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Nightblade Dark Cloak changes

  • Roboplus
    Roboplus
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    Since they did this change for a "reason", indicating they don't want NBs to have a burst heal, and the odds of them reverting that are slim, why not turn it into a shield? They already removed vitality from NBs, nothing to lose there. And the protection buff would actually help a shield. Would also work better with other HoTs and heals from oneself and a healer.

    If ZoS really have it out for burst mitigation on NBs, maybe even some kind of shield over time.
  • Baraber
    Baraber
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    Roboplus wrote: »
    Since they did this change for a "reason", indicating they don't want NBs to have a burst heal, and the odds of them reverting that are slim, why not turn it into a shield? They already removed vitality from NBs, nothing to lose there. And the protection buff would actually help a shield. Would also work better with other HoTs and heals from oneself and a healer.

    If ZoS really have it out for burst mitigation on NBs, maybe even some kind of shield over time.

    A shield over time? That will be an interesting thing to see XD

    And i really hope that the odds of them reverting it aren't that slim, they stated in the past that they are trying to avoid underused morphs, and if this change goes live they will have both a dead morph and one less tanking class..
  • Iron_Blurr
    Iron_Blurr
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    Roboplus wrote: »
    Since they did this change for a "reason", indicating they don't want NBs to have a burst heal, and the odds of them reverting that are slim, why not turn it into a shield? They already removed vitality from NBs, nothing to lose there. And the protection buff would actually help a shield. Would also work better with other HoTs and heals from oneself and a healer.

    If ZoS really have it out for burst mitigation on NBs, maybe even some kind of shield over time.

    But the thing is nightblade tanks dont NEED a shield. They need a strong heal. Bone shield already exists and you can slot temporal guard (psijic ult morph) for minor protection.
  • Coldforge
    Coldforge
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    I main a DK tank, but I do have a NB tank and hopped on the PTS to try this out. I agree with the other criticisms of this change: it makes the skill completely ineffective for tanking. A drip heal simply isn't enough to maintain one's health through the large spikes of incoming damage one faces, and (especially given the nature of internet lag, and the random nature of some damage) it's unfair to both the tank & the healer to expect the healer to bail one out every time.

    If this skill is over-performing in PVP, the devs need to find another way to address; this change just ruins the class for an important role.
  • Iskiab
    Iskiab
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    Coldforge wrote: »

    If this skill is over-performing in PVP, the devs need to find another way to address; this change just ruins the class for an important role.

    That’s the funny thing, I think ZoS thought this was a buff and dark cloak is definitely not overperforming in pvp. The change is puzzling, I’m pretty sure it’ll be changed again because it doesn’t make sense to anyone.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Baraber
    Baraber
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    jypcy wrote: »
    code65536 wrote: »
    Nightblade tanks already have access to multiple HoTs. They can place Refreshing under their feet. They can get a little from a cast of Swallow. If they are in a window of opportunity where they don't have to block and can weave abilities, they can get some from Siphoning/Leeching Strikes.

    And while HoTs are useful for PvE tanking, what tanks need just as much are burst heals. Let's say you're in the Shadow Realm in Cloudrest. There's no healer down there. You're taking a DoT that can tick for at least 5K per second, sometimes reaching as high as 9K per second. And sometimes the only way to survive down there is to cast multiple burst heals in quick succession.

    Current: 32% over 3s. (~11%, ~11%, ~11%)
    PTS: 36% over 8s. (4.5%, 4.5%, ...)

    Suggestion: 20% over 2s then 15% over 6s. (10%, 10%, 2.5%, 2.5% ...)

    This would preserve some of the front-loading that's useful for tanking while also preserving the new HoT behavior that's more useful in general.

    Also worth noting that even if tankblades could survive fine in most scenarios by stacking hots, it doesn’t seem balanced that this class is required to dedicate numerous bar slots to it while other classes only need one or two for sufficient self-heals.

    Every class has one on demand health-based survival ability which fits naturally with a healthy tank build, so I think it’s good to compare those when talking about balance instead of, for example, BoL, which requires your tank to have high magicka/spell damage to be effective. The effects are based on next patch’s notes:
    DK: Green dragon blood: 33% missing health instantly, Major endurance, Major fortitude, minor vitality for 20 seconds.
    Sorc: Unstable clannfear: 35% max health instantly, npc companion for as long as it remains on your bar.
    Templar: Radiant ward: damage shield of 30% max health plus 9% per nearby enemy instantly, AoE damage.
    Nightblade: Dark cloak: 36% max health over 8 seconds, minor protection for the duration.
    Warden: Polar wind: 15% max health instantly plus 30% over 10 seconds (is that value true? I think it is with the buff but sources online don’t seem reliable), heal party member for initial heal as well.
    Necromancer: Hungry scythe: % max health plus % per nearby enemy instantly, plus % over 5 seconds (I can’t get on the PTS so don’t know what the actual values are), conal damage.

    This leaves NBs as the only class without an on demand survival tool that can be used to mitigate or recuperate damage in a short period, and even comparing all of the skills themselves, dark cloak doesn’t seem drastically better such that it needs to be drawn out more. I’d honestly be ok if they kept the heal as is but removed minor protection if that’s what it takes to balance it, even though that would seemingly make it the worst of the bunch.

    Alternatively, I wonder if allowing each cast’s hot to stack would be a good solution. That would still remove its burst healing capabilities because you’d need to spend several gcds to make the heal potent. The heal would be incredibly potent if you do stack it a bunch, meaning it could still be effective for pve tanks where we can generally predict high damage phases, but for pvpers and pve dps that need to focus on things other than healing, I’m assuming it wouldn’t be effective to spend several gcds building stacks.

    (Edit to make the list easier to read. Also, the numbers are mostly from memory, so please do correct me if they’re inaccurate)

    Hungry scythe heals for about 15% max health instant and another 10% over 5 seconds, it's similar in that way to the amount of healing polar wind gives.

    so as it stands now, everyone gets a max health based burst heal of some sort -except- Nightblades, who now get a crappy Hot
    just to compare, dark cloak needs to tick 4 times to reach the amount of healing given instantly by polar winds and hungry scythe, that's 4 whole seconds! it also needs to tick for a whopping 8 seconds to reach the healing amount that Clannfear gives instantly.

    this change makes no sense.
  • jypcy
    jypcy
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    Baraber wrote: »
    jypcy wrote: »
    code65536 wrote: »
    Nightblade tanks already have access to multiple HoTs. They can place Refreshing under their feet. They can get a little from a cast of Swallow. If they are in a window of opportunity where they don't have to block and can weave abilities, they can get some from Siphoning/Leeching Strikes.

    And while HoTs are useful for PvE tanking, what tanks need just as much are burst heals. Let's say you're in the Shadow Realm in Cloudrest. There's no healer down there. You're taking a DoT that can tick for at least 5K per second, sometimes reaching as high as 9K per second. And sometimes the only way to survive down there is to cast multiple burst heals in quick succession.

    Current: 32% over 3s. (~11%, ~11%, ~11%)
    PTS: 36% over 8s. (4.5%, 4.5%, ...)

    Suggestion: 20% over 2s then 15% over 6s. (10%, 10%, 2.5%, 2.5% ...)

    This would preserve some of the front-loading that's useful for tanking while also preserving the new HoT behavior that's more useful in general.

    Also worth noting that even if tankblades could survive fine in most scenarios by stacking hots, it doesn’t seem balanced that this class is required to dedicate numerous bar slots to it while other classes only need one or two for sufficient self-heals.

    Every class has one on demand health-based survival ability which fits naturally with a healthy tank build, so I think it’s good to compare those when talking about balance instead of, for example, BoL, which requires your tank to have high magicka/spell damage to be effective. The effects are based on next patch’s notes:
    DK: Green dragon blood: 33% missing health instantly, Major endurance, Major fortitude, minor vitality for 20 seconds.
    Sorc: Unstable clannfear: 35% max health instantly, npc companion for as long as it remains on your bar.
    Templar: Radiant ward: damage shield of 30% max health plus 9% per nearby enemy instantly, AoE damage.
    Nightblade: Dark cloak: 36% max health over 8 seconds, minor protection for the duration.
    Warden: Polar wind: 15% max health instantly plus 30% over 10 seconds (is that value true? I think it is with the buff but sources online don’t seem reliable), heal party member for initial heal as well.
    Necromancer: Hungry scythe: % max health plus % per nearby enemy instantly, plus % over 5 seconds (I can’t get on the PTS so don’t know what the actual values are), conal damage.

    This leaves NBs as the only class without an on demand survival tool that can be used to mitigate or recuperate damage in a short period, and even comparing all of the skills themselves, dark cloak doesn’t seem drastically better such that it needs to be drawn out more. I’d honestly be ok if they kept the heal as is but removed minor protection if that’s what it takes to balance it, even though that would seemingly make it the worst of the bunch.

    Alternatively, I wonder if allowing each cast’s hot to stack would be a good solution. That would still remove its burst healing capabilities because you’d need to spend several gcds to make the heal potent. The heal would be incredibly potent if you do stack it a bunch, meaning it could still be effective for pve tanks where we can generally predict high damage phases, but for pvpers and pve dps that need to focus on things other than healing, I’m assuming it wouldn’t be effective to spend several gcds building stacks.

    (Edit to make the list easier to read. Also, the numbers are mostly from memory, so please do correct me if they’re inaccurate)

    Hungry scythe heals for about 15% max health instant and another 10% over 5 seconds, it's similar in that way to the amount of healing polar wind gives.

    Thanks! Updated. I’m assuming the 15% doesn’t include additional targets being hit.
  • Baraber
    Baraber
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    jypcy wrote: »
    Baraber wrote: »
    jypcy wrote: »
    code65536 wrote: »
    Nightblade tanks already have access to multiple HoTs. They can place Refreshing under their feet. They can get a little from a cast of Swallow. If they are in a window of opportunity where they don't have to block and can weave abilities, they can get some from Siphoning/Leeching Strikes.

    And while HoTs are useful for PvE tanking, what tanks need just as much are burst heals. Let's say you're in the Shadow Realm in Cloudrest. There's no healer down there. You're taking a DoT that can tick for at least 5K per second, sometimes reaching as high as 9K per second. And sometimes the only way to survive down there is to cast multiple burst heals in quick succession.

    Current: 32% over 3s. (~11%, ~11%, ~11%)
    PTS: 36% over 8s. (4.5%, 4.5%, ...)

    Suggestion: 20% over 2s then 15% over 6s. (10%, 10%, 2.5%, 2.5% ...)

    This would preserve some of the front-loading that's useful for tanking while also preserving the new HoT behavior that's more useful in general.

    Also worth noting that even if tankblades could survive fine in most scenarios by stacking hots, it doesn’t seem balanced that this class is required to dedicate numerous bar slots to it while other classes only need one or two for sufficient self-heals.

    Every class has one on demand health-based survival ability which fits naturally with a healthy tank build, so I think it’s good to compare those when talking about balance instead of, for example, BoL, which requires your tank to have high magicka/spell damage to be effective. The effects are based on next patch’s notes:
    DK: Green dragon blood: 33% missing health instantly, Major endurance, Major fortitude, minor vitality for 20 seconds.
    Sorc: Unstable clannfear: 35% max health instantly, npc companion for as long as it remains on your bar.
    Templar: Radiant ward: damage shield of 30% max health plus 9% per nearby enemy instantly, AoE damage.
    Nightblade: Dark cloak: 36% max health over 8 seconds, minor protection for the duration.
    Warden: Polar wind: 15% max health instantly plus 30% over 10 seconds (is that value true? I think it is with the buff but sources online don’t seem reliable), heal party member for initial heal as well.
    Necromancer: Hungry scythe: % max health plus % per nearby enemy instantly, plus % over 5 seconds (I can’t get on the PTS so don’t know what the actual values are), conal damage.

    This leaves NBs as the only class without an on demand survival tool that can be used to mitigate or recuperate damage in a short period, and even comparing all of the skills themselves, dark cloak doesn’t seem drastically better such that it needs to be drawn out more. I’d honestly be ok if they kept the heal as is but removed minor protection if that’s what it takes to balance it, even though that would seemingly make it the worst of the bunch.

    Alternatively, I wonder if allowing each cast’s hot to stack would be a good solution. That would still remove its burst healing capabilities because you’d need to spend several gcds to make the heal potent. The heal would be incredibly potent if you do stack it a bunch, meaning it could still be effective for pve tanks where we can generally predict high damage phases, but for pvpers and pve dps that need to focus on things other than healing, I’m assuming it wouldn’t be effective to spend several gcds building stacks.

    (Edit to make the list easier to read. Also, the numbers are mostly from memory, so please do correct me if they’re inaccurate)

    Hungry scythe heals for about 15% max health instant and another 10% over 5 seconds, it's similar in that way to the amount of healing polar wind gives.

    Thanks! Updated. I’m assuming the 15% doesn’t include additional targets being hit.

    Just the one, with 5+ targets it's a whole different party.
    Maybe it is a ZOS conspiracy to force NB tanks to switch to necromancer XD
  • KatySpirit
    KatySpirit
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    If I remember correctly, they changed the clannfear heal to be health-based to help with tanking. They made Dark Cloak what it is NOW to help with tanking. All classes should really have some kind of health-based heal for tanks...and it needs to be enough to be effective.

    The changes to Dark Cloak make it not effective. 4.5% of max health per second is very low and minor protection isn't enough to make up for that. As it is before patch, it only heals for a whopping 9% of your max health in the first second, which is less than sorc, warden, and necromancer get right away. DK's varies depending on the amount of health missing but it can be a really big heal when something takes a chunk of health.

    And honestly the argument that they don't want the class's only tank heal to be bursty sounds like an excuse that they didn't actually think out before typing... I really don't know if they meant this to be a buff to the ability overall but it just isn't.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.
  • Baraber
    Baraber
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    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    I used to run a shieldplar once, it's pretty decent, it's a magicka cost burst ability which scales off max health that you can cast while blocking. Yeah it's a shield but it meets all the other criteria. I would happily swap places with the current pts dark cloak, templar shield is currently better to handle large hits.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Baraber wrote: »
    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    I used to run a shieldplar once, it's pretty decent, it's a magicka cost burst ability which scales off max health that you can cast while blocking. Yeah it's a shield but it meets all the other criteria. I would happily swap places with the current pts dark cloak, templar shield is currently better to handle large hits.

    Shields do not get block mitigation. That is a huge difference in effectiveness.
  • ccfeeling
    ccfeeling
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    8 sec is still Ok.

    In normal contents!

    :D
  • Tommy_The_Gun
    Tommy_The_Gun
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    https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction/p1
    In Update 22 we have done a pass on every Class ability looking for errant or missing data. We also made sure abilities follow a coherent pattern of Rank progression that is easy to identify. For example, if an ability morph does damage, the rank progression adds more damage. If an ability morph does healing, the rank progression does more healing.

    Idk if I understood it correctly, it seems to me that they want each ability & skill to have a base morph effect + additional effect. Dark Cloak is an exception as it no longer provides base morph effect - invisibility.

    Imho at this point they should revert & rework this skill so it will be a "defensive" morph of Shadow Cloak while the other - Shadowy Disguise will remain offensive with "Guarantees a Critical Strike on your next attack." Effect.

    So it should be something "on pair" with "Guarantees a Critical Strike" to be attractive but not overpowered.

    As for the burst heal imho it should go to on of the Malevolent Offering morphs.
    It would be ideal to make so:
    - Healthy Offering morph will heal your allies
    - Shrewd Offering morph will heal you - (your class burst heal)
    Edited by Tommy_The_Gun on April 21, 2019 10:08AM
  • Iskiab
    Iskiab
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    Baraber wrote: »
    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    I used to run a shieldplar once, it's pretty decent, it's a magicka cost burst ability which scales off max health that you can cast while blocking. Yeah it's a shield but it meets all the other criteria. I would happily swap places with the current pts dark cloak, templar shield is currently better to handle large hits.

    Shields do not get block mitigation. That is a huge difference in effectiveness.

    Are you sure? I thought shields inherit all your mitigation including blocking mitigation?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Iskiab wrote: »
    Baraber wrote: »
    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    I used to run a shieldplar once, it's pretty decent, it's a magicka cost burst ability which scales off max health that you can cast while blocking. Yeah it's a shield but it meets all the other criteria. I would happily swap places with the current pts dark cloak, templar shield is currently better to handle large hits.

    Shields do not get block mitigation. That is a huge difference in effectiveness.

    Are you sure? I thought shields inherit all your mitigation including blocking mitigation?

    yes, i am sure.
  • Baraber
    Baraber
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    Baraber wrote: »
    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    I used to run a shieldplar once, it's pretty decent, it's a magicka cost burst ability which scales off max health that you can cast while blocking. Yeah it's a shield but it meets all the other criteria. I would happily swap places with the current pts dark cloak, templar shield is currently better to handle large hits.

    Shields do not get block mitigation. That is a huge difference in effectiveness.

    Even though it is true, the new dark cloak is still an inferior heal even to a BOL cast with 20-25k magicka, so templars are still in a better place, self-healing wise, but yeah i agree that their burst is also quite bad, and needs to be looked at, that still doesn't justify the huge nerf NB tanks get, with this change we are no longer able to hold our own in vAA axes, Ozara adds, and the serpent adds in vSO, and even hold the adds in vDSA last boss, and these are just a few examples, a tank is suppose to be able to hold certain positions in fights without having to rely on a healer babysitting it, and NB tanks just lost this ability completely..
  • KatySpirit
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    IMO Templar should get a burst SELF heal that scales on max health too. Maining a healer, I want all my tank teammates to have this kind of ability and I don't want anyone to be prevented from playing a role because of their class choice. I am sure they have useless abilities or morphs that could be reworked, but I have not tanked on Templar before so I do not know for certain which skills are useful in that. Since Nightblade was only somewhat recently given a health-based self heal it would be nice to think that they are moving in the direction of giving each class one, however the removal of the burst from NB's certainly doesn't bode well for Templar ever getting one. If they think another weak heal over time is good enough for NB tanks I am sure they think Breath of Life is plenty bursty for Templar (nevermind that it won't always hit the caster).

    The only problem with Offering is that it costs health. It is a cool sounding ability that is very risky in practice for healers or tanks. I remember that you could cast it on yourself originally, or at least on PTS, but what is the point in a self-healing ability that costs health? This could work if they made it cost magic instead, though. I mean, I'd use it all the time on my healer if it didn't risk killing me/costing my resources to heal myself :)

    Personally I really like that they gave Dark Cloak a useful function--a heal and a self buff in one. The invisibility never seemed very useful (it's cool, sure, so is Offering in concept, but they both lack much functionality) nor does it fit within the tank skill line. I thought it was a good compromise to make one morph the tank heal, and I really hope they reconsider killing the usefulness of this ability.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • exeeter702
    exeeter702
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    https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction/p1
    In Update 22 we have done a pass on every Class ability looking for errant or missing data. We also made sure abilities follow a coherent pattern of Rank progression that is easy to identify. For example, if an ability morph does damage, the rank progression adds more damage. If an ability morph does healing, the rank progression does more healing.

    Idk if I understood it correctly, it seems to me that they want each ability & skill to have a base morph effect + additional effect. Dark Cloak is an exception as it no longer provides base morph effect - invisibility.

    Imho at this point they should revert & rework this skill so it will be a "defensive" morph of Shadow Cloak while the other - Shadowy Disguise will remain offensive with "Guarantees a Critical Strike on your next attack." Effect.

    So it should be something "on pair" with "Guarantees a Critical Strike" to be attractive but not overpowered.

    As for the burst heal imho it should go to on of the Malevolent Offering morphs.
    It would be ideal to make so:
    - Healthy Offering morph will heal your allies
    - Shrewd Offering morph will heal you - (your class burst heal)
    terrible suggestion. Being able to self heal for 10k in pvp every second would cause many problems. The health price is a non factor when you are circumventing it every second. You would never be able to kill a nightblade 1v1 with that suggested change.
  • Myconos
    Myconos
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    Maybe give Dark Cloak the Mutagen mechanics where it consumes the buff if you drop below 20% health to heal you instantly, with the heal being some (large) fraction of the remaining healing left. This makes it an inefficient burst heal compared to other classes, but still can save a tank during high damage instances.
  • efster
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    Myconos wrote: »
    Maybe give Dark Cloak the Mutagen mechanics where it consumes the buff if you drop below 20% health to heal you instantly, with the heal being some (large) fraction of the remaining healing left. This makes it an inefficient burst heal compared to other classes, but still can save a tank during high damage instances.

    Why are we not allowed to have an efficient burst heal though? I don't hate the idea of this working like Mutagen but you know what an even better idea would be? Leave Dark Cloak as it is on Live right now. A few unkillable NB heavyblade builds in PVP are no more reason to nerf NB tanking in PVE than the unkillable PVP DKs who have been around since launch are a reason to nerf DK tanks.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Iron_Blurr
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    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.
  • EtTuBrutus
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    Iron_Blurr wrote: »
    Baraber wrote: »
    max health based burst heal of some sort .

    Templars would like a word with you. And no, sun shield does not count as a heal.

    While i agree with you that templars also need a strong health based burst heal, at least they HAVE burst heals. Not to say they dont need a buff but honor the dead and the clap heal are decent heals even though they cost a lot of mag. Dark cloak is like less than 2k health per second while costing way more than honor the dead as well.

    Templar tanks do not have a burst heal. They don't have the stats to make htd effective what so ever. My dk has hit a 40k dragons blood crit self buffed. Nothing even comes close to that on any other class.
  • Iron_Blurr
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    I personally think nightblade and templar both need an instant %health based self heal ability.
    For templar my suggestion would be for their clap heal Healing Ritual to be changed to a self heal based on max or missing health. Specifically i think the Hasty Prayer morph should be turned into this since its completely garbage right now and the minor expedition for 5 seconds is a total joke of a morph upgrade.

    Unfortunately fixing nightblade isnt so simple. Their entire class needs a rework or at least some reorganizing. For example, why is blur(and morphs) in the assassination skill line when it does no damage and is a tank ability? It benefits from none of the passives in that skill line. Also why is veiled strike(and morphs) in the shadow skill line when it is not a tank ability and doesnt really benefit from the defensive buffs the passives give? Veiled strike SOUNDS like an assassination ability and could actually benefit from the crit passives etc in the assassination skill line. In my opinion those two abilities should just swap places..
    This dark cloak nerf just makes things worse for nightblade tanks since now we have to look at outside sources like meditate or vampire drain for solutions to the missing burst heal problem. That doesn't fit well with the whole "play how you want" philosophy the devs are attempting.
  • Baraber
    Baraber
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    5.0.1 changes didn't save us, i fear our cries for help fall on deaf ears, as ZOS probably made up their minds about this change.
    *cries while deconing my tanking sets*
  • Iron_Blurr
    Iron_Blurr
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    Im still hopeful that they will realize how bad of a nerf this is for nightblade tanks and will change something. To be honest i didn't expect the first pts update to contain anything that doesnt relate to new content. It seems like it was just class changes that they alluded to in the last patch notes like how 3 different nightblade abilities grant major expedition. Those were probably changes they wanted to make but didnt have time to complete and include in update 5.0. I hope these next changes are more focused on classes other than just the necromancer.
  • Colecovision
    Colecovision
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    Am I wrong to think that the big class heal, that requires us to ditch invisibility entirely, should be better than rally? Rally is 33 seconds of more healing than dark cloak.
  • CrazySonoran
    CrazySonoran
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    What happened to the statement made by ZOS a long time ago that PvP will never influence skills in a way it would effect PvE (or something like that)? Nightblades must be the red-headed step child of ESO, seems like every time I turn around it's "NERF NERF NERF" and stronger classes get buffed. Then they add insult to injury and add new classes that are even stronger yet! 100,000+ dps Necromancers???? Really??? In solo PvE I have been able to keep my magblade fun by, get this, using no nightblade skills in normal mob fights. However, that being said, my magsorc, stamsorc, stamden, stamplar, magknight are all tougher, but they can't sneak as well, at least when I don my Night Silence/Terror gear, which totally gimps my combat ability. We lost our backstab due to pvp, we lost our crowd control skill, Malevolent Offering, which allowed us to survive in PvE a little better, and the list goes on, and on, and on. When ZOS, are nightblades going to be on par with the other classes? I do kind of hope with your "standardization" passes this will happen, but this change counters that as well as the "no useless morphs" rule.
  • Iron_Blurr
    Iron_Blurr
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    Am I wrong to think that the big class heal, that requires us to ditch invisibility entirely, should be better than rally? Rally is 33 seconds of more healing than dark cloak.

    Well dark cloak only scales with max health so its not comparable to rally. Rally scales with weapon damage so its better for damage dealers.
  • e-rwan
    e-rwan
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    Am I wrong to think that the big class heal, that requires us to ditch invisibility entirely, should be better than rally? Rally is 33 seconds of more healing than dark cloak.

    dark cloack heals every seconds while rally every two seconds.

    my magblade has 20k health in battleground and 25k in CP campaign:
    dark cloack will heal for 940 health/s or 1190 health/s in CP campaign

    Rally on my stamplar heals for 1374/2s = 687/s
    mutagen on my healers heals for only 892/s(17838/20)

    and dark clock tick every seconds so the elsweyr dark cloack HOT is potent and so is minor protection, it also proc major ward/resolve, but the two skills above also contains a burst heal mechanic that dark cloack lack, last much longer and cost less.
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