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Stamina curse

alexthomp92
alexthomp92
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Yes this is the way
  • Chilly-McFreeze
    Chilly-McFreeze
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    +1
  • alexthomp92
    alexthomp92
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    Could fully drop slotting BA for recovery, or atro, for a skill you can actually use, with your fingers
  • Neloth
    Neloth
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    #give stamsorc more stam morphs
    #stam curse
    #stam frags
    #stam whip

    at least make it scale from higher stat, please
  • psychotic13
    psychotic13
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    Buff stamsorc!
  • Darkonflare15
    Darkonflare15
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    No. I like the skills where they are. One for pet sorc and one for non pet sorcs. This works. No need to change it. Need to change Bound Armaments to an actual summon weapons that does bonus damage. This would count towards a pet so we can get the health passive.
  • alexthomp92
    alexthomp92
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    I thought a Stam curse would synergize well with amplitude, a damage buff to BA would be nice too but would double us up on damage modifiers.
    Stam sorc burst mainly revolves around dawnbreaker or dizzy, the first fails to fire and often misses or disappears, the second is incredibly hard to land and is up for a damage reduction, even with amplitude at 10% dizzy will be 4% weaker, and weaker still on lower health targets
  • Ahzek
    Ahzek
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    Stamina curse would fit stam sorcs nicely and finally provide some actual class identity.
    Jo'Khaljor
  • Chilly-McFreeze
    Chilly-McFreeze
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    No. I like the skills where they are. One for pet sorc and one for non pet sorcs. This works. No need to change it. Need to change Bound Armaments to an actual summon weapons that does bonus damage. This would count towards a pet so we can get the health passive.

    Or simply roll the two curses into one and let the Pet buff drop midway through, so you can decide if you want more pet power or better sustain.
  • alexthomp92
    alexthomp92
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    No. I like the skills where they are. One for pet sorc and one for non pet sorcs. This works. No need to change it. Need to change Bound Armaments to an actual summon weapons that does bonus damage. This would count towards a pet so we can get the health passive.

    Or simply roll the two curses into one and let the Pet buff drop midway through, so you can decide if you want more pet power or better sustain.

    If you rolled both curse versions into one I don't think pet sorcs or non pet sorcs would miss out on anything and it wouldn't be any more op than what it is now
  • BaylorCorvette
    BaylorCorvette
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    Something really needs to be done for StamSorc, from playing on PTS it definatley feels like it's being left behind especially after playing a Stamina Necromancer, I'm thinking why would I go back to my StamSorc that has been my main for two years. The ONLY thing that was changed for StamSorc was Streak and now my tool tip went from like 2.5k to 5k, but it's still SHOCK damage. Even if it was physical damage it isn't something a StamSorc could "spam"

    Physical Curse or Air Frags would be ideal and at least bring some identity back to a StamSorc.
    Edited by BaylorCorvette on April 16, 2019 12:57PM
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • ToRelax
    ToRelax
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    Please no more homogenization between magicka and stamina. It's already ridiculous as it is.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Apxac
    Apxac
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    Something really needs to be done for StamSorc, from playing on PTS it definatley feels like it's being left behind especially after playing a Stamina Necromancer, I'm thinking why would I go back to my StamSorc that has been my main for two years. The ONLY thing that was changed for StamSorc was Streak and now my tool tip went from like 2.5k to 5k, but it's still SHOCK damage. Even if it was physical damage it isn't something a StamSorc could "spam"

    Physical Curse or Air Frags would be ideal and at least bring some identity back to a StamSorc.

    I completely agree. Introduce a new class, why not modify the old ones? The stamina sorcerer has long needed a variety, it’s too boring to use only weapon skills and dawnbreaker. Stamina Necromancer looks much more interesting now, this is very sad...
  • alexthomp92
    alexthomp92
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    ToRelax wrote: »
    Please no more homogenization between magicka and stamina. It's already ridiculous as it is.

    Thank you for your valid input, please feel free to elaborate on your point or why you do not like this, or how this would negatively impact upon other classes or play styles.

    The call for stamina sorcs to have more class skills is not homogenisation, it's to create something that is unique (speaking from a Stam perspective)
    All classes have access to weapon skill lines and Stam sorc has to rely on all of these as they have very little in their kit in terms of damage or utility.

    A stamina curse would fit nicely into most Stam sorc builds, the ability does not have to be an exact clone of haunting curse, the main reason it is viable is because of the tree it belongs to.

    Most Stam sorcs miss out on any class passives without "slotting" an ability from daedric summoning, the abilities that are slotted are not used actively and are there to serve as a gateway to the passives, surely it would be better if there was a skill we could actively use and benefit from having it on our bar
  • Kova
    Kova
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    How would you make a physical based curse?

    Or is it that no one cares they just want green magic skills instead of blue ones?

    Can't say you want it to be poison based and also keep class either. Defeats the whole point of being a magicka based class.

    Then again, the stamina morphs of necromancer are confusing too. It really does feel like stamina isn't about weapon prowess anymore and is just green magicka.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • alexthomp92
    alexthomp92
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    Kova wrote: »
    How would you make a physical based curse?

    Or is it that no one cares they just want green magic skills instead of blue ones?

    Can't say you want it to be poison based and also keep class either. Defeats the whole point of being a magicka based class.

    Then again, the stamina morphs of necromancer are confusing too. It really does feel like stamina isn't about weapon prowess anymore and is just green magicka.

    This sums up ZOS logic, thank you kindly.

    STAM SORC IS A REAL THING

    HURRICANE IS NOT GREEN AND DEALS PHYSICAL DAMAGE
  • Thraben
    Thraben
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    ToRelax wrote: »
    Please no more homogenization between magicka and stamina. It's already ridiculous as it is.

    You do realize that StamSorc have been suffering the most from the last 8 months of "class homogenization" ?
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Apxac
    Apxac
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    Stamina Sorcerer really has problems with burst damage, changing the Curse could fix the situation, we would get a class with interesting tactics and gameplay, with the ability to combine our attacks and use deferred damage.
  • Olupajmibanan
    Olupajmibanan
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    While I agree that stamsorc needs new tools, changing Curse is definitely NOT the way to go. Both Curse morphs are currently being used frequently.
    Edited by Olupajmibanan on April 16, 2019 2:12PM
  • Checkmath
    Checkmath
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    A stamina curse would just make stamsorcs kind of pugstompers the same as stamwardens: Stam curse, dizzying swing into dawnbreaker (assumed stam curse would be just the stamina version of the current curse). It would be just a single target copy of stamdens burst combo, which doesnt sound unique to me.
  • alexthomp92
    alexthomp92
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    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class
  • Galarthor
    Galarthor
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    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!
  • Olupajmibanan
    Olupajmibanan
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    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.
    Edited by Olupajmibanan on April 16, 2019 2:21PM
  • alexthomp92
    alexthomp92
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    Galarthor wrote: »
    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!

    It is evident that you have not mained a Stam sorc at any point.
    It is evident that you also have not read anything else posted in this thread.
    So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.
    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.

    If you combined both the current morphs you would not lose anything from either one.

    Please calm down and think about more than just mag sorc for 2 mins

    [Edit for typo]
    Edited by alexthomp92 on April 16, 2019 2:25PM
  • Olupajmibanan
    Olupajmibanan
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    Galarthor wrote: »
    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!

    It is evident that you have not mained a Stam sorc at any point.
    It is evident that you also have not read anything else posted in this thread.
    So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.
    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.

    If you combined both the current morphs you would not lose anything from either one.

    Please calm down and think about more than just mag sorc for 2 mins

    [Edit for typo]

    As I said, they can just make Curse scaling from your max stamina and weapon damage if its higher than your max magicka and spell damage. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.

    Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.
    Edited by Olupajmibanan on April 16, 2019 2:31PM
  • alexthomp92
    alexthomp92
    ✭✭✭
    Galarthor wrote: »
    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!

    It is evident that you have not mained a Stam sorc at any point.
    It is evident that you also have not read anything else posted in this thread.
    So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.
    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.

    If you combined both the current morphs you would not lose anything from either one.

    Please calm down and think about more than just mag sorc for 2 mins

    [Edit for typo]

    As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.

    Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.

    Daedric Prey

    Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.

    While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.

    You can have only one Daedric Prey active at a time.

    Haunting Curse
    Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.

    The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.

    You can have only one Haunting Curse active at a time.

    It's almost the same skill bro

    Non pet sorcs will allow the second curse to go off before recast
    Pet sorcs will recast for bonus damage

    Not really a buff for mag sorc at all

    No troll just want to help represent the persecuted
  • Olupajmibanan
    Olupajmibanan
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    ✭✭
    Galarthor wrote: »
    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!

    It is evident that you have not mained a Stam sorc at any point.
    It is evident that you also have not read anything else posted in this thread.
    So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.
    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.

    If you combined both the current morphs you would not lose anything from either one.

    Please calm down and think about more than just mag sorc for 2 mins

    [Edit for typo]

    As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.

    Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.

    Daedric Prey

    Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.

    While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.

    You can have only one Daedric Prey active at a time.

    Haunting Curse
    Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.

    The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.

    You can have only one Haunting Curse active at a time.

    It's almost the same skill bro

    Non pet sorcs will allow the second curse to go off before recast
    Pet sorcs will recast for bonus damage

    Not really a buff for mag sorc at all

    No troll just want to help represent the persecuted

    The new curse combined would do first explosion at 3,5th second mark and second explosion at 12th second mark. That means, uptime on bonus pet damage doubled making the rotation a lot easier and saving a lot of resources by not having to cast it twice.
    Edited by Olupajmibanan on April 16, 2019 2:39PM
  • alexthomp92
    alexthomp92
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    Galarthor wrote: »
    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!

    It is evident that you have not mained a Stam sorc at any point.
    It is evident that you also have not read anything else posted in this thread.
    So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.
    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.

    If you combined both the current morphs you would not lose anything from either one.

    Please calm down and think about more than just mag sorc for 2 mins

    [Edit for typo]

    As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.

    Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.

    Daedric Prey

    Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.

    While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.

    You can have only one Daedric Prey active at a time.

    Haunting Curse
    Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.

    The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.

    You can have only one Haunting Curse active at a time.

    It's almost the same skill bro

    Non pet sorcs will allow the second curse to go off before recast
    Pet sorcs will recast for bonus damage

    Not really a buff for mag sorc at all

    No troll just want to help represent the persecuted

    The new curse combined would do first explosion at 3,5th second mark and second explosion at 12th second mark. That means, uptime on bonus pet damage doubled making the rotation a lot easier and saving a lot of resources.

    Negative, pet damage is only on first curse but leaves a mark on target which explodes again
  • Olupajmibanan
    Olupajmibanan
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    Galarthor wrote: »
    Yeah, stam sorcs definitely need a buff b/c they are so underperforming in PvP ... oh wait. Stop trying to get a stamina equivalent for each magicka class ability. You already got a far greater selection of weapons to choose from. You got built-in defensive and mobility tools - i.e. dodge, block, sprint - that are NOT adversely affected by lag like all the other defensive & mobility tools. And you got the best mobility in the game. You got about as much streak as magicka sorcs and the sprinting + dodging from stamina builds.

    There is really no need for stamina sorc class abilities from a balance perspective. And neither is there one from a lore perspective. It's a f***ing sorc. Sorcs use magic(ka). I know, I know, now you want to tell me about Battlemages. Those are hybrids that are essentially soldiers (stamina builds) that also utilize magic (magicka), and the entire "mage" component of the Battlemage is based off of magic and thus magicka!

    The only thing that would kinda make sense would be a pet summoned by magicka but dealing physical damage. But no, you want the magSorcs core abilities as stamina equivalents and also retain all your other benefits. In other words you basically want to become a magSorc+ or a superior magSorc ... yeah no!

    It is evident that you have not mained a Stam sorc at any point.
    It is evident that you also have not read anything else posted in this thread.
    So hold on to your under garments, collect your self and please try to realise that Stam sorc is in dire need of more use of the class passives, regardless of lore or anything else Stam sorc is a thing and has been since launch, I'm just trying to get a dialogue open to brainstorm ideas that could help to balance things a little for Stam sorc.
    It doesn't have to be the same as it is currently but a physical morph of this skill would go along way to help balance out Stam sorcs kit, as it has the least of any class

    And what would you take away? Daedric Prey? You want to get rid of petsorcs completely? Haunting Curse? You want go get rid of non-petsorcs and PvP magsorcs completely?

    Stamina morph of Curse = definitely not. Maybe if they keep it as it is and give it scaling with higher stats.

    If you combined both the current morphs you would not lose anything from either one.

    Please calm down and think about more than just mag sorc for 2 mins

    [Edit for typo]

    As I said, they can just make Curse scaling from your stamina and weapon damage if its higher. As long as they keep current functionality and magicka cost on both morphs, I am fine with it.

    Combining Haunting Curse and Daedric Prey would be a tremendous buff to magsorcs that nobody is asking for. I don't know if you are trolling or what.

    Daedric Prey

    Curse an enemy with a destruction rune, dealing 1081 Magic Damage to the target and 499 Magic Damage to all other nearby enemies after 6 seconds.

    While the curse is active, your pets deal an additional 55% damage to the target except for the Storm Atronach which only deals an additional 40% damage.

    You can have only one Daedric Prey active at a time.

    Haunting Curse
    Curse an enemy with a destruction rune, dealing 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 3.5 seconds.

    The curse will continue to haunt the enemy and explode a second time, dealing an additional 1030 Magic Damage to the target and 475 Magic Damage to all other nearby enemies after 8.5 seconds.

    You can have only one Haunting Curse active at a time.

    It's almost the same skill bro

    Non pet sorcs will allow the second curse to go off before recast
    Pet sorcs will recast for bonus damage

    Not really a buff for mag sorc at all

    No troll just want to help represent the persecuted

    The new curse combined would do first explosion at 3,5th second mark and second explosion at 12th second mark. That means, uptime on bonus pet damage doubled making the rotation a lot easier and saving a lot of resources.

    Negative, pet damage is only on first curse but leaves a mark on target which explodes again

    That would nerf one of the magsorcs. 3,5 seconds on bonus pet damage is unbearable for petsorcs. And if they make first explosion at 6th sec that would be a huge nerf to PvP magsorc.

    Again and again. No need to change the current functionality to make it viable for stamsorc. Just let both morphs be as they are, but let them scale with your highest max stats. It's not impossible because they did this with a lot of abilities this patch.
  • BaylorCorvette
    BaylorCorvette
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    Checkmath wrote: »
    A stamina curse would just make stamsorcs kind of pugstompers the same as stamwardens: Stam curse, dizzying swing into dawnbreaker (assumed stam curse would be just the stamina version of the current curse). It would be just a single target copy of stamdens burst combo, which doesnt sound unique to me.

    You know what else doesn't feel unique? Having to use weapon abilities for the past few years that literally any other stam class can use. While I agree that a Stam Curse would ultimately work similar to stam warden burst (but single target vs conal shalks) it would at least be some flavor to StamSorc in the sense that they are using a Sorc class ability to do some damage. Lets face it, ZoS is not going to come up with something completely new for the old classes, it's going to have to be a change of current skills but shifting said skill from scaling with max mag and spell damage to max stam and weapon damage. It's what they've done with other abilities in this update.

    So with that being said, what options of Sorc skills are available to provide a damage ability?

    Cyrstal Shards > could make Air Shards, basically a Stam Necro has this with their Venom Skull
    Curse > Physical Curse
    Mage's Fury > Physical Fury morph

    That is pretty much the only option in terms of a Stam Sorc damage abilities.

    If people are so concerned with abilities being taken from a Mag Sorc, then they could make the ability cost and scale with whatever you max resource pool is. So if you have more max stamina, then the ability cost stamina and does physical damage. If you have more max magicka then the ability cost magicka and does mag based damage.

    The excuse that "mag sorc uses this and thus stam sorc shouldn't get any identity" is a *** poor excuse.
    Edited by BaylorCorvette on April 16, 2019 2:48PM
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  • hesobad
    hesobad
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    Buff stamsorc!

    I dont think stam sorc needs a buff, they need a class identity. They are definitely the red headed step child of ESO classes for sure! They are only played because in the right hands they are powerful, they have good stat sheets and raw damage. They need an identity tho, and using streak or dark conversion every now and then is not it
    Ad Victoriam!
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