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Revert Faction Locks. We've Been Through This Already

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    zyk wrote: »
    I generally prefer the concept of a faction lock, but I think ZOS is making a terrible mistake by introducing inflexible locks.

    Further, I think this will be such a contentious issue that disgruntled players will not allow the locked campaigns to be successful. Some will protest by doing all of the things that locks are supposed to prevent.

    I think this is the first time I agree with you :p I envision many more scroll trolling and counter faction play as people who can't play with their friends on one faction will play with them on multiple.
    NA ~ Izanerys (NB/Templar/Sorc): Dracarys (Videos | Dracast Podcast)
    EU ~ Izanagi (NB/Sorc): Zerg Squad / Banana Squad
  • jaws343
    jaws343
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    Marcus684 wrote: »
    Ahtu wrote: »
    ADAPT OR DIE.

    For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.

    I’m looking forward to this argument finally being settled.

    Both sides don't get what they want. Those of us who don't want faction lock want a 30 day campaign. The argument will never be settled.
  • jaws343
    jaws343
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    Kikke wrote: »
    WTB faction locks as we've already tried free for all campaigns. And its trash. People pushing one alliance to the gates, swap characters, and starts pushing back with the other faction, all just ti farm ap anf look for 'good' fights, aka zerglings without a zerg. As if they meet anyone better its just the results of a overpowered or cheese build.

    This only happens in dead campaigns. Stop playing in dead campaigns and this isn't a problem.
  • frozywozy
    frozywozy
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    Elong wrote: »
    +1

    Hey @Elong , what happened to your comment "Yet another thread about the subject"?
    jaws343 wrote: »
    Marcus684 wrote: »
    Ahtu wrote: »
    ADAPT OR DIE.

    For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.

    I’m looking forward to this argument finally being settled.

    Both sides don't get what they want. Those of us who don't want faction lock want a 30 day campaign. The argument will never be settled.

    Sotha Sil is a 30 days campaign, has alot of action at primetime and is much closer to what real balance should be (no CP).
    You should give it a try any day between 8:00pm and 1:00am EST. Real good fights lag free against experienced players.

    For people who are really scared about no CPs because of the lack of health and sustain, here are a few tips :

    1) Run tristats glyphs on your armor
    2) Invest 20 attribute points in health
    3) Run recovery glyphs on your jewelry (you can have one set for no CP and the rest of your gear for CP)
    4) Have your healer run a master staff for the extra stam sustain on magicka classes
    Edited by frozywozy on April 16, 2019 3:34PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR33
    Necrozn - Magcro - AR21
    Twitch.TV/FrozyESO
    PvP Group Builds
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Fix Rams going crazy (through door or on top of gatehouse)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Nerf the damage and the range from Heavy Overload
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring Res Sickness
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix server lag
  • josh.lackey_ESO
    josh.lackey_ESO
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    ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.

    I see two comments here:

    1) Give it a chance and see how it plays out
    2) It doesn't matter which campaign you play on, just join the unlocked one

    In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).

    Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.
  • Marcus684
    Marcus684
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    ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.

    I see two comments here:

    1) Give it a chance and see how it plays out
    2) It doesn't matter which campaign you play on, just join the unlocked one

    In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).

    Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.

    This actually makes sense. Locking players into a faction on the 30 day campaign may end up driving them away from PvP if they decide they don’t like it. Calling it the “flagship” campaign may be irrelevant though, since we don’t actually know why the 30 day CP enabled campaign is always the most populated. My theory is that the 30 day CP campaign has always been the first one listed, so new players just default to that one on their first trip to Cyrodiil, and therefore is always the most populated. If ZOS institutes an “Are you sure” message when selecting one, new players may actually put some thought into it and the population may spread out.
    Edited by Marcus684 on April 16, 2019 4:11PM
  • frozywozy
    frozywozy
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    Everytime someone mention to try the faction locks on dead campaigns to see if people like it.

    [edit]

    [edited for baiting image]
    Edited by ZOS_RogerJ on April 17, 2019 2:45PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR33
    Necrozn - Magcro - AR21
    Twitch.TV/FrozyESO
    PvP Group Builds
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Fix Rams going crazy (through door or on top of gatehouse)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Nerf the damage and the range from Heavy Overload
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring Res Sickness
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix server lag
  • kpittsniperb14_ESO
    kpittsniperb14_ESO
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    frozywozy wrote: »
    Everytime someone mention to try the faction locks on dead campaigns to see if people like it.

    [edit]

    And my point is proven.
    Edited by ZOS_RogerJ on April 17, 2019 2:46PM
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
    YEEEEEAAAAAHHHH!!!
  • Elong
    Elong
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    frozywozy wrote: »
    Elong wrote: »
    +1

    Hey @Elong , what happened to your comment "Yet another thread about the subject"?
    jaws343 wrote: »
    Marcus684 wrote: »
    Ahtu wrote: »
    ADAPT OR DIE.

    For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.

    I’m looking forward to this argument finally being settled.

    Both sides don't get what they want. Those of us who don't want faction lock want a 30 day campaign. The argument will never be settled.

    Sotha Sil is a 30 days campaign, has alot of action at primetime and is much closer to what real balance should be (no CP).
    You should give it a try any day between 8:00pm and 1:00am EST. Real good fights lag free against experienced players.

    For people who are really scared about no CPs because of the lack of health and sustain, here are a few tips :

    1) Run tristats glyphs on your armor
    2) Invest 20 attribute points in health
    3) Run recovery glyphs on your jewelry (you can have one set for no CP and the rest of your gear for CP)
    4) Have your healer run a master staff for the extra stam sustain on magicka classes

    Deleted.
    Edited by Elong on April 17, 2019 5:11AM
  • twitch_zero
    twitch_zero
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    pzschrek wrote: »

    Who was asking for this?

    Short answer? Bad players hunting for excuses.

    You probably don't like faction hoppers being characterised as exploiters so it might be a good idea not to make assumptions about those who want faction locks.
  • MipMip
    MipMip
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    SillyGT wrote: »
    Faction locking is going make people stop playing because what sane person plays only one faction. This isn’t real war it’s a video game. They have already removed it in the past because people couldn’t do what they wanted. 90% of the people asking for this were not day one players.

    Yes. Faction lock (if it goes live) will make the game less attractive for many. ESO has always been about having many choices.

    (and nothing stops faction loyalists from playing for their faction as things are now, no lock needed)

    Edited by MipMip on April 17, 2019 2:55PM
    PC NA ∙ PC EU
    Flame

    'My only complaint about ball groups is that there isn't enough of them. Moar Balls.'
    - Vilestride

    Please remove faction locks
  • ZOS_RogerJ
    ZOS_RogerJ
    admin
    Just a friendly reminder to keep the thread on-topic, constructive and civil. Remember, it’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread.
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  • Haashhtaag
    Haashhtaag
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    Crixus8000 wrote: »
    It hasn't even gone live and people are crying about it, let it play out for a few months to see how it will actually play out ! Then ask for a change as I cant see zos making a u turn on it straight away

    I don't get why some people always say this. Not everything has to be tested to see how it works, it doesn't take a genius to see that being unable to play with certain friends will be very annoying for many players.

    The worst part of why that gets said is this has all already happened before. Faction locks existed, they failed then, and they will fail now.
  • Haashhtaag
    Haashhtaag
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    Them locking the 30 day camp is just going to give a false positive on this “test.” It’s really dumb. Should have made shor the faction locked camp to see how many loyal faction players go there.

    Instead this is just going to be longer queues for Vivec thus making people think most players want faction lock when in reality people are going there because it’s the only action.
  • Soul_Demon
    Soul_Demon
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    Haashhtaag wrote: »
    Them locking the 30 day camp is just going to give a false positive on this “test.” It’s really dumb. Should have made shor the faction locked camp to see how many loyal faction players go there.

    Instead this is just going to be longer queues for Vivec thus making people think most players want faction lock when in reality people are going there because it’s the only action.

    Wouldn't matter what camp they chose, the players saying they are not the exploiters, cheats, toxic ones that are alliance hopping and do so to 'balance' the camps, make them more competitive and play with friends- that is the kind they are- don't want to be forced to play with others who are hoppers anywhere on any campaign.

    Right now they have an option and keep claiming they really don't have one- the reality is they know what the majority of players here know. They are indeed part of the problem and there is NO WAY they want to be playing with only those who are exploiting, cheating, toxic and trolling. They know it, and so does everyone else here....regardless of what they say, its evident they have a choice after 2 plus years of other NOT having a choice but they don't want it. Why? Because they fully know what the others who are hopping do and are doing.....that is why.
  • Haashhtaag
    Haashhtaag
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    20/20 oils on last keep needed for emp for your faction ez block.
  • Davadin
    Davadin
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    pzschrek wrote: »

    Who was asking for this?

    Short answer? Bad players hunting for excuses.


    no, RP players who are sick of seeing "traitors" and "defects" playing for the other side to abuse the system in order to maximize their AP intake and in general being an ***.

    not all of us are bad players, y'know.

    and oh, we have friends across factions too.

    we play with them in PvE or level another toon to play on a different campaign.
    Praetorian Davadin Bloodstrake - Nord Dragon Knight - PC NA - Kaalgrontiid
    Scalebreaker 5.1.5 PvP build: 2H/2H The Plague Titan
  • Davadin
    Davadin
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    SillyGT wrote: »
    Faction locking is going make people stop playing because what sane person plays only one faction.

    Pfffffffffft.


    Milk-drinkers.
    Praetorian Davadin Bloodstrake - Nord Dragon Knight - PC NA - Kaalgrontiid
    Scalebreaker 5.1.5 PvP build: 2H/2H The Plague Titan
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