Sypherioth wrote: »Don't hit the DK...
Also 4 projectiles. Count and make use of it. Wear that wings out faster then the DK expects.
I think not. You'll get the hang of wings eventually, trust me.
magnb has a true problem especially with dk reflect spamming.
what could be done is buffing reflective scales (number of hits and uptime) but allowing players to hit when in melee range with the staff.
another solution is ofcourse skill rework for magnb.
as it stands now crushing shock is NOT a counter it is what magblades are reduced to in a combat to deal dmg.
if this gets fixed i dont need any buff for my class or anything. im fine with magblades but the dmg mitigation and reflects against magblades is insane.
u rly shouldnt lack offensively as a light armor user. that rly kills of the class. reflective scales is basically an "i win" button and i do notice that myself when i play my dragonknight against magicka users and especially against magblades.
Cripple and its morphs should not be reflectable.
Sypherioth wrote: »Don't hit the DK...
Also 4 projectiles. Count and make use of it. Wear that wings out faster then the DK expects.
u see there is a reason its banned to use against magblades in duell tournaments.... the dk will make a mess out of u while u counting ur projectiles
magnb has a true problem especially with dk reflect spamming.
what could be done is buffing reflective scales (number of hits and uptime) but allowing players to hit when in melee range with the staff.
another solution is ofcourse skill rework for magnb.
as it stands now crushing shock is NOT a counter it is what magblades are reduced to in a combat to deal dmg.
if this gets fixed i dont need any buff for my class or anything. im fine with magblades but the dmg mitigation and reflects against magblades is insane.
u rly shouldnt lack offensively as a light armor user. that rly kills of the class. reflective scales is basically an "i win" button and i do notice that myself when i play my dragonknight against magicka users and especially against magblades.
To be honest, as a DK main, I'd be fine with that. I feel the entire DK class has this same problem. A few aspects of it are a little too strong, but they're set up in such a way that nerfing them will make them useless.
CC is another big problem for this reason, DK's CC is incredibly strong and easy to apply, but it needs to be in order for magDK's combo to work. Flame Lash is reliant on CC in order to get the Power Lash proc, so there needs to be several forms of CC built into the kit to ensure that Power Lash can be proc'd more or less on demand.
I wouldn't mind wings having a range limit (so long as it's reasonable for the DK), if the cap was either made per-person or completely removed. For the same reason, I wouldn't mind Fossilize losing the root, if Power Lash was reworked to maybe scale its damage based on the amount of dot's applied to the target.Cripple and its morphs should not be reflectable.
Yep, no clue why Cripple is reflectable, because it doesn't even look like a projectile to me.Sypherioth wrote: »Don't hit the DK...
Also 4 projectiles. Count and make use of it. Wear that wings out faster then the DK expects.
u see there is a reason its banned to use against magblades in duell tournaments.... the dk will make a mess out of u while u counting ur projectiles
There's also a reason why the game isn't balance around dueling. If we were to balance the game around dueling, everything would be fantastic in 1v1, but in larger scale fights everything would basically be useless. Wings already is when you have multiple opponents (though I think you know, since you play DK).
There can be some things that would help, like the range limit, or reducing the projectile cap and making it per-person, but at the end of the day, players are going to have to decide what is and isn't allowed to be used.
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
Tried it, but didn't like it on magblade. I prefer the extra sustain from having swallow soul slotted, and I need that extra HoT it provides as well.
Fighting a DK is an actual nightmare, and typically something I avoid. It usually ends up in a 15 minute fight of me casting buffs and waiting for wings to expire, fearing and trying to get that burst combo in. But then they end up getting a fat heal from embers or coag and we're back to square one.
I'm fine with classes having counters, like DK vs Templar (purge), but it's kind of ridiculous when everything you have is a slow moving projectile against a class that can reflect everything.
Personally I don't think swallow soul should be reflectable. It's more of a beam as you siphon the life force from its target. Cripple also isn't a projectile, because it moves across the ground. Merciless, fair enough, but can we at least speed it up. Not only do enemies get a good indication of when it's up thanks to the loud audio, but it travels through the air in slow motion.
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
Tried it, but didn't like it on magblade. I prefer the extra sustain from having swallow soul slotted, and I need that extra HoT it provides as well.
Fighting a DK is an actual nightmare, and typically something I avoid. It usually ends up in a 15 minute fight of me casting buffs and waiting for wings to expire, fearing and trying to get that burst combo in. But then they end up getting a fat heal from embers or coag and we're back to square one.
I'm fine with classes having counters, like DK vs Templar (purge), but it's kind of ridiculous when everything you have is a slow moving projectile against a class that can reflect everything.
Personally I don't think swallow soul should be reflectable. It's more of a beam as you siphon the life force from its target. Cripple also isn't a projectile, because it moves across the ground. Merciless, fair enough, but can we at least speed it up. Not only do enemies get a good indication of when it's up thanks to the loud audio, but it travels through the air in slow motion.
I main magnb and forcepulse is horrible. Ruins class synnergy to deal with 1 op overloaded skill. I mean who cares if cripple goes through wings if it breaks the cc. Sad how the "my house" class has more mobility than the "elusive assassin"
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
Tried it, but didn't like it on magblade. I prefer the extra sustain from having swallow soul slotted, and I need that extra HoT it provides as well.
Fighting a DK is an actual nightmare, and typically something I avoid. It usually ends up in a 15 minute fight of me casting buffs and waiting for wings to expire, fearing and trying to get that burst combo in. But then they end up getting a fat heal from embers or coag and we're back to square one.
I'm fine with classes having counters, like DK vs Templar (purge), but it's kind of ridiculous when everything you have is a slow moving projectile against a class that can reflect everything.
Personally I don't think swallow soul should be reflectable. It's more of a beam as you siphon the life force from its target. Cripple also isn't a projectile, because it moves across the ground. Merciless, fair enough, but can we at least speed it up. Not only do enemies get a good indication of when it's up thanks to the loud audio, but it travels through the air in slow motion.
I main magnb and forcepulse is horrible. Ruins class synnergy to deal with 1 op overloaded skill. I mean who cares if cripple goes through wings if it breaks the cc. Sad how the "my house" class has more mobility than the "elusive assassin"
But we've got mobility. Just slot the widely used double take and concealed weapon for extra speed while cloaked
I've been mulling over sucking it up and going vamp just for elusive mist, but then I remember most magicka players are running inferno staves, DKs would one shot me with a ferocious leap, and dawnbreakers are everywhere.
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
Tried it, but didn't like it on magblade. I prefer the extra sustain from having swallow soul slotted, and I need that extra HoT it provides as well.
Fighting a DK is an actual nightmare, and typically something I avoid. It usually ends up in a 15 minute fight of me casting buffs and waiting for wings to expire, fearing and trying to get that burst combo in. But then they end up getting a fat heal from embers or coag and we're back to square one.
I'm fine with classes having counters, like DK vs Templar (purge), but it's kind of ridiculous when everything you have is a slow moving projectile against a class that can reflect everything.
Personally I don't think swallow soul should be reflectable. It's more of a beam as you siphon the life force from its target. Cripple also isn't a projectile, because it moves across the ground. Merciless, fair enough, but can we at least speed it up. Not only do enemies get a good indication of when it's up thanks to the loud audio, but it travels through the air in slow motion.
I main magnb and forcepulse is horrible. Ruins class synnergy to deal with 1 op overloaded skill. I mean who cares if cripple goes through wings if it breaks the cc. Sad how the "my house" class has more mobility than the "elusive assassin"
But we've got mobility. Just slot the widely used double take and concealed weapon for extra speed while cloaked
I've been mulling over sucking it up and going vamp just for elusive mist, but then I remember most magicka players are running inferno staves, DKs would one shot me with a ferocious leap, and dawnbreakers are everywhere.
Yeah mist is just not an option, only melee 2h. But at that point you miss the sexy weave damage and the hot so you need to find more damage and more heals with no bar space.
Aaand yet another bias filled post. If your DK can't sustain wings against a target that has no possibility to apply any consistent counter pressure, then you might want to rethink your build.RinaldoGandolphi wrote: »Wings works the way it does due to DK lack of mobility built into the class.
But these unreflectable buffs to cripple and strife are absurd. You already get just by slotying either one of those skills:
3% increased healing
8% increased max magicka
20 ultimate for drinking a potion
2 ultimate every 4 seconds while using the ability in combat
Let’s just make it unreflectable too while we’re at it. That’s ridiculous. Both of those skills are long range spammables with one of them being a root followed by a snare. Both strife and cripple are overturned due to their passives.
Wing are integral to a DK defense just like shields are for sorcery and Cloak and Shade are for Nightblades.
Folks need to learn how to play around wings even in Seducer + Lich it’s imposdible to keep wings up 100% of the time. You just gotta play around it.
All these nerfs are getting out of hand. Mag nightblade with a ranged build is strong against every other spec in the game that’s pretty balanced considering no other mag ranged class is as strong against other as many other specs as magblade is
Aaand yet another bias filled post. If your DK can't sustain wings against a target that has no possibility to apply any consistent counter pressure, then you might want to rethink your build.RinaldoGandolphi wrote: »Wings works the way it does due to DK lack of mobility built into the class.
But these unreflectable buffs to cripple and strife are absurd. You already get just by slotying either one of those skills:
3% increased healing
8% increased max magicka
20 ultimate for drinking a potion
2 ultimate every 4 seconds while using the ability in combat
Let’s just make it unreflectable too while we’re at it. That’s ridiculous. Both of those skills are long range spammables with one of them being a root followed by a snare. Both strife and cripple are overturned due to their passives.
Wing are integral to a DK defense just like shields are for sorcery and Cloak and Shade are for Nightblades.
Folks need to learn how to play around wings even in Seducer + Lich it’s imposdible to keep wings up 100% of the time. You just gotta play around it.
All these nerfs are getting out of hand. Mag nightblade with a ranged build is strong against every other spec in the game that’s pretty balanced considering no other mag ranged class is as strong against other as many other specs as magblade is
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
RinaldoGandolphi wrote: »Wings works the way it does due to DK lack of mobility built into the class.
But these unreflectable buffs to cripple and strife are absurd. You already get just by slotying either one of those skills:
3% increased healing
8% increased max magicka
20 ultimate for drinking a potion
2 ultimate every 4 seconds while using the ability in combat
Let’s just make it unreflectable too while we’re at it. That’s ridiculous. Both of those skills are long range spammables with one of them being a root followed by a snare. Both strife and cripple are overturned due to their passives.
Wing are integral to a DK defense just like shields are for sorcery and Cloak and Shade are for Nightblades.
Folks need to learn how to play around wings even in Seducer + Lich it’s imposdible to keep wings up 100% of the time. You just gotta play around it.
All these nerfs are getting out of hand. Mag nightblade with a ranged build is strong against every other spec in the game that’s pretty balanced considering no other mag ranged class is as strong against other as many other specs as magblade is
Cripple should NOT be reflectable, agreed. Nor should Swallow/Funnel though - it is a projectile but it originates from the target; the essence is pulled OUT of them not thrown at them.
RinaldoGandolphi wrote: »Aaand yet another bias filled post. If your DK can't sustain wings against a target that has no possibility to apply any consistent counter pressure, then you might want to rethink your build.RinaldoGandolphi wrote: »Wings works the way it does due to DK lack of mobility built into the class.
But these unreflectable buffs to cripple and strife are absurd. You already get just by slotying either one of those skills:
3% increased healing
8% increased max magicka
20 ultimate for drinking a potion
2 ultimate every 4 seconds while using the ability in combat
Let’s just make it unreflectable too while we’re at it. That’s ridiculous. Both of those skills are long range spammables with one of them being a root followed by a snare. Both strife and cripple are overturned due to their passives.
Wing are integral to a DK defense just like shields are for sorcery and Cloak and Shade are for Nightblades.
Folks need to learn how to play around wings even in Seducer + Lich it’s imposdible to keep wings up 100% of the time. You just gotta play around it.
All these nerfs are getting out of hand. Mag nightblade with a ranged build is strong against every other spec in the game that’s pretty balanced considering no other mag ranged class is as strong against other as many other specs as magblade is
You can keep thinking that, doesn’t make it true.
I play both MagDK and Magblade, magblade is much stonger. It’s a better solo class, has higher damage, higher mobility, cheaper skills, better escape potential, cheap high burst ultimate, etc. it’s far easier to kill people on a magblade than it is in a MagDK
MagDK is much harder to play solo open world if you think it’s so strong go try it.
Wings hardly reflects anything now. Folks are taking us down a road of all damage being unavoidable except by nightblade cloakwhich is ****** gameplay.
If you want to change wings so bad why do t we remove dot suppression and miss chance from cloak and make dots break it. Cloak negates all Mag DK DOTS and that’s somehow balanced?
I think things should just be left alone both classes have strong points DK with tankyness and nightblade with high burst and mobility/escape it’s not as bad as folks are making it out to be.
People who say "just slot force pulse" need to go back under the rock they came from. In no way is spamming 1 skill why still hammering youself with light attacks, your busrt, and your dot pressure is going to take down a dk.
Just stop with the "wHy DoNt YoU uSe fOrCE PuLSe"
Tried it, but didn't like it on magblade. I prefer the extra sustain from having swallow soul slotted, and I need that extra HoT it provides as well.
Fighting a DK is an actual nightmare, and typically something I avoid. It usually ends up in a 15 minute fight of me casting buffs and waiting for wings to expire, fearing and trying to get that burst combo in. But then they end up getting a fat heal from embers or coag and we're back to square one.
I'm fine with classes having counters, like DK vs Templar (purge), but it's kind of ridiculous when everything you have is a slow moving projectile against a class that can reflect everything.
Personally I don't think swallow soul should be reflectable. It's more of a beam as you siphon the life force from its target. Cripple also isn't a projectile, because it moves across the ground. Merciless, fair enough, but can we at least speed it up. Not only do enemies get a good indication of when it's up thanks to the loud audio, but it travels through the air in slow motion.
I main magnb and forcepulse is horrible. Ruins class synnergy to deal with 1 op overloaded skill. I mean who cares if cripple goes through wings if it breaks the cc. Sad how the "my house" class has more mobility than the "elusive assassin"
But we've got mobility. Just slot the widely used double take and concealed weapon for extra speed while cloaked
I've been mulling over sucking it up and going vamp just for elusive mist, but then I remember most magicka players are running inferno staves, DKs would one shot me with a ferocious leap, and dawnbreakers are everywhere.
TBH having either swallow soul or cripple being unreflectable in their current state would be too strong given their high range, damage and functionality. I totally agree though that magblades need one skill that is treated as damage from "inside" of enemies, such as PotL, curse, ... What I'd like to see lorewise is to have one funnel health morph be close ranged with less damage, maybe 10-15 meters, but granting higher healing over time and treated as described above. You risk the close quaters playstyle, in turn we get back our missing selfhealing and sustained damage we can spamm against rolling, blocking and reflecting/absorbing targets.
TBH having either swallow soul or cripple being unreflectable in their current state would be too strong given their high range, damage and functionality. I totally agree though that magblades need one skill that is treated as damage from "inside" of enemies, such as PotL, curse, ... What I'd like to see lorewise is to have one funnel health morph be close ranged with less damage, maybe 10-15 meters, but granting higher healing over time and treated as described above. You risk the close quaters playstyle, in turn we get back our missing selfhealing and sustained damage we can spamm against rolling, blocking and reflecting/absorbing targets.
I'm usually close range anyway because of fear, and the fact that I have trouble killing anything without the old soul harvest+bow proc combo. So I feel like I'm getting the risk without the reward.
It's just so demoralising seeing wings and knowing there's not a lot you can do about it, unless they are a really bad player. Sorcs had the exact same problem, so they made force pulse unreflectable, even though they can blast people with 10k undodgeable, unreflectable, unblockable curses. Meanwhile magblades spammable AND burst option can both be reflected, blocked, dodged. To top that off they have some of the worst mobility out of all the classes.
I'm not saying they are in a really bad spot, but they could certainly use some quality of life improvements as other classes have seen.