VaranisArano wrote: »CatchMeTrolling wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
The problem is numbers wise it’s not enough players in pvp these days to support this change. This isn’t 2015 where like 5 campaigns was regularly pop locked. It further divides an already small pvp community. They didn’t think this one through enough.
I actually think that's the point.
ZOS has stated that lots of players in the same campaign, in the same place, leads to a lot of lag. They've tried spreading players out by offering more objectives (which hasn't helped because certain objectives are just more important than others).
So now they are trying to spread players out between multiple campaigns, either between ones dominated by different factions or between the faction-loyal vs "I wanna play with my friends" crowd.
If its actually the case that ZOS is trying to spread players out, hoping to lessen the lag by lowering the number of players in the campaigns, I don't think the arguments for or against faction lock are going to do any good.
Personally, I think its a bad way to try to lessen the lag, since low-population brings its own host of issues to Cyrodiil.
VaranisArano wrote: »CatchMeTrolling wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
The problem is numbers wise it’s not enough players in pvp these days to support this change. This isn’t 2015 where like 5 campaigns was regularly pop locked. It further divides an already small pvp community. They didn’t think this one through enough.
I actually think that's the point.
ZOS has stated that lots of players in the same campaign, in the same place, leads to a lot of lag. They've tried spreading players out by offering more objectives (which hasn't helped because certain objectives are just more important than others).
So now they are trying to spread players out between multiple campaigns, either between ones dominated by different factions or between the faction-loyal vs "I wanna play with my friends" crowd.
If its actually the case that ZOS is trying to spread players out, hoping to lessen the lag by lowering the number of players in the campaigns, I don't think the arguments for or against faction lock are going to do any good.
Personally, I think its a bad way to try to lessen the lag, since low-population brings its own host of issues to Cyrodiil.
ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
2 locked servers are the only active servers while the others are completely dead or just PvDoor land.
There are pros and cons during all time intervals.DisgracefulMind wrote: »EDIT: I'm not asking you directly, I've seen your other posts, I'm just opening the question up to everyone. Why are we focusing on strictly primetime? Sure, there will possibly be spreading, but it doesn't even happen now. It certainly won't happen with a lock, people want to stay on the 30-days, they always have.
There are pros and cons during all time intervals.DisgracefulMind wrote: »EDIT: I'm not asking you directly, I've seen your other posts, I'm just opening the question up to everyone. Why are we focusing on strictly primetime? Sure, there will possibly be spreading, but it doesn't even happen now. It certainly won't happen with a lock, people want to stay on the 30-days, they always have.
Over the past year, I've observed all three factions have varying degrees of success during the low population period of 1am-6am eastern.
From what I've observed, whichever faction has the most success pushing the map usually attracts the most players. When it was EP and DC dominating during those times, I saw a lot of players I recognized as AD playing for them. AD has been doing well recently, and I see players who play more seriously for EP and DC join the AD faction stacks.
It makes a meaningful difference is when players, especially guilds, make a long term move to help a weaker faction. That will still be possible and should still happen.
To me, it does not seem that the ability to play for multiple factions through the course of a campaign cycle has improved population and/or combat parity imbalances. I know some players do legitimately switch to the side that needs the most help, but I think they have been a minority and most act purely in self-interest.
Izanagi.Xiiib16_ESO wrote: »I would rather they made a separate campaign as a tester so people could opt-in to this rule set to see how popular it actually is before forcing it on the active campaigns and saying "well play this dead campaign if you don't like it".
If there are as many people into this faction swapping side of things as some say there are, then the new 7 day server should have plenty of people on it. Meanwhile, those that prefer the factions to be locked will now also have a place to play. They stated they are blowing up the current servers and starting with 4 fresh new ones so everyone will have to pick a new server to begin with. Now there will be a choice so that those that faction loyalty means something can play on a server where that is a thing, and those that don't care a thing for faction loyalty can play on a server where that is a thing. Sounds like win-win.
Whoa, wait, hang on. Where was it mentioned that they are starting 4 new servers? Like as in new hardware? Or just re-naming the current ones with these new added locks? Please don't get my hopes up on new hardware that could potentially reduce the laggy mess that Cryodiil (yes, im coining the phase now. CRYodiil) is currently. Please provide dev statements/pictures/video, or it didn't happen!
VaranisArano wrote: »CatchMeTrolling wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
The problem is numbers wise it’s not enough players in pvp these days to support this change. This isn’t 2015 where like 5 campaigns was regularly pop locked. It further divides an already small pvp community. They didn’t think this one through enough.
I actually think that's the point.
ZOS has stated that lots of players in the same campaign, in the same place, leads to a lot of lag. They've tried spreading players out by offering more objectives (which hasn't helped because certain objectives are just more important than others).
So now they are trying to spread players out between multiple campaigns, either between ones dominated by different factions or between the faction-loyal vs "I wanna play with my friends" crowd.
If its actually the case that ZOS is trying to spread players out, hoping to lessen the lag by lowering the number of players in the campaigns, I don't think the arguments for or against faction lock are going to do any good.
Personally, I think its a bad way to try to lessen the lag, since low-population brings its own host of issues to Cyrodiil.
ManwithBeard9 wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
2 locked servers are the only active servers while the others are completely dead or just PvDoor land.
The point of locking the two 30 days it to move population into the 7 days.
CatchMeTrolling wrote: »VaranisArano wrote: »CatchMeTrolling wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
The problem is numbers wise it’s not enough players in pvp these days to support this change. This isn’t 2015 where like 5 campaigns was regularly pop locked. It further divides an already small pvp community. They didn’t think this one through enough.
I actually think that's the point.
ZOS has stated that lots of players in the same campaign, in the same place, leads to a lot of lag. They've tried spreading players out by offering more objectives (which hasn't helped because certain objectives are just more important than others).
So now they are trying to spread players out between multiple campaigns, either between ones dominated by different factions or between the faction-loyal vs "I wanna play with my friends" crowd.
If its actually the case that ZOS is trying to spread players out, hoping to lessen the lag by lowering the number of players in the campaigns, I don't think the arguments for or against faction lock are going to do any good.
Personally, I think its a bad way to try to lessen the lag, since low-population brings its own host of issues to Cyrodiil.
That’s just another band aid fix , without addressing the issue. What’s going to come of this change is one faction dominating an entire campaign like before but this time you can’t switch to the underdog. It isn’t going to spread people out as much because pvp players go wherever the most players are , hence why there’s pretty much one campaign that’s regularly pop locked. People will sit through 300-500 man queues, zos has to know this.
Joy_Division wrote: »I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
Yes. The people who wanted locks were by far the most vocal and better at presenting their case. ZOS believes they will get more subs than they'll lose.
Also, the case for it is much more sound logically. Easy to present. We wanted to just lock one or some of them while many others, yourself included, wanted to maintain every single campaign as FFA, disrespecting and discarding the wishes of a large segment of the current and potential PvP population. There will still be some FFA campaigns and the devs said this is experimental, hence it’s open to being adjusted. Perhaps some of those that want FFA will stop being so dismissive and maybe reassess the desire to horde every single campaign to cater to rampant faction hopping.
The vast majority of players have friends in all factions and aside from a few PvP guilds, most guilds are tri-faction or it isn’t even considered. Every player is in that same boat so...
OP @ks888 mentions a tinfoil hat brigade implying that people wanting a locked campaign to call home are part of some such clueless group. At the same time, some people already quite hastily surmise that locking one or some campaigns, while leaving others FFA is gonna be some stake to the heart of all ESO PvP period, full stop. Who is really jumping to ridiculous and downright silly tin-foil type conclusions here? And claiming victimhood and ostracization...? Really?!?
Spot on. The debate needs balance, and options for both.
- Not all switchers are boosters, we get that
- Likewise some of us care about alliance loyalty and decent campaign play without cheating
Both are right.
And having options for both is a great step by ZOS. and clearly they are thinking more holostically too on how to reduce lag, by spreading players out.
BUT reading comments on here people seem reluctant to change and belligerently want to play Vivec just 'cos'.
Had the lock been Sotha,shor, kyne i think most would appear happy - but that clearly isn't ZOS direction looking at the bigger picture / issues in Vivec.
VaranisArano wrote: »CatchMeTrolling wrote: »VaranisArano wrote: »CatchMeTrolling wrote: »ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
The problem is numbers wise it’s not enough players in pvp these days to support this change. This isn’t 2015 where like 5 campaigns was regularly pop locked. It further divides an already small pvp community. They didn’t think this one through enough.
I actually think that's the point.
ZOS has stated that lots of players in the same campaign, in the same place, leads to a lot of lag. They've tried spreading players out by offering more objectives (which hasn't helped because certain objectives are just more important than others).
So now they are trying to spread players out between multiple campaigns, either between ones dominated by different factions or between the faction-loyal vs "I wanna play with my friends" crowd.
If its actually the case that ZOS is trying to spread players out, hoping to lessen the lag by lowering the number of players in the campaigns, I don't think the arguments for or against faction lock are going to do any good.
Personally, I think its a bad way to try to lessen the lag, since low-population brings its own host of issues to Cyrodiil.
That’s just another band aid fix , without addressing the issue. What’s going to come of this change is one faction dominating an entire campaign like before but this time you can’t switch to the underdog. It isn’t going to spread people out as much because pvp players go wherever the most players are , hence why there’s pretty much one campaign that’s regularly pop locked. People will sit through 300-500 man queues, zos has to know this.
Yeah, I pretty much agree that its not likely to have the effect ZOS perhaps hopes it will.
I wish they would just fix the lag, but they seem incapable, so we wind up with work-arounds that don't really work.
Malamar1229 wrote: »My toons are spread over all factions and now I'm screwed if I need to swap to the underdog just to find fights. Great.
To top it off, this was a primary means of farming transmute stones.
Bravo RP zerglings, you win again.
Malamar1229 wrote: »My toons are spread over all factions and now I'm screwed if I need to swap to the underdog just to find fights. Great.
To top it off, this was a primary means of farming transmute stones.
Bravo RP zerglings, you win again.
VaranisArano wrote: »Malamar1229 wrote: »My toons are spread over all factions and now I'm screwed if I need to swap to the underdog just to find fights. Great.
To top it off, this was a primary means of farming transmute stones.
Bravo RP zerglings, you win again.
I would not be the least bit surprised to find out that transmute stone farming played a role in this. Transmute stones are supposed to be a last resort, not plentiful, so if lots of people were hopping on different factions just long enough to get end of campaign rewards, ZOS might want to curtail that.
Obviously, that's just a part of what they want to accomplish, but it's likely to have that effect.
Izanagi.Xiiib16_ESO wrote: »VaranisArano wrote: »Malamar1229 wrote: »My toons are spread over all factions and now I'm screwed if I need to swap to the underdog just to find fights. Great.
To top it off, this was a primary means of farming transmute stones.
Bravo RP zerglings, you win again.
I would not be the least bit surprised to find out that transmute stone farming played a role in this. Transmute stones are supposed to be a last resort, not plentiful, so if lots of people were hopping on different factions just long enough to get end of campaign rewards, ZOS might want to curtail that.
Obviously, that's just a part of what they want to accomplish, but it's likely to have that effect.
Except that those with characters on just 2 factions not 3 aren't affected at all
Does anyone know the rationale for a 30 day faction lock over a 15 day faction lock or a 3 day faction lock? It looks like it(30 day) would empty the campaigns since it being more rigid(than a lesser period) there would be less human capital fluidity. Human capital over-valuation and a collapse of the system like the great depression might result where in the great depression the dollar was deflated this causing a rigidity in capital flows.
Side note: this is a perfect time to introduce factionless/rogue groups.
VaranisArano wrote: »Izanagi.Xiiib16_ESO wrote: »VaranisArano wrote: »Malamar1229 wrote: »My toons are spread over all factions and now I'm screwed if I need to swap to the underdog just to find fights. Great.
To top it off, this was a primary means of farming transmute stones.
Bravo RP zerglings, you win again.
I would not be the least bit surprised to find out that transmute stone farming played a role in this. Transmute stones are supposed to be a last resort, not plentiful, so if lots of people were hopping on different factions just long enough to get end of campaign rewards, ZOS might want to curtail that.
Obviously, that's just a part of what they want to accomplish, but it's likely to have that effect.
Except that those with characters on just 2 factions not 3 aren't affected at all
Mmm, yes. It quite depends on how much ZOS wants to lower the amount of transmute stones and how much faction hopping to do that is an issue. As it is, those who are faction loyal and PVP for the faction can get more transmute stones.
It also encourages the transmute farmers to spread out to other campaigns, which is another goal for ZOS in doing this: spreading out players. So even with the transmute stone farmers who PVP for 2 Or even 3 factions, ZOS still accomplishes some of their goals.
There has always been a tinfoil hat brigade that is under the assumption that griefing or spying is prevalent, when in fact, it hasn't been a problem in 4 years. The few that do, will find a way to be trolls regardless of the changes ZOS makes. Because the conspiracy theorists shout the loudest, those of us who have friends across all 3 sides, are now forced to choose to essentially retire multiple toons or go to dead campaigns.
Faction locking serves no purpose other than to ostracize a large portion of the veteran PvP community. I'm not alone in saying this will probably be the end of my subscription. I know many who have said the same. That's $180/year ZOS will no longer see from me and it will also influence my decision to purchase new content. With no resolution to performance issues in sight, and now this, why would I?
The proposed changes are further evidence that ZOS doesn't actually understand the actual problems with Cyrodiil and just wants to slap a bandaid on it, again, to appease some players, but give the rest of us another reason to jump ship the minute an even slightly better game comes along. Many of us inch closer to that ledge every day we log in.