thankyourat wrote: »It's like a bug that keeps flying around your face and no matter how many times you swat it away it just keeps coming back.
brandonv516 wrote: »Metemsycosis wrote: »Yes I main nightblades.
My opinion: if you are already invisible, it should cost more to stay invisible. But if your cloak is broken or you let the cloak expire, recasting costs the original amount.
Now mageblades have more to build for to keep up cloak and
Stamblades will have more of challenge to sit in cloak till they're at full health again.
Both can continue using the 100% critical modifier
Makes no sense though. So if I want to refresh Cloak while I'm already in it, you want it to cost more? You're already penalized for spamming it.
Apply that same logic to anything else (Major Expedition, Purge, Shields, etc.) and explain why the suggestion above is fair and this is not.
Metemsycosis wrote: »brandonv516 wrote: »Metemsycosis wrote: »Yes I main nightblades.
My opinion: if you are already invisible, it should cost more to stay invisible. But if your cloak is broken or you let the cloak expire, recasting costs the original amount.
Now mageblades have more to build for to keep up cloak and
Stamblades will have more of challenge to sit in cloak till they're at full health again.
Both can continue using the 100% critical modifier
Makes no sense though. So if I want to refresh Cloak while I'm already in it, you want it to cost more? You're already penalized for spamming it.
Apply that same logic to anything else (Major Expedition, Purge, Shields, etc.) and explain why the suggestion above is fair and this is not.
What's the penalty for spamming cloak?
ETA:
The defensive power of cloak becomes greater the more you are actually invisible. If you dont see me you can't hurt me unless you get lucky with a flare or caltrops. 100 percent damage mitigation. If i spam cloak to escape this is especially true.
Nightblades right now are totally op when they run into people without any cloak counters (roughly 25% of Cyrodiil).
Not only is that a dangerous because the next step is we will nerf one of your skills just because we do not fell like doing whatever we need to do to mitigate or avoid the damage from it.
I love this because it was the same argument said about sorc shields and they nerfed those.... guess ZoS they are already planning it for elyswer lol
brandonv516 wrote: »Slot one of the various AoEs that tear NBs up in Cloak.
If that doesn't work return here and write an "I quit" thread.
Read much?
It is still the correct answer. OP is doing nothing more than making an excuse for not using one. An excuse is a lame reason for nerfing a skill. Totally without logic.
So "read much" is rather pointless.
Are we talking about the same post? I read is as they want the, in their eyes, rather unrelianble and thus weak Cloak to be replaced by a viable defense mechanism.
My comment was pointless, I just got triggered a bit by the standard Cloak nerf request response, not even sure why.
Metemsycosis wrote: »brandonv516 wrote: »Metemsycosis wrote: »Yes I main nightblades.
My opinion: if you are already invisible, it should cost more to stay invisible. But if your cloak is broken or you let the cloak expire, recasting costs the original amount.
Now mageblades have more to build for to keep up cloak and
Stamblades will have more of challenge to sit in cloak till they're at full health again.
Both can continue using the 100% critical modifier
Makes no sense though. So if I want to refresh Cloak while I'm already in it, you want it to cost more? You're already penalized for spamming it.
Apply that same logic to anything else (Major Expedition, Purge, Shields, etc.) and explain why the suggestion above is fair and this is not.
What's the penalty for spamming cloak?
ETA:
The defensive power of cloak becomes greater the more you are actually invisible. If you dont see me you can't hurt me unless you get lucky with a flare or caltrops. 100 percent damage mitigation. If i spam cloak to escape this is especially true.
if nb cloak gets nerf give magblade a skill that removes shields of enemys and debuff heals. cause we are pretty much defenseless and even lack the burst of other classes. might aswell delete magblade overall and allow players to only go stamblade.
Metemsycosis wrote: »brandonv516 wrote: »Metemsycosis wrote: »Yes I main nightblades.
My opinion: if you are already invisible, it should cost more to stay invisible. But if your cloak is broken or you let the cloak expire, recasting costs the original amount.
Now mageblades have more to build for to keep up cloak and
Stamblades will have more of challenge to sit in cloak till they're at full health again.
Both can continue using the 100% critical modifier
Makes no sense though. So if I want to refresh Cloak while I'm already in it, you want it to cost more? You're already penalized for spamming it.
Apply that same logic to anything else (Major Expedition, Purge, Shields, etc.) and explain why the suggestion above is fair and this is not.
What's the penalty for spamming cloak?
ETA:
The defensive power of cloak becomes greater the more you are actually invisible. If you dont see me you can't hurt me unless you get lucky with a flare or caltrops. 100 percent damage mitigation. If i spam cloak to escape this is especially true.
Metemsycosis wrote: »You've read the snipe threads. A nightblade at range with perma cloak is invincible.
I.e., What's the counter to a cloak at range ?
Wait for them to show themselves. I.e , take damage. To be able to perma cloak ought to be more difficult than it is.
Metemsycosis wrote: »
What's the penalty for spamming cloak?
ETA:
The defensive power of cloak becomes greater the more you are actually invisible. If you dont see me you can't hurt me unless you get lucky with a flare or caltrops. 100 percent damage mitigation. If i spam cloak to escape this is especially true.
Sypherioth wrote: »Are people realy complaining about cloak still?? Wtf...
Please nerf warden bomb combo because it kills me.
Please nerf snipe cause it kills me.
Please nerf total dark cause it kills me.
Please nerf bleed cause it kills me.
Please nerf spin2win cause it kills me.
Please nerf soul assault cause it kills me.
Please nerf ballista cause it kills me.
Please nerf destro staff aoe cause it kills me.
Please nerf wolf cause it kills me.
Anyone wanna add some?
I wasn't insulting you, just your opinion that you want a classic RPG archetype to die, just to buff a "class." What is a class anyway? Isn't it based on an RPG archetype? If you wanna buff the nightblade's defenses, it still has to be true to its archetype. You can't just remove cloak on an assassin/trickster archetype class.
brandonv516 wrote: »Metemsycosis wrote: »brandonv516 wrote: »Metemsycosis wrote: »Yes I main nightblades.
My opinion: if you are already invisible, it should cost more to stay invisible. But if your cloak is broken or you let the cloak expire, recasting costs the original amount.
Now mageblades have more to build for to keep up cloak and
Stamblades will have more of challenge to sit in cloak till they're at full health again.
Both can continue using the 100% critical modifier
Makes no sense though. So if I want to refresh Cloak while I'm already in it, you want it to cost more? You're already penalized for spamming it.
Apply that same logic to anything else (Major Expedition, Purge, Shields, etc.) and explain why the suggestion above is fair and this is not.
What's the penalty for spamming cloak?
ETA:
The defensive power of cloak becomes greater the more you are actually invisible. If you dont see me you can't hurt me unless you get lucky with a flare or caltrops. 100 percent damage mitigation. If i spam cloak to escape this is especially true.
The same penalty for spamming other skills when they haven't expired yet - wasting resources.
Your idea doesn't do anything except harm people who are already harming themselves. It does nothing for smart players like myself that Cloak again as soon it expires or I am revealed.
I can easily one shot maybe 50% of players I encounter in BGs
if nb cloak gets nerf give magblade a skill that removes shields of enemys and debuff heals. cause we are pretty much defenseless and even lack the burst of other classes. might aswell delete magblade overall and allow players to only go stamblade.
I mean I'd support buffing magblade without changing cloak at all don't get me wrong. I'm just not trying to come up with 100% the replacement for Cloak in this thread. Probably would be better to start a new thread for that.
TLDR: Magblade is in a terrible place as is and yes it'd need substantive buffs. I hear you.
WildWilbur wrote: »Interesting idea, OP. But way more original: Let's give cloak to all classes and remove stealth detect in any form. And than imagine the fun in Cyrodiil at prime time:
MARCO!... POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO! POLO!
I can easily one shot maybe 50% of players I encounter in BGs
u must have the lowest mmr on the server . highly skilled friends of mine cant even burst me down when i have divine light armor in pvp so yeh i dont think ur experience means anything. there are bad players and good players and we cant go with the worst if it comes to balancing. on high mmr i have like a 10 % (probably lower) chance on a rly good day to burst down anyone and the target has to be lightarmor for that to be a success.
im playing nightblade since 5 years now and from my experience if it comes to premade vs premade ur screwed anyway as magblade. if u can burst someone down depends on if the enemys dont have a healer or the enemy is to slow to react to u.
I can easily one shot maybe 50% of players I encounter in BGs
u must have the lowest mmr on the server . highly skilled friends of mine cant even burst me down when i have divine light armor in pvp so yeh i dont think ur experience means anything. there are bad players and good players and we cant go with the worst if it comes to balancing. on high mmr i have like a 10 % (probably lower) chance on a rly good day to burst down anyone and the target has to be lightarmor for that to be a success.
im playing nightblade since 5 years now and from my experience if it comes to premade vs premade ur screwed anyway as magblade. if u can burst someone down depends on if the enemys dont have a healer or the enemy is to slow to react to u.
There isn't some sort of magical mitigation buff that MMR gives you which prevents you from dying in one gcd when you're wearing light armor, especially if it's divines. Unless you're stacking a ton of health you'd die just like everyone else, and that's the problem.