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PLEASE HELP MAGBLADE!

  • fred4
    fred4
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    I'm flattered. :)

    On PC EU.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • brandonv516
    brandonv516
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    One thing I want to comment on out of all this good information. I'll keep it simple:

    Play BGs?
    Build into magicka recovery.

    Play Cyrodiil?
    Build into magicka cost reduction.

    Play both?
    Balance or choose a preferred method.
    Edited by brandonv516 on March 27, 2019 3:39PM
  • Iskiab
    Iskiab
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    For those melee magblades, ever try 5L - 2H with rattlecage, the one with health recovery or wyrd tree? Maybe 5L - 1m - 1H. Not knocking 3 offensive sets but knowing myself I’ll be too aggressive for that playstyle. I’m too impatient and would charge a group of 20 leeroy style if I haven’t attacked anyone in the last 5 minutes.

    I was looking at sets are there are some heavy armour ones with magicka stats. You need 5L for the pen but I need tankiness to survive some of my dumber attempts to fight larger groups. Just put the heavy armour set on my chest, legs and jewellery.

    There’s a light armour set with physical resists that gives magicka when you’re attacked (I forgot the name). Might be decent to combine with a heavy armour set for a bulkier magblade melee build, and then boost speed with swift, steed, etc... so I can escape.

    Maybe it’s just me but some of my most fun moments as a magblade are from trolling groups on flag BGs. Getting a team to chase after me trying to run me down is awesome, even if I don’t PK anyone. I rationalize it and tell myself I’m distracting them from the objectives.
    Edited by Iskiab on March 27, 2019 4:17PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thankyourat
    thankyourat
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    One thing I want to comment on out of all this good information. I'll keep it simple:

    Play BGs?
    Build into magicka recovery.

    Play Cyrodiil?
    Build into magicka cost reduction.

    Play both?
    Balance or choose a preferred method.

    Why go with cost reduction in cyrodiil? I'm playing a high damage high recovery build this patch and I'm liking it for the most part. Nightblade also has passives to add regen so you get more bang for your buck with recovery especially when you start using recover sets or drinks because the higher you get your recovery the more that 15% is amplified. BTB has become my favorite set because it adds a ton of damage as well as a ton of sustain.
  • kaithuzar
    kaithuzar
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    @thankyourat
    I firmly believe, and feel most would agree, you need at minimum 1 form of cost reduction in order to properly sustain.
    This can be from:
    Breton passive
    Infused jewelry with reduced cost
    Seducer

    Seducer gives the least cost reduction out of all methods mentioned.
    Member of:
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    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
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    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • fred4
    fred4
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    Hmm. I think it's the stamblades who have to be the patient ones, because they're so darn slow in cloak and NPCs on a resource or in a keep will expose them, if they are merely in crouch. As a perma-cloaking magblade I just "sprint" all over the place, regardless of hostile NPCs or zergs that aren't actively running AOEs or detection skills.

    I have little experience in no CP nor in BGs. When I say I surgically take out players, I mean it though. I've been in Sotha Sil, inside enemy keep grounds, and have ganked players in front of the keep door with NPC guards and one or two other players around. As long as the target is a bit squishy and slow to react, it's all over within 3 seconds and you're back in cloak before the NPCs will throw a Negate on you.

    I cannot kill a good player / dueller / 1vXer, or certainly not in the short time required in Cyrodiil before you get zerged down or sniped. The idea is always to attack a player who is slightly offside at any given moment. If they are carrying a bow or a staff, all the better. If they are 1H + S, I'll still attack them, but if I don't do noticeable damage within the first one or two seconds, I'll go straight back into cloak. The surprise and burst from a gank gives you such an advantage, if that doesn't do significant damage you basically have all the information you need to break it off (unless, say, you notice Corrosive Armor or the 1H+S ult or something like that).

    I might get into a prolonged duel, if there is no one else around, but mine isn't a duelling build. Against tankier players it's a question of trying to make the most of the Zaan procs. It's also a really bad build for defending flags, since I rely on Cloak / occasional Deep Thoughts and burst cycles. When you cloak the resource turns for your opponent.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Iskiab
    Iskiab
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    One thing I want to comment on out of all this good information. I'll keep it simple:

    Play BGs?
    Build into magicka recovery.

    Play Cyrodiil?
    Build into magicka cost reduction.

    Play both?
    Balance or choose a preferred method.

    Why go with cost reduction in cyrodiil? I'm playing a high damage high recovery build this patch and I'm liking it for the most part. Nightblade also has passives to add regen so you get more bang for your buck with recovery especially when you start using recover sets or drinks because the higher you get your recovery the more that 15% is amplified. BTB has become my favorite set because it adds a ton of damage as well as a ton of sustain.

    @thankyourat

    I was leaning towards something like this as a melee magblade. Permafrost, desert rose and x? Maybe domihaus? Never tried it but it looks interesting.

    5L, 2H or 5L-1M-1H, 2 hander and resto. 3x Swift, 3x SP runes. Steed mundus. I’m a Breton.

    Since you’ve tried it and I’m just theorycrafting a playstyle I’ve never tried, what do you think?

    I’ve blown too many transmutation stones on stupid sets, I’d like a second opinion. Is there a food/drink for max health, mag, and stamina/health recovery?
    Edited by Iskiab on March 27, 2019 5:14PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thankyourat
    thankyourat
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    kaithuzar wrote: »
    @thankyourat
    I firmly believe, and feel most would agree, you need at minimum 1 form of cost reduction in order to properly sustain.
    This can be from:
    Breton passive
    Infused jewelry with reduced cost
    Seducer

    Seducer gives the least cost reduction out of all methods mentioned.

    I only use cost reduction glyphs on low regen builds if I don't have any regen lines from my armor or using tristat food. With BTB, whichmothers and two regen glyphs I have around 2400k regen which will go even higher with continuous attack and a potion active. At this point if I would switch out anything for cost reduction. I would drastically reduce my sustain.

    I find cost reduction to have become kind of meaningless once elemental drain was added as well. I find you will have more sustain if you just go the regen route on both Stam and magblade because your passives kind of push you that way. Breton and seducer are both huge DPS losses as well so the only real option would be glyphs. On nightblade though your regen glyphs are amplified while your cost reduction glyphs are not. Regen also works well for me because I don't really spam abilities
  • fred4
    fred4
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    Iskiab wrote: »
    One thing I want to comment on out of all this good information. I'll keep it simple:

    Play BGs?
    Build into magicka recovery.

    Play Cyrodiil?
    Build into magicka cost reduction.

    Play both?
    Balance or choose a preferred method.

    Why go with cost reduction in cyrodiil? I'm playing a high damage high recovery build this patch and I'm liking it for the most part. Nightblade also has passives to add regen so you get more bang for your buck with recovery especially when you start using recover sets or drinks because the higher you get your recovery the more that 15% is amplified. BTB has become my favorite set because it adds a ton of damage as well as a ton of sustain.

    I was leaning towards something like this as a melee magblade. Permafrost, desert rose and x? Maybe domihaus? Never tried it but it looks interesting.

    5L, 2H or 5L-1M-1H, 2 hander and resto. 3x Swift, 3x SP runes. Steed mundus.

    Since you’ve tried it and I’m just theorycrafting a playstyle I’ve never tried, what do you think?

    I’ve blown too many transmutation stones on stupid sets, I’d like a second opinion.

    Don't blow them on those stupid sets then ;).

    I tried Permafrost once, but forget on which character. It did not work well for me at all. I don't know exactly why, but shield uptime is obviously not 100% and has to coincide with whenever your health regen ticks. Probably makes more sense on a shield stacking sorc, if at all.

    Desert Rose is one of those highly regarded, expensive sets that have never really worked for me either. I mainly see it recommended for DKs, e.g. tanky builds that get hit a lot. As a nightblade your objective is, IMO, to not get hit that much and to avoid damage via Cloak and the Shade when you can. I don't think it's a nightblade set, because it's not a guaranteed proc, but a 15% chance on hit proc.

    Domihaus, to the best of my recollection puts a stationary AOE on the ground. It is quite large, but it's weak and it doesn't travel with you. Great 1-piece, useless 2-piece.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Iskiab
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    Hum, maybe I’ll just use my healing set until I get a better feel for what I need:

    Buffer of the Swift, Bright throat and change my monster. I have excess Buffer of the Swift rings I can transmute to Swift. Right now I’m protective, triune and health. From the sounds of it I’ll need troll king. Maybe 2x swift and keep one protective along with the steed.

    I really want to stay 5x light if I can. I’ve found without it magicka damage plummets like a rock. Sorta jealous of stamina who can 5x heavy and still do respectable damage.

    Agreed about stamblade too. When I play my alt I feel like a turtle, even with steed.

    Do you think this would be enough defense to back bar an ice staff? I’m concerned playing a melee magblade because of weak self healing but want to try the destro ult and use blockade. Hopefully something like this will work:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=131106

    Except 2x swift and 1x protective jewellery, for some reason I couldn't add it to the builder.

    Edit - added a concept build
    Edited by Iskiab on March 27, 2019 6:48PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • fred4
    fred4
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    kaithuzar wrote: »
    @thankyourat
    I firmly believe, and feel most would agree, you need at minimum 1 form of cost reduction in order to properly sustain.
    This can be from:
    Breton passive
    Infused jewelry with reduced cost
    Seducer

    Seducer gives the least cost reduction out of all methods mentioned.

    I only use cost reduction glyphs on low regen builds if I don't have any regen lines from my armor or using tristat food. With BTB, whichmothers and two regen glyphs I have around 2400k regen which will go even higher with continuous attack and a potion active. At this point if I would switch out anything for cost reduction. I would drastically reduce my sustain.

    I find cost reduction to have become kind of meaningless once elemental drain was added as well. I find you will have more sustain if you just go the regen route on both Stam and magblade because your passives kind of push you that way. Breton and seducer are both huge DPS losses as well so the only real option would be glyphs. On nightblade though your regen glyphs are amplified while your cost reduction glyphs are not. Regen also works well for me because I don't really spam abilities

    Look it's your build. Whatever works for you. I'll just say this:

    (1) You want to perma-cloak out of combat, you use cost reduction and/or Atro mundus and/or drinks and/or Breton. You can search my other posts as to why. I'm tired of repeating myself. Obviously, if you don't cloak much, this is a non-issue. In that case absolutely go for regen.

    (2) Stamina cost reduction enchants reduce dodge roll costs and basically anything that costs stamina. Give it a try some time, because being able dodge roll 10 times in a row and still have half stamina left is nice. Admittedly you'll want medium Well-Fitted Impregnable Armor for that as well.

    (3) While NB has those 15% regen buffs, the percentage buffs are gone from racial passives. This has made cost reduction more viable, even on woodelf.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Jeezye
    Jeezye
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    kaithuzar wrote: »
    @thankyourat
    I firmly believe, and feel most would agree, you need at minimum 1 form of cost reduction in order to properly sustain.
    This can be from:
    Breton passive
    Infused jewelry with reduced cost
    Seducer

    Seducer gives the least cost reduction out of all methods mentioned.

    I only use cost reduction glyphs on low regen builds if I don't have any regen lines from my armor or using tristat food. With BTB, whichmothers and two regen glyphs I have around 2400k regen which will go even higher with continuous attack and a potion active. At this point if I would switch out anything for cost reduction. I would drastically reduce my sustain.

    I find cost reduction to have become kind of meaningless once elemental drain was added as well. I find you will have more sustain if you just go the regen route on both Stam and magblade because your passives kind of push you that way. Breton and seducer are both huge DPS losses as well so the only real option would be glyphs. On nightblade though your regen glyphs are amplified while your cost reduction glyphs are not. Regen also works well for me because I don't really spam abilities

    As long as you stay in combat recoveries on nightblade is amazing, definitly agree. Also regarding stam sustain, the 15% comes in handy so you can push 1k with two stam regen stats - which is plenty to keep you rolling and CC breaking. Also HP regen naturally scales well, but I just got rid of vamp and now use citrus filet and steed for nice passive healing.

    However, if you play a gank build that tries to minimize combat time and use cloak to reposition and wait for the right moment/target, you dont benefit from recovery and are better off with cost reduction. not my playstyle though.

    @Iskiab same reason why I'd stay away from passive sustain on magblade like desert rose, I prefer that on classes like DK and templer which don't scale well with recoveries.

    Edited by Jeezye on March 27, 2019 8:22PM
  • thankyourat
    thankyourat
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    fred4 wrote: »
    kaithuzar wrote: »
    @thankyourat
    I firmly believe, and feel most would agree, you need at minimum 1 form of cost reduction in order to properly sustain.
    This can be from:
    Breton passive
    Infused jewelry with reduced cost
    Seducer

    Seducer gives the least cost reduction out of all methods mentioned.

    I only use cost reduction glyphs on low regen builds if I don't have any regen lines from my armor or using tristat food. With BTB, whichmothers and two regen glyphs I have around 2400k regen which will go even higher with continuous attack and a potion active. At this point if I would switch out anything for cost reduction. I would drastically reduce my sustain.

    I find cost reduction to have become kind of meaningless once elemental drain was added as well. I find you will have more sustain if you just go the regen route on both Stam and magblade because your passives kind of push you that way. Breton and seducer are both huge DPS losses as well so the only real option would be glyphs. On nightblade though your regen glyphs are amplified while your cost reduction glyphs are not. Regen also works well for me because I don't really spam abilities

    Look it's your build. Whatever works for you. I'll just say this:

    (1) You want to perma-cloak out of combat, you use cost reduction and/or Atro mundus and/or drinks and/or Breton. You can search my other posts as to why. I'm tired of repeating myself. Obviously, if you don't cloak much, this is a non-issue. In that case absolutely go for regen.

    (2) Stamina cost reduction enchants reduce dodge roll costs and basically anything that costs stamina. Give it a try some time, because being able dodge roll 10 times in a row and still have half stamina left is nice. Admittedly you'll want medium Well-Fitted Impregnable Armor for that as well.

    (3) While NB has those 15% regen buffs, the percentage buffs are gone from racial passives. This has made cost reduction more viable, even on woodelf.

    Your out of combat regen is actually alot higher than your in combat regen on most builds. I've been able to cloak from arrius to chalman out of combat with as low as 1500 regen and still have over half of my magicka available when I got there.

    Now if you want to cloak around the whole map of cyrodiil out of combat then cost reduction maybe viable in doing that I've never tried it before. As for cost reduction vs regen debate you have to look at if the cheaper ability will make up for the lose of regen. So basically will 203 magicka off your abilities make up for the 169 recovery you won't gain every 2 seconds.

    So In a more practical example if you are playing a build with 3 cost reduction and have a regen stat of 1600 and with abilities that are 600 magicka cheaper. Then compare it to 1600 regen with 3 regen glyphs combined with nightblade passives will put you near 2500 regen. Now for the test. every 2 seconds you will gain 900 regen which over 10 seconds counts as 4500 magicka from the extra regen and 12.5k overall. Now compare it cost reduction which over the same period of time saves you 3015 magicka and gains 8000 magicka overall so every 10 seconds you are basically losing out on 1k magicka so over 4k difference between the two every potion cool down.

    The cost reduction can come out on top if you are using one ability per second but that's not very practical to general cyrodiil combat. Especially when buffs last for long durations. Even for permacloaking, cloak last 3 seconds so you get a regen gain while in stealth. So let's just say over 12 seconds of being cloaked you subtract the 600 for each time you use cloak and add the regen gain you will save 2436 magicka and gain 6400 while on the regen build you will gain 10k magicka. Really the only time cost reduction is more beneficial to regen is when you are out of combat. The second you enter combat on a nightblade regen becomes superior.
  • Iskiab
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    You guys are arguing a subtle point I feel. Magicka recovery/cost reduction is always something I don’t worry about unless I feel short in combat and then do something about it.

    Back to an important topic: me. Anyone who’s played a melee magblade have an opinion on this spec? I just leveled 2 hander to try it. Couple things I’m concerned about:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=131106

    Transmuting 2 rings to swift and one to protective (couldn’t do it in the builder).

    1. Should I use the stamina return or magicka return variant of Siphoning strikes? I’m worried about lack of stamina for dodge rolling and break free
    2. I feel like I should have harness magicka on the front bar. Is Siphoning strikes required in melee?

    Would be for BGs. Not quite a brawler but melee and plan on using dodge roll and stealth if I’m under pressure.
    Edited by Iskiab on March 27, 2019 11:42PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Akinos
    Akinos
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    Iskiab wrote: »
    You guys are arguing a subtle point I feel. Magicka recovery/cost reduction is always something I don’t worry about unless I feel short in combat and then do something about it.

    Back to an important topic: me. Anyone who’s played a melee magblade have an opinion on this spec? I just leveled 2 hander to try it. Couple things I’m concerned about:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=131106

    Transmuting 2 rings to swift and one to protective (couldn’t do it in the builder).

    1. Should I use the stamina return or magicka return variant of Siphoning strikes? I’m worried about lack of stamina for dodge rolling and break free
    2. I feel like I should have harness magicka on the front bar. Is Siphoning strikes required in melee?

    Would be for BGs. Not quite a brawler but melee and plan on using dodge roll and stealth if I’m under pressure.

    Too risky to run foward momentum with only 10k stam imo. Even with leeching strikes.
    Edited by Akinos on March 27, 2019 11:44PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • fred4
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    Edited by fred4 on March 28, 2019 12:52AM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
    fred4
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    Akinos wrote: »
    Iskiab wrote: »
    You guys are arguing a subtle point I feel. Magicka recovery/cost reduction is always something I don’t worry about unless I feel short in combat and then do something about it.

    Back to an important topic: me. Anyone who’s played a melee magblade have an opinion on this spec? I just leveled 2 hander to try it. Couple things I’m concerned about:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=131106

    Transmuting 2 rings to swift and one to protective (couldn’t do it in the builder).

    1. Should I use the stamina return or magicka return variant of Siphoning strikes? I’m worried about lack of stamina for dodge rolling and break free
    2. I feel like I should have harness magicka on the front bar. Is Siphoning strikes required in melee?

    Would be for BGs. Not quite a brawler but melee and plan on using dodge roll and stealth if I’m under pressure.

    Too risky to run foward momentum with only 10k stam imo. Even with leeching strikes.
    If you get taloned, a dodge roll is more expensive and gives you no immunity for when you subsequently cloak. Also in his build, as it currently stands, he needs a consistent heal to proc Troll King. That heal is Forward Momentum. I run a magblade with that little stamina and use Deep Thoughts to top it off. While I normally play in CP, I've played in Sotha Sil and the build works fine.
    Edited by fred4 on March 28, 2019 12:54AM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Iskiab
    Iskiab
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    Also has refreshing path. I’m not sure how realistic it is to count on that for healing because the area’s too small. If I dodge roll forward it might be okay. I’ll have to cast a shadow ability often anyways.

    I’ll check to see if I need a proc set. Ganking magblades require it for sure because of lack of survivability, what i’m going for is a build that can last in melee.

    I’ve found mitigation and self healing a powerful combo, but only if combined together. Without high mitigation the self healing doesn’t matter because you’ll still get bursted. If you have high mitigation with no self healing you’ll get worn down.

    Statswise fully buffed I’m looking at 21k physical resists plus 10% less player damage. Probably end up around 11k after opponent’s pen. Hps of forward momentum will be next to nothing, for self healing I’ll have the light armour shield, refreshing plus troll king procs (where I’ll hopefully be in stealth when I’m that low).

    I think I’ll try it. If my self healing’s insufficient I’ll have to back bar resto. If it’s decent but the damage sucks I’ll add impulse and the BRP staff.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • fred4
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    @Iskiab, I'm not sure why people draw such a distinction between a ganker and merely a single-target nightblade. Most PvP builds go through defense / buff and attack / burst cycles. Nightblades are just more extreme in that they can often control the pacing of the fight. If my opener does not succeed, but the fight is evenly balanced, e.g. I won't be zerged down immediately when I uncloak, then I'm simply in and out of cloak a lot - it is my speed buff after all - and I hit / stun people with Concealed and get my procs now and again.

    Your build compromises damage for passive defense. You can build that way, but I think you may be better off as a stamblade in that case. I mean that in the context of a 2H build. You are missing decent light attacks and Incap + Surprise Attack just works way better than Concealed Weapon. As I've previously alluded to, a fully damage specced stamblade can do 2x to 3x the damage to me than I do to them, were it not for my procs. Please let that sink in.

    I find it very hard to judge a no CP build, because I'm used to seeing CP stats. That 10K tooltip on Onslaught looks pitiful, though. IMO you should be shooting for 20K+ (buffed), at least in CP. While it ignores all resistances, it is still physical damage. You're telling me it will use spell crit? I think it will use weapon crit parameters.

    EDIT: I forgot you can guarantee the crit from cloak. I guess that ulti is worth trying, I'm just not sure you'll get many players low enough, with your build, to where that works as an execute. I would probably try the other morph. 8 seconds of free rein could be great. From a playstyle perspective, though, it is harder to cloak up to a player and use Concealed or the ulti than jumping them with Lotus Fan, followed by Incap. The majority of the time, I do the latter. Since you probably want to guarantee the 2H ulti crit, I would get rid of Lotus Fan and either slot Merciless as a follow up to the ult or put Impale on the front bar.

    EDIT 2: Since your front bar is basically a copy of my front bar, minus the ultimate, it perhaps makes sense to consider why my front bar works and why I use Lotus Fan. Caluurion needs a crit from a magicka skill to proc. That skill is either Concealed or Lotus Fan. It is not the ultimate. Ultimates don't proc Caluurion. My easiest and most devastating gank / burst is Lotus Fan -> Incap, as it comes out of nowhere and I can do it to everyone, including stamsorcs who would detect me, if I ran up to them in cloak for a Concealed strike. It is relatively safe to tab target someone from a distance and jump them at just the right moment. Remove Caluurion from the equation, though, and especially with your ultimate, you now want the ultimate to crit. Making Lotus Fan crit is a bit of a waste and I would remove the skill altogether.

    As it stands, you're missing a burst skill outside your somewhat expensive ultimate. If you build for some tankiness on a nightblade then you IMO must make up for that by using Assassin's Will / Scourge or you pile on the procs, be they the ones I use or bleeds, poisons, Sloads, and so on. At the very least you will need more DOT skills than just Blockade. Of course, I am talking about the frequency with which you'll kill a player on your own.

    It is not like there is no brawling on a full damage magblade, such as mine. The combination of Steed + Citrus Fillet has taken my health to 27K this patch and health regen to 1.15K (in CP). In no CP I honestly feel a little tankier. I think many players have issues healing in no CP. Since my build is basically contingent on cloaking and popping Healing Ward to get back to full, it doesn't feel that different, while damage taken is lower unless you run into a full on proc / bleed build.

    P.S. You can go for active defense or active attack. What do I mean by that? Active defense is what I do. All attacking sets, but if you look at my skills, I only have 4 attack skills and 8 defense / sustain skills. Active attack is the opposite. A build with defensive sets or perhaps heavy armor. Such builds typically require every buff under the sun to get their damage back up to reasonable levels, e.g. Degeneration, Merciless Resolve, perhaps Race Against Time, and lots of DOTs or a Defile. They will have more attacking skills than defensive or at least half and half. Your build has 5 attack skills and 7 defense / sustain skills. Furthermore two of them are executes, or intended as such, Impale and Onslaught. You have no buffs and only one DOT. Blockade has good utility, but many players will easily avoid it.

    IMO active defense is easier to play, since you can use defensive and buff skills without a target. Then again, I am squishy, and it is entirely possible that someone used to playing tanky DKs feels exactly the other way about this. For me it is a question of this: In a chaotic fight, I'd rather hit hard with a few skills than having to stack multiple buffs / debuffs / DOTs / delayed bursts on a player.
    Edited by fred4 on March 28, 2019 4:18PM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
    fred4
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    Let me illustrate just how weak a melee magblade is without procs. First, here is the absolutely ideal outcome of me ganking Warriorbest, a stamblade ganker. He must have been AFK (while standing on a flag in IC). This was with a Zaan proc and a Caluurion fire proc, the strongest:

    https://cdn.discordapp.com/attachments/527306746709147649/542194405118050314/Warriorbest2.png

    Note how weak the 2H light attacks are against a medium armor stamblade. 500. By contrast Warriorbest hits me with up to 3K light attacks when they crit.

    Secondly note the pitiful Incap Strike and Concealed Weapon at 3K and 2.4K respectively, albeit non-crit.

    Now, for contrast, take this gank by a stamblade, named Frongort, on me:

    https://cdn.discordapp.com/attachments/527306746709147649/542194564480630794/Frongort.png

    This is the infamous Lethal Arrow / Incap combo at point blank range, where you actually cast Lethal Arrow first. We have:

    Crit Incap for 10.5K, obliterating my shield and then some.
    9K non-crit Lethal Arrow within the same GCD.
    3K crit light attack.
    13.7K Killer's Blade, while he had been hit by my shade, e.g. he was debuffed with Minor Maim at that point.

    He killed me within 2 GCDs with a stun on the first GCD, meaning there was zero counterplay. These are extreme, best case scenarios for the respective players. You can really only pull that Lethal Arrow move on a player standing still while turning a resource and I bet he had Balorgh fully charged. Still, please take this as an illustration of how much more damage stamblades can do with their abilities. When I said 2x to 3x I was not kidding.

    You may argue that me being a proc spec, my skills just don't do a lot of damage. That is true, however there is the pesky issue that light attack damage is so poor on a 2H melee magblade and that, IMO, Incap is the superior PvP ult, but a stamina one. And I'd honestly challenge anyone to match the insane upfront damage numbers of that second gank with a magblade.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Rikumaru
    Rikumaru
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    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • fred4
    fred4
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    Rikumaru wrote: »
    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.

    Where is this from? Can we see the full list of changes?
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • ccmedaddy
    ccmedaddy
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    fred4 wrote: »
    Rikumaru wrote: »
    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.

    Where is this from? Can we see the full list of changes?
    I believe that's the only NB change they revealed today. I'm guessing we'll have more info on class balance when we get the next class rep meeting notes.
  • LordTareq
    LordTareq
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    ccmedaddy wrote: »
    fred4 wrote: »
    Rikumaru wrote: »
    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.

    Where is this from? Can we see the full list of changes?
    I believe that's the only NB change they revealed today. I'm guessing we'll have more info on class balance when we get the next class rep meeting notes.

    They are saving the other NB nerfs to announce on future days. Spreading out the joy as it were. :|
  • fred4
    fred4
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    ccmedaddy wrote: »
    fred4 wrote: »
    Rikumaru wrote: »
    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.

    Where is this from? Can we see the full list of changes?
    I believe that's the only NB change they revealed today. I'm guessing we'll have more info on class balance when we get the next class rep meeting notes.
    Where is this from? Can we see the full list of (proposed / otherwise) changes to the gameplay, all classes, all skills, everything available at this time???
    Edited by fred4 on March 28, 2019 5:46PM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • ccmedaddy
    ccmedaddy
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    fred4 wrote: »
    ccmedaddy wrote: »
    fred4 wrote: »
    Rikumaru wrote: »
    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.

    Where is this from? Can we see the full list of changes?
    I believe that's the only NB change they revealed today. I'm guessing we'll have more info on class balance when we get the next class rep meeting notes.
    Where is this from? Can we see the full list of (proposed / otherwise) changes to the gameplay, all classes, all skills, everything available at this time???
    https://www.eso-library.com/core/index.php?chapter-elsweyr-en/

    ^ this is where the NB thing came from.

    New sets: https://eso-sets.com/sets/dlc/14
  • Iskiab
    Iskiab
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    fred4 wrote: »
    ccmedaddy wrote: »
    fred4 wrote: »
    Rikumaru wrote: »
    Welp, not only is minor vitality gone but minor berserk buff is gone too.

    SiUoIS2.png

    If magblades doesn't get some serious buffs next patch it's gonna be lights out.

    Where is this from? Can we see the full list of changes?
    I believe that's the only NB change they revealed today. I'm guessing we'll have more info on class balance when we get the next class rep meeting notes.
    Where is this from? Can we see the full list of (proposed / otherwise) changes to the gameplay, all classes, all skills, everything available at this time???

    No, that’s why I’m not worried yet. If they’re changing that they’ll likely be changing other things as well.

    Losing the damage buff only effects pvp, so unless they’re thinking stamblades and magblades are OP right now it must be part of a larger change.

    Stamblade’s a popular class. Unless the devs don’t play the game, and I think they do, it must be part of a larger change unless they’re just trying to sell necro by nerfing the popular class.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
    Iskiab
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    fred4 wrote: »
    Let me illustrate just how weak a melee magblade is without procs. First, here is the absolutely ideal outcome of me ganking Warriorbest, a stamblade ganker. He must have been AFK (while standing on a flag in IC). This was with a Zaan proc and a Caluurion fire proc, the strongest:

    https://cdn.discordapp.com/attachments/527306746709147649/542194405118050314/Warriorbest2.png

    Note how weak the 2H light attacks are against a medium armor stamblade. 500. By contrast Warriorbest hits me with up to 3K light attacks when they crit.

    Secondly note the pitiful Incap Strike and Concealed Weapon at 3K and 2.4K respectively, albeit non-crit.

    Now, for contrast, take this gank by a stamblade, named Frongort, on me:

    https://cdn.discordapp.com/attachments/527306746709147649/542194564480630794/Frongort.png

    This is the infamous Lethal Arrow / Incap combo at point blank range, where you actually cast Lethal Arrow first. We have:

    Crit Incap for 10.5K, obliterating my shield and then some.
    9K non-crit Lethal Arrow within the same GCD.
    3K crit light attack.
    13.7K Killer's Blade, while he had been hit by my shade, e.g. he was debuffed with Minor Maim at that point.

    He killed me within 2 GCDs with a stun on the first GCD, meaning there was zero counterplay. These are extreme, best case scenarios for the respective players. You can really only pull that Lethal Arrow move on a player standing still while turning a resource and I bet he had Balorgh fully charged. Still, please take this as an illustration of how much more damage stamblades can do with their abilities. When I said 2x to 3x I was not kidding.

    You may argue that me being a proc spec, my skills just don't do a lot of damage. That is true, however there is the pesky issue that light attack damage is so poor on a 2H melee magblade and that, IMO, Incap is the superior PvP ult, but a stamina one. And I'd honestly challenge anyone to match the insane upfront damage numbers of that second gank with a magblade.

    No offense, but you can’t not wear a defensive set and complain about burst. In higher MMR BGs stamblades are a bit of a joke. If you add a defensive set and 1-2 protective traits it takes 2 to kill me, or for one to jump me at half health.

    Choosing speed over defense has a lot of benefits, it’s just personal survivability and being vulnerable to burst damage is the downside that goes along with it.

    Myself I like balance and am trying to figure out the sweet spot between speed, defense and offense.
    Edited by Iskiab on March 28, 2019 5:59PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ScruffyWhiskers
    ScruffyWhiskers
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    OMG I knew that being a lazy idiot would someday payoff. I wear Slime Crawl because buffing up is such a hassle. Life of Reilly.
  • Iskiab
    Iskiab
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    OMG I knew that being a lazy idiot would someday payoff. I wear Slime Crawl because buffing up is such a hassle. Life of Reilly.

    Meh, I’ll have to move it from my Templar or farm another set... bleh.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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