Darkonflare15 wrote: »No. I like the skills where they are. One for pet sorc and one for non pet sorcs. This works. No need to change it. Need to change Bound Armaments to an actual summon weapons that does bonus damage. This would count towards a pet so we can get the health passive.
Chilly-McFreeze wrote: »Darkonflare15 wrote: »No. I like the skills where they are. One for pet sorc and one for non pet sorcs. This works. No need to change it. Need to change Bound Armaments to an actual summon weapons that does bonus damage. This would count towards a pet so we can get the health passive.
Or simply roll the two curses into one and let the Pet buff drop midway through, so you can decide if you want more pet power or better sustain.
BaylorCorvette wrote: »Something really needs to be done for StamSorc, from playing on PTS it definatley feels like it's being left behind especially after playing a Stamina Necromancer, I'm thinking why would I go back to my StamSorc that has been my main for two years. The ONLY thing that was changed for StamSorc was Streak and now my tool tip went from like 2.5k to 5k, but it's still SHOCK damage. Even if it was physical damage it isn't something a StamSorc could "spam"
Physical Curse or Air Frags would be ideal and at least bring some identity back to a StamSorc.
Please no more homogenization between magicka and stamina. It's already ridiculous as it is.
How would you make a physical based curse?
Or is it that no one cares they just want green magic skills instead of blue ones?
Can't say you want it to be poison based and also keep class either. Defeats the whole point of being a magicka based class.
Then again, the stamina morphs of necromancer are confusing too. It really does feel like stamina isn't about weapon prowess anymore and is just green magicka.
Please no more homogenization between magicka and stamina. It's already ridiculous as it is.
alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.
There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!
The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
Olupajmibanan wrote: »alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?
Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
alexthomp92 wrote: »Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.
There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!
The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
It is evident that you have not mained a Stam sorc at any point.
It is evident that you also have not read anything else posted in this thread.
So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.Olupajmibanan wrote: »alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?
Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
If you combined both the current morphs you would not lose anything from either one.
Please calm down and think about more than just mag sorc for 2 mins
[Edit for typo]
Olupajmibanan wrote: »alexthomp92 wrote: »Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.
There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!
The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
It is evident that you have not mained a Stam sorc at any point.
It is evident that you also have not read anything else posted in this thread.
So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.Olupajmibanan wrote: »alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?
Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
If you combined both the current morphs you would not lose anything from either one.
Please calm down and think about more than just mag sorc for 2 mins
[Edit for typo]
As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.
Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.
alexthomp92 wrote: »Olupajmibanan wrote: »alexthomp92 wrote: »Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.
There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!
The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
It is evident that you have not mained a Stam sorc at any point.
It is evident that you also have not read anything else posted in this thread.
So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.Olupajmibanan wrote: »alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?
Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
If you combined both the current morphs you would not lose anything from either one.
Please calm down and think about more than just mag sorc for 2 mins
[Edit for typo]
As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.
Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.
Daedric Prey
Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.
While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.
You can have only one Daedric Prey active at a time.
Haunting Curse
Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.
You can have only one Haunting Curse active at a time.
It's almost the same skill bro
Non pet sorcs will allow the second curse to go off before recast
Pet sorcs will recast for bonus damage
Not really a buff for mag sorc at all
No troll just want to help represent the persecuted
Olupajmibanan wrote: »alexthomp92 wrote: »Olupajmibanan wrote: »alexthomp92 wrote: »Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.
There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!
The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
It is evident that you have not mained a Stam sorc at any point.
It is evident that you also have not read anything else posted in this thread.
So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.Olupajmibanan wrote: »alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?
Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
If you combined both the current morphs you would not lose anything from either one.
Please calm down and think about more than just mag sorc for 2 mins
[Edit for typo]
As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.
Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.
Daedric Prey
Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.
While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.
You can have only one Daedric Prey active at a time.
Haunting Curse
Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.
You can have only one Haunting Curse active at a time.
It's almost the same skill bro
Non pet sorcs will allow the second curse to go off before recast
Pet sorcs will recast for bonus damage
Not really a buff for mag sorc at all
No troll just want to help represent the persecuted
The new curse combined would do first explosion at 3,5th second mark and second explosion at 12th second mark. That means, uptime on bonus pet damage doubled making the rotation a lot easier and saving a lot of resources.
alexthomp92 wrote: »Olupajmibanan wrote: »alexthomp92 wrote: »Olupajmibanan wrote: »alexthomp92 wrote: »Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.
There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!
The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
It is evident that you have not mained a Stam sorc at any point.
It is evident that you also have not read anything else posted in this thread.
So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.Olupajmibanan wrote: »alexthomp92 wrote: »It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?
Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
If you combined both the current morphs you would not lose anything from either one.
Please calm down and think about more than just mag sorc for 2 mins
[Edit for typo]
As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.
Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.
Daedric Prey
Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.
While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.
You can have only one Daedric Prey active at a time.
Haunting Curse
Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.
You can have only one Haunting Curse active at a time.
It's almost the same skill bro
Non pet sorcs will allow the second curse to go off before recast
Pet sorcs will recast for bonus damage
Not really a buff for mag sorc at all
No troll just want to help represent the persecuted
The new curse combined would do first explosion at 3,5th second mark and second explosion at 12th second mark. That means, uptime on bonus pet damage doubled making the rotation a lot easier and saving a lot of resources.
Negative, pet damage is only on first curse but leaves a mark on target which explodes again
A stamina curse would just make stamsorcs kind of pugstompers the same as stamwardens: Stam curse, dizzying swing into dawnbreaker (assumed stam curse would be just the stamina version of the current curse). It would be just a single target copy of stamdens burst combo, which doesnt sound unique to me.
psychotic13 wrote: »Buff stamsorc!