Swiftfox_Bouncyface wrote: »brandonv516 wrote: »Question: Do you think more NBs would slot Dark Cloak (over Shadowy Disguise) if it had a snare removal + 3 seconds of immunity?
This would be a tough choice for some.
I would much rather they get rid of the Minor Protection and add snare removal + immunity. Let's be real that 3 seconds of that buff is not doing enough to be valuable.
Problem lies in stamblades, rn you have heavy blades using it, if the suggestion would go live we'd see dark cloak heavy blades with rally
WillhelmBlack wrote: »
brandonv516 wrote: »Question: Do you think more NBs would slot Dark Cloak (over Shadowy Disguise) if it had a snare removal + 3 seconds of immunity?
This would be a tough choice for some.
I would much rather they get rid of the Minor Protection and add snare removal + immunity. Let's be real that 3 seconds of that buff is not doing enough to be valuable.
That would be a good change, I’d still use shadowy disguise but I can see how it would make dark cloak better for some builds. Plus it prevents every NB build from having both snare immunity & cloak, which would open the way for some potentially overpowered stuff like having the rally heal as well as the snare removal.
I'd argue that the snare removal should be given to a skill that only magNB exclusively use. Maybe on refreshing path. heavy armor stamblades with snare removal on their main self heal would be ridiculously cancerous.Tbh I’ve never tried melee magblade. I looked at the toolset and thought, ‘Are you kidding that’s suicidal’ and went a different direction. It’s like concealed weapon and dark cloak have 0 synergy. Melee magblade seems unfinished.
Well yeah when the morph of cloak that wasnt a sure crit was changed to a non-invi giving heal over time, it lost all synergy with concealed weapon.
I think the non-invi morph is actually decent for abrandonv516 wrote: »Question: Do you think more NBs would slot Dark Cloak (over Shadowy Disguise) if it had a snare removal + 3 seconds of immunity?
This would be a tough choice for some.
I would much rather they get rid of the Minor Protection and add snare removal + immunity. Let's be real that 3 seconds of that buff is not doing enough to be valuable.
That would be a good change, I’d still use shadowy disguise but I can see how it would make dark cloak better for some builds. Plus it prevents every NB build from having both snare immunity & cloak, which would open the way for some potentially overpowered stuff like having the rally heal as well as the snare removal.
brandonv516 wrote: »Question: Do you think more NBs would slot Dark Cloak (over Shadowy Disguise) if it had a snare removal + 3 seconds of immunity?
This would be a tough choice for some.
I would much rather they get rid of the Minor Protection and add snare removal + immunity. Let's be real that 3 seconds of that buff is not doing enough to be valuable.
That would be a good change, I’d still use shadowy disguise but I can see how it would make dark cloak better for some builds. Plus it prevents every NB build from having both snare immunity & cloak, which would open the way for some potentially overpowered stuff like having the rally heal as well as the snare removal.
Do you think nb’s don’t already have snare immunity + cloak through forward momentum builds?
Let’s not forget every class in game can use an invisibility pot
TheFamousMockingbird wrote: »A note on MagNB Concealed Weapon use. For some reason this ability does not count as a melee attack to the game. It doesn’t proc any melee on-hit effects from armor sets or CP. Is it because it’s a magic skill?
TheFamousMockingbird wrote: »A note on MagNB Concealed Weapon use. For some reason this ability does not count as a melee attack to the game. It doesn’t proc any melee on-hit effects from armor sets or CP. Is it because it’s a magic skill?
yes even though I think that is dumb.
TheFamousMockingbird wrote: »A note on MagNB Concealed Weapon use. For some reason this ability does not count as a melee attack to the game. It doesn’t proc any melee on-hit effects from armor sets or CP. Is it because it’s a magic skill?
How about concealed weapon now procs a form of magical bleed dmg that can’t be resisted!
It’s in line with every patch over the past year!
You know I was thinking, maybe the reason every magblade skill is reflectable is because magblades are meant to be able to melee well. If the class is meant to be melee and range then the issue is solely that the melee side of magblade is too weak.
Whenever I hear DKs defend wings they say it’s because wings are supposed to force players into melee against them. I’m fine with that as long as a magblade has a chance of winning.
TIL some people still think shields have been nerfed.RinaldoGandolphi wrote: »its significantly weaker defensively than it used to be due to sheild nerfs.
RinaldoGandolphi wrote: »See, whats being discussed here is why balance in this game is terrible.
Ranged DPS, especailly ranged burst DPS has been too strong in PVP for a long time.
Strife + Fear + Soul Harvest + Canceled Impale = wrecked
Strife + Fear + Assasins Will + Impale = wrecked
Mag Sorc is the same way, the class is balanced now only because its significantly weaker defensively than it used to be due to sheild nerfs. Timing Curse + Frags + Fury with Force Pulse spam and sometimes a Dawnbreaker or Meteor is huge burst DPS, most of it from range.
What folks are asking here with these magblade ranged buffs is ridiclious. these skills ahve 28+ meters range in Cyrodiil. The only thing that makes Strife balanced is the fact it can be reflected consider what it gives passivly for being slotted
8% max magicka
3% increased healing
2 ultimate every 4 seconds in combat
The skill would be completely OP if it wasn't able to be reflected due to those passives.
Furthermore, Melee Magblade is NOT weak at all. Concealed Weapon is every bit as good as Flame Lash, i'd even argue it actaully better.
Concealed Weapon gives:
1. increased movement speed while in cloak or stealthed
2. Gives Major Resolve and Major Ward passivly simply by using it (other classes have to slot an actual defensive skill like Boundless Storm, Spiked Armor, etc for this buff)
3. gives 3% max health when slotted
4. increases the duration of Shadow abilites (Cloak last longer)
5. Synergizes with the Master Assassin passive that gives 10% increased Spell damage while cloaked or stealth.
6. Synergizes with Cloak and the Hemmorage passive to increase crit strike damage by 10%
So attacking while cloaked or stealthed with Concealed Weapon also sets targets off balanced and stuns them, gives the attacker Major Resolve and Ward, Shadow Disguise before attacking is a guaranteed crit that does 10% more, this skill is incredibly strong. You combine this with cheap Soul Harvest and a Fear you just crush people if you know how to play it.
Saying Magblade is weak is just so under selling things. shade + Cloak means you don't even need to be a vampire to get away and disengage from most encounters, your cloak/stealth speed is off the hook with Concealed Weapon slotted, and Concealed hits like a truck if you build properly for it.
MagDk has slightly better range on lash and better CC options, but I think Mag Blade is the better melee damage dealer due to Soul Harvest being so cheap with its ult gain and give a 20% increased damage bonus and Impale being a cheap ranged execute that hits like a train.
Yeah, melee mag blade is harder to learn how to play because there is more risk involved in doing damage from melee, but thats the nature of the beast. It doesn't make it weaker. I'd argue Melee magblade is better open world than magdk because mag dk can't escape being zerged down by 20 people, melee magblade has a pretty good chance with Shadow Image + Cloak + Concealed Weapon.
Melee Magblade hits harder due to Soul Harvest and Impale, MagDK has better control options and healing due to Talons, Fossilize, and Power Lash. Seems pretty balanced to me, the more skillful player will usually win that encounter anyways. Melee Magblade is no where near as weak as people purport.
@RinaldoGandolphi
I haven’t seen your name around in a while, when is the last time you played?
When is the last time you played magblade?
When is the last time you played a melee magblade?
Sure things look good on paper but I guarantee if you try fighting as a melee magblade you probably won’t win baring a chance if you use calurion+Zane proc set cheese.
Think about it, you’re going to get what? 1 maybe 2 attacks from stealth during an entire fight? There is enough aoe damage + detect pots to keep the pressure on you from doing anything meaningful before you get melted.
Tell you what, I’ll get on my stam dk bleed build & we’ll see who last longer.
RinaldoGandolphi wrote: »See, whats being discussed here is why balance in this game is terrible.
Ranged DPS, especailly ranged burst DPS has been too strong in PVP for a long time.
Strife + Fear + Soul Harvest + Canceled Impale = wrecked
Strife + Fear + Assasins Will + Impale = wrecked
Mag Sorc is the same way, the class is balanced now only because its significantly weaker defensively than it used to be due to sheild nerfs. Timing Curse + Frags + Fury with Force Pulse spam and sometimes a Dawnbreaker or Meteor is huge burst DPS, most of it from range.
What folks are asking here with these magblade ranged buffs is ridiclious. these skills ahve 28+ meters range in Cyrodiil. The only thing that makes Strife balanced is the fact it can be reflected consider what it gives passivly for being slotted
8% max magicka
3% increased healing
2 ultimate every 4 seconds in combat
The skill would be completely OP if it wasn't able to be reflected due to those passives.
Furthermore, Melee Magblade is NOT weak at all. Concealed Weapon is every bit as good as Flame Lash, i'd even argue it actaully better.
Concealed Weapon gives:
1. increased movement speed while in cloak or stealthed
2. Gives Major Resolve and Major Ward passivly simply by using it (other classes have to slot an actual defensive skill like Boundless Storm, Spiked Armor, etc for this buff)
3. gives 3% max health when slotted
4. increases the duration of Shadow abilites (Cloak last longer)
5. Synergizes with the Master Assassin passive that gives 10% increased Spell damage while cloaked or stealth.
6. Synergizes with Cloak and the Hemmorage passive to increase crit strike damage by 10%
So attacking while cloaked or stealthed with Concealed Weapon also sets targets off balanced and stuns them, gives the attacker Major Resolve and Ward, Shadow Disguise before attacking is a guaranteed crit that does 10% more, this skill is incredibly strong. You combine this with cheap Soul Harvest and a Fear you just crush people if you know how to play it.
Saying Magblade is weak is just so under selling things. shade + Cloak means you don't even need to be a vampire to get away and disengage from most encounters, your cloak/stealth speed is off the hook with Concealed Weapon slotted, and Concealed hits like a truck if you build properly for it.
MagDk has slightly better range on lash and better CC options, but I think Mag Blade is the better melee damage dealer due to Soul Harvest being so cheap with its ult gain and give a 20% increased damage bonus and Impale being a cheap ranged execute that hits like a train.
Yeah, melee mag blade is harder to learn how to play because there is more risk involved in doing damage from melee, but thats the nature of the beast. It doesn't make it weaker. I'd argue Melee magblade is better open world than magdk because mag dk can't escape being zerged down by 20 people, melee magblade has a pretty good chance with Shadow Image + Cloak + Concealed Weapon.
Melee Magblade hits harder due to Soul Harvest and Impale, MagDK has better control options and healing due to Talons, Fossilize, and Power Lash. Seems pretty balanced to me, the more skillful player will usually win that encounter anyways. Melee Magblade is no where near as weak as people purport.
NBs have Shadow Image+Cloak to get out of dodgy situations (when Shadow Image works as intended, that is). Sorcs have Streak. DKs, Wardens and Templars don't have anything comparable. That's the mobility gap. DKs do have it slightly better than the other two though thanks to snare removal+immunity.Still don't understand the whole mobility thing DKs are talking about. Are they saying they're slow when they block cast? Otherwise they have the same mobility as everyone else + they have a way to cleanse snares. They're actually better off then other classes except sorc. Maybe just don't want to use things like the steed mundus? IDK.