the dumbest comment I have read on the forumsVercingetorix wrote: »Maybe you should use a proper build that doesn't require chain-chugging spell power potions? Sounds like a L2P issue. I don't use spell power potions hardly at all and I still get adequate DPS for HM trials.
It's very easy to farm corn flower...Just go to under populated zones...Malabar Tor, Greenshade and Eastmarch. It's also very easy to spot CF.
To pick 1 maybe 2 cornflower per node? Not to mention not all plant nodes you see will be cornflower.
At that rate you'll get like 10 cornflower per hour, 40 pots for an hours work. That makes a lot of sense