When I first saw the faction lock threads I thought to myself: "don't worry - this idea is so bad that it will never be implemented".
And now ZOS is actually going to put faction lock? Again? It didn't work the first time!
Have faction lock advocates really ignored the obvious problems that this is going to introduce?
Faction lock will effectively delete almost two thirds of all pvp characters for everyone who prefers noCP! How?
There is going to be only one noCP campaign! This means that only one third of many peoples characters will be able to play in pvp.
I for example have 3 chars in AD, 3 in DC and 2 in EP. And I love playing them all in noCP campaign.
Do I hop between campaigns to be on the winning side?
No! Why would I? I play for fun - not some fleeting victory that I had no inluence on because of so many players involved.
Do I hop between campaings to troll, spy or grief?
No! Why would I? It's boring.
I have created characters on every alliance for two reasons:
1. Experience the three banners war from every side.
2. Play with all of my friends who happen to have only one or two chars that are pvp ready.
With the faction lock I will be able to play with only 3 of my characters every month. CP is far too laggy for me to be even playable so if I were forced to play it, I would just turn off ESO and go play some other game (Overwatch for example). Even if I had better ping and actually could play CP, then still two or three of my characters would be effectively deleted from Cyrodill pvp.
And now the faction lock will have the following negative effects on me and every other player like me:
2. Completely prevent us from playing around two thirds of our characters if we prefer the noCP or CP campaign only.
3. Completely prevent us from playing around one third of our characters if we do not have preference on CP.
4. Prevent us from playing with many of our friends who happen to have pvp ready characters in other alliances.
5. Increase queue time on CP campaings since many players from noCP campaings will go there to play some of their characters that are locked our from noCP campaign.
6. Increase hatred between players of different alliances since faction lock will enforce alliance identity.
7. Decreasing overall monthly transmute crystals yield from tier one rewards since not all characters will be able to get them.
8. Making Cyrodill literally unplayable for anyone who wants some challenge and finds himself in a faction that is dominating.
9. Almost completely preventing people from playing in their favourite campaing if it is at maximum population capacity. Now we can just queue on another character. With faction lock we will either have to wait an hour to play or leave the game completely and play sth else.
10. Making some factions have significant numbers advantage untill the end of campaing. If for some reason one faction happens to have significantly less people than the others then that faction will be in constant disadvantage untill the end of the campaing.
11. Guilds will be literally able to choose the winning side just by grouping up to all queue on one campaing and on the same side. Some guilds care only about APs and they will gladly work with other like minded guilds to choose the dominant alliance and farm as many AP and rewards as possible.
All of these problems and probably even more that I haven't thought of and for what?
To reduce trolling?
Trolls troll because they like to troll. Those that want to troll will still do it without even batting an eye on their impact on the alliance end score. They will just troll in their home campaigns.
To reduce spying?
People who do not care about the score will still spy for their friends.
PvP for many people is the endgame - the thing they do when they have finished every single trial and dungeons so many times that they are too bored to play them.
With faction lock many people will stop playing pvp. And that means less eso+ subscriptions -> lower playerbase -> less money for game content, development and improvement.
And we can't solve all these issues just by introducing more campaings. The more campaings there are the greater chance that some of them will be dead.