Here's a solution to make Faction Loyalty actually worth something on a computer game.
Actually reward it.
Remember when we used to get Master Weapons for being in the top 2% ? Bring it back. Bring back a reason to actually stay playing for your faction for 30 days.
I will tell you now, the main reason this all started is because there was simply no reward for staying on one toon longer than getting your T3 reward. There still isn't. The gold drops from the top 2% are RNG based, and quite frankly, awful.
I had another idea, instead of largely outdated Master Weapons, make a new set of weapons specific to PVP, with a 2 pc bonus on them that has "Adds 10% Damage to other players". That number could be altered, that's not important, I'm not a dev, but it's a reason to actually be in the campaign for it's duration. You could call them "Daggerfall's Greatsword" or "The Ebonheart Ice Staff" to promote the idea that you earned it for your faction.
The reason computer games are played, is to have fun, or to complete, or to compete. When a game doesn't offer those factors, people look for their own completion, competition and fun. Add content ZOS, add a reason to be loyal, not a lock and a barrier.
ellahellabella wrote: »
I think you skimmed over the map that I showed from 4 hours later where AD had all 6 scrolls. The end result shows that being able to swap factions does not prevent this. Nothing will prevent this, faction locking will not prevent this, faction swapping will not prevent this. This will happen in either case because people herd up. This can be compensated for in a scoring system that makes population base adjustments, and uses scoring modifiers based on population. More than a few such scoring systems have been discussed in the past. The ability to faction swap or to be faction locked has minimum impact on what these maps show.
For people that want good fights in a faction locked campaign during Oceanic, just don't go for AD. They will be locked for the duration to AD and you will always be guaranteed good fights while being outnumbered as DC or EP.
edit: Or perhaps those guilds that flock together at that time frame will get bored if they are on any longer than what it takes to paint the map and actually split to different factions.
Hasn't happened so far, and some of the AD players won't come and play on DC because the Faction RPers are so toxic to them.
DisgracefulMind wrote: »
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
Tonnopesce wrote: »
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
that is the real reason your crying about it!
ellahellabella wrote: »
If Shor is a tumbleweed roller in OC prime, what makes you think battlegrounds is such a party?
Tonnopesce wrote: »
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
DisgracefulMind wrote: »
k
imma go play some bgs i guess, wait in 45 min oceanic queues for those
thanks for insight.
I see its many pol that hop campaigns in this thread, the salt is real. Too bad for you that its comming to an end. Im so done with ppl playing the campaign on different sides. Good call ZoS
DisgracefulMind wrote: »
k
imma go play some bgs i guess, wait in 45 min oceanic queues for those
thanks for insight.
ZOS_GinaBruno wrote: »I know this is not what anyone was looking for, but it is what it is and if you’re going to play Cyrodiil next update, then I highly suggest you channel your frustrations into useful suggestions
Assuming that population capacity is 150 players, then 30-60 people are 20%-40% substracted from one side and added to the other. Furthermore players who have multiple characters in multiple alliances usually are at least decent or even very good at pvp. This means that when they change side, the zerg are losing most of their Hunter Killers (an elite zerg Hydralisk from Starcraft) and suddenly have to face Protoss Zealots whose morale is bolstered by one phrase: "Carrier has arrived".Tonnopesce wrote: »I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I see no reason for people to enter pvp just because a faction lock has been put in place. New playeers don't even know about faction hopping.Tonnopesce wrote: »But maybe this system will bring more people into Cyro and everything will drastically change.
Thanks for reminding me to finish my bomblade.Tonnopesce wrote: »We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
InvictusApollo wrote: »When I first saw the faction lock threads I thought to myself: "don't worry - this idea is so bad that it will never be implemented".
And now ZOS is actually going to put faction lock? Again? It didn't work the first time!
7. Decreasing overall monthly transmute crystals yield from tier one rewards since not all characters will be able to get them.
DING DING DING!
dtsharples wrote: »They should remove all AP gains for any campaign that you guest in.
You only get AP + Rewards for your home campaigns.
This way, if you want to steamroll an empty map at ridiculous AM, feel free....But that's your AP made for the day.
Want to swap sides for some actual PVP? or to take back the map? Tough! No AP for you
dtsharples wrote: »They should remove all AP gains for any campaign that you guest in.
You only get AP + Rewards for your home campaigns.
This way, if you want to steamroll an empty map at ridiculous AM, feel free....But that's your AP made for the day.
Want to swap sides for some actual PVP? or to take back the map? Tough! No AP for you
InvictusApollo wrote: »Assuming that population capacity is 150 players, then 30-60 people are 20%-40% substracted from one side and added to the other. Furthermore players who have multiple characters in multiple alliances usually are at least decent or even very good at pvp. This means that when they change side, the zerg are losing most of their Hunter Killers (an elite zerg Hydralisk from Starcraft) and suddenly have to face Protoss Zealots whose morale is bolstered by one phrase: "Carrier has arrived".
I see no reason for people to enter pvp just because a faction lock has been put in place. New playeers don't even know about faction hopping.
Thanks for reminding me to finish my bomblade.
Shor should be the only locked campaign, these changes are just gonna limit who I can actually play with. Did ZOS forget the very reason they removed faction locks in the first place?
yea shor is empty atm anyway they could bring it back to life for the ones who want to be 100% loyal for their faction and dont primarily have a Focus on good fights and playing with Friends/guildies.
Here's a solution to make Faction Loyalty actually worth something on a computer game.
Actually reward it.
Remember when we used to get Master Weapons for being in the top 2% ? Bring it back. Bring back a reason to actually stay playing for your faction for 30 days.
I will tell you now, the main reason this all started is because there was simply no reward for staying on one toon longer than getting your T3 reward. There still isn't. The gold drops from the top 2% are RNG based, and quite frankly, awful.
I had another idea, instead of largely outdated Master Weapons, make a new set of weapons specific to PVP, with a 2 pc bonus on them that has "Adds 10% Damage to other players". That number could be altered, that's not important, I'm not a dev, but it's a reason to actually be in the campaign for it's duration. You could call them "Daggerfall's Greatsword" or "The Ebonheart Ice Staff" to promote the idea that you earned it for your faction.
The reason computer games are played, is to have fun, or to complete, or to compete. When a game doesn't offer those factors, people look for their own completion, competition and fun. Add content ZOS, add a reason to be loyal, not a lock and a barrier.