I honestly thought this skills dmg would be reverted in the 2nd or 3rd pts week once they realised no one is using this skill for pve and never will unless they removed the cast time
More patch notes and no changes. Epic. Meanwhile gina can answer questions about when the patch notes are coming, and other zos members can comment on threads about peoples cats.. But real issues? No reply. Amazing.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
More patch notes and no changes. Epic. Meanwhile gina can answer questions about when the patch notes are coming, and other zos members can comment on threads about peoples cats.. But real issues? No reply. Amazing.
I know right? Must be nice to get this type of response:ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
RIP dizzy swing 2019, time to go to the sword and board defile play style...
* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
Chilly-McFreeze wrote: »I really don't like the direction eso combat is heading.
Separating offense bit by bit from defense kills unique and interesting builds and skill.
Bringing every skill "in line" -without considering the consequences - pushes some skills into complete uselessness and nerfs certain playstyles especially.
All while handing out "rule breakers" that are absolutely unnecessary and a punch in the face of those who would rather need it (shuffle <> blur).
It seems like rather boring times ahead.
* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
usmcjdking wrote: »* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
DSwing takes so long to resolve in optimal conditions that it simply has to hit like a truck to justify it's use on classes that do not have access to another spammable, and then it has to hit hard enough to justify it's use on classes that do have access to another spammable.
If DSwing actually only took 1 second from button press to resolution, then yeah, you could probably have a better time balancing it. But it doesn't. In PVP it can take upwards of 10 seconds to resolve, and with average resolution times under reasonable conditions reaching two seconds.
Its not a complete rip. Its literally just making a bad play style harder to play for no reason at all. Zos does this a lot.. Its A stupid change that will never work, especially the way pvp performance is. I really hope the class reps speak up, but like i said before its not a popular play style and it really only hurts stam sorry the most since we have so little viable play styles, so not many people care..
usmcjdking wrote: »* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
DSwing takes so long to resolve in optimal conditions that it simply has to hit like a truck to justify it's use on classes that do not have access to another spammable, and then it has to hit hard enough to justify it's use on classes that do have access to another spammable.
If DSwing actually only took 1 second from button press to resolution, then yeah, you could probably have a better time balancing it. But it doesn't. In PVP it can take upwards of 10 seconds to resolve, and with average resolution times under reasonable conditions reaching two seconds.
Exactly. Im surprised zos, with all their experience and insight, have not yet realized that just because something looks good on paper does not mean its going to work in thee game (or wherever). When performance is this bad nothing is certain. Dswiing usually takes 6+ seconds for me.. Zos needs to start taking everything into account when making decisions.
usmcjdking wrote: »* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
DSwing takes so long to resolve in optimal conditions that it simply has to hit like a truck to justify it's use on classes that do not have access to another spammable, and then it has to hit hard enough to justify it's use on classes that do have access to another spammable.
If DSwing actually only took 1 second from button press to resolution, then yeah, you could probably have a better time balancing it. But it doesn't. In PVP it can take upwards of 10 seconds to resolve, and with average resolution times under reasonable conditions reaching two seconds.
Exactly. Im surprised zos, with all their experience and insight, have not yet realized that just because something looks good on paper does not mean its going to work in thee game (or wherever). When performance is this bad nothing is certain. Dswiing usually takes 6+ seconds for me.. Zos needs to start taking everything into account when making decisions.
crazywolfpusher wrote: »Every class should have 1 spammable and 1 execute for both stam and magicka so that way weapon lines could bring more flexibility for everyone. Just gives dks and sorc their spam skill and stop this madness
usmcjdking wrote: »* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
DSwing takes so long to resolve in optimal conditions that it simply has to hit like a truck to justify it's use on classes that do not have access to another spammable, and then it has to hit hard enough to justify it's use on classes that do have access to another spammable.
If DSwing actually only took 1 second from button press to resolution, then yeah, you could probably have a better time balancing it. But it doesn't. In PVP it can take upwards of 10 seconds to resolve, and with average resolution times under reasonable conditions reaching two seconds.
Exactly. Im surprised zos, with all their experience and insight, have not yet realized that just because something looks good on paper does not mean its going to work in thee game (or wherever). When performance is this bad nothing is certain. Dswiing usually takes 6+ seconds for me.. Zos needs to start taking everything into account when making decisions.
6+ seconds?
dude why are u still playing this game? lol
runkorkoeb17_ESO wrote: »crazywolfpusher wrote: »Every class should have 1 spammable and 1 execute for both stam and magicka so that way weapon lines could bring more flexibility for everyone. Just gives dks and sorc their spam skill and stop this madness
Tell me which is stamden spamable ?:D
Dive? Right....
usmcjdking wrote: »* Revert damage reduction for Uppercut and morphs.
* Dizzying Swing - retain higher damage, retain the cast time, lose one of the CCs. DSwing seems to be one of those abilities that offers a little too much. Rather than neuter it damage-wise, it would be more sensible to either lose one of the CCs it currently has, or be given a different one.
Look at Surprise Attack, it only offered damage and Major Fracture and it had Fracture removed.. yes it offered Stun/Offbalance, but required Stealth which isn't always possible in PvP settings outside of having Cloak.. Dizzying Swing offers 3 things compared to its two, and it doesn't even require Stealth to fully utilize the ability. It does require good timing, though, which is why I suggest it retains the higher damage of the two morphs--so when you do land it, it's rewarding as it is now.
* Wrecking Blow - remove the cast time, adjust damage (lower) to compensate for its new spamability. Increase Empower buff to Light Attacks from 40% to 50%, or even 75%, to compensate for overall lower ability damage.
You now have an acceptable Stamina spammable for the classes you don't want to make new abilities for, which promotes and rewards weaving. This works both for classes that need one (StamDK, Stamsorc), and for those of us who don't want sucked in to the DW meta on every class in the game if we happen to be playing Stamina.
DSwing takes so long to resolve in optimal conditions that it simply has to hit like a truck to justify it's use on classes that do not have access to another spammable, and then it has to hit hard enough to justify it's use on classes that do have access to another spammable.
If DSwing actually only took 1 second from button press to resolution, then yeah, you could probably have a better time balancing it. But it doesn't. In PVP it can take upwards of 10 seconds to resolve, and with average resolution times under reasonable conditions reaching two seconds.
Exactly. Im surprised zos, with all their experience and insight, have not yet realized that just because something looks good on paper does not mean its going to work in thee game (or wherever). When performance is this bad nothing is certain. Dswiing usually takes 6+ seconds for me.. Zos needs to start taking everything into account when making decisions.
You can’t take lag into account for balancing skills though. Sure, people use what works best in the Cyrodiil we have, and that’s one reason why AoE has become so popular again (along with the damage increase). But if you’d take into account how long a skill takes to connect, Dizzy would need to be a one shot effectively if it really takes so much time to finish. You just can’t jack up the damage because it’s not connecting well in lag.
TumlinTheJolly wrote: »PLEASE just revert the damage nerf and then focus on whatever you were trying to achieve in future. Your change doesn't work and we don't want you to kill the skill off until you bother to fix it later.
TumlinTheJolly wrote: »PLEASE just revert the damage nerf and then focus on whatever you were trying to achieve in future. Your change doesn't work and we don't want you to kill the skill off until you bother to fix it later.3 days away, i dont think they care