With regards to Bosmer stealth that was mentioned a couple of times, I'd like to link to this comment that summarizes a lot of our complaints.
Kitty_Quietly wrote: »I really love the new zone guide. Very useful. Will that be expanded with the new chapter? Minor quests would be nice, but it is still great as is.
Vanthras79 wrote: »Any plans on the return of Stuga?
We know that the Justice System will react to certain Necromancer abilities in Update 22. But I am wondering if we'll see similar reactions to other abilities and curseforms that would, by lore of TES, be viewed as highly illegal in Tamriel.
I'm thinking of the obvious nominees like Vampire and Werewolf abilities, and perhaps other class abilities like a Sorcerer's daedra pets and the Nightblades' shadow cloak ability.
Society in Tamriel often sees both Daedra Summoners and a Vanishing Rogues to be up to no good, so why should the guards give them a pass?
SaucyMcSauceface wrote: »Could we please get comment on the impact that Akamai is having on Oceanic gameplay?
VanNoodles wrote: »When are we going to get stability in the dungeon queue system? Every update breaks it again.
As a solo player people in my guild are sometimes in the queue for an hour or more. Regular queue times are over 30 mins.
The dungeon *** is frustrating. Your dungeon is ready press 'F'. Someone declined the invitation. Your dungeon is ready press 'F'. Someone declined the invitation. Your dungeon is ready press 'F'. Someone declined the invitation. Your dungeon is ready press 'F'. Someone declined the invitation.
Rinse and repeat about 10 to 15 times before you actually enter the dungeon. No-one is declining the invitation when you're a 4 party group ready to go.
The dungeons are a huge part of the PvE game. Investment needs to be made in real development time to permanently fix the well known and long running issues.