I think Dark Cloak is the only remaining sore point for NBs (at least on the mag side). I’m pretty happy where everything else is right now.
The devs need to figure out a way to make NB tanking okay, or a reason for other NBs to ever take dark cloak. From the sounds of it even NB tanks will play with shadowy disguise post patch.
KatySpirit wrote: »NB tanks have a heal over time already from using Swallow Soul and can get Minor Protection from a variety of other places. The thing that made Dark Cloak so helpful for tanks was the quick heal. And while Swallow Soul lost it's buff and scales on damage making it not a great HoT on a tank, it's probably still comparable to this new change to Dark Cloak. I mean, my NB tank hits harder with Swallow Soul than my NB healer does with Funnel Health
KatySpirit wrote: »NB tanks have a heal over time already from using Swallow Soul and can get Minor Protection from a variety of other places. The thing that made Dark Cloak so helpful for tanks was the quick heal. And while Swallow Soul lost it's buff and scales on damage making it not a great HoT on a tank, it's probably still comparable to this new change to Dark Cloak. I mean, my NB tank hits harder with Swallow Soul than my NB healer does with Funnel Health
the only worth/viable source from wich I see you could get minor protection is by slotting Temporal Guard.
That would be like asking ZOS to put it on par with other healing abilities....not like they are changing things to equal what other DOTS do or anything....right? RIGHT?!Should be as strong as coagulating blood because right now its junk in comparison.
Lightspeedflashb14_ESO wrote: »
EtTuBrutus wrote: »Iron_Blurr wrote: »Lightspeedflashb14_ESO wrote: »
While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.
Templar tanks do not have a burst heal. They don't have the stats to make htd effective what so ever. My dk has hit a 40k dragons blood crit self buffed. Nothing even comes close to that on any other class.
KatySpirit wrote: »NB tanks have a heal over time already from using Swallow Soul and can get Minor Protection from a variety of other places. The thing that made Dark Cloak so helpful for tanks was the quick heal. And while Swallow Soul lost it's buff and scales on damage making it not a great HoT on a tank, it's probably still comparable to this new change to Dark Cloak. I mean, my NB tank hits harder with Swallow Soul than my NB healer does with Funnel Health
the only worth/viable source from wich I see you could get minor protection is by slotting Temporal Guard.
Lightspeedflashb14_ESO wrote: »
Agreed, and imo tankplars are the worst tanks in terms of self survival on live. But I think it’s apparent that sun shield is meant to be the Templar “version” of gdb, clannfear, dark cloak, etc., even if it’s arguably inferior. I wish they had a nice, tanky self heal as well.EtTuBrutus wrote: »Iron_Blurr wrote: »Lightspeedflashb14_ESO wrote: »
While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.
Templar tanks do not have a burst heal. They don't have the stats to make htd effective what so ever. My dk has hit a 40k dragons blood crit self buffed. Nothing even comes close to that on any other class.
I’ve had reapers mark hit for ~56k on live. I think the highest I’ve seen it hit is ~80k self buffed, but that was several patches ago. Not saying it’s a good survival solution, but to be fair, it easily surpasses gdb in terms of raw power.
Lightspeedflashb14_ESO wrote: »
Agreed, and imo tankplars are the worst tanks in terms of self survival on live. But I think it’s apparent that sun shield is meant to be the Templar “version” of gdb, clannfear, dark cloak, etc., even if it’s arguably inferior. I wish they had a nice, tanky self heal as well.EtTuBrutus wrote: »Iron_Blurr wrote: »Lightspeedflashb14_ESO wrote: »
While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.
Templar tanks do not have a burst heal. They don't have the stats to make htd effective what so ever. My dk has hit a 40k dragons blood crit self buffed. Nothing even comes close to that on any other class.
I’ve had reapers mark hit for ~56k on live. I think the highest I’ve seen it hit is ~80k self buffed, but that was several patches ago. Not saying it’s a good survival solution, but to be fair, it easily surpasses gdb in terms of raw power.
It shouldn't be looked at as a healing tool of any sort, the condition of something having to die is far too limiting and uncontrollable to be considered proper "healing", you did state that it is not a good survival tool, but there is no place to compare it to green dragon blood, which is a self healing ability, the healing from reapers mark is just an added perk, and it isnt what the skill is used for. It can have twice as much potency and it wouldn't matter one bit.
KatySpirit wrote: »Lightspeedflashb14_ESO wrote: »
Agreed, and imo tankplars are the worst tanks in terms of self survival on live. But I think it’s apparent that sun shield is meant to be the Templar “version” of gdb, clannfear, dark cloak, etc., even if it’s arguably inferior. I wish they had a nice, tanky self heal as well.EtTuBrutus wrote: »Iron_Blurr wrote: »Lightspeedflashb14_ESO wrote: »
While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.
Templar tanks do not have a burst heal. They don't have the stats to make htd effective what so ever. My dk has hit a 40k dragons blood crit self buffed. Nothing even comes close to that on any other class.
I’ve had reapers mark hit for ~56k on live. I think the highest I’ve seen it hit is ~80k self buffed, but that was several patches ago. Not saying it’s a good survival solution, but to be fair, it easily surpasses gdb in terms of raw power.
It shouldn't be looked at as a healing tool of any sort, the condition of something having to die is far too limiting and uncontrollable to be considered proper "healing", you did state that it is not a good survival tool, but there is no place to compare it to green dragon blood, which is a self healing ability, the healing from reapers mark is just an added perk, and it isnt what the skill is used for. It can have twice as much potency and it wouldn't matter one bit.
Yeah, Reapers Mark cannot help a tank against a trial boss. Even if the boss has adds, find me a DPS who will observe the tank is dying and kill a targeted add for them.
KatySpirit wrote: »Lightspeedflashb14_ESO wrote: »
Agreed, and imo tankplars are the worst tanks in terms of self survival on live. But I think it’s apparent that sun shield is meant to be the Templar “version” of gdb, clannfear, dark cloak, etc., even if it’s arguably inferior. I wish they had a nice, tanky self heal as well.EtTuBrutus wrote: »Iron_Blurr wrote: »Lightspeedflashb14_ESO wrote: »
While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.
Templar tanks do not have a burst heal. They don't have the stats to make htd effective what so ever. My dk has hit a 40k dragons blood crit self buffed. Nothing even comes close to that on any other class.
I’ve had reapers mark hit for ~56k on live. I think the highest I’ve seen it hit is ~80k self buffed, but that was several patches ago. Not saying it’s a good survival solution, but to be fair, it easily surpasses gdb in terms of raw power.
It shouldn't be looked at as a healing tool of any sort, the condition of something having to die is far too limiting and uncontrollable to be considered proper "healing", you did state that it is not a good survival tool, but there is no place to compare it to green dragon blood, which is a self healing ability, the healing from reapers mark is just an added perk, and it isnt what the skill is used for. It can have twice as much potency and it wouldn't matter one bit.
Yeah, Reapers Mark cannot help a tank against a trial boss. Even if the boss has adds, find me a DPS who will observe the tank is dying and kill a targeted add for them.
A better change would have been to add the magic steal onto reaper’s mark instead of cripple.
Alchimiste1 wrote: »I know this is a pve related discussion but I would like to point out that in pvp if you have 25k health and you health for 4.5% that's 1125 which is actually 562 because healing is cut in half in pvp (unless I'm mistaken). That morph doesn't really seem like it will be worth slotting but you need an ability in that skill line to proc your major buffs (which only lasts 8 seconds).
Alchimiste1 wrote: »I know this is a pve related discussion but I would like to point out that in pvp if you have 25k health and you health for 4.5% that's 1125 which is actually 562 because healing is cut in half in pvp (unless I'm mistaken). That morph doesn't really seem like it will be worth slotting but you need an ability in that skill line to proc your major buffs (which only lasts 8 seconds).
Iron_Blurr wrote: »I hope they dont get rid of the expedition on blur. I like being able to get the speed buff without breaking stealth or requiring a target like cripple needs. Also you can run whenever instead of a specific area like how path works.
Alchimiste1 wrote: »I know this is a pve related discussion but I would like to point out that in pvp if you have 25k health and you health for 4.5% that's 1125 which is actually 562 because healing is cut in half in pvp (unless I'm mistaken). That morph doesn't really seem like it will be worth slotting but you need an ability in that skill line to proc your major buffs (which only lasts 8 seconds).
It's not a pve only discussion, this change hurts every aspect of nightblade as tanky/brawling class, the dark cloak nerf pushes us further to the sneaky invisible glass cannon ganker pvp wise. And eliminates every option of tanking pve wise.
KatySpirit wrote: »I am very disappointed that they have done nothing to actually make Dark Cloak a functional ability after the outcry the change was met with. Where is that front-loaded heal concept? I don't care if they make it require you have 5 pieces of heavy armor to activate it, Dark Cloak needs to have a burst heal. ALL classes need a burst heal. Tankblades have done literally nothing wrong why are they being punished?
The change ZOS did was that shield as well get stronger with your mitigation.KatySpirit wrote: »I am very disappointed that they have done nothing to actually make Dark Cloak a functional ability after the outcry the change was met with. Where is that front-loaded heal concept? I don't care if they make it require you have 5 pieces of heavy armor to activate it, Dark Cloak needs to have a burst heal. ALL classes need a burst heal. Tankblades have done literally nothing wrong why are they being punished?
Maybe a change will take them some time?
I play a NB Tank in all content and even on pts the skill isnt ***, such as ppl make it out to be.
Sure it lost almost the half of each tick, but that wont hit us nb tanks as hard as it looks on paper.
The change ZOS did was that shield as well get stronger with your mitigation.KatySpirit wrote: »I am very disappointed that they have done nothing to actually make Dark Cloak a functional ability after the outcry the change was met with. Where is that front-loaded heal concept? I don't care if they make it require you have 5 pieces of heavy armor to activate it, Dark Cloak needs to have a burst heal. ALL classes need a burst heal. Tankblades have done literally nothing wrong why are they being punished?
Maybe a change will take them some time?
I play a NB Tank in all content and even on pts the skill isnt ***, such as ppl make it out to be.
Sure it lost almost the half of each tick, but that wont hit us nb tanks as hard as it looks on paper.
Blasphemy!
Revert Dark Cloak NOW!
Alchimiste1 wrote: »I know this is a pve related discussion but I would like to point out that in pvp if you have 25k health and you health for 4.5% that's 1125 which is actually 562 because healing is cut in half in pvp (unless I'm mistaken). That morph doesn't really seem like it will be worth slotting but you need an ability in that skill line to proc your major buffs (which only lasts 8 seconds).
It's not a pve only discussion, this change hurts every aspect of nightblade as tanky/brawling class, the dark cloak nerf pushes us further to the sneaky invisible glass cannon ganker pvp wise. And eliminates every option of tanking pve wise.
Toc de Malsvi wrote: »Has anyone checked Dark Cloak to see if Minor Protection is being applied? Last week it wasn't showing Minor Protection on my buffs/debuffs.
The change ZOS did was that shield as well get stronger with your mitigation.KatySpirit wrote: »I am very disappointed that they have done nothing to actually make Dark Cloak a functional ability after the outcry the change was met with. Where is that front-loaded heal concept? I don't care if they make it require you have 5 pieces of heavy armor to activate it, Dark Cloak needs to have a burst heal. ALL classes need a burst heal. Tankblades have done literally nothing wrong why are they being punished?
Maybe a change will take them some time?
I play a NB Tank in all content and even on pts the skill isnt ***, such as ppl make it out to be.
Sure it lost almost the half of each tick, but that wont hit us nb tanks as hard as it looks on paper.
Jagdkommando wrote: »The change ZOS did was that shield as well get stronger with your mitigation.KatySpirit wrote: »I am very disappointed that they have done nothing to actually make Dark Cloak a functional ability after the outcry the change was met with. Where is that front-loaded heal concept? I don't care if they make it require you have 5 pieces of heavy armor to activate it, Dark Cloak needs to have a burst heal. ALL classes need a burst heal. Tankblades have done literally nothing wrong why are they being punished?
Maybe a change will take them some time?
I play a NB Tank in all content and even on pts the skill isnt ***, such as ppl make it out to be.
Sure it lost almost the half of each tick, but that wont hit us nb tanks as hard as it looks on paper.
What are you?
Alchimiste1 wrote: »I know this is a pve related discussion but I would like to point out that in pvp if you have 25k health and you health for 4.5% that's 1125 which is actually 562 because healing is cut in half in pvp (unless I'm mistaken). That morph doesn't really seem like it will be worth slotting but you need an ability in that skill line to proc your major buffs (which only lasts 8 seconds).
It's not a pve only discussion, this change hurts every aspect of nightblade as tanky/brawling class, the dark cloak nerf pushes us further to the sneaky invisible glass cannon ganker pvp wise. And eliminates every option of tanking pve wise.
But y’all are hyperbolizing which is why I’m calling it out lol. No, I wouldn’t say reapers mark is as good as a typical self heal, but that user claiming a 40k gbd is something that “nothing even comes close” to is just not true.
Same now for your claim that this “eliminates every option of tanking pve wise.” Will it be as easy to tankblade in Elsweyr as it is on live now? Probably not, but it’ll still be doable. This isn’t a change I’m excited about but it’s not the end of the world.