Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Joy_Division wrote: »I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
Yes. The people who wanted locks were by far the most vocal and better at presenting their case. ZOS believes they will get more subs than they'll lose.
So pick an Alliance and stick with it. This should have stayed when it first came out. I hate dc and ad so this is perfect. You dont get to be on everyone's side at once anywhere.
Joy_Division wrote: »
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Tonnopesce wrote: »I like the removal to the home-guest campaign system and honestly if i want to faction hop i just randomly go into another campaign, no issue, i'm here for the pvp not the rewards.
Probably with this system more people will get the rewards without having hardcore players sitting at 5+ million ap in every faction, locking the leaderboard for everyone else.
This can be the reason why many ppl asked for a faction lock in some of the campaign i believe...
DisgracefulMind wrote: »Tonnopesce wrote: »I like the removal to the home-guest campaign system and honestly if i want to faction hop i just randomly go into another campaign, no issue, i'm here for the pvp not the rewards.
Probably with this system more people will get the rewards without having hardcore players sitting at 5+ million ap in every faction, locking the leaderboard for everyone else.
This can be the reason why many ppl asked for a faction lock in some of the campaign i believe...
I have never seen this scenario on PC/NA. Like never.
ManwithBeard9 wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
2 locked servers are the only active servers while the others are completely dead or just PvDoor land.
The point of locking the two 30 days it to move population into the 7 days.
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
josh.lackey_ESO wrote: »
So pick an Alliance and stick with it. This should have stayed when it first came out. I hate dc and ad so this is perfect. You dont get to be on everyone's side at once anywhere.
A perfect example of the bad sportsmanship and toxicity of these faction loyalists.
We are all on the same "side" here, which is people trying to have fun with our friends in a video game. We might compete with each other sometimes, we might work together sometimes. I don't understand this "hating" other factions. There is no reason for "hate" and faction lock will make it exponentially worse.
If anything, this person should be forced to play on a different faction every campaign. So they will realize players on all sides are basically the same, just human beings trying to have fun. You might have fun fighting friends on opposting team, but you shouldn't hate them as some kind of "other". It's xenophobia but for an imaginary video game. Just why? It's not even roleplaying, a roleplayer would understand playing different charcters have different back stories. It's just bizarre tribalism. Unhealthy.
josh.lackey_ESO wrote: »
So pick an Alliance and stick with it. This should have stayed when it first came out. I hate dc and ad so this is perfect. You dont get to be on everyone's side at once anywhere.
A perfect example of the bad sportsmanship and toxicity of these faction loyalists.
We are all on the same "side" here, which is people trying to have fun with our friends in a video game. We might compete with each other sometimes, we might work together sometimes. I don't understand this "hating" other factions. There is no reason for "hate" and faction lock will make it exponentially worse.
If anything, this person should be forced to play on a different faction every campaign. So they will realize players on all sides are basically the same, just human beings trying to have fun. You might have fun fighting friends on opposting team, but you shouldn't hate them as some kind of "other". It's xenophobia but for an imaginary video game. Just why? It's not even roleplaying, a roleplayer would understand playing different charcters have different back stories. It's just bizarre tribalism. Unhealthy.
ManwithBeard9 wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
2 locked servers are the only active servers while the others are completely dead or just PvDoor land.
The point of locking the two 30 days it to move population into the 7 days.
Exactly and people seem to be missing this point totally.
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Fair enough @Joy_Division appreciate you sharing that, i know we've shared differing opinions on this topic in the past. Good to know the focus is on limiting AP abuse which was our main focus.
I also appreciate everyone has their own view, and both sides have pro's and cons depending where you are sat, thus I personally think that ZOS have done the right thing, locking some and not locking others to allow choice.
I think the only backlash is the lock of Vivec, which im surprised about. As it was Kyne, Shor, Sotha i saw the worst offences as lower pop, easier to manipulate etc. Being selfish id be happy with those three locked and vivic left to have at it, and reading the majority of the anti-lock opinions on the threads it appears the biggest concern is about Vivec
Thus i can see a world were vivec is flicked back if the change is as detrimental as people say.
Regardless I'm very happy steps have been taken to give both sides what they want, even if not everyone sees it like that, this is a middle ground.
ManwithBeard9 wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
2 locked servers are the only active servers while the others are completely dead or just PvDoor land.
The point of locking the two 30 days it to move population into the 7 days.
Exactly and people seem to be missing this point totally.
ZOS when revealing Elsweyr and it's chapter:
There are going to be noticeable improvements to performance in PvP with the next chapter.
My expectations: Nice, ZOS finally make some upgrades to servers, software or whatever you do these days to improve performance.
ZOS: We implement changes that forces people to spread out as much as possible because it might fix some issues with performance......
josh.lackey_ESO wrote: »
So pick an Alliance and stick with it. This should have stayed when it first came out. I hate dc and ad so this is perfect. You dont get to be on everyone's side at once anywhere.
A perfect example of the bad sportsmanship and toxicity of these faction loyalists.
We are all on the same "side" here, which is people trying to have fun with our friends in a video game. We might compete with each other sometimes, we might work together sometimes. I don't understand this "hating" other factions. There is no reason for "hate" and faction lock will make it exponentially worse.
If anything, this person should be forced to play on a different faction every campaign. So they will realize players on all sides are basically the same, just human beings trying to have fun. You might have fun fighting friends on opposting team, but you shouldn't hate them as some kind of "other". It's xenophobia but for an imaginary video game. Just why? It's not even roleplaying, a roleplayer would understand playing different charcters have different back stories. It's just bizarre tribalism. Unhealthy.josh.lackey_ESO wrote: »
So pick an Alliance and stick with it. This should have stayed when it first came out. I hate dc and ad so this is perfect. You dont get to be on everyone's side at once anywhere.
A perfect example of the bad sportsmanship and toxicity of these faction loyalists.
We are all on the same "side" here, which is people trying to have fun with our friends in a video game. We might compete with each other sometimes, we might work together sometimes. I don't understand this "hating" other factions. There is no reason for "hate" and faction lock will make it exponentially worse.
If anything, this person should be forced to play on a different faction every campaign. So they will realize players on all sides are basically the same, just human beings trying to have fun. You might have fun fighting friends on opposting team, but you shouldn't hate them as some kind of "other". It's xenophobia but for an imaginary video game. Just why? It's not even roleplaying, a roleplayer would understand playing different charcters have different back stories. It's just bizarre tribalism. Unhealthy.
players can have that in battlegrounds.... A fight for the moment. the point of the whole lore of the game is the alliance war, and Cyrodill is a place for that, there's no deep rooted psychology behind team loyalty, it's an MMORPG, expect some RP!!!! Like any team sport!
FOr me alliance loyalty gives more meaning to what I'm playing. It gives me a reason for my guild to try to help win a 7 day or all commit to a 30 day and turn the tide of war. It's fun, with friends, and i have 'friends' or nemesis who are faction loyal on other alliances fighting us. But loyalty and the campaign gives more meaning to the fight than instant gratification which i can get in BG - or via an FPS.
Race car drivers hate each other in the heat of the moment, but respect each other also. It's just competition talking.
Hope that explains, not unhealthy at all. For many Its part of the game and seen in the light its intended. Without alliances or that bigger reason, i might as well play PUBG etc
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
Joy_Division wrote: »
[Snip],
but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
[Snip]
Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
the point of the whole lore of the game is the alliance war
I just hate when 2-3 level 10 characters start running around your keep turning siege around and just standing on it without firing in order to cripple the defense.