InvictusApollo wrote: »
The 7 days is CP campaign. There is no 7 day noCP campaign. And half the community prefers noCP for many reasons.
Tonnopesce wrote: »
So why the oceanic dont use the seven days as a "home" campaign? it will become like this for pretty much everyone anyway.
Except for me i will be in IC (the best expansion the game have) night and day.
I was waiting for this patch since i saw that locking ic behind cyrodiil was a bad idea (4 years yes)
In the twitch ZOS said they can disable this function easily implying if it won't work they will remove it. They also mentioned that there was faction lock long ago. So i don't think a disaster will happen.
You might be right with your prediction but worst case they will remove the lock. I am curious to try the faction lock though, maybe it will work and gives me more incentive to play cyrodiil's objectives beyond the regular fights.
Why don't you go to Shor instead of us?
My point is y’all are barking up the wrong tree. We just want one faction locked campaign. I’d prefer it to be a 7-day rather than Vivec. Make your case to the devs.
DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
And what makes Oceanic/Asiatic people more important than American's that they should get their way? What makes the limited amount of people who can't fill the server up more important than the majority of people who can fill the server up. What makes the rping faction swappers who think they are "faction saviors" or "invincible awesomesauce" more important than the rping faction loyalists that want the 3 banner war to mean something the way it was designed and intended?
You guys had the opportunity for years to split up among the factions and fight each other, you know find "good fights", but rather than that you decided rolling the map was more fun against npc's. Guess what though, there will still be a server where you can continue to play that way, or you can play the faction lock campaign and continue to roll the map like the majority of people who play during those hours always have, and then that can be dealt with later with future improvements to the 3 banner war that limits the impact of that behavior.
The 3 banner war is supposed to be something that is bigger than any individual or small group of people. It's not about you, or me, or someone else, or some small group of people, it is large scale. It is supposed to be AvAvA not small scale or 1vX. You can do those things in AvAvA, but the primary impetus for Cyrodiil is AvAvA siege warfare. That is what it was designed for and that is how it was intended to be experienced, and a lot of people would like to see it return to its roots.
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.DisgracefulMind wrote: »The people doing this are faction loyal. Which is fine, they can roll the map for the glory of their faction.
This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.
That's why everyone notes that regardless of which faction is most effective at pushing the map, it will be the most populous faction of that time period. The extra AD come from EP and DC. They're not loyal to anyone.
You have a very distorted view of players who enjoy AvA objective gameplay.
DisgracefulMind wrote: »
Dropping this example in the faction lock threads. This is PC/NA oceanic almost ever single night. Every few months it might be a different alliance doing it.
This is why we need faction hopping. There were AD players who didn't want to zerg that came to help out EP. Why is this a problem? Why should people get punished for the pvdoor zergs?
This AD pvdoor zerg btw is FACTION LOYAL. Not hoppers. Why are we the problem?
This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.
That's why everyone notes that regardless of which faction is most effective at pushing the map, it will be the most populous faction of that time period. The extra AD come from EP and DC. They're not loyal to anyone.
You have a very distorted view of players who enjoy AvA objective gameplay.
This is untrue. While none of us can provide a breakdown of what kind of player does what, when, what those players generally have in common is a desire for easy AP.
That's why everyone notes that regardless of which faction is most effective at pushing the map, it will be the most populous faction of that time period. The extra AD come from EP and DC. They're not loyal to anyone.
You have a very distorted view of players who enjoy AvA objective gameplay.
I don't think I'm throwing around any insults. You write as if players who prefer locks also enjoy faction stack pvdooring when there is no correlation to that. In my experience, the opposite is true.DisgracefulMind wrote: »The guilds who are doing this play AD almost exclusively from my experience in Cyrodiil. There are two of them I know about. You can correct me if I'm wrong, that's fine. I'm okay with discussion, I've said that. Throwing insults though, I'm not doing that to you.
Bogdan_Kobzar wrote: »The guilds that are monopolizing the Cyrodiil maps are made up of players farming the AP to $ell in their guild stores. Make the goodies that can be purchased with AP account locked and this behavior will be minimal. It would be no longer profitable for the cult leaders of these guilds (not mentioning names due to the name and shame policy) to continue. While these individuals and guilds may still have followers, the majority of the profiteer players would leave Cyrodiil. The Mgt. removed the gold sellers and their bots from our game. It's time for these AP farmers and their minions to become extinct as well. Do the research, it's easy to follow the Cyrodiil gear seller trail, it's in the guild stores and zone chat.
There's so much that isn't true about this that I don't even know where to start. But trust me, earning gold via AP is one of the worst ways you could possibly try to earn gold.
ellahellabella wrote: »
Yeah, you only find yourself selling ap when you have no gold at all and are in desperate need of some tempers or flowers.
DisgracefulMind wrote: »
Sorry, *faction loyalists. (you can @ me next time you'd like to throw some shade, I'm fine with it, we can talk this out just an fyi)
It is preference, sure, but this game has allowed us to play how we want to (faction hopping to play with other friends and find more outnumbered fights included) for years now. To suddenly take it away isn't going to help anything in PvP. PvP, besides primetime, isn't exactly thriving. So what is this accomplishing?
I'm not saying people advocating for locks are terrible, and they deserve some sense of security as well, but locking people completely out of the 30-day campaigns is wrong. Make it so we can't home it on multiple alliances, sure, we won't reap the rewards, but we could still go and play other factions when our main one is zerging the map, or when our friends who main other alliances want to play with us.
This game's only good quality is community, and this is ripping that away from a lot of people.
Exactly. If you earn 50k ap an hour, in 2 hours you can buy a Tri Rune Trait for Jewelry, Dawn-Prism, which will sell for ~15k gold. 2 hours work for 15k gold. Let's nip this crazy tin foil hat theory in the bud right now.
I have been watching this closely for the last 9 months. That map that you show there is the one I see almost every morning as AD goes up at the same time to grab all the scrolls. Being able to swap hasn't prevented this from occurring at all over that 9 month period. Those AD faction guilds steamroll whoever gets in their way. The freedom to swap has not stopped that and doesn't work as a mechanism to counter the qualities of human nature that lead to "pack mentality" or "strength in numbers". There are mechanisms that will, but faction lock is not going to fix that.
What faction lock is going to do is legitimize the fact that there is a 3 banner war going on throughout Cyrodiil. It will legitimize the AvAvA nature of the campaigns by making you pick a side and fight for it. It is going to add depth to the war by making cohesive units of alliances that span time zones on top of cohesive units of small groups of players in any given moment. It will legitimize the fact that there is a competitive AvAvA environment that has a scoring system, and winners, and losers. Faction locking is the first step in the right direction to having a competitive AvAvA environment.
Once that is in place the scoring system itself can be legitimized to account for sways in population so that no individual, or small group of individuals, has the dramatic impact on the scoreboard that the group of individuals your map shows has had on it for quite some time. There are other small groups that have the same impact during other time frames as well, but no group of individuals should have that much impact on the scoreboard simply because they fight virtually unopposed. There are ways to address this.
What you are showing exists with the ability to swap factions, and while swapping may allow individuals to find good fights it does nothing to counter, or compensate for the human nature that drives herding up to begin with.
I don't think I'm throwing around any insults. You write as if players who prefer locks also enjoy faction stack pvdooring when there is no correlation to that. In my experience, the opposite is true.
Among those who prefer locks are multi-faction players. It's possible to play for all three factions but prefer faction locked gameplay.
PC/NA/AD/Vivec hasn't dominated the NA overnight time period for the past year. Different factions have been strong. It doesn't take much to turn the tide during low population intervals because any organized force has such a massive advantage over disorganized players.
One-sided dominance always starts with force of some kind which is pushing the map and can't be stopped. In the absence of other organized groups, it could be a large pug. In some cases there is no central leadership at all. Any middling ball group on any faction is going to be extremely disruptive without an opposition group that can compete against them.
When it's an actual guild doing the pushing, they have different reasons. Some hate low interval caps but started doing it in response to guilds on other factions who were regularly capping during the day. It was normal for a while for prime time to begin with an EP emp and 4-6x EP scrolls, so some AD used that as justification to night cap.
The players who join in after come from all sides. I see many notable EP and DC players on AD when it is rolling the map. When it's EP or DC, I see players who typically play for AD switch. Whatever the impetus of the push is, it's never only "faction loyalists."
It's not just about map play. Players of all kinds use unlocked factions to take the path of least resistance. The more small group players there are farming randoms in any given area, the more spread out the randoms will be, and the easier the hunting will be. Despite the current freedom to play for any faction, I never see EP small groups switch to their AD characters to fight the abundance of other EP small groups on.
Regardless of what ZOS does or how the introduction of faction locks plays out, personally, I'd like to see all guilds take some ownership of our community by playing less the role of wolves and more the role of shepherds. Disorganized randoms can't regulate their collective behavior, but organized groups can. This goes for groups of all sizes. Don't cap scrolls just because you can. Don't emp just because you can. Don't completely dominate against randoms just because you can. Play down to your competition at times and help your inexperienced teammates out more. Grow the game through good sportsmanship.
Here's a solution to make Faction Loyalty actually worth something on a computer game.
Actually reward it.
Remember when we used to get Master Weapons for being in the top 2% ? Bring it back. Bring back a reason to actually stay playing for your faction for 30 days.
I will tell you now, the main reason this all started is because there was simply no reward for staying on one toon longer than getting your T3 reward. There still isn't. The gold drops from the top 2% are RNG based, and quite frankly, awful.
I had another idea, instead of largely outdated Master Weapons, make a new set of weapons specific to PVP, with a 2 pc bonus on them that has "Adds 10% Damage to other players". That number could be altered, that's not important, I'm not a dev, but it's a reason to actually be in the campaign for it's duration. You could call them "Daggerfall's Greatsword" or "The Ebonheart Ice Staff" to promote the idea that you earned it for your faction.
The reason computer games are played, is to have fun, or to complete, or to compete. When a game doesn't offer those factors, people look for their own completion, competition and fun. Add content ZOS, add a reason to be loyal, not a lock and a barrier.
ShenaniganSquad wrote: »I dont want to post this same post in every thread on this so I will just post link.. this could be a solution maybe?
https://forums.elderscrollsonline.com/en/discussion/466683/free-for-all-pvp-area-without-objectives#latest