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Nightblade Still Over Performing

  • Ragnarock41
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    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.
    Edited by Ragnarock41 on March 12, 2019 5:30AM
  • Seraphayel
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    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yes. Healing reduced by 50-100% while using Cloak would be a good start. It's absurd that a NB can go back from almost dead to full health by healing up + cloaking at the same time.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Haashhtaag
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    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.
  • Haashhtaag
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    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights
    Edited by Haashhtaag on March 12, 2019 1:35PM
  • Ragnaroek93
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    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • hakan
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    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    since incap is disease damage single target, it can still apply major defile by chance.
  • Seraphayel
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    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    I have absolutely no idea why Cloak isn't treated in the same regard as Mist Form:

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

    This would solve almost all issues with Cloak.
    Edited by Seraphayel on March 13, 2019 7:08AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SaintSubwayy
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    hakan wrote: »
    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    since incap is disease damage single target, it can still apply major defile by chance.

    disease dmg type can only apply MINOR defile. not major.
    PC EU
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    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • hakan
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    hakan wrote: »
    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    since incap is disease damage single target, it can still apply major defile by chance.

    disease dmg type can only apply MINOR defile. not major.

    thats what i thought at first. but apperantly its MAJOR
  • TequilaFire
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    Seraphayel wrote: »
    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    I have absolutely no idea why Cloak isn't treated in the same regard as Mist Form:

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

    This would solve almost all issues with Cloak.

    But then it would be a shorter duration mist form. smh
    Edited by TequilaFire on March 13, 2019 1:07PM
  • Seraphayel
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    Seraphayel wrote: »
    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    I have absolutely no idea why Cloak isn't treated in the same regard as Mist Form:

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

    This would solve almost all issues with Cloak.

    But then it would be a shorter duration mist form. smh

    That makes you invisible and doesn't prevent skill use. That's a huge difference.
    Edited by Seraphayel on March 13, 2019 1:05PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Colecovision
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    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    You just killed solo pve stamblade and said it has no impact. Gratz!
  • Haashhtaag
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    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    You just killed solo pve stamblade and said it has no impact. Gratz!

    What content outside of maelstrom is that beneficial? Questing is easy, world bosses are easy, what else?
  • Chilly-McFreeze
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    Haashhtaag wrote: »
    Legit the 3 best things to do to nightblades is the following

    1) Remove the defile from incap - keep it on soul harvest morph — Would still get damage modifier and be viable for pve still.

    2) Remove major fracture/breach on surprise attack. — has not pve impact aside from from maelstrom as most ranks fracture/breach anyway

    3) make shadowy disguise morph of cloak also suppress HoTs - no impact on pve but would prevent NBs from resetting PvP fights

    You just killed solo pve stamblade and said it has no impact. Gratz!

    Pssst. Just wear Night Mother's, like some other class has to.
  • Ragnarock41
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    Haashhtaag wrote: »
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.

    Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.

    Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.
    Edited by Ragnarock41 on March 13, 2019 5:47PM
  • Colecovision
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    @Chilly-McFreeze Stam sorc needs some love, but even still it has hurricane and a pet for big time survival buffs. Templar gets major savagery from jabs and BoL is an okay skill isn't it? I think they have minor fracture in there too somewhere. Does nightblade get any of that when we get slapped with the NMG requirement? Currently the trade off is that we get none of that, but do get surprise attack with fracture.

    @Haashhtaag Unless it's locked behind group mechanic without a work around, it's solo content. So vet dungeons and DLC world bosses are a big part of what's fun for me. I really like nDSA too. The incap nerf you suggest is a nerf to the fight against drotha in vet direfrost, but that's the kind of stuff where I'll just do something different and beat her anyway. I'm not gonna worry about a defile nerf. Straight up losing a skill slot to mark or a 5th set bonus to nmg, would simply reduce the content I can clear and make the game less fun.

  • Chilly-McFreeze
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    @Chilly-McFreeze Stam sorc needs some love, but even still it has hurricane and a pet for big time survival buffs. Templar gets major savagery from jabs and BoL is an okay skill isn't it? I think they have minor fracture in there too somewhere. Does nightblade get any of that when we get slapped with the NMG requirement? Currently the trade off is that we get none of that, but do get surprise attack with fracture.

    @Haashhtaag Unless it's locked behind group mechanic without a work around, it's solo content. So vet dungeons and DLC world bosses are a big part of what's fun for me. I really like nDSA too. The incap nerf you suggest is a nerf to the fight against drotha in vet direfrost, but that's the kind of stuff where I'll just do something different and beat her anyway. I'm not gonna worry about a defile nerf. Straight up losing a skill slot to mark or a 5th set bonus to nmg, would simply reduce the content I can clear and make the game less fun.

    Link me please that stam sorc pet build I missed.

    E: don't want to sound condescending as I don't consider myself a PvE'er at all. So might I've actually missed that.

    E2: you get none of "that", right. You just currently get Major Ward, Major Resolve, Major Fracture and 3% max health from using/ slotting your spammable. Not to mention that it hits quite hard + stun & off balance (and garantueed crit) from sneak/ stealth. Totally fine.
    Edited by Chilly-McFreeze on March 13, 2019 6:23PM
  • Jhalin
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    NB only have single target damage, it is reasonably high because it is only single target, and their only defense tool can be negated by any AoE, any hard OR soft cc, and potions. None of those require a build change to use.

    NB isn’t OP just because sometimes they avoid you, or because sometimes you get ganked. Stealth is their entire gimmick and honestly it barely works half the time. The other defense tools are barely worth mentioning because they either 1) don’t work or 2) don’t hit enough people to turn any fight but a duel

    NB is literally a 1v1 class, which nothing else in the NB kit that supports 1vXing. ST and DBoS are the best 1vX tools and they’re available to every class. People just don’t like NB because god forbid something stay fun and have an escape tool, as if Permablocking stamDKs dont 1vX better, like a group a magTemps can’t beam you at 50% hp to kill, as if one single frostwarden wont lock you down for ten minutes until you run out of resources

    Every class has something it does well, NB can assassinate and escape, but it’s useless in group play because it brings nothing to the table. MagNB is just kinda sad now that their skills got gimped into homogeny and mediocrity.
  • Colecovision
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    @Chilly-McFreeze Stam sorc needs some love, but even still it has hurricane and a pet for big time survival buffs. Templar gets major savagery from jabs and BoL is an okay skill isn't it? I think they have minor fracture in there too somewhere. Does nightblade get any of that when we get slapped with the NMG requirement? Currently the trade off is that we get none of that, but do get surprise attack with fracture.

    @Haashhtaag Unless it's locked behind group mechanic without a work around, it's solo content. So vet dungeons and DLC world bosses are a big part of what's fun for me. I really like nDSA too. The incap nerf you suggest is a nerf to the fight against drotha in vet direfrost, but that's the kind of stuff where I'll just do something different and beat her anyway. I'm not gonna worry about a defile nerf. Straight up losing a skill slot to mark or a 5th set bonus to nmg, would simply reduce the content I can clear and make the game less fun.

    Link me please that stam sorc pet build I missed.

    E: don't want to sound condescending as I don't consider myself a PvE'er at all. So might I've actually missed that.

    E2: you get none of "that", right. You just currently get Major Ward, Major Resolve, Major Fracture and 3% max health from using/ slotting your spammable. Not to mention that it hits quite hard + stun & off balance (and garantueed crit) from snear/ stealth. Totally fine.

    Stealth stuff helps for 1 second then it's over. We get the majors for 6 seconds. That's all the time in the world if you have a tank and it's definitely not aoe hurricane if you're alone. We get 9 seconds if you have 2 heavies. I learned that from a pvper and put it to use immediately.

    The 3% health is very welcome for solo pve and I slot dark cloak (heal with no crit bonus) on the back bar in part to get it. That's also to counter the short duration of the majors. So if a boss requires me to pull pack, I hit the heal no matter where my health is at. Realize that leaves me with a lesser quality, but free, heal. It's a trade off.

    Bottom line, the overall package for solo pve stamblade isn't op and shouldn't be nerfed. If there is a pvp nb problem it really should be worked on without hurting us. If some other class is totally lacking, fix it without hurting us as well.

    As requested here is an absurd (in a fun way) pet stamsorc vMA clear. https://m.twitch.tv/videos/304589048
    In a dungeon the pets wouldn't take damage.
  • universal_wrath
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    Nightblades need to be nerfed for both pvp and pve, not to the ground though, just some few adjustment here and there, for example:
    1-either morphs of incap shouldn't do 20% more dmg(unname buff) that stacks with your 8% .inor berserk, and 20% sorcery/ brutality. As well as 30% major defile. Maybe if you make 10%more dmg, or minor defile instead of major defile, the ulti would still uniqea and strong, just not as strong. Lets not forget that it's only 70ulti cost and 120 for stun.
    2- surpise attack shouldn't do major fracture for 17secs, it's even longer than pierce armor. Maybe tone it down to 5secs, just like the warden class, nightblades already have the mark that prvide the longest debuff in the game, major breach/fracture for 20-27secs, make them use it more often. As far as I seen only range NB use it, melee don't even bother.
    3-remove the gaurnteed crit chance from it. People use it both offensive and defensive which is good, you already stun someone from stealth/

    I proposed several changes that does not effect PVE in the slightest. Another adgustment to cloak, is to keep it as it is currently, just add a penalty for spamming it, just like sorc's streak. Cost 50% mosre if used within the next 4-5secs. People shoulds also start to use mark more often, insteam of complaining about major facture taken from surpise attack. 1 class should not be treated differently. I don't want use potion, i don't use much aoe, and I don't use soul assualt, i use dbos though. I can everthing, except for NB, they run away most of the time.
  • TequilaFire
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    If they run away most of the time they are not a problem for you then any more than speed builds that kite and run away around rocks and trees.
    Cloak is not free it costs plenty of magicka so I don't even use it on my brawler stamblade.
    It is useless fighting Vivec zerg AoE.
  • NightAngel690
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    ccfeeling wrote: »
    https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s

    Vs

    https://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s

    Vs

    https://www.youtube.com/watch?v=42f40QCN1JU&t=46s

    PVE perspective

    Nerf NB ? NB DPS is still the TOP DOG , but have you try NB healer and NB tank ? Basically they are dead in PVE end game area.

    I think you are PVP focus , please think deeply before you request a class nerf .

    Honestly, people aren’t really talking about nbs. The “nightblade” that people are complaining about is the snipe blade that is being highly abused.
    I play solo nightblade(no proc, no snipe) and let me tell you, if I knew how to play a magdk, I would play that over stamblade any day. A dk has way more survivablilty than a nb does and every time you use an ulti, you get your rss back.
    Unlike what most people think, cloak is easily counterable with just a simple aoe or a pet or anything really. 90% of the people who play as a medium nightblade don’t know What to when they’re pulled out.

    Pve wise: yes, I’ll have to agree With you on the underperforming outside of dps. My tank is build is good but a lot of people won’t let me do trials or vet dungeons
  • Ragnarock41
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    ccfeeling wrote: »
    https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s

    Vs

    https://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s

    Vs

    https://www.youtube.com/watch?v=42f40QCN1JU&t=46s

    PVE perspective

    Nerf NB ? NB DPS is still the TOP DOG , but have you try NB healer and NB tank ? Basically they are dead in PVE end game area.

    I think you are PVP focus , please think deeply before you request a class nerf .

    Honestly, people aren’t really talking about nbs. The “nightblade” that people are complaining about is the snipe blade that is being highly abused.
    I play solo nightblade(no proc, no snipe) and let me tell you, if I knew how to play a magdk, I would play that over stamblade any day. A dk has way more survivablilty than a nb does and every time you use an ulti, you get your rss back.
    Unlike what most people think, cloak is easily counterable with just a simple aoe or a pet or anything really. 90% of the people who play as a medium nightblade don’t know What to when they’re pulled out.

    Pve wise: yes, I’ll have to agree With you on the underperforming outside of dps. My tank is build is good but a lot of people won’t let me do trials or vet dungeons

    If you could stomach playing a Dk(especially mag) solo you would do it, but truth is, you can't, its not as forgiving , and deep inside you know it too.

    Its obvious to anyone with eyes that ''stand your ground'' playstyle is replaced by high evasion-mobility, and both evasion tools used by nightblade ( cloak and shade) are both very good in the way that they don't care about how many people you are against, cloak is still invisibility and shade will still get you out.

    As for resource return? magDK still has the highest skill costs in the entire game. Even stamDK has to deal with absurdly high magicka costs. And we don't get any % regen passives either which makes building regen a worse option, cause it doesn't scale as good. DK sustain was so bad it took wrobel like 3 attempts to try and repair it, yet its still bad. Battle roar is DK version of passive regen. Its not something extra to make the class shine, Its there to let the class sustain cause honestly without battle roar DK is pretty much unsustainable.
    Edited by Ragnarock41 on March 16, 2019 1:09AM
  • Ragnaroek93
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    Haashhtaag wrote: »
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.

    Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.

    Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.

    And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.

    I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Kidgangster101
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    Haashhtaag wrote: »
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.

    Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.

    Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.

    And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.

    I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.

    So because your playstyle is that you like to end fights in 2-3 hits on people, that means people that want to actually participate in a pvp fight is punished because they can't see you coming from cloak? Lol the ways you pull nbs out of stealth are all small range, long cool down, or very cost effective. And on top of that every class has to run a move you wouldn't normally consider running to attempt to stop a NB. Meanwhile a NB load out doesn't change at all they have everything built into their class to take down others (major fracture, stun out of stealth, major ward and resolve out of one spamable move. Plus a major defile on your very low cost super charge.) Stamina can reset a fight really easy and heal to full no problem.

    So in we basically need to keep 100% uptime on things just to fight you that either cost gold or take a lot of resources to attempt.to.combat a NB. NB can get out of aoes no problem and we end up spending more resources trying to find a NB then they do getting away. The best NB tracker is stam sorc through hurricane because that follows the player.

    Now you add in all our counters to NB are short ranged. Here comes snipe (they can desync glitch your life) but I've seen people hit 17k on snipe pretty often and guess what? The NB using cloak from that distance will not be affected by our supposed counters to NB.

    The answer should never be to bring damage up because then every class hitting for 10k+ a hit means 2-3 hits to kill someone and that isn't pvp that is who can spam 1 button the fastest to kill someone.
  • Jhalin
    Jhalin
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    ✭✭✭✭
    Haashhtaag wrote: »
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.

    Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.

    Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.

    And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.

    I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.

    So because your playstyle is that you like to end fights in 2-3 hits on people, that means people that want to actually participate in a pvp fight is punished because they can't see you coming from cloak? Lol the ways you pull nbs out of stealth are all small range, long cool down, or very cost effective. And on top of that every class has to run a move you wouldn't normally consider running to attempt to stop a NB. Meanwhile a NB load out doesn't change at all they have everything built into their class to take down others (major fracture, stun out of stealth, major ward and resolve out of one spamable move. Plus a major defile on your very low cost super charge.) Stamina can reset a fight really easy and heal to full no problem.

    So in we basically need to keep 100% uptime on things just to fight you that either cost gold or take a lot of resources to attempt.to.combat a NB. NB can get out of aoes no problem and we end up spending more resources trying to find a NB then they do getting away. The best NB tracker is stam sorc through hurricane because that follows the player.

    Now you add in all our counters to NB are short ranged. Here comes snipe (they can desync glitch your life) but I've seen people hit 17k on snipe pretty often and guess what? The NB using cloak from that distance will not be affected by our supposed counters to NB.

    The answer should never be to bring damage up because then every class hitting for 10k+ a hit means 2-3 hits to kill someone and that isn't pvp that is who can spam 1 button the fastest to kill someone.

    Snipe is not a NB exclusive skill. It would not be less buggy or less annoying on any other class

    Ranged playstyles don’t make great use of cloak anyway, aside from it not getting canceled by an errant fart from a mud crab 10 yards away. Cloak is the most easily countered skill besides Templar healing (really why isn’t Defile resistance part of their toolkit)

    Countering cloak doesn’t require any change in setup at all. Everyone runs some kind of cc, everyone has some kind of AoE, everyone has a source of snare (it feels like), and everyone has the possibility to gank

    A DK waiting in the IC sewers in stealth will kill an inattentive player just as easily with DBoS, Claws, Rending, and spin to win as a NB can with Incap, SA, Rending and spin to win

    If you turn on them the NB can try to cloak and run, but if you use your AoE it will usually fail anyway. A DK can heal up, cc you and keep on pressuring. Anyone with Earthgore nearby totally negates the damage anyway lol

    You’re not asking for balance, just admit it. You just hate that the single-target burst class has single-target burst. Your playstyle isn’t the only one worth playing. I don’t care for the petsorc playstyle where the screen is covered in pets and you can’t target the player in it all, but I realize it being annoying doesn’t mean it needs a nerf.

    Even the self-proclaimed NB players here say they won’t even try to fight someone who they know will survive their burst. NBs that use cloak are noob busters. The stealth playstyle is useless in a group, just look at high MMR BGs where it’s nothing but Wardens, DKs, and Templars.
  • omarxz11
    omarxz11
    ✭✭
    Lord-Otto wrote: »
    It's on ZOS' radar.
    Stamblades are OP AF, way too much damage. Magblades are alright, not OP. Strong in duels, but I take them over Stamblades any day.

    what do you mean on radar did they announce any nerf soon or what source ? thanks
  • omarxz11
    omarxz11
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    Gnozo wrote: »
    Stamblades are crazy OP in pvp.

    Running just 2 sustain sets: Bone Pirate + Shackle

    More then 2.4k stam recovery and easy 4k weapon damage.

    Surprise attack gets a 13k tooltip with this setup and also applies major fracture increasing the damage even more.

    Incap with a stun at 120 ult, major defile and another damage boost.

    Assassin's Will has a higher tooltip then any instant damage ultimate in the game and comes with 2 really strong buffs on top of it (minor endurance, minor beserk? These 8 % more damage)

    And when this is not enough, they also have cloak wich is one of the best defensive and offensive skills in the game wich also passively grants major armor buffs and opens a skill slot for another skill.

    Compared to a Stamsorc or StamDK running ransack as their spammable its a joke. Ransack tooltip will be like 8k. Really great Balance.

    5k7bz1mslnxj.png
    Nerf Nb.

    anyone could wear trash gear and post screenshot , nice try btw
  • Ragnarock41
    Ragnarock41
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    Jhalin wrote: »
    Haashhtaag wrote: »
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    That breaks cloak. The easier method would make shadowy disguise morph also suppress HoTs.

    Bad game code isn't an excuse for making an ability borderline overpowered. This isn't how things should be handled. Just what is cloak? A defensive tool? An offensive one? Stamblades and their ''woosh, now I'm invisible'' is a tad too dumb.
    Seraphayel wrote: »
    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.

    In all honesty, most problems about Nb would be gone if they took dot damage in cloak, or couldn't heal in cloak. One of both. It would be as simple as that. Without the safety of cloak heals it wouldn't be so forgiving.

    Yeah, that would kill every Nb build which isn't a snb tank. If anything the offensive options which Cloak offers should get nerfed, the defense it provides is completely fine and has plenty of counters.

    Its a better dodge roll+dot/single target damage mitigation without the stacking cost but sure, lets lie to each other about it and ignore all the other goods stamblade has access to.

    And in return Cloak is pretty expensive and stamnb doesn't have much healing, the ability has to provide some form of defense. I get it if a projectile builds complains about Cloak because in that case it's indeed frustrating to play against but stam Dk is pretty much the class which has the least issues with countering Cloak. Your suggestion is funny because you're not interested in balancing the ability but only in completely destroying the ability (and the hit and run playstyle with it too). Every class needs and deserves a tool which allows them to handle dot and/or bleed builds, let it be high healing, Cloak or Purge. Just getting more red numbers than green numbers would be stupid gameplay, people already complain about bleeds and dots and you just want to make it even worse.

    I don't think that you're the right person to "balance" my class since you either don't even realise how strong your own class currently is or you are completely biased.

    So because your playstyle is that you like to end fights in 2-3 hits on people, that means people that want to actually participate in a pvp fight is punished because they can't see you coming from cloak? Lol the ways you pull nbs out of stealth are all small range, long cool down, or very cost effective. And on top of that every class has to run a move you wouldn't normally consider running to attempt to stop a NB. Meanwhile a NB load out doesn't change at all they have everything built into their class to take down others (major fracture, stun out of stealth, major ward and resolve out of one spamable move. Plus a major defile on your very low cost super charge.) Stamina can reset a fight really easy and heal to full no problem.

    So in we basically need to keep 100% uptime on things just to fight you that either cost gold or take a lot of resources to attempt.to.combat a NB. NB can get out of aoes no problem and we end up spending more resources trying to find a NB then they do getting away. The best NB tracker is stam sorc through hurricane because that follows the player.

    Now you add in all our counters to NB are short ranged. Here comes snipe (they can desync glitch your life) but I've seen people hit 17k on snipe pretty often and guess what? The NB using cloak from that distance will not be affected by our supposed counters to NB.

    The answer should never be to bring damage up because then every class hitting for 10k+ a hit means 2-3 hits to kill someone and that isn't pvp that is who can spam 1 button the fastest to kill someone.

    Snipe is not a NB exclusive skill. It would not be less buggy or less annoying on any other class

    Ranged playstyles don’t make great use of cloak anyway, aside from it not getting canceled by an errant fart from a mud crab 10 yards away. Cloak is the most easily countered skill besides Templar healing (really why isn’t Defile resistance part of their toolkit)

    Countering cloak doesn’t require any change in setup at all. Everyone runs some kind of cc, everyone has some kind of AoE, everyone has a source of snare (it feels like), and everyone has the possibility to gank

    A DK waiting in the IC sewers in stealth will kill an inattentive player just as easily with DBoS, Claws, Rending, and spin to win as a NB can with Incap, SA, Rending and spin to win

    If you turn on them the NB can try to cloak and run, but if you use your AoE it will usually fail anyway. A DK can heal up, cc you and keep on pressuring. Anyone with Earthgore nearby totally negates the damage anyway lol

    You’re not asking for balance, just admit it. You just hate that the single-target burst class has single-target burst. Your playstyle isn’t the only one worth playing. I don’t care for the petsorc playstyle where the screen is covered in pets and you can’t target the player in it all, but I realize it being annoying doesn’t mean it needs a nerf.

    Even the self-proclaimed NB players here say they won’t even try to fight someone who they know will survive their burst. NBs that use cloak are noob busters. The stealth playstyle is useless in a group, just look at high MMR BGs where it’s nothing but Wardens, DKs, and Templars.

    Now this is truly ridicilous.

    Some snipe bugs are directly related to cloak and how it acts with cast timed abilities. The ability itself mostly performs normal when used without cloak spam.(Except when prime time lag happens, that breaks any ability)

    Ranger playstyles do make EXCELLENT use of cloak as they can go invisible and reposition at will to not only prevent gapclosers used on them but also play mind games and crit their next snipe. This alone shows me enough about how ill-informed you are. But a good way to farm forum likes I guess since there are a lot of bad nightblades that want to justify themselves, anyways. Lets keep on.

    Cloak is the hardest skill to counter in the entire game requiring you to specificly use aoes , detection potions, yet still do prevent incoming damage, meaning in the end it still does its job whether you counter it or not.

    A DK waiting in the IC sewers in stealth will not move as freely as a nightblade would, While any class can somewhat gank it is extremely ignorant to say that DK is equally good ganker as nightblade. Not to mention a failed gank means death for Dk, a class with no back-up plans built in.

    a DK , can heal up and CC you against a gank. A nightblade can also heal up and CC you against a gank. If Dks have petrify , nb has fear, which can be followed by cloak+dodge roll to completely disappear.

    Nbs aren't noob busters, they are noob carriers.
    Edited by Ragnarock41 on March 18, 2019 9:15AM
  • Schattenfluegel
    Schattenfluegel
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    Jhalin wrote: »
    Edziu wrote: »
    Jhalin wrote: »
    Please list one buff that NBs have receive in the past two years that wasn’t immediately followed up by a nerf

    and still after this stamblade is in meta with huge gap to rest classes especially stam 🤔

    Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.

    You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.

    Actually Sorc get mostly nerfed by the Offbalancenerf, you have simply played a HA Rota on the Morrowindchanges to get Ressources back. That has killed the Magickaversion to what is left behind today.
    Edited by Schattenfluegel on March 19, 2019 2:48PM
    Love my Stamsorc
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