Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
since incap is disease damage single target, it can still apply major defile by chance.
SaintSubwayy wrote: »Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
since incap is disease damage single target, it can still apply major defile by chance.
disease dmg type can only apply MINOR defile. not major.
Seraphayel wrote: »Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
I have absolutely no idea why Cloak isn't treated in the same regard as Mist Form:
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
This would solve almost all issues with Cloak.
TequilaFire wrote: »Seraphayel wrote: »Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
I have absolutely no idea why Cloak isn't treated in the same regard as Mist Form:
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
This would solve almost all issues with Cloak.
But then it would be a shorter duration mist form. smh
Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
Colecovision wrote: »Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
You just killed solo pve stamblade and said it has no impact. Gratz!
Colecovision wrote: »Haashhtaag wrote: »Legit the 3 best things to do to nightblades is the following
1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.
2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway
3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
You just killed solo pve stamblade and said it has no impact. Gratz!
Haashhtaag wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.
Ragnaroek93 wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.
Colecovision wrote: »@Chilly-McFreeze Stam sorc needs some love, but even still it has hurricane and a pet for big time survival buffs. Templar gets major savagery from jabs and BoL is an okay skill isn't it? I think they have minor fracture in there too somewhere. Does nightblade get any of that when we get slapped with the NMG requirement? Currently the trade off is that we get none of that, but do get surprise attack with fracture.
@Haashhtaag Unless it's locked behind group mechanic without a work around, it's solo content. So vet dungeons and DLC world bosses are a big part of what's fun for me. I really like nDSA too. The incap nerf you suggest is a nerf to the fight against drotha in vet direfrost, but that's the kind of stuff where I'll just do something different and beat her anyway. I'm not gonna worry about a defile nerf. Straight up losing a skill slot to mark or a 5th set bonus to nmg, would simply reduce the content I can clear and make the game less fun.
Chilly-McFreeze wrote: »Colecovision wrote: »@Chilly-McFreeze Stam sorc needs some love, but even still it has hurricane and a pet for big time survival buffs. Templar gets major savagery from jabs and BoL is an okay skill isn't it? I think they have minor fracture in there too somewhere. Does nightblade get any of that when we get slapped with the NMG requirement? Currently the trade off is that we get none of that, but do get surprise attack with fracture.
@Haashhtaag Unless it's locked behind group mechanic without a work around, it's solo content. So vet dungeons and DLC world bosses are a big part of what's fun for me. I really like nDSA too. The incap nerf you suggest is a nerf to the fight against drotha in vet direfrost, but that's the kind of stuff where I'll just do something different and beat her anyway. I'm not gonna worry about a defile nerf. Straight up losing a skill slot to mark or a 5th set bonus to nmg, would simply reduce the content I can clear and make the game less fun.
Link me please that stam sorc pet build I missed.
E: don't want to sound condescending as I don't consider myself a PvE'er at all. So might I've actually missed that.
E2: you get none of "that", right. You just currently get Major Ward, Major Resolve, Major Fracture and 3% max health from using/ slotting your spammable. Not to mention that it hits quite hard + stun & off balance (and garantueed crit) from snear/ stealth. Totally fine.
universal_wrath wrote: »Nightblades need to be nerfed for both pvp and pve, not to the ground though, just some few adjustment here and there, for example:
1-either morphs of incap shouldn't do 20% more dmg(unname buff) that stacks with your 8% .inor berserk, and 20% sorcery/ brutality. As well as 30% major defile. Maybe if you make 10%more dmg, or minor defile instead of major defile, the ulti would still uniqea and strong, just not as strong. Lets not forget that it's only 70ulti cost and 120 for stun.
2- surpise attack shouldn't do major fracture for 17secs, it's even longer than pierce armor. Maybe tone it down to 5secs, just like the warden class, nightblades already have the mark that prvide the longest debuff in the game, major breach/fracture for 20-27secs, make them use it more often. As far as I seen only range NB use it, melee don't even bother.
3-remove the gaurnteed crit chance from it. People use it both offensive and defensive which is good, you already stun someone from stealth/
https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s
Vshttps://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s
Vshttps://www.youtube.com/watch?v=42f40QCN1JU&t=46s
PVE perspective
Nerf NB ? NB DPS is still the TOP DOG , but have you try NB healer and NB tank ? Basically they are dead in PVE end game area.
I think you are PVP focus , please think deeply before you request a class nerf .
NightAngel690 wrote: »https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s
Vshttps://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s
Vshttps://www.youtube.com/watch?v=42f40QCN1JU&t=46s
PVE perspective
Nerf NB ? NB DPS is still the TOP DOG , but have you try NB healer and NB tank ? Basically they are dead in PVE end game area.
I think you are PVP focus , please think deeply before you request a class nerf .
Honestly, people aren’t really talking about nbs. The “nightblade” that people are complaining about is the snipe blade that is being highly abused.
I play solo nightblade(no proc, no snipe) and let me tell you, if I knew how to play a magdk, I would play that over stamblade any day. A dk has way more survivablilty than a nb does and every time you use an ulti, you get your rss back.
Unlike what most people think, cloak is easily counterable with just a simple aoe or a pet or anything really. 90% of the people who play as a medium nightblade don’t know What to when they’re pulled out.
Pve wise: yes, I’ll have to agree With you on the underperforming outside of dps. My tank is build is good but a lot of people won’t let me do trials or vet dungeons
Ragnarock41 wrote: »Haashhtaag wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.
Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.Ragnaroek93 wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.
Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.
Ragnaroek93 wrote: »Ragnarock41 wrote: »Haashhtaag wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.
Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.Ragnaroek93 wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.
Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.
And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.
I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.
Kidgangster101 wrote: »Ragnaroek93 wrote: »Ragnarock41 wrote: »Haashhtaag wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.
Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.Ragnaroek93 wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.
Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.
And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.
I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.
So because your playstyle is that you like to end fights in 2-3 hits on people, that means people that want to actually participate in a pvp fight is punished because they can't see you coming from cloak? Lol the ways you pull nbs out of stealth are all small range, long cool down, or very cost effective. And on top of that every class has to run a move you wouldn't normally consider running to attempt to stop a NB. Meanwhile a NB load out doesn't change at all they have everything built into their class to take down others (major fracture, stun out of stealth, major ward and resolve out of one spamable move. Plus a major defile on your very low cost super charge.) Stamina can reset a fight really easy and heal to full no problem.
So in we basically need to keep 100% uptime on things just to fight you that either cost gold or take a lot of resources to attempt.to.combat a NB. NB can get out of aoes no problem and we end up spending more resources trying to find a NB then they do getting away. The best NB tracker is stam sorc through hurricane because that follows the player.
Now you add in all our counters to NB are short ranged. Here comes snipe (they can desync glitch your life) but I've seen people hit 17k on snipe pretty often and guess what? The NB using cloak from that distance will not be affected by our supposed counters to NB.
The answer should never be to bring damage up because then every class hitting for 10k+ a hit means 2-3 hits to kill someone and that isn't pvp that is who can spam 1 button the fastest to kill someone.
Ragnaroek93 wrote: »Stamblades are crazy OP in pvp.
Running just 2 sustain sets: Bone Pirate + Shackle
More then 2.4k stam recovery and easy 4k weapon damage.
Surprise attack gets a 13k tooltip with this setup and also applies major fracture increasing the damage even more.
Incap with a stun at 120 ult, major defile and another damage boost.
Assassin's Will has a higher tooltip then any instant damage ultimate in the game and comes with 2 really strong buffs on top of it (minor endurance, minor beserk? These 8 % more damage)
And when this is not enough, they also have cloak wich is one of the best defensive and offensive skills in the game wich also passively grants major armor buffs and opens a skill slot for another skill.
Compared to a Stamsorc or StamDK running ransack as their spammable its a joke. Ransack tooltip will be like 8k. Really great Balance.
Nerf Nb.
Kidgangster101 wrote: »Ragnaroek93 wrote: »Ragnarock41 wrote: »Haashhtaag wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.
Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.Ragnaroek93 wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.
Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.
And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.
I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.
So because your playstyle is that you like to end fights in 2-3 hits on people, that means people that want to actually participate in a pvp fight is punished because they can't see you coming from cloak? Lol the ways you pull nbs out of stealth are all small range, long cool down, or very cost effective. And on top of that every class has to run a move you wouldn't normally consider running to attempt to stop a NB. Meanwhile a NB load out doesn't change at all they have everything built into their class to take down others (major fracture, stun out of stealth, major ward and resolve out of one spamable move. Plus a major defile on your very low cost super charge.) Stamina can reset a fight really easy and heal to full no problem.
So in we basically need to keep 100% uptime on things just to fight you that either cost gold or take a lot of resources to attempt.to.combat a NB. NB can get out of aoes no problem and we end up spending more resources trying to find a NB then they do getting away. The best NB tracker is stam sorc through hurricane because that follows the player.
Now you add in all our counters to NB are short ranged. Here comes snipe (they can desync glitch your life) but I've seen people hit 17k on snipe pretty often and guess what? The NB using cloak from that distance will not be affected by our supposed counters to NB.
The answer should never be to bring damage up because then every class hitting for 10k+ a hit means 2-3 hits to kill someone and that isn't pvp that is who can spam 1 button the fastest to kill someone.
Snipe is not a NB exclusive skill. It would not be less buggy or less annoying on any other class
Ranged playstyles don’t make great use of cloak anyway, aside from it not getting canceled by an errant fart from a mud crab 10 yards away. Cloak is the most easily countered skill besides Templar healing (really why isn’t Defile resistance part of their toolkit)
Countering cloak doesn’t require any change in setup at all. Everyone runs some kind of cc, everyone has some kind of AoE, everyone has a source of snare (it feels like), and everyone has the possibility to gank
A DK waiting in the IC sewers in stealth will kill an inattentive player just as easily with DBoS, Claws, Rending, and spin to win as a NB can with Incap, SA, Rending and spin to win
If you turn on them the NB can try to cloak and run, but if you use your AoE it will usually fail anyway. A DK can heal up, cc you and keep on pressuring. Anyone with Earthgore nearby totally negates the damage anyway lol
You’re not asking for balance, just admit it. You just hate that the single-target burst class has single-target burst. Your playstyle isn’t the only one worth playing. I don’t care for the petsorc playstyle where the screen is covered in pets and you can’t target the player in it all, but I realize it being annoying doesn’t mean it needs a nerf.
Even the self-proclaimed NB players here say they won’t even try to fight someone who they know will survive their burst. NBs that use cloak are noob busters. The stealth playstyle is useless in a group, just look at high MMR BGs where it’s nothing but Wardens, DKs, and Templars.
Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.
You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.