players can have that in battlegrounds.... A fight for the moment. the point of the whole lore of the game is the alliance war, and Cyrodill is a place for that, there's no deep rooted psychology behind team loyalty, it's an MMORPG, expect some RP!!!! Like any team sport!
RP applies to your toon, not to your whole account.....
Joy_Division wrote: »DisgracefulMind wrote: »Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
So because we didn't have reasons to make threads as to why we want no locks this entire time, and while ZoS kept encouraging community across all factions, we're screwed?
Is that actually a thing? That's ridiculous.
Faction locks are going to hurt small scale and oceanic even more, and both of those groups are already dying off. I guess we really know how ZoS feels then.
@DisgracefulMind - Bee, I don't agree with the change, I'm trying to tell people the reasoning why ZOS made it from what I was told, which is consistent with what they have said on their streams.
They think Shor will be a viable alternative. I think you are correct in that it won't be because for 5 years of ESO PvP, we have seen there always be a default campaign that people would rather wait in a 100 que for, but ZOS isn't wrong yet. They want to experiment. If Shor does not become viable, I suggest the people who dislike this change be like the proverbial squeaky wheel.Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
You understand the irony of you posting this when your playstyle involves getting on the biggest faction zerg, standing in the middle of it, and getting the easiest AP possible right?
As ironic as a DC reroll who stands in the middle of GoD, Iron Legion, and Shadowgrabber's faction stacks calling me out.Do you know why they decided to make the lock on Vivec 30 days long and not a shorter interval for the reasons I above stated? And did you actually physically go to ZOS?
I did physically go to ZOS. Perhaps they wanted to preserve the integrity of the AvAvA theme for the campaign. Also, I do not think a short 3 day lock would make much of a difference. if my character is locked for three days, then unless I avoided playing on it in cyrodiil for 3 days, I'd be resetting the lock out clock.
@Ulfgarde
IF I had a say, I would have gone about things a lot differently here. I agree with a lot of what you say. This change was mentioned when I was at ZOS and I'm just acting as a messenger here.
No doubt ZOS has not done a lot of what the community has asked for. They can't because it asks for everything. But they do implement some changes that has been asked for and this is one.Joy_Division wrote: »
[Snip],
but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
[Snip]
Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Yet in every single one of those threads, before and after Wheeler indicated they were looking into it, there were plenty of people against it that gave valid reasons why it would not accomplish what the faction role players were saying (hoping) it would.
They listened to what they wanted to listen to and ignored everything else...again
There were people (me being one so I know), but I would bet real money they were a noticeable minority. Also their biggest argument of "I want to play with my friends" ZOS thinks they are allowing because of Shor. If you're going to tell me that Shor will be dead for 20 hours a day, you're preaching to the choir. If and when this happens, I suggest people who dislike this change do as good of a job communicating their grievances and explaining why the lock is harmful to PvP as a whole.
*****
I think some people have the wrong impression that I'm somehow in favor of these changes. If you dislike these changes and you're arguing with me, then you are wasting your breath because I came on in everyone of those faction lock threads and argued against it.
I have been in numerous meetings with ZOS, talked to the devs, they explained why they are doing this while I was at Zenimax. All I'm trying to do here is to tell people why they made the change that they did. You might not like to hear it, would you rather me BS you? It's *a lot* easier for me (or any rep) to argue in favor of a change when there is a video, clearly presented evidence, or even a well articulate thread to refer to. You might not think the devs read the forums, they do: in our meetings and other communication they have specifically pointed to certain ones. At this point the change is in and it's not something that can be tested on the PTS. We're going to have to see what happens on Live. Some people are optimistic and some are pessimistic, how can you or ZOS know for certain?
If it doesn't work, then compile evidence and explain why. They have changed their mind before on this issue (I believe for One Tamriel update?) in removing restrictions to campaigns.
I'll back up Joy in this, we sit on different sides of the fence on this debate but he's always made the most salient points about lock v no lock and always joined the debate whenever its come up. Hes simply giving the inside facts on the decision by ZOS and that i respect that.
One thing I want to point out from Joy's comment concerning shor being unused for 5 years basically. I think next patch IC will be a viable area to jump into which never really was viable the previous couple of years. If only it had it's own leaderboard/ranking with rewards and a general map shakeup/quick respawn system .
That's a great point, IC will be a more viable place now also just for action seekers who care little for bigger alliance picture etc. Having some form of ranking would help.
The challenge is with many of the posts that they are referring to using non-Vivec as it is now. Once this settles in pop landscape may change as you say scraps in IC, action drifts to shor etc. We need to see.
I hear the oceanic complaints but again that's a different issue with pop in general, and whilst it might not seem great, neither is faction hopping for boosting / cheating for other time zones hence the demand for this change. It's never going to be perfect for everyone, but having options as they have done is about as middle ground as it gets.
We need to let the dust settle
DisgracefulMind wrote: »Joy_Division wrote: »DisgracefulMind wrote: »Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
So because we didn't have reasons to make threads as to why we want no locks this entire time, and while ZoS kept encouraging community across all factions, we're screwed?
Is that actually a thing? That's ridiculous.
Faction locks are going to hurt small scale and oceanic even more, and both of those groups are already dying off. I guess we really know how ZoS feels then.
@DisgracefulMind - Bee, I don't agree with the change, I'm trying to tell people the reasoning why ZOS made it from what I was told, which is consistent with what they have said on their streams.
They think Shor will be a viable alternative. I think you are correct in that it won't be because for 5 years of ESO PvP, we have seen there always be a default campaign that people would rather wait in a 100 que for, but ZOS isn't wrong yet. They want to experiment. If Shor does not become viable, I suggest the people who dislike this change be like the proverbial squeaky wheel.Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
You understand the irony of you posting this when your playstyle involves getting on the biggest faction zerg, standing in the middle of it, and getting the easiest AP possible right?
As ironic as a DC reroll who stands in the middle of GoD, Iron Legion, and Shadowgrabber's faction stacks calling me out.Do you know why they decided to make the lock on Vivec 30 days long and not a shorter interval for the reasons I above stated? And did you actually physically go to ZOS?
I did physically go to ZOS. Perhaps they wanted to preserve the integrity of the AvAvA theme for the campaign. Also, I do not think a short 3 day lock would make much of a difference. if my character is locked for three days, then unless I avoided playing on it in cyrodiil for 3 days, I'd be resetting the lock out clock.
@Ulfgarde
IF I had a say, I would have gone about things a lot differently here. I agree with a lot of what you say. This change was mentioned when I was at ZOS and I'm just acting as a messenger here.
No doubt ZOS has not done a lot of what the community has asked for. They can't because it asks for everything. But they do implement some changes that has been asked for and this is one.Joy_Division wrote: »
[Snip],
but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
[Snip]
Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Yet in every single one of those threads, before and after Wheeler indicated they were looking into it, there were plenty of people against it that gave valid reasons why it would not accomplish what the faction role players were saying (hoping) it would.
They listened to what they wanted to listen to and ignored everything else...again
There were people (me being one so I know), but I would bet real money they were a noticeable minority. Also their biggest argument of "I want to play with my friends" ZOS thinks they are allowing because of Shor. If you're going to tell me that Shor will be dead for 20 hours a day, you're preaching to the choir. If and when this happens, I suggest people who dislike this change do as good of a job communicating their grievances and explaining why the lock is harmful to PvP as a whole.
*****
I think some people have the wrong impression that I'm somehow in favor of these changes. If you dislike these changes and you're arguing with me, then you are wasting your breath because I came on in everyone of those faction lock threads and argued against it.
I have been in numerous meetings with ZOS, talked to the devs, they explained why they are doing this while I was at Zenimax. All I'm trying to do here is to tell people why they made the change that they did. You might not like to hear it, would you rather me BS you? It's *a lot* easier for me (or any rep) to argue in favor of a change when there is a video, clearly presented evidence, or even a well articulate thread to refer to. You might not think the devs read the forums, they do: in our meetings and other communication they have specifically pointed to certain ones. At this point the change is in and it's not something that can be tested on the PTS. We're going to have to see what happens on Live. Some people are optimistic and some are pessimistic, how can you or ZOS know for certain?
If it doesn't work, then compile evidence and explain why. They have changed their mind before on this issue (I believe for One Tamriel update?) in removing restrictions to campaigns.
I'll back up Joy in this, we sit on different sides of the fence on this debate but he's always made the most salient points about lock v no lock and always joined the debate whenever its come up. Hes simply giving the inside facts on the decision by ZOS and that i respect that.
One thing I want to point out from Joy's comment concerning shor being unused for 5 years basically. I think next patch IC will be a viable area to jump into which never really was viable the previous couple of years. If only it had it's own leaderboard/ranking with rewards and a general map shakeup/quick respawn system .
That's a great point, IC will be a more viable place now also just for action seekers who care little for bigger alliance picture etc. Having some form of ranking would help.
The challenge is with many of the posts that they are referring to using non-Vivec as it is now. Once this settles in pop landscape may change as you say scraps in IC, action drifts to shor etc. We need to see.
I hear the oceanic complaints but again that's a different issue with pop in general, and whilst it might not seem great, neither is faction hopping for boosting / cheating for other time zones hence the demand for this change. It's never going to be perfect for everyone, but having options as they have done is about as middle ground as it gets.
We need to let the dust settle
"It doesn't affect me so it doesn't matter."
You're an EU player? That's why you don't care about oceanic ):
Dose anyone know what this Fraction lock is at the moment?
players can have that in battlegrounds.... A fight for the moment. the point of the whole lore of the game is the alliance war, and Cyrodill is a place for that, there's no deep rooted psychology behind team loyalty, it's an MMORPG, expect some RP!!!! Like any team sport!
RP applies to your toon, not to your whole account.....
In your opinion....
DisgracefulMind wrote: »Joy_Division wrote: »DisgracefulMind wrote: »Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
So because we didn't have reasons to make threads as to why we want no locks this entire time, and while ZoS kept encouraging community across all factions, we're screwed?
Is that actually a thing? That's ridiculous.
Faction locks are going to hurt small scale and oceanic even more, and both of those groups are already dying off. I guess we really know how ZoS feels then.
@DisgracefulMind - Bee, I don't agree with the change, I'm trying to tell people the reasoning why ZOS made it from what I was told, which is consistent with what they have said on their streams.
They think Shor will be a viable alternative. I think you are correct in that it won't be because for 5 years of ESO PvP, we have seen there always be a default campaign that people would rather wait in a 100 que for, but ZOS isn't wrong yet. They want to experiment. If Shor does not become viable, I suggest the people who dislike this change be like the proverbial squeaky wheel.Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
You understand the irony of you posting this when your playstyle involves getting on the biggest faction zerg, standing in the middle of it, and getting the easiest AP possible right?
As ironic as a DC reroll who stands in the middle of GoD, Iron Legion, and Shadowgrabber's faction stacks calling me out.Do you know why they decided to make the lock on Vivec 30 days long and not a shorter interval for the reasons I above stated? And did you actually physically go to ZOS?
I did physically go to ZOS. Perhaps they wanted to preserve the integrity of the AvAvA theme for the campaign. Also, I do not think a short 3 day lock would make much of a difference. if my character is locked for three days, then unless I avoided playing on it in cyrodiil for 3 days, I'd be resetting the lock out clock.
@Ulfgarde
IF I had a say, I would have gone about things a lot differently here. I agree with a lot of what you say. This change was mentioned when I was at ZOS and I'm just acting as a messenger here.
No doubt ZOS has not done a lot of what the community has asked for. They can't because it asks for everything. But they do implement some changes that has been asked for and this is one.Joy_Division wrote: »
[Snip],
but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
[Snip]
Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Yet in every single one of those threads, before and after Wheeler indicated they were looking into it, there were plenty of people against it that gave valid reasons why it would not accomplish what the faction role players were saying (hoping) it would.
They listened to what they wanted to listen to and ignored everything else...again
There were people (me being one so I know), but I would bet real money they were a noticeable minority. Also their biggest argument of "I want to play with my friends" ZOS thinks they are allowing because of Shor. If you're going to tell me that Shor will be dead for 20 hours a day, you're preaching to the choir. If and when this happens, I suggest people who dislike this change do as good of a job communicating their grievances and explaining why the lock is harmful to PvP as a whole.
*****
I think some people have the wrong impression that I'm somehow in favor of these changes. If you dislike these changes and you're arguing with me, then you are wasting your breath because I came on in everyone of those faction lock threads and argued against it.
I have been in numerous meetings with ZOS, talked to the devs, they explained why they are doing this while I was at Zenimax. All I'm trying to do here is to tell people why they made the change that they did. You might not like to hear it, would you rather me BS you? It's *a lot* easier for me (or any rep) to argue in favor of a change when there is a video, clearly presented evidence, or even a well articulate thread to refer to. You might not think the devs read the forums, they do: in our meetings and other communication they have specifically pointed to certain ones. At this point the change is in and it's not something that can be tested on the PTS. We're going to have to see what happens on Live. Some people are optimistic and some are pessimistic, how can you or ZOS know for certain?
If it doesn't work, then compile evidence and explain why. They have changed their mind before on this issue (I believe for One Tamriel update?) in removing restrictions to campaigns.
I'll back up Joy in this, we sit on different sides of the fence on this debate but he's always made the most salient points about lock v no lock and always joined the debate whenever its come up. Hes simply giving the inside facts on the decision by ZOS and that i respect that.
One thing I want to point out from Joy's comment concerning shor being unused for 5 years basically. I think next patch IC will be a viable area to jump into which never really was viable the previous couple of years. If only it had it's own leaderboard/ranking with rewards and a general map shakeup/quick respawn system .
That's a great point, IC will be a more viable place now also just for action seekers who care little for bigger alliance picture etc. Having some form of ranking would help.
The challenge is with many of the posts that they are referring to using non-Vivec as it is now. Once this settles in pop landscape may change as you say scraps in IC, action drifts to shor etc. We need to see.
I hear the oceanic complaints but again that's a different issue with pop in general, and whilst it might not seem great, neither is faction hopping for boosting / cheating for other time zones hence the demand for this change. It's never going to be perfect for everyone, but having options as they have done is about as middle ground as it gets.
We need to let the dust settle
"It doesn't affect me so it doesn't matter."
You're an EU player? That's why you don't care about oceanic ):
And vice versa. "It doesn't affect me so it doesn't matter." Is the whole anti lock argument no?
You night not see the benefit of faction lock but i / we do. We have had no choice to get one tho, you will have as there are unlocked campaigns.
Sure you are relying on player behavior, and sadly so were we - and that didn't work.
There are two sides to every story my friend, ZOS is at least giving options for both.
As ive said before I'm happy if they leave Vivec if that ticks your boxes as long as Sotha / Shor & Kyne are locked.
Middle ground
Compromise
josh.lackey_ESO wrote: »
So pick an Alliance and stick with it. This should have stayed when it first came out. I hate dc and ad so this is perfect. You dont get to be on everyone's side at once anywhere.
A perfect example of the bad sportsmanship and toxicity of these faction loyalists.
We are all on the same "side" here, which is people trying to have fun with our friends in a video game. We might compete with each other sometimes, we might work together sometimes. I don't understand this "hating" other factions. There is no reason for "hate" and faction lock will make it exponentially worse.
If anything, this person should be forced to play on a different faction every campaign. So they will realize players on all sides are basically the same, just human beings trying to have fun. You might have fun fighting friends on opposting team, but you shouldn't hate them as some kind of "other". It's xenophobia but for an imaginary video game. Just why? It's not even roleplaying, a roleplayer would understand playing different charcters have different back stories. It's just bizarre tribalism. Unhealthy.
players can have that in battlegrounds.... A fight for the moment. the point of the whole lore of the game is the alliance war, and Cyrodill is a place for that, there's no deep rooted psychology behind team loyalty, it's an MMORPG, expect some RP!!!! Like any team sport!
RP applies to your toon, not to your whole account.....
In your opinion....
Unless you've created an actual family unit which you RP, how are you RPing an entire account? Especialluy when your account can cover multiple races from multiple factions?
Pull the other one, it's got bells on it.
DisgracefulMind wrote: »Joy_Division wrote: »DisgracefulMind wrote: »Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
So because we didn't have reasons to make threads as to why we want no locks this entire time, and while ZoS kept encouraging community across all factions, we're screwed?
Is that actually a thing? That's ridiculous.
Faction locks are going to hurt small scale and oceanic even more, and both of those groups are already dying off. I guess we really know how ZoS feels then.
@DisgracefulMind - Bee, I don't agree with the change, I'm trying to tell people the reasoning why ZOS made it from what I was told, which is consistent with what they have said on their streams.
They think Shor will be a viable alternative. I think you are correct in that it won't be because for 5 years of ESO PvP, we have seen there always be a default campaign that people would rather wait in a 100 que for, but ZOS isn't wrong yet. They want to experiment. If Shor does not become viable, I suggest the people who dislike this change be like the proverbial squeaky wheel.Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
You understand the irony of you posting this when your playstyle involves getting on the biggest faction zerg, standing in the middle of it, and getting the easiest AP possible right?
As ironic as a DC reroll who stands in the middle of GoD, Iron Legion, and Shadowgrabber's faction stacks calling me out.Do you know why they decided to make the lock on Vivec 30 days long and not a shorter interval for the reasons I above stated? And did you actually physically go to ZOS?
I did physically go to ZOS. Perhaps they wanted to preserve the integrity of the AvAvA theme for the campaign. Also, I do not think a short 3 day lock would make much of a difference. if my character is locked for three days, then unless I avoided playing on it in cyrodiil for 3 days, I'd be resetting the lock out clock.
@Ulfgarde
IF I had a say, I would have gone about things a lot differently here. I agree with a lot of what you say. This change was mentioned when I was at ZOS and I'm just acting as a messenger here.
No doubt ZOS has not done a lot of what the community has asked for. They can't because it asks for everything. But they do implement some changes that has been asked for and this is one.Joy_Division wrote: »
[Snip],
but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
[Snip]
Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Yet in every single one of those threads, before and after Wheeler indicated they were looking into it, there were plenty of people against it that gave valid reasons why it would not accomplish what the faction role players were saying (hoping) it would.
They listened to what they wanted to listen to and ignored everything else...again
There were people (me being one so I know), but I would bet real money they were a noticeable minority. Also their biggest argument of "I want to play with my friends" ZOS thinks they are allowing because of Shor. If you're going to tell me that Shor will be dead for 20 hours a day, you're preaching to the choir. If and when this happens, I suggest people who dislike this change do as good of a job communicating their grievances and explaining why the lock is harmful to PvP as a whole.
*****
I think some people have the wrong impression that I'm somehow in favor of these changes. If you dislike these changes and you're arguing with me, then you are wasting your breath because I came on in everyone of those faction lock threads and argued against it.
I have been in numerous meetings with ZOS, talked to the devs, they explained why they are doing this while I was at Zenimax. All I'm trying to do here is to tell people why they made the change that they did. You might not like to hear it, would you rather me BS you? It's *a lot* easier for me (or any rep) to argue in favor of a change when there is a video, clearly presented evidence, or even a well articulate thread to refer to. You might not think the devs read the forums, they do: in our meetings and other communication they have specifically pointed to certain ones. At this point the change is in and it's not something that can be tested on the PTS. We're going to have to see what happens on Live. Some people are optimistic and some are pessimistic, how can you or ZOS know for certain?
If it doesn't work, then compile evidence and explain why. They have changed their mind before on this issue (I believe for One Tamriel update?) in removing restrictions to campaigns.
I'll back up Joy in this, we sit on different sides of the fence on this debate but he's always made the most salient points about lock v no lock and always joined the debate whenever its come up. Hes simply giving the inside facts on the decision by ZOS and that i respect that.
One thing I want to point out from Joy's comment concerning shor being unused for 5 years basically. I think next patch IC will be a viable area to jump into which never really was viable the previous couple of years. If only it had it's own leaderboard/ranking with rewards and a general map shakeup/quick respawn system .
That's a great point, IC will be a more viable place now also just for action seekers who care little for bigger alliance picture etc. Having some form of ranking would help.
The challenge is with many of the posts that they are referring to using non-Vivec as it is now. Once this settles in pop landscape may change as you say scraps in IC, action drifts to shor etc. We need to see.
I hear the oceanic complaints but again that's a different issue with pop in general, and whilst it might not seem great, neither is faction hopping for boosting / cheating for other time zones hence the demand for this change. It's never going to be perfect for everyone, but having options as they have done is about as middle ground as it gets.
We need to let the dust settle
"It doesn't affect me so it doesn't matter."
You're an EU player? That's why you don't care about oceanic ):
And vice versa. "It doesn't affect me so it doesn't matter." Is the whole anti lock argument no?
You night not see the benefit of faction lock but i / we do. We have had no choice to get one tho, you will have as there are unlocked campaigns.
Sure you are relying on player behavior, and sadly so were we - and that didn't work.
There are two sides to every story my friend, ZOS is at least giving options for both.
As ive said before I'm happy if they leave Vivec if that ticks your boxes as long as Sotha / Shor & Kyne are locked.
Middle ground
Compromise
It isn’t in place yet it is suppose to be coming with Elsweyr.Ollowaiin2 wrote: »There is no faction lock in eso pc/eu. Did I miss Something? Is elsweyr pts online
Ollowaiin2 wrote: »That means there are no pts/patch notes, just the announcement? Can we all chill a Second and see how they implement it in the fest server? I've heart about a emperor lock for only 1 alliance at a time in the live Streams, not more. You guys have to chill.
In your opinion....
Regardless it doesn't alter the reasoning for the change. And that's people boosting / switching and doing stuff that ruins the game for many who do care - on that toon or that account.
It's awesome there are some white knight faction hoppers of Cyrodiil in all these threads. Really is. I wish when my alliance was the underdog I actually saw some in game. Sadly what I've seen was the opposite.
Ollowaiin2 wrote: »That means there are no pts/patch notes, just the announcement? Can we all chill a Second and see how they implement it in the fest server? I've heart about a emperor lock for only 1 alliance at a time in the live Streams, not more. You guys have to chill.
CatchMeTrolling wrote: ».
Faction hoppers are needed, they help the underdog alliance and bring balance to the map.
CatchMeTrolling wrote: ».
Faction hoppers are needed, they help the underdog alliance and bring balance to the map.
I think ZoS intends for artifact weapons to be that sort of catch up mechanic. No idea if it'll work, that's just what it seems they were alluding to in the Bethesda Game Days stream.
CatchMeTrolling wrote: »CatchMeTrolling wrote: ».
Faction hoppers are needed, they help the underdog alliance and bring balance to the map.
I think ZoS intends for artifact weapons to be that sort of catch up mechanic. No idea if it'll work, that's just what it seems they were alluding to in the Bethesda Game Days stream.
People are going to end up hating it if it’s as possible as they say it is. Think it’s going to get nerfed real quick once the small scale and solo players get it and have clips soloing 20 people.
But there also the fact that the dominating faction still can pick it up, you have to kill people to keep it so naturally you’re going to have to bring it towards another alliance.
CatchMeTrolling wrote: »CatchMeTrolling wrote: ».
Faction hoppers are needed, they help the underdog alliance and bring balance to the map.
I think ZoS intends for artifact weapons to be that sort of catch up mechanic. No idea if it'll work, that's just what it seems they were alluding to in the Bethesda Game Days stream.
People are going to end up hating it if it’s as possible as they say it is. Think it’s going to get nerfed real quick once the small scale and solo players get it and have clips soloing 20 people.
But there also the fact that the dominating faction still can pick it up, you have to kill people to keep it so naturally you’re going to have to bring it towards another alliance.
Ollowaiin2 wrote: »That means there are no pts/patch notes, just the announcement? Can we all chill a Second and see how they implement it in the fest server? I've heart about a emperor lock for only 1 alliance at a time in the live Streams, not more. You guys have to chill.
CatchMeTrolling wrote: »CatchMeTrolling wrote: ».
Faction hoppers are needed, they help the underdog alliance and bring balance to the map.
I think ZoS intends for artifact weapons to be that sort of catch up mechanic. No idea if it'll work, that's just what it seems they were alluding to in the Bethesda Game Days stream.
People are going to end up hating it if it’s as possible as they say it is. Think it’s going to get nerfed real quick once the small scale and solo players get it and have clips soloing 20 people.
But there also the fact that the dominating faction still can pick it up, you have to kill people to keep it so naturally you’re going to have to bring it towards another alliance.
Oh dear let’s not give small scale or solo players ANY advantage! Nope nope nope... they all should just play in groups of 48 or more! I jest I jest I jest maybe lol
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: ».
Faction hoppers are needed, they help the underdog alliance and bring balance to the map.
I think ZoS intends for artifact weapons to be that sort of catch up mechanic. No idea if it'll work, that's just what it seems they were alluding to in the Bethesda Game Days stream.
People are going to end up hating it if it’s as possible as they say it is. Think it’s going to get nerfed real quick once the small scale and solo players get it and have clips soloing 20 people.
But there also the fact that the dominating faction still can pick it up, you have to kill people to keep it so naturally you’re going to have to bring it towards another alliance.
Oh dear let’s not give small scale or solo players ANY advantage! Nope nope nope... they all should just play in groups of 48 or more! I jest I jest I jest maybe lol
I predominately play by myself and if I’m in a group it’s 2-6 people. It’s two scenarios that’s possible, the one I mentioned or any player becomes too powerful with it so they have to nerf it.
That’s not even accounting for emp groups or ball groups using it.
players can have that in battlegrounds.... A fight for the moment. the point of the whole lore of the game is the alliance war, and Cyrodill is a place for that, there's no deep rooted psychology behind team loyalty, it's an MMORPG, expect some RP!!!! Like any team sport!
RP applies to your toon, not to your whole account.....
In your opinion....
Unless you've created an actual family unit which you RP, how are you RPing an entire account? Especialluy when your account can cover multiple races from multiple factions?
Pull the other one, it's got bells on it.
Actually, I write stories based on my adventures in the game, most people never see them. I lost some when my last 2 computers crashed. I’ve since gone to using google docs. I name all my alts by the names I have in my stories. I know other people who do the same thing. I have a whole bunch of stories that explain who she is, how she came to get her name Dutchess, and why she fights as an EP instead of DC. So what is wrong with this guy doing just that? I know a lot of RPers at least for someone who primarily only pvp’s. So if the guy says he does it with his account, why worry about how he does it? After all it is his account... just throwing my 2 cents in, as someone who does something similar.
Be blessed
Dutchess Out.
players can have that in battlegrounds.... A fight for the moment. the point of the whole lore of the game is the alliance war, and Cyrodill is a place for that, there's no deep rooted psychology behind team loyalty, it's an MMORPG, expect some RP!!!! Like any team sport!
RP applies to your toon, not to your whole account.....
In your opinion....
Unless you've created an actual family unit which you RP, how are you RPing an entire account? Especialluy when your account can cover multiple races from multiple factions?
Pull the other one, it's got bells on it.
Actually, I write stories based on my adventures in the game, most people never see them. I lost some when my last 2 computers crashed. I’ve since gone to using google docs. I name all my alts by the names I have in my stories. I know other people who do the same thing. I have a whole bunch of stories that explain who she is, how she came to get her name Dutchess, and why she fights as an EP instead of DC. So what is wrong with this guy doing just that? I know a lot of RPers at least for someone who primarily only pvp’s. So if the guy says he does it with his account, why worry about how he does it? After all it is his account... just throwing my 2 cents in, as someone who does something similar.
Be blessed
Dutchess Out.
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Fair enough @Joy_Division appreciate you sharing that, i know we've shared differing opinions on this topic in the past. Good to know the focus is on limiting AP abuse which was our main focus.
I also appreciate everyone has their own view, and both sides have pro's and cons depending where you are sat, thus I personally think that ZOS have done the right thing, locking some and not locking others to allow choice.
I think the only backlash is the lock of Vivec, which im surprised about. As it was Kyne, Shor, Sotha i saw the worst offences as lower pop, easier to manipulate etc. Being selfish id be happy with those three locked and vivic left to have at it, and reading the majority of the anti-lock opinions on the threads it appears the biggest concern is about Vivec
Thus i can see a world were vivec is flicked back if the change is as detrimental as people say.
Regardless I'm very happy steps have been taken to give both sides what they want, even if not everyone sees it like that, this is a middle ground.
Honestly Beardimus, we've disagreed a lot on this topic, but if the faction lock was for Shor and not Vivec I could live with it.
I worry a lot for the population of my time of play (Oceanic).
It would be best all around if they do a clean wipe (regenesis/renewal) and reitre all the the current server names with the release of Elseweyr and create new names with their varying degree of locks/restrictions from that point on. FRESH START!
As ZOS said this is a test, I think its fine that we will have both open and locked Campaigns. Speculations on the population on open and locked server is just that, we will have to wait and see.