Here's a solution to make Faction Loyalty actually worth something on a computer game.
Actually reward it.
Remember when we used to get Master Weapons for being in the top 2% ? Bring it back. Bring back a reason to actually stay playing for your faction for 30 days.
I will tell you now, the main reason this all started is because there was simply no reward for staying on one toon longer than getting your T3 reward. There still isn't. The gold drops from the top 2% are RNG based, and quite frankly, awful.
I had another idea, instead of largely outdated Master Weapons, make a new set of weapons specific to PVP, with a 2 pc bonus on them that has "Adds 10% Damage to other players". That number could be altered, that's not important, I'm not a dev, but it's a reason to actually be in the campaign for it's duration. You could call them "Daggerfall's Greatsword" or "The Ebonheart Ice Staff" to promote the idea that you earned it for your faction.
The reason computer games are played, is to have fun, or to complete, or to compete. When a game doesn't offer those factors, people look for their own completion, competition and fun. Add content ZOS, add a reason to be loyal, not a lock and a barrier.
ellahellabella wrote: »This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.DisgracefulMind wrote: »The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
That's why everyone notes that regardless of which faction is most effective at pushing the map, it will be the most populous faction of that time period. The extra AD come from EP and DC. They're not loyal to anyone.
You have a very distorted view of players who enjoy AvA objective gameplay.DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I think you skimmed over an informative comment.
ellahellabella wrote: »This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.DisgracefulMind wrote: »The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
That's why everyone notes that regardless of which faction is most effective at pushing the map, it will be the most populous faction of that time period. The extra AD come from EP and DC. They're not loyal to anyone.
You have a very distorted view of players who enjoy AvA objective gameplay.DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I think you skimmed over an informative comment.
I think you skimmed over the map that I showed from 4 hours later where AD had all 6 scrolls. The end result shows that being able to swap factions does not prevent this. Nothing will prevent this, faction locking will not prevent this, faction swapping will not prevent this. This will happen in either case because people herd up. This can be compensated for in a scoring system that makes population base adjustments, and uses scoring modifiers based on population. More than a few such scoring systems have been discussed in the past. The ability to faction swap or to be faction locked has minimum impact on what these maps show.
For people that want good fights in a faction locked campaign during Oceanic, just don't go for AD. They will be locked for the duration to AD and you will always be guaranteed good fights while being outnumbered as DC or EP.
edit: Or perhaps those guilds that flock together at that time frame will get bored if they are on any longer than what it takes to paint the map and actually split to different factions.
ellahellabella wrote: »This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.DisgracefulMind wrote: »The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
That's why everyone notes that regardless of which faction is most effective at pushing the map, it will be the most populous faction of that time period. The extra AD come from EP and DC. They're not loyal to anyone.
You have a very distorted view of players who enjoy AvA objective gameplay.DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I think you skimmed over an informative comment.
I think you skimmed over the map that I showed from 4 hours later where AD had all 6 scrolls. The end result shows that being able to swap factions does not prevent this. Nothing will prevent this, faction locking will not prevent this, faction swapping will not prevent this. This will happen in either case because people herd up. This can be compensated for in a scoring system that makes population base adjustments, and uses scoring modifiers based on population. More than a few such scoring systems have been discussed in the past. The ability to faction swap or to be faction locked has minimum impact on what these maps show.
For people that want good fights in a faction locked campaign during Oceanic, just don't go for AD. They will be locked for the duration to AD and you will always be guaranteed good fights while being outnumbered as DC or EP.
edit: Or perhaps those guilds that flock together at that time frame will get bored if they are on any longer than what it takes to paint the map and actually split to different factions.
Hasn't happened so far, and some of the AD players won't come and play on DC because the Faction RPers are so toxic to them.
DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
Tonnopesce wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
that is the real reason your crying about it!
ellahellabella wrote: »Tonnopesce wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
If Shor is a tumbleweed roller in OC prime, what makes you think battlegrounds is such a party?
Tonnopesce wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
DisgracefulMind wrote: »Tonnopesce wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
k
imma go play some bgs i guess, wait in 45 min oceanic queues for those
thanks for insight.
I see its many pol that hop campaigns in this thread, the salt is real. Too bad for you that its comming to an end. Im so done with ppl playing the campaign on different sides. Good call ZoS
DisgracefulMind wrote: »Tonnopesce wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
k
imma go play some bgs i guess, wait in 45 min oceanic queues for those
thanks for insight.
ZOS_GinaBruno wrote: »I know this is not what anyone was looking for, but it is what it is and if you’re going to play Cyrodiil next update, then I highly suggest you channel your frustrations into useful suggestions
Assuming that population capacity is 150 players, then 30-60 people are 20%-40% substracted from one side and added to the other. Furthermore players who have multiple characters in multiple alliances usually are at least decent or even very good at pvp. This means that when they change side, the zerg are losing most of their Hunter Killers (an elite zerg Hydralisk from Starcraft) and suddenly have to face Protoss Zealots whose morale is bolstered by one phrase: "Carrier has arrived".Tonnopesce wrote: »I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I see no reason for people to enter pvp just because a faction lock has been put in place. New playeers don't even know about faction hopping.Tonnopesce wrote: »But maybe this system will bring more people into Cyro and everything will drastically change.
Thanks for reminding me to finish my bomblade.Tonnopesce wrote: »We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
InvictusApollo wrote: »When I first saw the faction lock threads I thought to myself: "don't worry - this idea is so bad that it will never be implemented".
And now ZOS is actually going to put faction lock? Again? It didn't work the first time!
7. Decreasing overall monthly transmute crystals yield from tier one rewards since not all characters will be able to get them.
DING DING DING!
Izanagi.Xiiib16_ESO wrote: »DisgracefulMind wrote: »Tonnopesce wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I guess you didn't read what I said.
The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
But the people who do swap, they do make a difference. They allow the oceanic pugs to keep the keeps a bit longer, they help them keep their scrolls a bit longer. They help keep PvP going until they're just overwhelmed and that's that.
If ZoS actually made an effort to stop THIS activity in the screenshot, maybe faction locks would be somewhat okay. As it stands now, faction locks for this time period are a terrible idea.
This isn't a competitive AvAvA environment when one faction is rolling the other two consistently, and there's no way for players to move around to fight that faction back.
As I've said, over and over and over and over, there is not the population on PC/NA oceanic to spread out to any campaign but the one most people will flock to - the 30-day.
I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.
I've played some times as an AD in the morning (to do a little of group play since DC guilds are dead) and there is at least 4 full raids facerolling every small group they encountered .
You faction swap to avoid this behaviour and to do pvp wich is good, we are here for that.
Honestly go play some BG they are far more balanced than open world Cyro and since you don't care about the map/cyro status it seems that BG are the right place for you, adapt your build to no CP and move on, CP pvp is less fun anyways and i'm telling this from the height of my 900 cp (i kinda worked hard to get them ).
Now if we are talking about numbers... well since the new patch will drop and with two more campaigns coming (IC cp and no cp) there will not be enought people to fill even vivec , so good luck finding fights (faction lock is not going to change this statement).
But maybe this system will bring more people into Cyro and everything will drastically change.
We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
k
imma go play some bgs i guess, wait in 45 min oceanic queues for those
thanks for insight.
I raise youZOS_GinaBruno wrote: »I know this is not what anyone was looking for, but it is what it is and if you’re going to play Cyrodiil next update, then I highly suggest you channel your frustrations into useful suggestions
dtsharples wrote: »They should remove all AP gains for any campaign that you guest in.
You only get AP + Rewards for your home campaigns.
This way, if you want to steamroll an empty map at ridiculous AM, feel free....But that's your AP made for the day.
Want to swap sides for some actual PVP? or to take back the map? Tough! No AP for you
dtsharples wrote: »They should remove all AP gains for any campaign that you guest in.
You only get AP + Rewards for your home campaigns.
This way, if you want to steamroll an empty map at ridiculous AM, feel free....But that's your AP made for the day.
Want to swap sides for some actual PVP? or to take back the map? Tough! No AP for you
InvictusApollo wrote: »Assuming that population capacity is 150 players, then 30-60 people are 20%-40% substracted from one side and added to the other. Furthermore players who have multiple characters in multiple alliances usually are at least decent or even very good at pvp. This means that when they change side, the zerg are losing most of their Hunter Killers (an elite zerg Hydralisk from Starcraft) and suddenly have to face Protoss Zealots whose morale is bolstered by one phrase: "Carrier has arrived".Tonnopesce wrote: »I'm quite shure people who faction swap don't make any difference on the map... even if 30-60 ppl swap factions they cannot do anything against the zerg brute force.I see no reason for people to enter pvp just because a faction lock has been put in place. New playeers don't even know about faction hopping.Tonnopesce wrote: »But maybe this system will bring more people into Cyro and everything will drastically change.Thanks for reminding me to finish my bomblade.Tonnopesce wrote: »We will see in the third week of the anniversary how many ppl good rewards can bring into Cyro, if you remember when Cyro/IC events drop ton of fresh meat suddendly go in pvp, i keep the bomblade build and the Imperial phisique sorcerer build only for these events.
Shor should be the only locked campaign, these changes are just gonna limit who I can actually play with. Did ZOS forget the very reason they removed faction locks in the first place?
Shor should be the only locked campaign, these changes are just gonna limit who I can actually play with. Did ZOS forget the very reason they removed faction locks in the first place?
yea shor is empty atm anyway they could bring it back to life for the ones who want to be 100% loyal for their faction and dont primarily have a Focus on good fights and playing with Friends/guildies.
Here's a solution to make Faction Loyalty actually worth something on a computer game.
Actually reward it.
Remember when we used to get Master Weapons for being in the top 2% ? Bring it back. Bring back a reason to actually stay playing for your faction for 30 days.
I will tell you now, the main reason this all started is because there was simply no reward for staying on one toon longer than getting your T3 reward. There still isn't. The gold drops from the top 2% are RNG based, and quite frankly, awful.
I had another idea, instead of largely outdated Master Weapons, make a new set of weapons specific to PVP, with a 2 pc bonus on them that has "Adds 10% Damage to other players". That number could be altered, that's not important, I'm not a dev, but it's a reason to actually be in the campaign for it's duration. You could call them "Daggerfall's Greatsword" or "The Ebonheart Ice Staff" to promote the idea that you earned it for your faction.
The reason computer games are played, is to have fun, or to complete, or to compete. When a game doesn't offer those factors, people look for their own completion, competition and fun. Add content ZOS, add a reason to be loyal, not a lock and a barrier.