brandonv516 wrote: »Slot one of the various AoEs that tear NBs up in Cloak.
If that doesn't work return here and write an "I quit" thread.
Read much?
It is still the correct answer. OP is doing nothing more than making an excuse for not using one. An excuse is a lame reason for nerfing a skill. Totally without logic.
So "read much" is rather pointless.
Are we talking about the same post? I read is as they want the, in their eyes, rather unrelianble and thus weak Cloak to be replaced by a viable defense mechanism.
My comment was pointless, I just got triggered a bit by the standard Cloak nerf request response, not even sure why.
Seems you did not read the entire OP.
OP makes it clear they are in the camp that does not use a counter to cloak which is why the opened up using that excuse and making a bold, yet very much unverified claim that most of the game refuses to use a counter.
That is their main point, making it clear where OP stands. The rest is filler and fluff in an attempt to make it look like they are thinking of the big picture, but clearly from a player who does not main an NB.
n the end, OP is merely part of the crew that refuses to use a counter to cloak and wants the game nerfed to their playstyle instead of improving theirs to the level of the game.
It really is that simple.
I main nb
Edit: If you read you'd see I run detect pots.
Healers right now are totally op when they run into people without any Major Defile (roughly 25% of Cyrodiil)
Crit Damage right now are totally op when they run into people without enough Crit Resistance (roughly 25% of Cyrodiil)
Resistance right now are totally op when they run into people without enough Penetration (roughly 25% of Cyrodiil)
just the best ulti which increase dmg of the comming attacks and Major defile on top of that. Cloak is not the problem, incap is too good.
Besides that, well, Cripple is an inmo + snare, Veiled Strike has a stun from invis, Lotus apply a snare, Mark Target gives you major breach and major fracture and shades give minor maim
if u nerf cloak u gotta buff magnb hardcore on all aspects.
magblades are currently allready in a bad spot and a cloak nerf which is their only defense would be the nail in the coffin.
if u nerf cloak u gotta buff magnb hardcore on all aspects.
magblades are currently allready in a bad spot and a cloak nerf which is their only defense would be the nail in the coffin.
@Daus
You don't provide any suggestion on how to make Nightblade survive the cloak change.
Instead of a 15-20s buff, why not make cloak a toggle ability with a 1.5s cast time ?
100% agree!
Nightblades have awful survivability without Cloak, but with it it's borderline OP, but as stated in the OP Nightblades are free AP if you slot a cloak counter. The polarity makes the class annoying for both Nightblades and non-Nightblades because of this.
My suggestion is to massively increase the duration of Cloak (15-20 seconds), but give it a huge cast time that requires you to remain stationary. This will make it an ability that will still slow you too skip past adds, and set-up attacks/ganks, but will prevent the instant-invisibility mechanic that we see currently.
I would also like the Dark Cloak morph to have a huge duration buff for the minor protection, a heal% buff, but make it so it can no longer crit.
And while we're at it remove the assassination passive and replace it with something that doesn't buff gankers.
if u nerf cloak u gotta buff magnb hardcore on all aspects.
magblades are currently allready in a bad spot and a cloak nerf which is their only defense would be the nail in the coffin.
...
Cloak needs to be either very carefully balanced which I don't think is actually possible or it needs to be put out of its misery. I've given up on any reasonable idea to balance it and think it should be put out of its misery.
...
So nerf cloak so that magblade and stamblade can be buffed in a way that is consistent from fight to fight. Kill the play style that got me to like PvP, and is perhaps my favorite play style in ESO. It deserves a real death not a slow decline.
"The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
@Daus
You don't provide any suggestion on how to make Nightblade survive the cloak change.
Instead of a 15-20s buff, why not make cloak a toggle ability with a 1.5s cast time ?
Did you read my Dark Cloak suggestion? (Heal/non-invisibility morph)
Also we could ditch the assassination passive entirely and make it so it benefits survivability. How about we make it so inflicting damage via an assassination ability inflicts minor life steal for 6 seconds?
This would fall in line with the aggressive nature of the Nightblade, and would be a nerf for gankers since the damage bonus will be gone.
Metemsycosis wrote: »Yes I main nightblades.
My opinion: if you are already invisible, it should cost more to stay invisible. But if your cloak is broken or you let the cloak expire, recasting costs the original amount.
Now mageblades have more to build for to keep up cloak and
Stamblades will have more of challenge to sit in cloak till they're at full health again.
Both can continue using the 100% critical modifier
"The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
No it is not. You claim to play a NB and use a counter to cloak. If that is truly the case you know this statement if false in total.
In the hands of a skilled player going against an unskilled player it is correct in both directions. But that is the case with pretty much everything in the game. With your philosophy of nerfing skills because unskilled players find it challenging then we will end up with a very boring and overly simplistic game. Very poor logic.
Stop being so biased... I play nb as well and it is quite easy to see incap is a broken af skill. Especially playing other classes more intensively made me realize this. If you are in combat and fighting people in like a brawl, or where you are retreating while being attacked, only 1 incap will mean almost certain death. The leverage it creates with the dmg boost and defile on top of its burst dmg which is barely dodgable these days is waaay too strong for such a cheap ultimate.
just the best ulti which increase dmg of the comming attacks and Major defile on top of that. Cloak is not the problem, incap is too good.
Besides that, well, Cripple is an inmo + snare, Veiled Strike has a stun from invis, Lotus apply a snare, Mark Target gives you major breach and major fracture and shades give minor maim
No, no, no, no, no best ulti hands down in the game is dbos. It just is. Even stamnb run it when not ganking, and alot of gank builds are now running 2h ult... so no, just... no.
"The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
No it is not. You claim to play a NB and use a counter to cloak. If that is truly the case you know this statement if false in total.
In the hands of a skilled player going against an unskilled player it is correct in both directions. But that is the case with pretty much everything in the game. With your philosophy of nerfing skills because unskilled players find it challenging then we will end up with a very boring and overly simplistic game. Very poor logic.
Literally from my Original Post
"Cloak counters are easy AP even on nightblades, I've killed much better players than me by slotting a stealth detect pot. They're even more effective on my stamsorc and my magsorc as I have AOE damage/armor buffs to supplement. Gank builds don't even let you kill people much worse than you, and cloak counters let you kill people much better."
Nightblades right now are totally op when they run into people without any cloak counters (roughly 25% of Cyrodiil) and marginal to terrible against anyone even near someone with cloak counters (75% of Cyrodiil). .
Nightblades right now are totally op when they run into people without any cloak counters (roughly 25% of Cyrodiil).
Not only is that a dangerous because the next step is we will nerf one of your skills just because we do not fell like doing whatever we need to do to mitigate or avoid the damage from it.
just the best ulti which increase dmg of the comming attacks and Major defile on top of that. Cloak is not the problem, incap is too good.
Besides that, well, Cripple is an inmo + snare, Veiled Strike has a stun from invis, Lotus apply a snare, Mark Target gives you major breach and major fracture and shades give minor maim
No, no, no, no, no best ulti hands down in the game is dbos. It just is. Even stamnb run it when not ganking, and alot of gank builds are now running 2h ult... so no, just... no.
"The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
No it is not. You claim to play a NB and use a counter to cloak. If that is truly the case you know this statement if false in total.
In the hands of a skilled player going against an unskilled player it is correct in both directions. But that is the case with pretty much everything in the game. With your philosophy of nerfing skills because unskilled players find it challenging then we will end up with a very boring and overly simplistic game. Very poor logic.
Literally from my Original Post
"Cloak counters are easy AP even on nightblades, I've killed much better players than me by slotting a stealth detect pot. They're even more effective on my stamsorc and my magsorc as I have AOE damage/armor buffs to supplement. Gank builds don't even let you kill people much worse than you, and cloak counters let you kill people much better."
You really need to read your post again since you are clearly ignoring your opening remarks and basis for your call for a nerf that am referring to. It is literally your first sentence so I find it hard to believe you overlook it so easily. You make it about cloak counters, though your data is fabricated and seemingly falseNightblades right now are totally op when they run into people without any cloak counters (roughly 25% of Cyrodiil) and marginal to terrible against anyone even near someone with cloak counters (75% of Cyrodiil). .
I have placed it here to help you.
Further, with what I edited out of your most recent comment, I really do doubt you have good experience using cloak counters. Especially since you are very limited with what you mention. No offense, but I think the entire OP is just another nerf cloak because it challenges me so much. It does seem clear gankers challenge you a great deal. Odd how I do not find them challenging. I like to hunt and kill them.